Some more information on powers - what kinds, how they work, some examples? - would be useful. I have some basic ideas, but a lot of Dakiiri's abilities are mundane in nature, at least originally.
I suppose one could say her ability to avoid hangovers would count, although I suspect that's got more to do with experience.
I second this. I'm working on powers now and would like to know what constitues each category and some examples as well. :)
This should be coming soon. Elysian and I working on polishing up the sheet; once that's done we'll be able to put the powers for our characters on paper, which should be good examples for people to sort of base off of - beyond that though we're open to more specific questions.
In general you should think that your spells should look like a specific effect; to sort of take one idea and amp it up to each level just for some early perspective might look like:
Spark (Cantrip) - Basically lets the cast turn their finger into a match. They could light a fire without difficulty.
Combustion (Minor) - A small targeted area erupts in searing flames, inflicting damage and igniting anything flammable.
Fireball (Major) - Hurl a small ball of fire a medium distance, that explodes into a vast field of fire inflicting damage to anything caught within its radius.
Meteor Swarm (Supreme) - Conjure four massive globes of flame that descend on a specified locations and incinerate things in their path.
Inferno (Ultimate) - Unleash a blazing wave of hell on earth; a massive blast of flame that erupts from you and incinerates everything in a large area around you.
These are just examples sort of following general power escalation between the tiers of similar themed powers. This is a great time to place emphasis on something though:Disclaimer:
This will not
turn into battle of the all power gods. If you're interest is playing the most powerful mage to ever walk Aelsia, you will be disappointed when your ideas are rejected
. We're allowing characters freedom and as many spells as we are because we don't have a system, we want you to add to the world, and we did not want to get involved with massive spell lists
; that said this is where the number one
problem in free form games crops up. It is important that every writer
show restraint in creation and, in some cases, use of powers. There will be no world ending spells, you can't manipulate the cosmos. A character can know as many or as few cantrips and use them as much as they want. A character should be able to freely within reason
make use of their minor powers. Major powers should represent a meaningful drain
on the character - this does not mean 2 majors and you're toast, but the bulk of actions should be minor that are supplemented
by major use. Next up are Supreme powers are powers that should have significant drain
on a character and used very tactically
. Finally you have Ultimate powers which are, of course, meant to be your big bad ass move
, and we're okay with that; however they should come at meaningful cost
to the character - what that is we leave up to the players, but we will be monitoring
this closely. It should go without saying that the point is for everyone to have a good time, and everyone to be able to contribute. So one character who can do everything just isn't going to fly by. Throughout game play you can pretty much rest assured that this will be - when it matters, of course - the most heavily watched aspect of the game and will be addressed in situations where abuse seems to crop up.
I know there are some reservations about powers, lack of system, balance and all of that... I share them on a lot of levels, which is why I can promise that I take this part of the game very seriously. Not everyone is familiar with my GMing, however there are a number here who have played (do play) in some of my other free form games, and I'm confident that they will all vouch that I'm fair not only about power use and outcomes, as well as keeping things from getting out of control... But also making sure that every character
has the opportunity to be in the spot light at some point.