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Author Topic: Paying Off the Debts: Space Adventure [Temp. Closed while characters are made]  (Read 2899 times)

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Offline Landshark

Hmm looky here, an original Scifi...Nice. If there is space still available id like to throw my hat in.

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Hmm looky here, an original Scifi...Nice. If there is space still available id like to throw my hat in.
Well, we did just lose an interested party, so if you want to toss in the hat, feel free!  What sort of character concept are you looking at?

Offline Landshark

Had an idea for an ex-psyonic. Had an "accident" which required cybernetics. Now he is a negotiator/fixer

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So, are you going for someone who has lost all of their Psyonic powers?  Or someone who has lost most of them due to some smaller bionics?

Offline Landshark

Lost them all. He has cybernetics in his head and arm. More than enough to completely neutralize his former abilities

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Alright!  Can't wait to see what you come up with then.  Let me know if you have any questions!

Offline Landshark

Player Name:Landshark
Character Name:Phineas (Fin) Voegel
Age:65
Sex:Male
Orientation:Heterosexual
Current/Former Occupation:Negotiator/fixer
Physical Features: Appearing to be a human male in his mid to late 20’s. Stands 5’9 and weighing 140 lbs. Lean build with black hair. Constant 5 o’clock shadow. Hazel left eye. Extensive cybernetics across the right side of his head and face. Right eye and arm are cybernetic. Stands with excellent poise and mannerisms. Usually wears fine suites in dark colors.

cybernetics
Spoiler: Click to Show/Hide

pre-cybernetics
Spoiler: Click to Show/Hide

Personality:  Phineas is a cool calm and collected individual. Never one to be goaded in to action. He has a calculating mindset that makes him come off as cold to some. In truth he is a very caring individual he is simply to wrapped up in his own self pity for most to see it.
Voices:  4,6,7 and 2( lose of his abilities still leaves him knowing its finer details better than most non-telepaths)
Abilities:  Phineas is from a baseline human stock though his home world has allowed for some genetic changes to take place over the eons. Ambient radiation from their star has gifted most of the population with psychic powers. Additionally through science and the rich environment of the world their average life span is 180 years.
Magic:  none
Psyonics:  none
Bionics:
Cybernetic eye: Right eyes has enhanced vision at both short and long range allowing him to see fine details on close items and telescopic (x25) vision at long range.

Situational Enhancements: Allows Fin to see analyze and process information at a rapid rate. Does not increase his physical speed though he might react faster than normally possible. He uses this implant in conjunction with his enhanced sight to analyze micro-reactions and body motions of others in a type of technological mind reading.

Voice enhancements: Fin can speak very fast if needed as well as perform sounds outside of human norm. This allows him to more easily speak Voices 6 and 7.

Right arm replacement: Most of his right arm and shoulder have been replaced. It is a standard but well made replacement. Installed in the arm is a data jack which links to his brain if wanted.

Strengths: 
Psyonic Understanding: Having once been a powerful psyonic, Fin knows what to look for in others who have it, are using it or are under the influence of it. He cannot simply tell if someone has psyonic abilities but he knows what it looks like when one does. He also knows a lot of tricks to keep from being effected or to throw a psyonic off of their game.

Operative: Fin knows the world of high level operatives. How they usually think and do business. He even has a few old contacts still. He's been out of the game for a few years though and things do change.

Dead-eye: Not any help in close range combat but with the combination of his cybernetics and mental focus, Fin is a deadly sharpshooter with long range weapons.

Better than yourself: Fin can read people on an almost psychic level. His cybernetics allow him to do this in a much shorter time than he ever could before. If he can observe, or better yet speak with, someone for just a few moments he can usually determine their true attitude and if they are hiding something, making him an excellent negotiator.
Weaknesses:
Aint so big now: Fin was a big name back when he had his powers. As such he made a lot of enemies who were held in check with fear of what he might do to them. Now with the word out, he might get a visit from some of those people.

Depression: Fin is still wallowing in self pity over his accident. He hides it behind a cool smug face but sometimes he will disappear into his room for days at a time.

Owned: The corporation that repaired Fin after his accident seems to think that they own him now. Fin on the other hand knows exactly what he made for the company over the years and considers the books balanced.

Air of Superiority: He cant help it. Growing up a man of privilege then becoming one of the regions most successful operatives leaves one with a high opinion of themselves. He doesn’t openly show distaste for anyone but it just seems to emit from him anyway. Be it a look or a curl of the lip, Fin just tends to let people know they are below him. Not all people of course just the ones he has been forced to now live among. He keeps it in check during negotiations…usually.

Background:
 Phineas was born on Marsden, a terrestrial moon of the gas giant Geado. His family was of high station due to an inherently high aptitude for psyonics. Each member developed differently in their abilities but it was known that the Voegel family was at the elite level. In his youth he was tutored privately in many endeavors until his powers developed to the point he could find his own path. To his mothers dismay his powers took a turn toward the destructive. He could bend minds past the breaking point and stop projectiles in mid air. His father saw the usefulness and immediately got in touch with his corporate contacts before the military could swoop in to sway Phineas into service.

Over the next 25 years, Phineas worked as a corporate fixer. The man that was called in when negotiations broke down or an employee decided to go to the government with information. Phineas would change their minds one way or the other. After a while the threat of getting a visit from him was enough for smart men have a change of heart. Unfortunately desperate men are rarely smart. Phineas was sent to secure an R&D researcher who was trying to jump to a new corporation. When he arrived they had already been told that Phineas’s presence might happen and were ready. Several trained gunman and one over zealous demolition expert opened up on him as he stepped out of his vehicle toward the researchers residence. To this day he isn’t sure how many, if any, of the men he killed but what he does know is that’s when his life changed forever.

