Well, I just wanted to make sure that we don't end up with two characters that use similar spells. Also, in short, the type of magic I was imagining for my character is something I call channeling. It's very simple, just transfer of energy. For example, he takes the energy from the nearby air into him, making the place colder. Or, he can take the energy from a waterfall to give someone a boost in speed etc. there are loopholes. It's just an idea. Any thoughts? Let me know if it doesn't fit in the game. If so, I will revert to traditional magic.