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Author Topic: Infinity  (Read 999 times)

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Offline greenknightTopic starter

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Infinity
« on: June 20, 2016, 08:27:39 PM »
Rumor has it Corvus Belli will release an RPG version of Infinity (which already has RPG levels of complexity baked into every model....) While I have no idea of what kind of scenario I'd like to play, would this interest anyone?
« Last Edit: June 20, 2016, 08:42:23 PM by greenknight »

Offline Knarfy

Re: Infinity
« Reply #1 on: June 20, 2016, 10:46:44 PM »
Yeeeeessss >:3

Offline wander

Re: Infinity
« Reply #2 on: June 20, 2016, 11:57:56 PM »
I would be and I know someone else who is psyched for the game on this site too.  :-)

Offline Crash

Re: Infinity
« Reply #3 on: July 31, 2016, 03:55:35 PM »
Yes, when it finally gets released....

Offline Dhi

Re: Infinity
« Reply #4 on: August 13, 2016, 08:56:17 PM »
I like the setting. The system doesn't seem suited to PbP play. I've thought about running something set on a Nomad freighter or DS9 style space station, but would prefer to do it without a system barrier to entry.

Offline wander

Re: Infinity
« Reply #5 on: August 15, 2016, 09:30:09 AM »
I've got the Quickstart adventure for this now, as it's available on drivethru. I'm very much up for playing this with people. :)

Online Sprikut

Re: Infinity
« Reply #6 on: August 15, 2016, 10:56:29 AM »
Adore Infinity. Would love to see about maybe running/playing in sometjing. (Freeform, in system, on IRC whatever). Or even just talk shop with fellow players.

Offline Crash

Re: Infinity
« Reply #7 on: August 20, 2016, 04:30:57 PM »
I like the setting. The system doesn't seem suited to PbP play. I've thought about running something set on a Nomad freighter or DS9 style space station, but would prefer to do it without a system barrier to entry.

I am good with or without a system.  I really like the setting.  Nomads are my favorite faction so that works for me, but I could RP any faction and enjoy it.

Offline wander

Re: Infinity
« Reply #8 on: August 20, 2016, 04:54:01 PM »
I'd rather play with the system in place, though I know I'd play as a Bakunin dude. Because bunny-eared space latina pets.  ;D

Offline Knarfy

Re: Infinity
« Reply #9 on: August 20, 2016, 09:46:26 PM »
I'm still quite interested :)

Online Sprikut

Re: Infinity
« Reply #10 on: August 20, 2016, 10:05:57 PM »
Seems to me we have two options.

1)Free form PbP
2) Weekly/biweekly/whatever IRC system game?

Does that sound more or less right to everyone?

Offline Dhi

Re: Infinity
« Reply #11 on: August 20, 2016, 10:12:52 PM »
I can't commit to a scheduled IRC game.

Offline Knarfy

Re: Infinity
« Reply #12 on: August 20, 2016, 11:41:44 PM »
Hmm, well I don't really like doing IRC. Too time intensive.

On the other hand, I'm not really interested in free-form for this either. :/

It's been a while since I've looked at the rules for this. I've been waiting for them to be finished before I dug in. What is it about the system that seems so ill-suited to PbP? I can't imagine it couldn't be tweaked a bit to make it work.

Online Sprikut

Re: Infinity
« Reply #13 on: August 21, 2016, 12:32:46 AM »
Easy answer then it looks like we're looking at PbP.

As I recall a lot of the rules were based around the idea of sessions. Ie: Heat & Momentum controlling the flow of the game. But its been a bit since I looked. Depending on how they are implemented we could assign those things time duration of say a week or a month.

Offline Dhi

Re: Infinity
« Reply #14 on: August 21, 2016, 01:08:40 AM »
This is how I feel about the mechanics and why they wouldn't be a good fit for PbP.

Infinity is a strategic game. The dice mechanic of the wargame is bare bones because that isn't how you win, it isn't a dice contest. How you win is by getting into your opponent's head, anticipating activations, limiting how they can control their pieces. It's much more like chess than it is like Warmachine.

