I started this before, right before getting an overload of things to do. Never started, I still have ll the ideas waiting to be let out.
I am looking to GM a D&D type game. I'm not really familiar enough with the rules to be strict, but it will be loosely based on 3.5.
Basic starting rules: 7th level and 20000 gp. Stats- 4d6 drop the lowest for each basic stat, one free re-roll for lowest stat. Plus one extra, for reasons to be explained later.
I figured out why things stay in the interest phase so long.
I'd say it can be as loose as the players decide. But mostly I mean, I'll be using 3.5 as a basis, but if I mess up or think a particular rule doesn't fit my style, then I'll alter slightly.
I'm willing to say any character will fit, unless someone finds a way to make me regret it.
The plot is a basic quest for magical artifacts. Each artifact will have it's own back story, powers, and guardian. There is no final enemy to face, no reason other then glory to collect them, at least nothing the characters know about. After discovering the first artifact it will revealed to be part of a legendary warrior's equipment, that he was buried in.
-Apparently, I lied. Magical artifacts was the only true thing about this statement.-
Also, if the players are interested in adding a sexual element, I can work it in. Just give an opinion and limits.