In the aftermath a support team from Betawave Corporation was able to recover Phineas from the site and get him to medical care. Nine months later he woke up. He was healed but at a price. Cybernetics needed to be used to replace his right arm and shoulder Along with his right eye, sub dermal bone reconstruction was needed for his skull and jaw on the right side. The greatest toll was that in saving his living body, the doctors had taken away his life. Now longer able to wield the power he once had, the Betawave Corporation delegated Phineas to simple negotiations and disputes.

Crushed by the life he had lost Fin fell into a deep depression. Months went by as he simply went through the motions of existence. Then one day, while waiting for a meeting in a security room, he overheard the men talking about one of their colleagues. Through some series on unfortunate events, the man had ended up on Crimson Station. Then found his way onto a crew that was suppose to bring him home. They were set upon by pirates and the man had helped the crew repel them. He arrived back home with a sizable reward, enough to make up for being fired for being 6 months late from his vacation.

Phineas had an epiphany, if some wage slave security guard could make it out there on his own then by rights Phineas could be unstoppable. No more woes, no more family turning their faces from his disabilities, no more corporate assholes laughing it up at his new position in life. With 2 briefcases and a boarding pass he left the very next day and where else better to start than this Crimson Station, he thought.

Starting Gear:
High end personal communication device
Corporate bodyguard style body armor (stops small basic arms and fits nicely under a suit)
Briefcase and computer
5 nice suits
Sportsman long range ballistic rifle (breaks down to fit in a large briefcase)
Personal Credits:  500
Character Ons/Offs:  Ons: Basic, maybe a little rough. Off: pointing out his cybernetics, drugs, S&M, potty
Player Ons/Offs: 
« Last Edit: May 03, 2016, 05:01:55 PM by Landshark »

Offline Elven Sex Goddess

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My new character submission
Here is my new character submission. I decided to scrap Ran altogether and create a new concept, since you have given us the ability to create different races in a way with so many worlds.

Player Name: Elven Sex Goddess
Character Name:   Ma'Maw
Age:  45
Sex:  Female
Orientation:  Bi-Sexual
Current/Former Occupation:   Adventurer Hunter-Tracker / Mercenary Hunter-Tracker

Physical Features:  Ma'Maw is from a humaniod anthro feline race.   She is approximately 5'9" and 188 lbs.   Soft fur covers her completely with a bushy thick tail and a long flowing silvery blue mane.  The silvery blue mane is over 4' in length.  Her coloration is from a dark gray with light blue cheetah like spots.   To a tan fur without the cheetah spots.  A curvy thick voluptuous body type.     

Personality:  Inquisitive curious mind,  with a playful nature when one gets to know her.   For she is shy with others at first.    Once her confidence and friendship is gained,  they will have a loyal companion for life.   

Voices:  one, three, and seven
 
Abilities:   Natural racial abilities of her racial species.   

*  Scent -  the ability to distinguish individual scents with heighten sense of smell.
*  Night Vision  -  She can see in the dark but in mono shade of black and white in darkness. 
*  Heighten hearing
*  Retractable claws,  that give her natural weapons.   
*  Running -  Her race can get up to 50 mph in speed on a open plain.  For short bursts of a hour at a time.

Magic:  Racial inherent magical properties

*  Feather fall -  Felines are well known to be able to fall and land on their feet upright.   This is a inherent magic that allows such in her racial species.
*  Nine lives -  Like the land upright,  feline species are known for their nine lives.   Unless vaporized of completely destroyed.  She can resurrect from near like death or death itself.   As her body magically repairs itself.   This is not a infinite magical ability.   For it depletes the magical mana inherent in her from what race she is.   So thus is why it is called nine lives.   This has no effect on natural death of old age or its her time due to such.   

Psyonics:  None

Bionics:  None

Strengths:  *  Skilled advanced Tracker/Hunter on world. 
                    *  Longevity - compared to humananity,  approximately 200 year life span
                    *  Stealth
                    *  Domicile skills -  Cooking,  cleaning and other matriarch duties.   

Weaknesses:  *  Her culture practices a poly mating.   Only mating mono for a time with the strongest (physical or clever) claiming the
                             best breeders.  Which can lead to a miss understanding with other species and races in the galaxy as for example
                             humanity and their mono mating practice in general.
                       *  Exhaustion - if uses her ability to run up to 50 mph,  she will become completely exhausted for 4 hours following such 
                           exertion, 2 hours if she naps.   
                       *  A horrible shot,  she could not hit the broad side of a barn. 
                       *  Ma'Maw is on her eighth of the nine lives leaving only one more.

Background:  Ma'Maw world is a class pre-industrial age world.    That has just entered the phase of gun powder ballistic weapons.   For the most part the planet and race is left to advance at its natural progression before being brought into the CFS as a full member.    This does not mean that their is not contact with the planet and its native inhabitants.  For the race is well known and prized for its tracking ability.   

Through it is not illegal to  poach.  It is frowned upon by the governing body.  Despite this mercenary cabals often poach members of the race from the planet for trackers and as scouts.   Ma'Maw is one such that had been poached from her home world planet.    That was over twenty years ago.   As she was poached by the mercenary group called the 'Sons of a Thousand Worlds'.   

