Ghost is secondarily a mid-range gunner on the team, and shores up the teams mid-range combatants. Ghost specializes in infiltration and sabotage, switching easily from mid-range combatant to a close quarters disaster that weaves into the enemy lines and deals with targets that couldn't otherwise be gotten too. The role of the Ghost is to be on offensive damage dealer and tactical sabotage and information retrieval.
Specialty: Reconnaissance
Secondary Function: Mid-range combatant
Primary Weapon: Pulse Carbine - This mid-range weapon shoots energy pellets rather than physical ammunition which makes it equally effective against both energy and physical defenses. The carbine has a both a burst and full auto setting.
Secondary Weapon: Vibro Sword - This
is composed of an Atlantean metal that makes it both lightweight and incredibly durable. The blade has a reach of roughly five feet; it uses a micro vibration technique that allows it to cut at an impossibly small level - rendering physical defenses mostly useless against this weapons. They may not be able to cut through anything in a single slash, but they can get through anything with enough of them.
Armor Class: Light
Shielding Class: Mid
Overdrive Function: Emergency Proximity Teleportation(15+3/person) - EMT allows the Alexis to instantaneously teleport herself and anyone/thing within an adaptable radius of up to 10 feet to any place Alexis has been
previously.
Core Operation: Cloaking (3) - The Ghost is equipped with advanced stealth equipment that allow it to literally become invisible and undetectable by normal means of detection. This feature puts a constant drain on the suit's power.
Core Operation: Phasing (7) - The magic energy that surges through the Atlantean metals that make up Ghost allow it and its operator to briefly pass unhindered through physical objects.
Core Operation: Singularity Bomb (5) - Create and implant an energy singularity that is invisible to the naked eye. This bomb has a small yield but is perfect for destroying key equipment and can be detonated remotely once Ghost is safely away from the target.