Player’s Name: National Acrobat
Character Name: Kess Van Ymir
Race: Elf (Wood)
Physical Description: Kess stands a few inches under six feet tall, and has blond hair and green eyes. His body also has multiple tattoos, one for each element, and an additional one for fire, as that is his preferred element, and also has some relating to various elven totems. He wears simple garments, usually pants and sometimes a shirt, and goes without shoes unless needed. As a druid, he finds clothing a bother at times, and likes his feet firmly planted on the ground, although certain situations demand the etiquette of shoes, so he has sandals that he will wear if needed. He has a sickle on his belt, but it is worn and looks more like a device to harvest plants. He is stronger than he looks, but not overly strong at all. His slight frame makes him look weak, but in reality, he is average.
Personality: Kess is outgoing, charming and quite amenable to getting along with just about everyone. He likes the natural world, obviously and is most comfortable outdoors. The customs and etiquette of cities and urban areas makes him uncomfortable, and it is obvious at times that he is out of his element in those settings, but he is a quick study, and will always attempt to make an effort to abide by customs and rules of each specific settlement, as long as it doesn't violate his morals or the ways of his gods. He tends to be upbeat, and loves to learn. He will not hesitate to deal with evil, especially undead and unnatural abominations. He loves tattoos and is a tattoo artist himself, and will gladly put ink on anyone who is interested.
Background: Kess is the son of a pair of elven artisans, hence his affinity for the arts and for his own artwork. His mother is a weaver and seamstress, and his father is a metalsmith. While his aptitude is for other forms of art, his parents encouraged him to explore his. He learned as a young elf that he had an affinity for nature and was surprised when forest dwellers who served the Green Faith approached him and recognized his affinity for fire. He then began to learn the ways of the natural world from his mother's sister, a druid herself, and officially joined the faith. He is a sponge when it comes to knowledge, and loves to hear lore, stories and tales of just about any stripe. His aunt also fostered in him the ways nature is twisted, and how the need to combat abominations is a sacred duty of the druids. Unlike many druids, his bond is not with an animal companion, but instead, the power of fire manifested in him, and the Green Faith provides him extra gifts to combat threats against the natural world in the form of an affinity with casting fire. His good nature and personality often have gotten him appointed as a diplomat from his faith when dealing with other faiths or communities.
List 3 non-sexual things that the character simply will not do. (Serious limits, please don’t put “visit a whorehouse.”)
1. He will not associate with or ally with, evil beings, especially not undead. That is a no-go in his mind. As a druid, they are abominations and must be destroyed.
2. As a neutral good druid, he will not attack or kill those that surrender unless they betray him or his friends. A surrendered foe deserves mercy and to be brought to justice fairly.
3. He will not be a snobby elf and he won't stand for others of his kind looking down upon those that don't have elven blood.
What is the character’s life’s ambition? What drives and motivates him/her? Knowledge, and the desire to use his natural gifts for good. He also wants to see as much of the world as possible. He feels blessed to have found a calling so early in life, and wants to use his gifts, but also wants to enjoy life and see other cultures and learn about them. The world is a large place, and he feels a duty to see as much of it as possible during his lifetime. As far as ambition, he wants to climb as far as he can within his faith as he can, to prove to his gods that he is a worthy student and follower.
What do you see his/her role as being within the party? Support, both with spells, knowledge and melee. Wild shape allows for scouting, combat, and aerial/mobile spell casting, and the druid has a fair number of attack spells available, as well as other support spells.
Respond to the below In Character for your proposed character:
The bartender looked at you over the counter, a mug of ale in his hand and a damp rag in the other. He meets your eyes as he sits the mug down before you, “So,” He says in a rough, gravelly voice, “You think you’re an adventurer?” He points back at a massive skull mounted high on the wall, two long mandibles sticking out from it’s maw… a wide brimmed hat sits on top of it. “Killed that umber… oh… 20 years now, I guess.” He pulled down the color of his shirt to show two scars on either side of his thick neck, “It tried to take a bite out of me, you see.”
Kess looked up. 'Where did you encounter it? How did you kill it? Those scars look like they left rather deep wounds. I can imagine what the beast was like as it was threatening and attacking you. Was it hard to bring down, did it have any weaknesses that could be exploited?'. As usual, Kess was full of questions. He hoped the bartender would be able to answer them. It wasn't everyday that you had someone in front of you that was experienced at bringing down such a creature. He narrowed his eyes, studying the shape of the skull, and pulled out a small pad and pen, and began to draw and make notes. 'That would make a fine tattoo for someone. Just look at how menacing it is even dead, and mounted on the wall' he added. The sketch looked a little more ferocious than the skull really was, but a good artist never missed a chance to add their flair, even if subtle, to something. He'd met many bards who had told him that.
Anything else that you think may help your character get into the game?