At first being from a pre-industrial planet.   The advanced technology is overwhelming for Ma'Maw.   But time and being around such slowly sheds that weakness of out right fear and aversion. To where it is more of longer time in comprehending such and being able to use it for her.   Also she learns that the the hairless apes cannot cope without putting coverings on.   Her race being anthro species.   Does not need to invest in covering i.e. clothing.   For if the clime is cold she would grow a thicker fur,  if it is more hotter clime her fur will thin for such.   This caused a few incidents with a few of the hairless apes races.   So she learn to cover her ample size mammary glands and genital areas.   Because most of the hairless ape races had awful ability and could not smell if in heat or not.   In her own rooms and at times in the close confines of the ship she will often wear just the bikini  and occasionally not wear anything.   It is a different story when she goes in the field she dons her armor.  An when they visit a port or station,  she will wear one of her dresses if her armor is not called for.    She also has a waitress uniform,  that she wears to work in when she picks up a odd job for employment.   

 
The Meeting:  Her mercenary company became involved in a rather brutal on world dispute between two rival fractions.   With the side that they backed being crushed it became everyone for themselves.   Ma'Maw is able to make it off world from the planet.   However,  it signaled the end of her days with the 'Sons of a Thousand Worlds'.    Through hopping different trader vessels  she ends up at the Red Station.   'Che'et'Ahs'  is the racial name of her race.  She currently resides on the station likely having found a domicile employment as a server/waitress at a establishment.    Her race reputation as trackers and stealthy should land her a more adventurous employment.   For the time with the mercenary group has given Ma'Maw a adventurers spirit. 

Starting Gear: * Bikini
                         *  Two dresses brown and lavender lace.  Both are open back that plunges to accommodate her tail.
                             
Lavender lace dress
brown dress
                         
                         *  Waitress uniform, short sleeve blouse and skirt that extends mid thigh.   
                             
Waitress uniform
                     
                         *  Backpack with waterskin
                         *  Sears Roebuck and Co. Grenade launcher (4 shot clip before reload - loaded with a clip)
                             
grenade launcher
                       
                         *  2 extra grenade clips.
                         *  High tensile ceramic partial scout light armor
                             
partial scout light armor
                             
                       *  500 credits  At 2016-05-01 12:36:59, MaMaw (uid: 714) rolls: 1d10 Result: 5
 
Character Ons/Offs:  For Ma'Maw's bi-sexuality is green,  and water sports is red.  These are the variations from my O&O
Player Ons/Offs:  https://elliquiy.com/forums/index.php?topic=6659.0
« Last Edit: May 03, 2016, 06:53:30 PM by Elven Sex Goddess »

Online King SerperiorTopic starter

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Okay, unfortunately, pixel style art will not work for this game.  Do you have any alternatives?

Quote
Age:26
Current/Former Occupation: Currently just a simple gun for hire, but has a past steeped in extensive criminal undertakings she even served under major crime lords back in the day. People who nowadays would very likely want her head on a pike.
So, when you say that people want her head, do you mean that she is officially wanted?  Or that crime lords she has worked under wish her dead?  Either way, there is a chance that this could come back and bite her and the crew if she is identified.  Remember that we start in the Corkscrew Galaxy, which is controlled by the extremely law-focused CFS.  If you are fine with that fact and the fact that shady people and organizations who want her head will threaten the crew, then we can go from there.

Quote
Physical Features: Aslan stands 5‘11“ has deep golden brown skin and amber eyes. Her hair is brown and very thick and long, resting in waves upon her shoulders. It could be described as a bit wild or unkempt. She somewhat wiry but heavily toned and muscled.
Spoiler: Click to Show/Hide
She has long scar running from her right cheek bone down in an arc to her chin.
Alright, tough and has identifiable markings.  That will be good to know, depending on who is after her.

Quote
Personality: Brash, opportunistic, self-centred.... Aslan isn't evil by any means but force and violence is all she's ever known, and through habit has become her Modus operandi. She isn't harsh or cruel but she has only made it in life so far due to her tendency to take what she can get and move before she can face the consequences of her actions. She's a drifter and a sell-sword and when's that all you've ever known what else are you to do? On the lighter side, she isn't some brooding malcontent, she’s excitable, wild; She's also boisterous and a lover of the simpler things like drink and song. She's fond of rough-housing, exploring, joking, or just sitting around chewing the fat with people she's fond of.
She may have a heroic physique but her mannerisms are that of a jackal, she often can be seen biting her lip or with her tongue out when she’s doing something she enjoys, She could be called fun loving, but her definition of fun may very well differ from yours; She enjoys explosions, destruction, fighting, and just generally sewing chaos. Something she gets to do a lot of in her line of work.
Okay, that is fine, but if she is of the type to drift, take what she can, and leave before any consequences are faced, what would keep her with the crew?  I mean, if something goes wrong and the crew is in some kind of trouble, what will keep her from cutting and running and leaving everyone to whatever fate befalls them?  That's the feeling I am getting from her so far.

Quote
Bionics:All of the fingers on her left hand are cybernetic for reasons she’s never revealed. The bionics are outdated tech made out of old discoloured metal of swirling bronzes, browns and silvers. A chassis made of small bars of the same material hooks around her hand to hold the fingers in place. These fingers give her no special abilities other than the continued use of her left hand.
So, her hand is just the most basic replacement for her original with none of the expensive synthetic skin covering?  Alright, if it is just to give her the original strength of her original hand, that would be good.  No issues here, assuming that these outer hooked bars are just for aesthetic purposes.

Quote
Strengths:
+At her physical peak and fairly strong for a human

+Decent with knives and in hand to hand combat

+An amazing shot with small arms, particularity with handguns

+She’s a survivor, she’s been in enough situations in which she thought for sure she was going to die to the point that she has learned how to calm herself down and do whatever it takes to get herself out of it alive, no matter the cost.

