Thought some parts of a recent PM I sent might be useful to those who haven't done much reading on the environment of Oberon and Chat Noir...Or it may be old hat for people familiar with the EP setting:
Gates vary, I believe, and there's no reason one couldn't be in orbit (after all, Oberon is a moon, itself). Even if we're "at home," if we're operating out of Chat Noir, then "home" is Oberon...Uranus IV. That means it's not "as cold as" Pluto, but it's still "If your suit breaches you're dead meat almost instantaneously." Oberon has an escape velocity of .727 km/s, but just like with Earth, a much lower velocity than that will take you clear of the surface for a good, long while (compare Oberon's surface gravity of 0.0346m/s^2 to Earth's 9.8m/s^2 or Luna's 1.6m/s^2...A serious jump could leave you hanging above 'ground' for minutes or hours!). Driving around in a vehicle in a place where accidental fast acceleration over a bump could put you into a long ballistic trajectory and where all Earth's gases are in either liquid or solid form (Surface temp on the sunward side is a balmy 70K...Or -333F or -203C if you prefer...) is going to be very hazardous indeed.
It's also a question of societal values. The further out from Sol you go, the less likely it is that you'll have people who own things that they never/rarely use (or who don't own anything except themselves and what they carry). Mass is cost, and conspicuous consumption may worry the neighbors, particularly if they are stretched thin themselves. Shipping a car from point to point out in the deep black is insanely costly in terms of fuel mass, so if you have a car on Oberon, you'd probably have needed to convince/do lots of favors for, somebody(ies) who could fabricate and assemble it and who were willing to dump that much resource mass into something that might not be all that useful...A Gatecrasher Truck, on the other hand, makes perfect sense in a town whose existence is predicated on being a Gate access point, but it'd probably be fabbed-on-favor for an expedition rather than someone's personal ride-about-town. Probably much easier to talk someone into fabbing weaponry, because its utility in a frontier outpost responsible for Gate defense and where everyone has the community responsibility of protecting the community is pretty obvious. Definitely look up Gatecrashing
Closer to Sol, you have a post-scarcity society with scarcity artificially imposed by the Hypercorps (thus the legal and technological limitations imposed on fabbers). Farther from Sol your society is still post-scarcity to a point, but anything 'big' is liable to be community-owned and usable by many. Generally speaking, your morph is your own, and your personal effects are your own, of course. But it's doubtful that you'd need a car inside of Chat Noir (described as "a small frontier town" with very anarchist leanings). Storage space is "free" if you want to park it outside of Chat Noir, but taking up (pressurized, heated) space might cause others to perceive it as "borrowable" since it's "taking up community space." Note the commentary on the "autonomist lifestyle" on Transhuman
105. It seems likely that the Love & Rage Collective takes a similar view to that espoused by the immigration broadcasters for Locus (another Autonomist community):
“Welcome to Locus. You voluntarily assume the risk of organic damage or mental trauma by mooring here. You must bring or be capable of acquiring enough food, H20, oxygen, and shelter to survive for the duration of your stay in a harsh, asteroid-rich environment. Weapons of mass destruction are prohibited. Further guidelines for coexisting with your fellow entities are in the habitat survival guide. You and only you are responsible for yourself—learn to love it!”
Aaaaand now back I go to trying to reconstruct Světlana's spreadsheet...