Huge fandom type.. more to come. Project Mindbender:Life of Syn
(With Tentacle Fan)[A Jumper/Push Fandom story] Okay this will take a bit of explaining. I got this idea in my head, a little bit of these sort of mind worm thing that just will not go away. It's involved, it seems (to me) to be a bit challenging and I'm going to lay it out (again) in hopes that someone will be into the concept as much as I am. First off some backstory. I blended the idea of the world of Jumpers, together with the world of Push.
In Jumper, you have Jumpers -people who can teleport, and Paladins -people who kill jumpers for being able to teleport.
In Push you have: People with powers (see below) and Divison, the pseudo-governemnt agency that controls most of enhanced people in the world. Either by hiring them on as agents (if strong enough), intimidating them, or killing them if they act up.
-Watchers: Watchers can see the future, typically through some sort of medium or focus, and very in strength. One watcher Division has locked up and drugged, Sarah Frank, can see accurately over decades. Other Watchers from the movie used drawings and alcohol to focus their visions.
-Movers: Movers can move objects with their minds. Some can only move small objects, others can focus the very air into a sheild or turn martial art strikes into bone crushing blows of great strength.
-Pushers: Pushers can push people, mentally implant suggestions and memories into a person with a glance. A really strong Pusher can literally control your mind and body. A epically powerful pusher (like the two in the movie) can control many people. This isn't absolute but it takes great will power to fight off a pusher and more often than not they have more stamina in that sort of contest.
-Bleeders: They can emit sonic vibrations that can shatter glass and rupture blood vessels. An advanced bleeder could break locks, and destabilize buildings.
-Sniffers: Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
-Shifters: Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
-Wipers:Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.
-Shadows: Shadows are trained to block the visions of other clairvoyants, such as Sniffs, by diverting the attention of the target radius so that they "flicker" through different locations other than the subject's actual whereabouts. Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
-Stitches: Stitches are psychic healers trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "un-heal" whatever they have done. For more detailed work, Stitches use a silver-based cream on their hands that acts as a conductor for their ability.
-'Rogues': This category didn't come up in the movie but in the comics. A single power that apparently doesn't pass on to the user's children. The one in the comics could shape shift.
Project Mindbender: Divison, not learning from the events in Push, has resumed their experiments. This time they changed an empowered individual from a Pusher into something new. With focus he (or she) can literally push a person into a new body, killing the old body. Your Character, using a pushed Jumper, escaped the Division facility and fled to Hong Kong. Where you encountered me.
My character is a mid-level agent, unpowered but skilled, catches up with you. With the Jumper disabled by a taser hit, you are forced to Push me into her body and do a few quick 'memories' into me (I'm assigned to help you, and get you to a hidden location, eat) Along the way you push me (small pushes) to help me along and become something more personable to you.
The Twist: We start finding little notes, meet folks told to meet us at specific times and places. All set in motion by a woman locked away for over two decades. We are her 'escape plan.'
Your Character: I have one of two options for your character's powers. You are either: 1. Just a pusher with a turbo charged power. 2. You are able to push yourself into any body that hasn't been pushed into, i.e.. it's always a one way trip. This would let your character 'body hop' into bodies with different powers to let you fill the roles we need. My character's past connections and memory allow for us to find the right body for the right job.
My Character (Post swap): The Jumper that your character puts me into, Sinclair 'Syn' Daniels, is one of the most powerful Jumpers on the planet, capable of jumping the Pacific in a single jump. Her max weight is a good sized sports car at high speed.
The Twist: Syn has a memory palace, a mental construct built by her to hold her jump locations and hidey holes. By meditating, she can access and relive stored memories of the original Syn to access ore of her locations. My character isn't comfortable doing this, but your character encourages it as it makes me more 'Syn'-like each time.
Story Elements: Body swapping, Action, Psychic Powers and Mind Control/Alteration