+Due to her past experiences she very well versed in the methods of certain crime syndicates as well as their locations, identifying symbols and equipment. If the crew where to ever run into such people this information should be very helpful if not life saving.
Okay, good with small arms, a cool head in trouble, and knows some features of the criminal underworld.  A good, scrappy girl is always needed.

Quote
Weaknesses:

+Can be a bit self-centred at times, especially when money or her well being is concerned.

+Very boorish and rough around the edges.

+Chaotic, known making big decisions on a whim, as well as never really every following a regular routine.

+Finds fun in chaos, or at least in combat.

+Morally grey
Okay, so she's unpredictable, has grey morals, and self-centered.  Most of that is good, though I must say that with her tendency to cut and run, it might be somewhat worrisome that she'll leave to save her own skin.

Quote
Background:Asland’s background is not something she talks about it is known she has had dealings with major crime syndicates in the past, but she has revealed nothing else and likely won’t even reveal that until she is safely off the station.
Keeping secrets is fine and all, but this character sheet is OOC information.  Just because it's displayed here doesn't mean that the characters will know it.  I'm going to have to ask you to make a background for her.

Quote
The Meeting:  She’s been grounded on this station for months at this point and is willing to say anything she has to get off it. She won’t take no for an answer and will very unsubtly reference her skills and abilities and why exactly you need her on this ship.
So, she'll be at some place, likely a bar for mercenaries, when Greyzak comes looking for someone with skills to be part of a crew?  She'll take the chance to get off Crimson and pull the salesman act of why she is better than anyone else?  Remember, Greyzak doesn't have a ship, but will hint that there is an opportunity and he needs a crew for it.

Quote
Starting Gear:  Most of her old gear was taken before she arrived on the station, so she had to scrounge up some gear over the few months she’s been grounded.

+A heavy laser pistol she keeps holstered on her side

+Some tattered light Armor consisting of a large worn metal plate sewn in to an old long sleeve military uniform.

+black gloves

+Black military grade boots (dubiously obtained)

+A large 6" combat knife she keeps sheathed in her boot

+400 credits
Why was her gear taken when she arrived on the station?  Her current equipment is okay.  Do note that a Heavy Energy pistol, while not illegal, is generally viewed to be rather much for personal arms.  Think of a heavy energy pistol as being the Desert Eagle of energy weapons.

Quote
Character Ons/Offs: 

Player Ons/Offs: 
Going to tweak it a bit but here’s most of it.
I don't know what you are going to tweak, but it would be preferred if you could link your O/Os thread, thanks!

Online King SerperiorTopic starter

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Perhaps you should place one of those images below up here?   :-)

Quote
Current/Former Occupation:Negotiator/fixer
Ah, good, we need someone who has a way with words!

Quote
Physical Features: Appearing to be a human male in his mid to late 20’s. Stands 5’9 and weighing 140 lbs. Lean build with black hair. Constant 5 o’clock shadow. Hazel left eye. Extensive cybernetics across the right side of his head and face. Right eye and arm are cybernetic. Stands with excellent poise and mannerisms. Usually wears fine suites in dark colors.

cybernetics
Spoiler: Click to Show/Hide

pre-cybernetics
Spoiler: Click to Show/Hide
Alright, looks good.  Of course, you can add one of the images here to where you can add them above.

Quote
Personality:  Phineas is a cool calm and collected individual. Never one to be goaded in to action. He has a calculating mindset that makes him come off as cold to some. In truth he is a very caring individual he is simply to wrapped up in his own self pity for most to see it.
An interesting contrast there.

Quote
Voices:  4,6,7 and 2( lose of his abilities still leaves him knowing it better than any non-telepath)
Since the bionics/cybernetics has damaged his psyonic abilities to the point of losing them completely, I think that he can understand Voice 2, but suffers the same problems of speaking it as a non-telepathic person.  After all, his mind is still attuned to Psyonics, but is unable to actually speak it outside the more verbal and gesture-focused aspects.

Quote
Abilities:  Phineas is from a baseline human stock though his home world has allowed for some genetic changes to take place over the eons. Psychic powers exist in most of the population. Additionally through science and the rich environment of the world their average life span is 180 years.
So, the humans of his home world have 'evolved' through the use of science and technology, perhaps ambient forces on his world also causing the population to develop psyonic abilities they have?  Sounds fine to me!

Quote
Bionics:
Cybernetic eye: Right eyes has enhanced vision at both short and long range allowing him to see fine details on close items and telescopic (x25) vision at long range.

Situational Enhancements: Allows Fin to see analyze and process information at a rapid rate. Does not increase his physical speed though he might react faster than normally possible. He uses this implant in conjunction with his enhanced sight to analyze facial and body motions of others in a type of technological mind reading.

Voice enhancements: Fin can speed very fast if needed as well as perform sounds outside of human norm. This allows him to more easily speak Voices 6 and 7.

Right arm replacement: Most of his right arm and shoulder have been replaced. It is a standard but well made replacement.
Alright, that all seems good to me.  Though, I must ask if you plan for his arm to perhaps have a concealed forearm blade?  Or perhaps have a small compartment to hide small objects, like a dagger?  Or is it just a normal replacement for a human arm?  Also, does he have the more expensive synthetic skin?  Or is the arm bare metals?  Of course, synthetic skin has to be replaced if damaged as it's not actually living.

