I have several Pathfinder Characters I'd like to play, they were either created for games I didn't get in, are from RL campaigns that have ended, or are from PbP games that died, and I'd love to continue playing them. Stats, etc. aren't presented, as they can easily be edited, changed to fit needed criteria for games. I may be willing to run a 1 on 1 PF scenario for someone else in exchange if there is no group that I can find a home for them in. Thank you for looking.Arion
. Arion is currently an 11th Bladedancer Magus, Moon Elf but could be edited, changed to fit into a game. He's a survivalist trying to get over the damage he's done to his family and friends, and is in need of adventure and redemption. Obviously from the Forgotten Realms, from an ended RL campaign, but can be adjusted.
Born to Gabilgathal and Yvonna Tol Galen, Arion was heir to the Cuthal, the gate that his father guarded in the Cloakwood. The Tol Galens of Cloakwood are a Moon Elven family charged with keeping a portal to Evermeet safe, the responsibility had been in the Tol Galen family as far back as could be remembered among the Moon Elven Community. Gabilgathal had the only key that worked it, and the knowledge was passed on to the eldest child of each generation, who in turn, once their parents decreed it, would become the guardian of the gate. It was a prestigious honor, and a solemn responsibility.
Arion and his sister, Ci’ona, grew up among the Cloakwood on the Sword Coast, along with their cousin Enastril, and led a normal, by moon elven standards, life as adolescent elven children. Enastril would be drawn to the Moonbow’s Call early on and his studies would eventually lead him to enter her service and be drawn away. Ci’ona would be intrigued by magic of an illusionary nature, and was also a stealthy rogue by trade, and soon, as she was not saddled with the responsibilities of watching the Cuthal, she would take her leave to begin adventuring, to seek fame and glory, and perhaps some coin and excitement as well, being interested in acquiring lore and finding hidden artifacts that needed to be unearthed, while accumulating a profit in the meantime.
Left by the departure of his two closest companions while growing up, Arion turned his attentions to learning the ways of the Weave and the Cuthal, but his interests did not lie within that sphere. He had aspirations to learn a darker magick, one that was not normally practiced by his people, who viewed life as sacrosanct. His father had sought to see him become a blade singer, and had acquired the talents of Andurain Ooilose to teach his son the art of sword play. While Arion was no slouch, his real desire lay in the learning of necromantic magic. He was fascinated by what the form of magic could do the body, and his father, discovering this, forbade him to pursue it further.
Blood and sweat were in the offering as he continued to learn under Andurain, but eventually he turned to Drammach, a human necromancer, to learn the art of dark magic, although Arion was not evil, and did not move towards that path, Drammach was, and took little care to hide his baser tastes and instincts, and Arion could do little but get caught up in it. Eventually his path and morals went a bit darker, as he embraced the abilities that Drammach taught him, and used them in conjunction with the art of sword play he had been taught.
Discovered by his father, going against his wishes, Arion was banished from the Cloakwood, exiled from his people and disinherited, his father passing the responsibility of guarding the Cuthal over to his Cousin, Enastril, in the ultimate shame.
He now wanders as an outcast, mercenary, exotic sword for hire. Revenge upon Drammach (although self inflicted) is on his mind.
. Kess is a wood elf druid, without a home. 5th level and was created with Background Skills and Automatic Progression but again that could be edited.
Character Name: Kess Van Ymir
Race: Elf (Wood)
Physical Description: Kess stands a few inches under six feet tall, and has blond hair and green eyes. His body also has multiple tattoos, one for each element, and an additional one for fire, as that is his preferred element, and also has some relating to various elven totems. He wears simple garments, usually pants and sometimes a shirt, and goes without shoes unless needed. As a druid, he finds clothing a bother at times, and likes his feet firmly planted on the ground, although certain situations demand the etiquette of shoes, so he has sandals that he will wear if needed. He has a sickle on his belt, but it is worn and looks more like a device to harvest plants. He is stronger than he looks, but not overly strong at all. His slight frame makes him look weak, but in reality, he is average.
Personality: Kess is outgoing, charming and quite amenable to getting along with just about everyone. He likes the natural world, obviously and is most comfortable outdoors. The customs and etiquette of cities and urban areas makes him uncomfortable, and it is obvious at times that he is out of his element in those settings, but he is a quick study, and will always attempt to make an effort to abide by customs and rules of each specific settlement, as long as it doesn't violate his morals or the ways of his gods. He tends to be upbeat, and loves to learn. He will not hesitate to deal with evil, especially undead and unnatural abominations. He loves tattoos and is a tattoo artist himself, and will gladly put ink on anyone who is interested.
Background: Kess is the son of a pair of elven artisans, hence his affinity for the arts and for his own artwork. His mother is a weaver and seamstress, and his father is a metalsmith. While his aptitude is for other forms of art, his parents encouraged him to explore his. He learned as a young elf that he had an affinity for nature and was surprised when forest dwellers who served the Green Faith approached him and recognized his affinity for fire. He then began to learn the ways of the natural world from his mother's sister, a druid herself, and officially joined the faith. He is a sponge when it comes to knowledge, and loves to hear lore, stories and tales of just about any stripe. His aunt also fostered in him the ways nature is twisted, and how the need to combat abominations is a sacred duty of the druids. Unlike many druids, his bond is not with an animal companion, but instead, the power of fire manifested in him, and the Green Faith provides him extra gifts to combat threats against the natural world in the form of an affinity with casting fire. His good nature and personality often have gotten him appointed as a diplomat from his faith when dealing with other faiths or communities.
; Melinda is a Human Aristocrat 2/Paladin 7/Cleric 1 of Nareal, and is finishing up her atonement for an attack that one of her companions instigated on some innocent folks.
Lilly Trel Therial
Nareal showed his displeasure with her by removing her powers due to her lapse in judgement. After six months of atonement, she is ready to continue her work with the Church's Militant Arm fighting the evil that is plaguing Anora. Obviously this could be moved to another realm, world, etc. Her lover, a Priestess of the Faith, has not seen her for the entire six months either, and is concerned she may not be the same once she returns. Lots of potential for story here. She comes from a RL campaign that ended, and Melinda, due to her noble connections, and being a Paladin, was the only party member of 4 that wasn't incarcerated for the attack. She is, however, done with her atonement, and has Nareal's full confidence that she will choose her companions better in her future endeavors.
Lilly is an elf, an Urban Ranger 6/Assassin 3/Cleric 1 of Hecate, and a senior member of the Bleak Cabal, a Hecate-Affiliated Assassin's guild in Anora. Obviously some things such as level, location, etc. can be changed.
She is both an exile from her Nation, and from the Rangers. In the Western Empire, Rangers are all members of a greater organization. She was expelled from both home and the Rangers for her propensity to kill prisoners, and for taking contract work as a tracker and killer. She is an expert on the geography, customs and layout of the City of Anora. Currently she is between jobs, having survived an assassination attempt laid on her by underlings in the Bleak Cabal. She left their remains hanging upside down in the entry way to the chapterhouse as a sign that they failed. The church Hierarchy has asked her to look into rumors that Orcus' followers are attempting to revive a gate to the Abyss, and she is following the Church's directive, which has caused a split in the Bleak Cabal.
is a Halfling Rogue3/Sorceror 1 who likes maps. Specifically seeing where they go. He's a cartographer by trade and has a serious case of wanderlust.