So, here's my attempt at a character - my first one for Dark Heresy, so tell me if I've missed anything obvious or made any errors, please!
Also, I don't know the proper way to do Wounds, Fate Points and so on - so I just went ahead and rolled dice for those, but if there's another way of doing it I should use, I can easily go back and fix those. Given the random monthly pay for Scum, I also just picked a not too long list of stuff I wanted Magda to have - it's about 85 Thrones worth, I think.
Origin: Hive World (Ganger Scum)
Career: Scum (Outlaw)
Divination: "Only in Death Does Duty End"
Outlook: The universe is HUGE! Both exciting and intimidating... need to experience it.
Stand by your gang, do right by those that have your back
The Emperor watches over us all – so look busy!
Skin: Pale, bleached from a lack of natural light. Complex gang tattoos on her arms.
Hair: Dyed into shocking green spikes; mousey brown when left alone.
WS 45 +4 *
BS 37 +3 *
S 30 +3
T 23 +2
Agi 45 +4 *
Int 25 +2
WP 30 +3
Per 35 +3
Fel 50 +5 *
Accustomed to Crowds – crowds don't count as Difficult terrain
Caves of Steel – Treat Tech-use as Basic Skill
Hivebound - -10 penalty to Survival tests, -5 to Int when out of a proper hab
Wary - +1 bonus to initiative rolls
Melee Weapon Training (Primitive)
Pistol Training (SP)
Basic Weapon Training (SP)
Speak Language (Hive Dialect) 25%
Speak Language (Low Gothic) 25%
Common Lore (Imperium) 25%
Slight of Hand 45%
Shotgun (30m 37%, 1d10+4 I, pen 0, clip 2, rld 2 full, Scatter, reliable)
Autopistol (30m, 37%, 1d10+2 I, pen 0, clip 18, rld full)
Brass Knuckles (45%, 1d5-1 R, Primitive, unbalanced)
2 Knives (45%, 1d5 R, Primitive)
Sword (A really big knife) (45%, 1d10 R, Balanced, Primitive)