Quote
Psyonic Understanding: Having once been a powerful psyonic, Fin knows what to look for in others who have it, are using it or are under the influence of it. He also knows a lot of tricks to keep from being effected or to throw a psyonic off of their game.
Well, it would take someone quite skilled to detect a psyonic person if that person had none of their own.  Since he was once a strong psyonic, he would have an advantage in detecting ambient psyonic influence.  I doubt he could detect a powerful person of psyonic energy that was more than five feet.  Minor psyonic could likely be right beside him and he wouldn't know unless he witnessed them using such powers.  For example, he likely would have no idea that Vergil's character was a Technopath.

Quote
Operative: Fin knows the world of high level operatives. How they usually think and do business. He even has a few old contacts still.
This is fine, but since Fin has effectively retired, a number of things he knew likely have changed over time.  Other than that, this looks fine to me.

Quote
Better than yourself: Fin can read people on an almost psychic level. His cybernetics allow him to do this in a much shorter time than he ever could before. If he can observe, or better yet speak with, someone for just a few moments he can usually determine their true attitude and if they are hiding something, making him an excellent negotiator.
Well, I wouldn't say an almost psychic level, but rather he is just a very skilled and experienced negotiator who knows physical queues and is skilled in observation.

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Aint so big now: Fin was a big name back when he had his powers. As such he made a lot of enemies who were held in check with fear of what he might do to them. Now with the word out, he might get a visit from some of those people.
This will provide some interesting plot points.  *nods*

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Depression: Fin is still wallowing in self pity over his accident. He hides it behind a cool smug face but sometimes he will disappear into his room for days at a time.
Well, hopefully being part of a less formal crew will help that depression.   :-)

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Owned: The corporation that repaired Fin after his accident seems to think that they own him now. Fin on the other hand knows exactly what he made for the company over the years and considers the books balanced.
Hmmm, this would also bring up an interesting plot point.  Nothing like the cooperates wanting 'free labor' on your back, no?

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Background:
Phineas was born on Marsden, a terrestrial moon of a gas giant. Born to luxury and privilege he went to the best schools and was trained as the rest of his family, in focusing his mental abilities. His talents took him in a particular direction which gained the interest of the Betawave Corporation. For years he was their corporate fixer. Manipulating and if needed, removing their opposition.
One day his luck ran out and the meet he had set turned into an ambush. Phineas’s arm and most of the right side of his head was mangled in an explosion. The Betawave Corp. fixed him up as best they could but the cybernetics meant that his days as an operative were over. He was delegated to petty negotiations and the like. His depression got deeper and deeper until one day he simply walked away.
A little more meat to the background would be greatly appreciated, perhaps explaining more of how he flew up so high and what brought him down.

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The Meeting:  Phineas had been hired by a third party to help with negotiations between two ship captains who hated each other. Not only were the negotiations successful but the captains agreed to keep the bloodshed down next time they met.   
Okay, so he's come to Crimson Station to prevent bloodshed between two pilots.  Do you perhaps have any idea of what brought Fin to Greyzak's attention so that he would offer him a chance to join a crew?

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Starting Gear:
High end personal communication device
Corporate bodyguard style body armor (stops small basic arms and fits nicely under a suit)
Briefcase and computer
5 nice suits
Sportsman long range ballistic rifle (breaks down to fit in a large briefcase)
Alright, all of this looks good to me.  I think Fin's the only one who would wear a suit so far!


Other than what I have pointed out, he looks good!

Offline Landshark

Perhaps you should place one of those images below up here?   :-)
Indeed i admit i missed that originally. Will fix soon.

Since the bionics/cybernetics has damaged his psyonic abilities to the point of losing them completely, I think that he can understand Voice 2, but suffers the same problems of speaking it as a non-telepathic person.  After all, his mind is still attuned to Psyonics, but is unable to actually speak it outside the more verbal and gesture-focused aspects.
Of course. I didnt mean to suggest he still had some kind of connection simply that he knows the looks that go along with telepathic communication so he can follow Voice 2 better than a regular non-telepath.

Though, I must ask if you plan for his arm to perhaps have a concealed forearm blade?  Or perhaps have a small compartment to hide small objects, like a dagger?  Or is it just a normal replacement for a human arm?  Also, does he have the more expensive synthetic skin?  Or is the arm bare metals?
No concealed weapons. At best it would have a data jack for storing information. It is a well made metal arm with no synthskin. He feels it gives him an air of danger in negotiations.

Well, it would take someone quite skilled to detect a psyonic person if that person had none of their own.  Since he was once a strong psyonic, he would have an advantage in detecting ambient psyonic influence.  I doubt he could detect a powerful person of psyonic energy that was more than five feet.  Minor psyonic could likely be right beside him and he wouldn't know unless he witnessed them using such powers.  For example, he likely would have no idea that Vergil's character was a Technopath.
Its not a true detection in that he can point and say "Theres one" He just knows how telepaths move and react to things. He wouldnt get "vibes" off of them. As for people being in telepthic communications there are facial ticks and the like that would tip him off as would out of the ordinary movements/mumbling from a person being mentally controlled. Of course this would all be through observation not any kind of special ability other than the acute senses allowed by his cybernetics. Oh and of course the skill of the Psychic in question as well. A rookie would be easier to pick up on than a real pro.

This is fine, but since Fin has effectively retired, a number of things he knew likely have changed over time.
But of course. Nothing like finding out your old buddy actually has a contract on you ;P

Well, I wouldn't say an almost psychic level, but rather he is just a very skilled and experienced negotiator who knows physical queues and is skilled in observation.
Exactly what i meant. I get overly colorful in my descriptions sometimes. If your familiar with it, think of the show "Lie to me"

A little more meat to the background would be greatly appreciated, perhaps explaining more of how he flew up so high and what brought him down.
Can do. Was just trying to keep it to the 2 paragraphs suggested.