The strategic aspect of the game translates into tabletop through the Infinity Point and Heat resources. The more interesting uses of those resources necessitate a dialog between player and GM that isn't well suited to phone tag. That they will come up at a time when posting is already staggered by combat rounds makes me think it's a bad fit for PbP.

As a player I'm not going to have a very strong opinion on this, but as a GM I would want to mine the cool ideas and remove the dice so the story and characters have the fewest possible hindrances to success.

Offline Knarfy

Re: Infinity
« Reply #15 on: August 21, 2016, 02:51:02 AM »
Hm, that's fair.

Of course, we could just ditch the heat/momentum mechanics, or hell, ditch the dice all together, but still use the bones of the character and gear stats for a loose guided freeform. I wouldn't be opposed to that.

Total freeform has it's place, but any time a game is going to have drama come out of something other than talking, I prefer to have at least a simple system in place, and I feel like doing an infinity game without that sort of drama would be missing out on a lot of the setting.

Offline Dhi

Re: Infinity
« Reply #16 on: August 21, 2016, 03:41:00 AM »
Out of the pregens, I like the Reverend Moira.

Offline wander

Re: Infinity
« Reply #17 on: August 21, 2016, 07:42:18 AM »
No.

Momentum and Infinity Points, Heat... All work like the plot points and doom pool from Marvel Heroic Roleplaying of which I've played many Pbp games of and it functions brilliantly well. I don't see how Momentum is different from plot points (gonna cite FATE Core too for those) and Heat is the same as MHR's doom pool. If anyone has played those two games in Pbp, this isn't different and you know it can be done.

Having an ooc thread sorts out any discussions. Having a spoiler tag at the bottom of a post saying what a Momentum or Heat will be passed on is simple. It'd be the GM's job to keep track of the Heat Pool and that'll easily be placed in a spoiler tag for their update posts. Nothing tough about it. It'd be like playing FATE Core in Pbp, which happens all the time.


If the game goes freeform, as Dhi seems to want, I'd withdraw my own interest.

Online Sprikut

Re: Infinity
« Reply #18 on: August 21, 2016, 08:50:16 AM »
I reread the rules this morning and I think Wander is actually right. Theres a few minor things that would have to be dropped/adjusted. (adding heat as a way to penalize waiting for player decisions. Seems to me that running momentum per player instead of group might help too)  But for the most part it seems alright. The only thing that might get alittle awkward is reactions but even then as long as people dont mind a tiny bit of rewind/etc it should be fine.

Offline Dhi

Re: Infinity
« Reply #19 on: August 21, 2016, 10:02:36 AM »
That's your prerogative if you want to use the rules in your game, Sprikut. If I were to join, I'd be interested in the Reverend Moira pregen, like I said. Hacker characters and nuns are both favorites of mine. The bosozoku is also interesting.

wander, I'm not interested in arguing my anecdotal experiences and personal preferences against your own.

Online Sprikut

Re: Infinity
« Reply #20 on: August 21, 2016, 10:51:27 AM »
Does everyone have access to the prerelease rules from the Kickstarter?

Offline Knarfy

Re: Infinity
« Reply #21 on: August 21, 2016, 11:57:48 AM »
I do :)

Offline wander

Re: Infinity
« Reply #22 on: August 21, 2016, 03:41:32 PM »
Yup.

Haven't decided on what pregen I'd be most interested in yet though. Probably one of the final three listed.

Offline Dhi

Re: Infinity
« Reply #23 on: August 21, 2016, 06:03:20 PM »
I have the 42 page Quickstart guide. The physical book is on preorder through a local shop, so I'm not getting the Kickstarter exclusives. But if you decide to run this and I do need something in the exclusives, I don't mind putting in $20 for a PDF pledge level.

Offline Crash

Re: Infinity
« Reply #24 on: August 21, 2016, 10:28:37 PM »
I have the Kickstarter stuff so I can make a character.