And as for the world? Let's go to Pandora! Or at least, a lawyer-friendly one. It's got got guns, monsters, guns, bandits, ancient alien remnants, guns - everything Cold Heritages crave.
I need help here; that's a ridiculously popular name for a planet in science fiction. Which planet named Pandora are we talking about? I don't remember bandits in the one from Avatar
, and most of the others I can think of are old enough written SF that they have some of those things but not all of them...
There are some of the limited edition playbooks that I would not allow myself. I still have no idea how to grok the Macaluso, and the Marmot and the Space Marine Mammal are playbooks I just cannot manage to be a fan of. The Faceless and the Maestro D', I think, are not more or less niche than basic playbooks - the former seems what the Battlebabe could have been if they were more Weird and tough or a Gunlugger with a lot less gun and lot more creep factor, while the latter seems a lot like a Hardholder on a smaller scale.
Some of the books are also more "sensitive" to "but it should be able to"-itis instead of "just what's RAW, son." As happened in the last game, alas, alas. I've seen the Macaluso played well, ditto the Faceless and the Maestro D' (there's a PHENOMENAL Maestro D' in one of the youtube "Let's Play" series, somewhere, who ends up pretty much winning everything by declaring ex post facto
that they poisoned the Chopper...Right after the Chopper had cut the knees out from under practically everyone else.). The Mac and the Faceless both have MAJOR weird
going, and if the game doesn't make room for that, they can feel misplaced.
And as for the ground squirrel and the dolphin, the general reaction from most people seems to be "If you're taking that, you're really not taking this game seriously, and the stupid random comedy is kind of going to wreck it for everyone else."
There are some amazing
third party splatbooks, but for all of them, I'd recommend an experienced MC who has looked them over and gotten a feel for what they are...and how to sink the hooks into them.
Hunh. I hadn't considered playing AW in a pre-existing setting. That does simplify a lot of things, really. Has merit.
I've played AW in straight up Mad Max format, in Waterworld format (a pretty painless transition) and even a half-assed on-the-fly Eclipse Phase conversion to AW (most of the books transfer over just fine, and +Weird works great if your entire party has been exposed to the Watts-MacLeod virus or to TITAN femtotech). AW works very well in survival situations in general. There's a good reason it has spawned soooooo many conversions!
So, once people can point me towards which Pandora we're talking about, I think I'd like to try on the Driver this time, if that works for folks, or possibly the Hardholder, unless someone else wants it. (Whatever the setting is, I really doubt it's too out there or too weird for me, and I trust you lot for it to not be too mundane and boring
P.S. Ebb, dammit, you were the best Savvyhead I've ever seen
, so I'd really love to see what you do with some of the other splatbooks if you can spare the time for this game.