Okay, so he's come to Crimson Station to prevent bloodshed between two pilots.  Do you perhaps have any idea of what brought Fin to Greyzak's attention so that he would offer him a chance to join a crew?
Perhaps one of the captains was a friend and spoke highly of him or perhaps during the negotiations certain information was let slip and Greyzak wants to know about it. Maybe Greyzak offers the job thinking Fin is still a psyonic and much to his dismay discovers otherwise but sees his other skills as useful. After all it helps to have someone credible looking around :D

Ill get the changes done up tomorrow. Anything I can do lemme know.

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Perhaps you should place one of those images below up here?   :-)
Indeed i admit i missed that originally. Will fix soon.
Not to worry at all.  It can be easy to miss at times.

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Since the bionics/cybernetics has damaged his psyonic abilities to the point of losing them completely, I think that he can understand Voice 2, but suffers the same problems of speaking it as a non-telepathic person.  After all, his mind is still attuned to Psyonics, but is unable to actually speak it outside the more verbal and gesture-focused aspects.
Of course. I didnt mean to suggest he still had some kind of connection simply that he knows the looks that go along with telepathic communication so he can follow Voice 2 better than a regular non-telepath.
Ah, okay, that explains things quite a bit better.

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Though, I must ask if you plan for his arm to perhaps have a concealed forearm blade?  Or perhaps have a small compartment to hide small objects, like a dagger?  Or is it just a normal replacement for a human arm?  Also, does he have the more expensive synthetic skin?  Or is the arm bare metals?
No concealed weapons. At best it would have a data jack for storing information. It is a well made metal arm with no synthskin. He feels it gives him an air of danger in negotiations.
A data jack is quite useful and very reasonable for storing information.  Of course, a jack could be installed into his new eye instead.  Either way is fine with me.  Besides, you are right that such an arm would be useful in personal negotiations.  :P

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Well, it would take someone quite skilled to detect a psyonic person if that person had none of their own.  Since he was once a strong psyonic, he would have an advantage in detecting ambient psyonic influence.  I doubt he could detect a powerful person of psyonic energy that was more than five feet.  Minor psyonic could likely be right beside him and he wouldn't know unless he witnessed them using such powers.  For example, he likely would have no idea that Vergil's character was a Technopath.
Its not a true detection in that he can point and say "Theres one" He just knows how telepaths move and react to things. He wouldnt get "vibes" off of them. As for people being in telepthic communications there are facial ticks and the like that would tip him off as would out of the ordinary movements/mumbling from a person being mentally controlled. Of course this would all be through observation not any kind of special ability other than the acute senses allowed by his cybernetics. Oh and of course the skill of the Psychic in question as well. A rookie would be easier to pick up on than a real pro.
Ah, okay, that clears up my confusion.  Thanks!

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This is fine, but since Fin has effectively retired, a number of things he knew likely have changed over time.
But of course. Nothing like finding out your old buddy actually has a contract on you ;P
*nods*  Indeed.   >:)

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Well, I wouldn't say an almost psychic level, but rather he is just a very skilled and experienced negotiator who knows physical queues and is skilled in observation.
Exactly what i meant. I get overly colorful in my descriptions sometimes. If your familiar with it, think of the show "Lie to me"
I don't believe I have seen that show, but I think I now get what you are meaning.

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A little more meat to the background would be greatly appreciated, perhaps explaining more of how he flew up so high and what brought him down.
Can do. Was just trying to keep it to the 2 paragraphs suggested.
No problem.  Two paragraphs is generally the minimal, but more are generally needed to help build the character.

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Okay, so he's come to Crimson Station to prevent bloodshed between two pilots.  Do you perhaps have any idea of what brought Fin to Greyzak's attention so that he would offer him a chance to join a crew?
Perhaps one of the captains was a friend and spoke highly of him or perhaps during the negotiations certain information was let slip and Greyzak wants to know about it. Maybe Greyzak offers the job thinking Fin is still a psyonic and much to his dismay discovers otherwise but sees his other skills as useful. After all it helps to have someone credible looking around :D
Well, the arm and eye would be a dead giveaway that he isn't (the eye could be explained as someone who is down by 50% or so of their original strength, but the arm, there is no confusing that!  :P).  That said, it is possible that Greyzak may have heard of the issue that was flaring up and how easily 'this Fin guy' quelled it.  Besides, having someone who looks all business would be useful in a crew if there are some very serious negotiations to be hand.

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Ill get the changes done up tomorrow. Anything I can do lemme know.
Not a problem.  I've still got one more sheet to look over.  With those fixes, Fin should be about ready for approval!   :D

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Here is my new character submission. I decided to scrap Ran altogether and create a new concept, since you have given us the ability to create different races in a way with so many worlds.

Not a problem.  So, let's see this character!

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Current/Former Occupation:   Adventurer Hunter-Tracker / Mercenary Hunter-Tracker
Someone like this would be quite useful.

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Magic:  Racial inherent magical properties
*  Nine lives -  Like the land upright,  feline species are known for their nine lives.   Unless vaporized of completely destroyed.  She can resurrect from near like death or death itself.   As her body magically repairs itself.   This is not a infinite magical ability.   For it depletes the magical mana inherent in her from what race she is.   So thus is why it is called nine lives.   
Would I be correct in that the nine-lives innate magic only affects unnatural death rather than extending natural life?  Sounds like quite the interesting race!

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                       *  A horrible shot,  she could not hit the broad side of a barn. 
                       *  Ma'Maw is on her last nine lives At 2016-05-01 12:31:44, MaMaw (uid: 714) rolls: 1d9 Result: 9
Hmm, looks like she may have to have some gun lessons, haha!  That said, I appreciate the random chance you gave for her lives.  Even without the magical second-through-eighth chances for life, she would make a formidable person.

