is an idea I've been working on for a while now. The idea is to make the rules and restrictions for communication commonly seen in mafia games into an active part of the rules, with roles and powers that will allow players to bend and break those rules during play.
The game takes place in a dystopian future in which a rebel faction has just completed the first phase in their plan to take down the city's totalarian government. A weapon has been deployed that has completely taken down the city's communcations. During each day phase, the players represent leaders of society that meat in a public square to debate the best course of action and figure out who among them is responsible for the attacks. During the night phase, players secretly loyal to the rebel faction will have a chance to eliminate the remaining leaders. Just like in classic mafia, the goal of the loyalists is to remove the rebels from the game before they whittle them down to even numbers.
Player powers will largely revolve around the ability to communicate. At the beginning of the game, there will be no PMing allowed, aside from role PMs with the GM. Those rules will change over the course of the game. I'm still working out the fine details, but some of these will include;
A society player that can still login to the system to run a scan on another user's loyalty. The result, however, will be sent to a different player.
Two players that have a hardline, and can always PM one another.
A society player that has the power, once per game, to restore the system for a single night phase, allowing 24 hours of free communication between all players.
A society player that can send encoded messages, once per day phase. They will send the PM and intended target the PM, who will receive the decrypted message the following day phase.
A rebel player that can moniter a player each night, and will learn if they sent a message, and to whom (maybe).
As well as a few others, in addition to the traditional mafia roles. How creative I can get largely depends on how many people are interested in playing, so I'd like to see if anyone is interested while I continue to work on the details.