What is Hellions?
Well it's a lot of things. First it's a game about a group of individuals who are willing, happy, and eager to go to extremes and do extreme things. These are factionless brothers and sisters working together with unique skills and histories to be
fucking awesome. Iceman will be a central GM NPC figure who operates the team, covers their tracks and keeps them rolling in things to do. He's their contact point and in some ways the father to this big happy family. Happy might not be the right word, but family is. The Hellions are a group of Outlanders - people who are already pushed out of society because of what they are - who are brought together and can find solace in one another. While this need not be the only family they've ever known, the bonding of this group as they come to rely on one another is a major point of the game.
It's important to know that the Hellions
are not heroes, but they are villains either. These are mercanaries who exist outside the law. Before they were Hellions they were something else, someone with an expertise and that's why they were called here. Specialists if you will, all with one thing in common: they like to raise a little hell. This game is exploring people who could be good guys one day, bad guys the next and are ultimately completely out for only themselves and one another.
In Hellions you'll be playing an Outlander, which is neither human or alien but something in between. Creating an Outlander is pretty easy and comes with some really fun perks that make this team especially unique and hard to deal with for both the Heirs and the Directorate.
Outlander Traits- Outlanders have only been around for about 25 years, characters may not be older then that.
- Part of their Usoba altered DNA allows Outlanders to communicate telepathically with one another over great distances. Each Outlander has a unique 'mental frequency' that can be tapped into and form a telepathic bridge for communication and sensory sharing.
- Additionally all of the Outlanders have a small level of telekinesis. With their minds full grown Outlanders can freely move roughly fifty pounds with their minds, while normal peak capacity is about seventy-five pounds.
- The most exciting part of the Outlanders is their Alien Mutation. Basically, every Outlander is a mutant and has some kind of supernatural power that is, usually, unique to them. These powers have a wide range and vary dramatically from Outlander to Outlander.
Game Information- Who is running this game?
That would be Wispyr - How many players will there be?
At this time I only plan to take five players on this journey with me. That means that this game is not first come first serve and will instead use a brief application process, of which I will select those I feel will be best suited for the game. - Who can play?
Anyone and everyone. - What about posting guidelines?
Enough content in each post for players to work with, however we'd like to see a bare minimum of roughly 300 words (3 solid paragraphs) per post. Posts should be written in the third person past tense. The aim of this game is to have a slightly faster posting rate, we would like to see at least one post every three to four days, with an absolute limit of at minimum every seven days. - What board will this play in?
Extreme. Please note that this game is very likely to get extreme. The very nature of this game leads the characters to doing some very seriously fucked up shit and far more importantly can lead to having very serious fucked up shit happen too the characters. This includes but is not limited to: serious battle wounds, potential non-con (full blown rape themes), and extremely graphic content. While this game is likely to have a light hearted and fun side, it is just as likely to have an extreme and in your face heavy side. Please keep this in mind. While character death is a possible out come this game does not seek to kill players, however in character actions have in character consequences, please always remember this. Please remember that randomly raping characters and killing them isn't the point of the game the big point here is only that these things could happen not that they will happen. Though graphic themes and content (not sexually speaking) is likely to be a reoccurring and constant theme. Characters are just as likely to end up in brutal assassination scenarios as they are stealthy vault robbing ones. - Can I play a bad guy?
Please read the information above and figure it out. - Can I play a good guy?
No. Frankly no genuinely good person would fit into the lifestyle the Hellions have selected. - Can I play a non-outlander?
No. Part of the games core premise revolves around being an Outlander. Besides who doesn't want telepathy, telekinesis AND a cool power? - Where should character applications be submitted?
In this thread.
How To ApplyThere are two easy steps to applying to play in Hellions.
Step 1: Voice interest in this thread.
Step 2: Fill out the application mini sheet.
SURPRISE...
Step 3: Wait for recruitment to close and the choices to be made.
Things that will be looking for in character creation:
Equal(ish) gender/orientation pairings. Unique specialist skill sets (no one is a jack of trades, or if they are they can do anything okay, but aren't nearly great at anything) that will fit well into the team. Unique Mutation ideas. Cool, fun and engaging character concepts. Feel free to go as detailed as you'd like in the concept, so long as in general I can get a feel for the character you are wanting to play - please give me more then the examples, as those are decent but do not paint a solid image.
Sample ApplicationsGender: Male.