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At first being from a pre-industrial planet.   The advanced technology is overwhelming for Ma'Maw.   But time and being around such slowly sheds that weakness of out right fear and aversion. To where it is more of longer time in comprehending such and being able to use it for her.   Also she learns that the the hairless apes cannot cope without putting coverings on.   Her race being anthro species.   Does not need to invest in covering i.e. clothing.   For if the clime is cold she would grow a thicker fur,  if it is more hotter clime her fur will thin for such.   This caused a few incidents with a few of the hairless apes races.   So she learn to cover her ample size mammary glands and genital areas.   Because most of the hairless ape races had awful ability and could not smell if in heat or not.   
Being a sort of fish-out-of-water when it comes to advanced technology, but if she were to ever leave her home world, she would have to have become used to wearing clothing and armor, at least in public places like stations or other worlds and maybe even most ships.  So, other than that important point, she seems like quite the interesting character!

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The Meeting:  Her mercenary company became involved in a rather brutal on world dispute between two rival fractions.   With the side that they backed being crushed it became everyone for themselves.   Ma'Maw is able to make it off world from the planet.   However,  it signaled the end of her days with the 'Sons of a Thousand Worlds'.    Through hopping different trader vessels  she ends up at the Red Station.   'Che'et'Ahs'  is the racial name of her race.  She currently resides on the station likely having found a domicile employment as a server/waitress at a establishment.    Her race reputation as trackers and stealthy should land her a more adventurous employment.   For the time with the mercenary group has given Ma'Maw a adventurers spirit. 
As noted above, she would have to have adapted to wearing regular clothing and armor and whatever uniforms her job might require, but I am perfectly fine with this.  It would make sense that Greyzak might meet her at some eating establishment or bar and they talk.  Something about her having mercenary skills might come up and he offers her a chance to join the crew.  How does that sound?

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Starting Gear: * Bikini
                         *  Backpack with waterskin
                         *  Sears Roebuck and Co. Grenade launcher (4 shot clip before reload - loaded with a clip)
                             
                         *  2 extra grenade clips.
                         *  500 credits  At 2016-05-01 12:36:59, MaMaw (uid: 714) rolls: 1d10 Result: 5
 
Alright, this all looks good, but adding a note of normal clothes and maybe some armor, considering she worked with a merc group.  Also, keep in mind that a grenade launcher, like a number of Greyzak's big guns, will be stored in a locker until she leaves the station since no one wants to risk blowing a hole into the place and killing everyone!

Offline Elven Sex Goddess

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Magic  Your correct on the nine lives.  It only affects unnatural death and does not extend life.    As seen she has used all of hers as former merc.  (alas it is what I roled.)

Weakness   Ttook out the abhorrence of technology from coming from a less technology planet and race.    As it make sense she learned and grown accustom since being off world. 

equipment  Added armor and inclusion of more clothing

meeting  Sounds good
« Last Edit: May 03, 2016, 05:15:46 PM by Elven Sex Goddess »

Offline Ithnuul

Okay, unfortunately, pixel style art will not work for this game.  Do you have any alternatives?
This picture is entirely what the characters appearance was based off of so I doubt I can find another picture that would mirror is perfectly, will a description do? otherwise I sure I can find a picture somewhere that I can make work.

So, when you say that people want her head, do you mean that she is officially wanted?  Or that crime lords she has worked under wish her dead?  Either way, there is a chance that this could come back and bite her and the crew if she is identified.  Remember that we start in the Corkscrew Galaxy, which is controlled by the extremely law-focused CFS.  If you are fine with that fact and the fact that shady people and organizations who want her head will threaten the crew, then we can go from there.
There crime lords she previously work for wish her dead, yes. In a law focused quadrant it wouldn't matter as much seeing as it is criminals who want her not law enforcement. No one is actively looking for her but if she where to be identified it would be a problem. I have no problem with this it's a good cause for conflict I'd think, as well as a good trade off: She's a great soldier but having her around could prove to be dangerous.


Okay, so she's unpredictable, has grey morals, and self-centered.  Most of that is good, though I must say that with her tendency to cut and run, it might be somewhat worrisome that she'll leave to save her own skin.
This is less a genuine issue and more a catalyst for inter-character conflict. I obviously don't want to leave because I'd want to keep playing but that idea that that she could leave or betray them could possibly lead to some good character moments. Also I wish her to have some sort of character arc if the game lasts long enough, so maybe she'll pull a Han Solo or Isabella and leave because she's used to being so self serving, but come back because she's changed somewhat or has grown attached to the other crew members.

Keeping secrets is fine and all, but this character sheet is OOC information.  Just because it's displayed here doesn't mean that the characters will know it.  I'm going to have to ask you to make a background for her. I like keeping the background of characters like this secretive to avoid meta-gaming, but I can expand on it if you wish. A more descriptive background will likely illuminate some of your other questions regarding the character anyway since the things like why her original weapons where taken and why she is in less than good terms with some crime lords are references to her unseen backstory.


Why was her gear taken when she arrived on the station?  Her current equipment is okay.  Do note that a Heavy Energy pistol, while not illegal, is generally viewed to be rather much for personal arms.  Think of a heavy energy pistol as being the Desert Eagle of energy weapons. I was thinking as such using KOTOR rules but I didn't think it would matter seeing as that was her sole armament. I have no problems if you want me to lessen it, but I think it makes sense seeing as combat is her sole form of employment. That and heavy hand guns are something she's more comfortable with, she'd spend less on armor and other combat gear if it meant getting a hold of a good heavy handgun just because that's something she prefers using.

