The initial post has been updated showing all currently approved character types. They are, as follows:
A wood elf ranger (female, fighter)
A human ranger (male, fighter)
A Mer priestess (female, cleric)
A human thief (female, rogue)
A half-elf mage (male, mage)
A half-elf paladin (male, fighter)
A shifter archer (female, fighter)
I will be approving more to enter and leave the game as more characters are submitted to me. As part of the drop-in/drop-out policy, the more, the merrier. I have added a seperate section to the initial post called "Active Roster", which will list only those characters who, having been approved, are actively participating. That way, players may see a gap in who is participating in a party and may decide they want to create a character to help balance things out.
I will be creating an OOC thread soon and, yes, the glorious IC game thread too. Once the game commences, the following rules apply:
1.) The DM, as in all RPGs, is the ultimate authority. Respectfully, if you do not like this, don't play. I have a great respect for the players participating and will try to make it fun and fair.
2.) Character death is a very real outcome. In the event you lose your character, the IC world accomodates revival. We don't want this to be an easy option, or one without consequences. I advise players to have alternative characters approved so they can continue to role-play if a character has passed.
3.) Players should respect the pace of "rounds". A round in this game is effectively a short period of time in which the player can attempt an action or contribute to a conversation without passing so much time that other players, who must also take their turns, lose a considerable amount of time to react to your character's actions. In other words, please don't state that your character runs off and gets something, then comes back. A whole series of things could happen in that space of time. This is a more subjective thing that will make sense as the game moves along than a hard period of time.
4.) In battle, your actions should take up approximately six seconds. Battle moves at a faster pace than non-battle RP.