Deadwood is a freeform system, with some dice usage, depending on certain situations of how danger may be dealt with.
Below is guide to help understand the usage of certain colors and their meaning in the game.Do not worry about understanding these colors below. GM's are here to help guide you and you will easily get used to the color system as a whole.
“Red Prompt/Coloring (Danger/Monsters)
Relates to danger. Only usable by GM's
Players may only use red when they are responding to a GM or Monster's prompt with their choices.
Red Prompts are immediate, they need to be responded to and cannot be avoided. They have a heavy impact on a characters safety.
Example of an Red Prompt:
(Monster or Danger Post here) A monster appears before Joe's character, catching him off guard.
What does Joe do?
“Orange Coloring (Allegiance/Dissension)
Relates to important character relations that are mostly socially impacting. Only being very important to another character. Often associated with big decisions or meaningful choices/decisions made, or spoken by characters. Any character/player can use these.
Orange Prompts can impact a characters long term relationships with other characters, given the circumstances of the coloring. In a sense this has to do with direct allegiances and relations and can alter the status of other characters opinions, or feelings regarding your character based on your answer or statement. We like to keep a note of these.
Example of an Orange Prompt:
The monster chasing Joe and Jane was relentless. Joe could have left Jane to die, given she lost her balance when running from the creature. Joe, deciding to turn back and help Jane escape the monster, which meant something to Jane.
Purple Coloring (Items)Purple is used
, to specify the involvement or inclusion/mention of items. Whether an item is obtained, traded, found etc, the color of that item name will ALWAYS appear in purple. Only useful items need to be mentioned in purple. Things like wallet or scrap of paper, do not need to be colored. This rule remains the same for weapons that may be found or made. We like to keep track of items, where they go, what they're being used for and purple font helps us keep an eye on them. Please list your items (be it in your inventory, or in a post, in purple font).
Example: “Knife” | “Flashlight” | “Bandages”
Green Coloring (Player Conditions)Green
, are only used to distinguish a character's “condition”. Condition means, health state. Green refers to fine, able bodied, or healthy. Yellow, refers to injury. If your character is injured, please color their condition in yellow and state the injuries that they suffer from. An example of this can be found below.
Semi bruised right eye. Fractured arm. Bleeding lip. Scrapped up and bruised knee.
If your character is NOT injured, or suffers from injuries that are very light in nature, you may use green font and simply write: “Healthy / Fine” or “Mostly Healthy” (State smaller injuries here in green font)
If a character has more than one injury, or a serious injury, they must write their status in yellow. Otherwise the font will always be in green. Things such as fractures, broken bones, severe incisions/cuts, heavy bruising are all things that automatically yellow status.