I don't know what you are going to tweak, but it would be preferred if you could link your O/Os thread, thanks!
I deleted all the info off my thread a while ago when I left for a stint, will this do in its stead? https://elliquiy.com/forums/onsoffs.php?u=38417
« Last Edit: May 03, 2016, 02:51:10 PM by Ithnuul »

Offline Landshark

updated my originally posted character sheet for your approval. Hope ya likes.

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Magic  Your correct on the nine lives.  It only affects unnatural death and does not extend life.    As seen she has used all of hers as former merc.  (alas it is what I roled.)
Not a problem at all.  If you want, though, you can put it down to eight lives used to give her a backup if the worst happens.  I'm not that cruel.   :-)
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Weakness   Ttook out the abhorrence of technology from coming from a less technology planet and race.    As it make sense she learned and grown accustom since being off world. 

equipment  Added armor and inclusion of more clothing

meeting  Sounds good
The rest of this is good.  *nods*



Okay, unfortunately, pixel style art will not work for this game.  Do you have any alternatives?
This picture is entirely what the characters appearance was based off of so I doubt I can find another picture that would mirror is perfectly, will a description do? otherwise I sure I can find a picture somewhere that I can make work.
Unfortunately, pixel art just can't work.  You can go for a description alone if you want, but a picture is generally preferred as a reference.

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So, when you say that people want her head, do you mean that she is officially wanted?  Or that crime lords she has worked under wish her dead?  Either way, there is a chance that this could come back and bite her and the crew if she is identified.  Remember that we start in the Corkscrew Galaxy, which is controlled by the extremely law-focused CFS.  If you are fine with that fact and the fact that shady people and organizations who want her head will threaten the crew, then we can go from there.
There crime lords she previously work for wish her dead, yes. In a law focused quadrant it wouldn't matter as much seeing as it is criminals who want her not law enforcement. No one is actively looking for her but if she where to be identified it would be a problem. I have no problem with this it's a good cause for conflict I'd think, as well as a good trade off: She's a great soldier but having her around could prove to be dangerous.
Alright, as long as you're fine with that risk, then it's great.

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Okay, so she's unpredictable, has grey morals, and self-centered.  Most of that is good, though I must say that with her tendency to cut and run, it might be somewhat worrisome that she'll leave to save her own skin.
This is less a genuine issue and more a catalyst for inter-character conflict. I obviously don't want to leave because I'd want to keep playing but that idea that that she could leave or betray them could possibly lead to some good character moments. Also I wish her to have some sort of character arc if the game lasts long enough, so maybe she'll pull a Han Solo or Isabella and leave because she's used to being so self serving, but come back because she's changed somewhat or has grown attached to the other crew members.
Well, as long as she doesn't run off for an extended period of time, this can be done.  I really am not fond of the party splitting off for extended periods of time.

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Keeping secrets is fine and all, but this character sheet is OOC information.  Just because it's displayed here doesn't mean that the characters will know it.  I'm going to have to ask you to make a background for her. I like keeping the background of characters like this secretive to avoid meta-gaming, but I can expand on it if you wish. A more descriptive background will likely illuminate some of your other questions regarding the character anyway since the things like why her original weapons where taken and why she is in less than good terms with some crime lords are references to her unseen backstory.
It's not meta gaming because only the players would know.  Unless your character tells them or they find out the hard way, they will not know.  If a character suddenly knows something they shouldn't know, that is basically god-modding, which is unacceptable.  So, please build a backstory for her, thanks!

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Why was her gear taken when she arrived on the station?  Her current equipment is okay.  Do note that a Heavy Energy pistol, while not illegal, is generally viewed to be rather much for personal arms.  Think of a heavy energy pistol as being the Desert Eagle of energy weapons. I was thinking as such using KOTOR rules but I didn't think it would matter seeing as that was her sole armament. I have no problems if you want me to lessen it, but I think it makes sense seeing as combat is her sole form of employment. That and heavy hand guns are something she's more comfortable with, she'd spend less on armor and other combat gear if it meant getting a hold of a good heavy handgun just because that's something she prefers using.
I have no problems with the pistol.  I just wanted to make sure that you knew that a heavy energy pistol would be effectively a desert eagle in terms of weaponry.

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I don't know what you are going to tweak, but it would be preferred if you could link your O/Os thread, thanks!
I deleted all the info off my thread a while ago when I left for a stint, will this do in its stead? https://elliquiy.com/forums/onsoffs.php?u=38417
Generally, a thread is preferred, but this will do.



updated my originally posted character sheet for your approval. Hope ya likes.
Alrighty, everything looks good!  Consider him to be accepted!

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Not a problem at all.  If you want, though, you can put it down to eight lives used to give her a backup if the worst happens.  I'm not that cruel.   :-)The rest of this is good.  *nods*

Thanks bunches   :-)

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Okay, most of the interested players have completed their character sheets, so I will now set a closing date for recruitment:

Ithnuul, 1SAZ, and ThatRPGuy have until next Wednesday to complete their character sheets.  I'm hoping to get the OOC and Character thread up later this week so we can begin discussing some details to help set the beginning scene.

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On another note, this is basically what a Keegrok looks like:



Vaguely reptilian in appearance and thick skin.  Obviously, they would dress more for this setting and they would also have a thick, 4ft long prehensile tail.  Just thought you'd ought to know!

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Okay, I may have overestimated myself here. I am going to have to shut down the game for the time being.  I know not when I can reboot it or even if I can.  I have more on my plate than I originally thought.  Please accept my apologies here.   :-(