So I promise I AM working on getting the group stuff together and am still very much excited about this game (there are some life things that I go into more detail in my Absences thread, but when isn't life hectic?)
As some of you no doubt have already noticed I am incapable of sending a small and to the point PM. I end up rambling ... forever. Covering bases and topics that are only vaguely related to what we were talking about. Instead of taking a few minutes I end up spending like an hour plus sending out a single PM. [sarcasm] Go me. [/end sarcasm]
I'm at least gaining traction through those and hopefully some of the stuff we're talking about is making sense/taking shape.
I've also gotten around to doing edits to the character sheet and added a Character Powers and Skills Section
to the world building thread. I'll totally post the more pertinent parts of it here.
The level and number of character abilities was left too vague in my first draft of the character sheet. It now reads:
Powers/Skills: Here comes the 'we're all adults' reminder again. This isn't a system game and characters are supposed to be extraordinary, some have been around for thousands of years were once worshiped as gods and figures of great power throughout history, but it is all about balance. Avoid using phrasing like 'the best' and try to have a unifying theme for their powerset. Please try to keep your power list to 5 or fewer sections (2-3 major and 2-3 minor, having fewer is totally fine, but no more than five). More on Character Powers. This helps cut down on the overlap between player powers and gives everyone their 'moments to shine'; it also makes it easier to fit characters together in scenes (because you have a focused power set you need the assistance of others to work at optimal levels instead of just being able to knock out most tasks on your own).
If you have any questions, comments, concerns about this please feel free to bring them up. I like feedback even the harsh kind
On to the power clarifications....
Travel to and from Faerie
This has already come up several times. Being able to travel between worlds with always be a major power. It's also one that I'm going to limit the numbers of players who can possess it (once we get like three at this point I'll cut it off and reopen it later down the road if/when we get more characters). Why? The isolation of Faerie is a big part of the story. The fact that the Sidhe have been cut off from the outside world for the last hundred years is going to play a large role in their interaction with their descendants. They now need these traditionally 'weaker' beings to help them survive.
If everyone can travel between worlds it takes that element out entirely and that gives me a sad.How do you get out/in to Faerie in the first place?Gates
- While once there were six (there are rumors of there being more, but it could just be the older ones being all grumpy 'back in my day' and exaggerating; that there were at least six is universally agreed upon though) there is now only one active. Four were destroyed, one is ... missing. These gates are a permanent fixture on Earth and in Faerie allowing travel both ways. These Gates sit on natural wells of power, or ley lines on Earth and are EXTREMELY hard to move (it took the combined strength of a few dozen Sidhe to relocate the Gate to Isle Royale). They are relics left to the Fae by their parents and how they are made, indeed what they are even made of is a mystery.Personal Phasing
- You can take only yourself across the barrier. The whys and hows are up for debate, but I'm going to be a little more accepting of this one.Opening Temporary Portals
- You create a rift which allows you and small parties of people to travel back and forth from one world to the other. I DO want a few players to have this ability. It'll be a key function of your character. Organizing those who will go out to recruit and bring back the Fae Touched, bringing hunting parties out to deal with Dorcha threats. This power makes you integral to the story.Very Specific Portals
- The example that occurs to me off the top of my head is having like a water Fae who is able to enter a specific area of water in Faerie and emerge into an again very specific watery area on Earth ... I might even go further and limit it to 'when the moonlight touches the water on Earth' just because drama flairs like that appeal to me
They're essentially creating a tie between Earth and Faerie which is accessible by your character only under limited circumstances. These types of powers I'm much more likely to sign off on.Faerie is a wily bitch
- There will be times that random natural portals open up. Those stories of people wandering off in the forest and stumbling back fifty years later without having aged? They totally found one of these portals and spent time in Faerie. This is mainly to allow human characters in Faerie randomly. They'll likely either be escorted out, killed, or adopted into the Moaine. This has happened MUCH LESS in the last 100 years since not only the the Sidhe move the permanent portal they also tried to reinforce the barrier between the worlds making these random occurrences even more rare.
Sidhe in the game have found their powers waning over the years. For some this was caused by the loss of human followers. Human belief and sacrifice can indeed be a strong source of power, however they are no longer allowed to go this route, humans know the Fae to be extraordinary but killable creatures, they are not gods. However even those who never received worship have found their own powers fading over the last 750ish years (the last 400 even more so than others). During the Fae War everyone saw parts of their power slipping away (also mirrored in Faerie itself as large parts of it became inaccessible). Please feel free to note this on your character sheet "Once he could restore life to a fallen human with but a touch. He hasn't had access to this power since the 1600's" While the Sidhe will likely never reclaim ALL of their glory there will be places in the story that everyone receives some small bumps in ability (assuming that you guys work together toward certain goals and things do/don't happen). The Fae Touched and Half Blood characters will find themselves in possession of abilities that they never had so this is kind of an across the board thing (except for those playing straight humans, which quite frankly I don't see many people doing).