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Dunno, should you? I didn't say no.We're at 5 character applications right now, but applications aren't closed.
Formal Force Training - There are firmly established levels of achievement within the Jedi Order, and neophytes must demonstrate sufficient mastery of multiple different subjects before advancing to a higher rank. After reaching the first rank of achievement, a Padawan is considered competent enough to operate semi-independently. From there, a Padawan achieves knighthood once able to demonstrate that he or she is capable of successfully completing tasks assigned by the council without any assistance from his/her Master(s). Effects: I'm aware that a major reason most people are interested in a Force & Destiny game specifically is because lightsabers are awesome. But I do think there is value in the PCs having a few adventures where they don't yet have that as a fallback. Characters begin with 75 XP. 50 of this XP must be spent on talents and skills, while the remaining 25 must be spent on Force powers. 'Knight-level' is achieved at 150 XP (think Obi-Wan at the beginning of tPM or Akakin in AotC), ~100 XP on skills/talents, ~50 XP on force powers. However, a Jedi is not considered to have come into his/her own as a Jedi Knight until around 225 XP (~150 skills/talents, ~75 Force powers).
It's not lowered XP, the 75 award is on top of regular racial starting XP.
Well, if that's the case, there's just about enough for me to work with Battle Meditation at character generation while still having a decent character! Though, he may end up fitting the trope of being strong in the Force, but practically rather inexperienced, which seems to fit the bill for what the GM rather well! I wrote up a rough character sheet for approval. Spoiler: Click to Show/HideName: Serin MarrobaRace: Human110 + 50 + 25 + 10 = 195 XPCareer: Guardian (Soresu Defender, Protector [5 XP])Force Rating: 2Wound: 10Strain: 10Brawn: 2Agility: 2Intellect: 2 --> 4 [70 XP]Cunning: 2Willpower: 2Presence: 2Skills: [5 XP]Cool: 1 (Guardian)Discipline: 1 (Guardian)Knowledge (Lore) : 1 (Soresu Defender)Leadership: 1 (Human)Lightsaber: 1 (Soresu Defender)Resilience: 1 (Guardian)Medicine: 1Mechanics: 1 (Human)Talents (Protector): [75 XP]Body GuardPhysicianStimpack SpecializationForce ProtectionForce RatingTalents (Soresu Defender): [15 XP]ParrySoresu TechniqueForce Powers:Battle Meditation (Magnitude x2) [25 XP]
Remember that by the book, you choose one of (+10 XP, +2500 Credits, +5 XP and +1000 Credits, Start as Dark Side, Start as Force Paragon). It was a houserule that changed so we only get a bonus if we start Dark Side, which Person might have missed.
Initially, each character begins with a Morality of 50. However, to represent their prior experiences in the galaxy, they can choose to modify their starting Morality or to gain additional experience points or credits with which to purchase additional gear. When creating a character, each player may select one of the following options for that character.• Gain + 10 starting XP. This XP increases the starting XP the PC gains when the player selects a species, and it can be spent to increase skills or characteristics, purchase talents, or obtain new specializations or Force powers. More on spending XP is covered on page 102.• Gain + 2,500 starting credits. This money may be spent on the PC’s starting gear or saved to be spent during gameplay. More on spending starting credits is covered on page 107.• Gain + 5 starting XP and + 1,000 starting credits.• Increase or decrease the PC’s starting Morality by 21. This gives the PC the option of beginning with a Morality of 29 or a Morality of 71. More on Morality thresholds can be found on page 52.
So yeah, by the RAW you can do one or the other, they're not dependent.
By the way, wanted to see what you thought about this, Datawych. I'm thinking about taking a Curved Hilt attachment for my character. The game seems to state that Training Sabers are mostly regular hilts with Training Crystals in them, so it stands to reason that I could use a Curved Hilt and simply take out the Training Crystal later to be replaced with a regular lightsaber crystal when we get to that point. I just wanted to see if this is what you would want for thematic purposes even though it is in the system RAW. Also, what is your ruling on adding modifications with our own personal Mechanics skill before the game starts? I have met GMs that had preferences both ways on that subject, so I thought I would inquire as to whether or not you would allow us to do this.
If a spot did open up I am more than willing to dye in and fill it
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