Straight Current/Former Occupation:
Currently just a simple gun for hire, but has a past steeped in extensive criminal undertakings she even served under major crime lords back in the day. People who nowadays would very likely want her head on a pike.Physical Features:
Aslan stands 5‘11“ has deep golden brown skin and amber eyes. Her hair is brown and very thick and long, resting in waves upon her shoulders. It could be described as a bit wild or unkempt. She somewhat wiry but heavily toned and muscled.
She has long scar running from her right cheek bone down in an arc to her chin.Personality:
Brash, opportunistic, self-centred.... Aslan isn't evil by any means but force and violence is all she's ever known, and through habit has become her Modus operandi. She isn't harsh or cruel but she has only made it in life so far due to her tendency to take what she can get and move before she can face the consequences of her actions. She's a drifter and a sell-sword and when's that all you've ever known what else are you to do? On the lighter side, she isn't some brooding malcontent, she’s excitable, wild; She's also boisterous and a lover of the simpler things like drink and song. She's fond of rough-housing, exploring, joking, or just sitting around chewing the fat with people she's fond of.
She may have a heroic physique but her mannerisms are that of a jackal, she often can be seen biting her lip or with her tongue out when she’s doing something she enjoys, She could be called fun loving, but her definition of fun may very well differ from yours; She enjoys explosions, destruction, fighting, and just generally sewing chaos. Something she gets to do a lot of in her line of work.Voices:
Four, one, seven,Magic:
All of the fingers on her left hand are cybernetic for reasons she’s never revealed. The bionics are outdated tech made out of old discoloured metal of swirling bronzes, browns and silvers. A chassis made of small bars of the same material hooks around her hand to hold the fingers in place. These fingers give her no special abilities other than the continued use of her left hand.Strengths:
+At her physical peak and fairly strong for a human
+Decent with knives and in hand to hand combat
+An amazing shot with small arms, particularity with handguns
+She’s a survivor, she’s been in enough situations in which she thought for sure she was going to die to the point that she has learned how to calm herself down and do whatever it takes to get herself out of it alive, no matter the cost.
+Due to her past experiences she very well versed in the methods of certain crime syndicates as well as their locations, identifying symbols and equipment. If the crew where to ever run into such people this information should be very helpful if not life saving.Weaknesses:
+Can be a bit self-centred at times, especially when money or her well being is concerned.
+Very boorish and rough around the edges.
+Chaotic, known making big decisions on a whim, as well as never really every following a regular routine.
+Finds fun in chaos, or at least in combat.
Asland’s background is not something she talks about it is known she has had dealings with major crime syndicates in the past, but she has revealed nothing else and likely won’t even reveal that until she is safely off the station. The Meeting:
She’s been grounded on this station for months at this point and is willing to say anything she has to get off it. She won’t take no for an answer and will very unsubtly reference her skills and abilities and why exactly you need her on this ship.Starting Gear:
Most of her old gear was taken before she arrived on the station, so she had to scrounge up some gear over the few months she’s been grounded.
+A heavy laser pistol she keeps holstered on her side
+Some tattered light Armor consisting of a large worn metal plate sewn in to an old long sleeve military uniform.
+Black military grade boots (dubiously obtained)
+A large 6" combat knife she keeps sheathed in her boot
+400 creditsCharacter Ons/Offs: Player Ons/Offs:
Going to tweak it a bit but here’s most of it.