Orientation: Homosexual.
Concept: Rough and tough brawler type. Probably a bar goer, lots of drunken fighting in his past and in his future. Not great at the going under cover thing, but exceptionally well connected and exactly the guy you want on the front lines. Loud and obnoxious, extremely opinionated.
Specialist Skills: Bare knuckles fighting. If you want someone in close quarters, that face to face, bloody type of engagement, this is your guy.
Mutation: Unbreakable - you can kill him, sure, but it's going to take a lot. His bones are harder then the hardest steel, so doing lasting damage can be a real problem. His heart is, obviously, his biggest weak point and he can still die to normal things that don't involve breaking him. This also gives him an amazing ability to endure blunt force, since his bones literally can't be crushed.
Gender: Female
Orientation: Heterosexual
Concept: She's sly, intoxicatingly so. She likes to know her marks before she takes action. She's in it for the money and the fame (read: notority).
Specialist Skills: Cat burgler. She's great at getting in and out, breaking security systems and being undetected.
Mutation: Pyromancy - When it gets real, she turns up the heat, literally. She's got the ability to generate flames and throw them in various shapes, sizes and intensities.
[center][font=Courier][size=14pt]This is my application[/size][/font][/center]
[b]Gender:[/b]
[b]Orientation:[/b]
[b]Concept:[/b]
[b]Specialist Skills:[/b]
[b]Mutation:[/b]
Sample Character Sheet

-Hellions Character Sheet-
Victor Daniel Archibald III
Iceman
The Handeler
David Rosenberg
Male | Pansexual
College | 29 | European
Blue | 5'10 | 168lbs | Brown
Description
Victor was born into the illustrious Archibald family, a bloodline that was - some say - bought onto the Genesis Ships and kept a strong bloodline because of commands given by the ship’s computer. The truth about this isn’t much known, but it is known that the Archibalds have been major players on Kintar since the legendary Generation 1 that settled the planet. Before the time of the Kintari Directorate they sat on the council of leadership, and it’s in part due to the families support that Aaron Marx was able to forge such a strong presence and get the Directorate going in the first place. Victor should have been the heir to that name, as his father Victor Daniel Archibald II had intended, but little Victor had other plans. Young Victor saw all that his family had to offer and realized that it was a fate worse than death: a boring life. So he took the skills and knowledges his family’s status and wealth afforded him and then he just up and left.
He vanished and changed his name, plunging himself deep underground where he was certain that he would not be found. As the world grew with Usoba technology, he learned and adapted, and found that he was very good with technology in general. That was when the alias, Iceman, was born - and Victor hasn’t looked back to his old self since.
David is a guy who has grown to love fun, excitement and breaking the law. He doesn’t believe in the Directorate or what it stands for, but he sure as hell doesn’t agree with the agenda of the Heirs either. He’s changed himself so much over the years that the look of the Archibald family is gone from him, so that he can freely walk around the city without being recognized. He keeps himself fairly well groomed, but has been known to sport the scruffy look from time to time - typically when he’s forgotten to do anything about it because of business. Morals, for him, are a thing that need to change constantly to handle the situation at hand. Sticking with one set always seemed, to him, to be a really bad idea. Victor has exceptional organizational skills as well as very solid logic and reasoning, which make him great at planning for most contingencies.
Of course the last little note that his family never got to learn about, as his mutation didn’t present itself until after he had fled them, was the fact that the great and pure Archibald line had been corrupted by him - an Outlander. Just one more way he fucked up his parents plans.
Know For
Six years ago Iceman launched a cyber attack against the Archibald family as well as the Kintari Directorate. The actual amount of money that was taken between the two is unknown as the details were never released - however it became quick knowledge that however much was taken from the Archibald family was enough to crash their entire hold on the Directorate and bring the family to ruin.
Iceman is on the Kintari Directorate’s list of most wanted individuals, ranked Number 3 with a bounty of over five million credits for his successful capture - alive or dead, with subsequent rewards of one hundred thousand credits to any individual who provides viable information that results in flushing him out.
Alien Mutation
Victor’s mind is almost as advanced as an artificial intelligence. He can process information at incredible speeds and actually record things that he sees, hears, and otherwise experiences and commit them to a seemingly endless memory. An extension of this ability allows him to literally project images from his mind’s eye. As he desires he can project holographic like images to display what is in his head.