Okay, thank you. That is all I was saying is that I want her to try to get the power. And that if she ever did get it would not be what people think. But I was not trying to say I want her to have the power. I was a bit flusterd because I did not feel like people understood what I was trying to say.
Ink here. Just a player, so please don't take my player-formed suggestions as anything more or less than that.
I have noticed that you sound like you really like the idea of a meta
-power; that is, a power that deals with other powers. It sounds like you are struggling with something that addresses this desire, but is also something that creates a large base of people for you to interact with?
May I suggest considering something that is more about adding
powers instead of repressing or mimicing? It sounds like it migth meet your needs, and at the same time, generate a bit more play than some of the alternatives.
It would, obviously, need to be constructed in a way that a) accounts for mutant abilities, b) ideally allows for both
character and player consent, and c) has easy-to-understand power caps (ie the ability to transfer an omega-level power to another character would be dangerously close to an omega power in and of itself!)
Given characters like Leon Nunez (who would be way over-powered as-is, I suspect,) in the X-Men universe, though, if you are willing to put some creative thought and system design into it, I think some ideas might come up. For instance, a jeweler who can fashion a single pendant in existence at a time that can gift the power of flight to a character with mutant DNA 24 hours, before that pendant breaks and must be remade.
That's just one small for-instance example, though: you could let your mind run around with possible creative angles and powers.