I checked that which leadership roles need filled to avoid any penalties in kingdom (if spots get filled then you do not suffer penalties);
Ruler = Absolutely needed (without him we cannot claim hexes, create buildings, roads, farms and unrest goes by +4 every upkeep turn).
Councilor = -2 loyalty, cannot benefit from holiday edict action and unrest increases by 1 during upkeep phase.
General = -4 loyalty decrease.
Diplomat = -2 stability and cannot issue diplomatic nor exploration edicts.
High Priest = -2 stability&loyalty and during upkeep phase unrest increases by 1.
Magister = -4 economy.
Marshal = -4 economy.
Spymaster = -4 economy and during upkeep unrest increases by 1.
Treasurer = -4 economy and cannot do collect taxes edicts. During collection of taxes kingdom cannot gain taxes and it's considered 'none'.
Viceroy = If you have none at vassal state, the state counts to have same penalties as with no ruler in it.
Warden = -2 stability&loyalty.
Now, all rest roles do not have no penalties if their absent. Also every player can cover only single role and I think most critical roles are the ruler and treasurer (as without treasurer you cannot collect tax = gain no BP via taxes). Also any role which causes unrest = people are not happy and they will go rebel. We got 11 spots but we got no players cover them all I think so we need be mindful what we pick. Either case ruler adds his charisma modifier to either Economy, Loyalty or Stability (so if we lack some aspect we can boost it up with ruler focusing on that attribute first or boost secondary strong attribute and thus have two strong attributes).
Also using BP (resources, around 1,000gp = 1 BP in start) can be used improve attributes in the kingdom (example alchemy adds +1 to economy and needs just be adjacent to one house as requirement). So no stress if ecomony is low (it just means via taxes we do not gain nothing much for BP value) but if stability is low it results rapid growth in unrest and it can result loss of hexes (and at 20 = kingdom falls to anarchy). So stability or able deal with unrest (or negate it) is important as is loyalty (as if loyalty falls = people loose respect/trust on you).
Just bit math here on my own part to determine best leadership positions which to pick for good start :).
Thanks, yeah. To be fair I think all that means is I eventually get to add my stat to all three kingdom stats. Also, that you get to do the important rolls, which might be for the best, as evidenced before. Also, that means Chula can be our diplomancer.
What character creation rules do we get? And are we using the ruler skills optional rule?
Yeah, it depends on settlement size when you add charisma to all three stats. But other leaders also make important rolls (like warden rolls for stability roll during upkeep phase).