-- Worldbuilding Thread
In a place between places, a cosmic intersection of strange qualities and many doorways, war rages for control of dimensional gateways that could pave the way for massive invasions and control the fate of many universes.
This place has a few unique properties:
-: Fertility rates are massively increased.
-: Wounds that should be fatal heal quickly, and it is nearly impossible to actually die via direct (meta)physical violence.
--: The healing process puts the wounded into a sort of stasis that makes them easily captured\manipulated.
-: Due to the sheer alien nature of the various factions the only commonly accepted currency between them is prisoner exchanges, read: slaves.
-: Time dilation for traveling between worlds and the sheer scale in space and time of the conflict makes breeding new soldiers from these slaves a viable and broadly deployed stratagem.
-: Fighting is centered around Ostiums, important gateways to other many worlds of a given universe--seizing and defending these is the key conflict point in the game.
-: Shrouds of mist separate the various environs around the Ostiums, which range from jungles to volcanic wastelands. Traversing them is nigh-instantaneous, so essentially every Ostium's demesne is adjacent to every other Ostium.
The game will be an epic in scope, common soldiery will probably not be able to stand up to you without huge numbers (unless you'd prefer to play an individual of lower power level). The real challenge will come from PvE and PvP duels between high-profile individuals and skirmishes of several of them. These fights will be relatively quick but quite brutal, and it's winner-takes-all.
Once one side has gone down the rapid healing of this dimension puts them into a stasis at the whims of their opponent. This willKinks
Insemination and NC will be common. This will likely go in either Exotic or Human NC, or EX if all those who show interest find that they want something eXXXtreme going on. You're welcome to re-roll upon loss. Chances of your faction buying you or fighting for your freedom are high--the DM will cooperate closely with captors and captees to ensure a fun story line for everyone still informed by the mechanical outcomes.OOC Details
This is open to people of any sexuality and crossplay is allowed. It will be a simple d10(0) system based on rolling at-or-under certain stats to accomplish tasks (Ballistics Skill to shoot someone, etc) and d10 to deal damage and healing.
Fantasy aesthetic is kind of necessary, this isn't Mass Effect, but that doesn't mean the group you come from doesn't have what would be considered advanced tech. It should probably be magical in some sense and not be a lot of guns\lasers, as that'd kind of put sword-and-board people in an awkward spot that'd leave neither side satisfied.
I was thinking there'd be three or four large factions but I thought the players would get to create them, as this way they'd be slightly more invested in them.the Systemthe Factionsthe Vigilance
A multi-dimensional alliance of individual worlds that all belong to the same supranational organization and try to force themselves upon others. Common humanoid races such as elves, humans, dwarves, etc, are the predominate citizens. Their detractors say they're imperialists trying to throw their weight around to gain access to lucrative trans-dimensional trade routes, but the Vigilance party line is that they stand vigilant over the Ostiums of their members purely in the name of peace.the Maelstrom
Ragtag group of independent organizations, most of which dominate their own home world and don't want anyone messing that up--a defensive pact that has harder times mobilizing than the Vigilance. Racially they have a wide diversity including many unique races not seen outside their collective due to existing on only one or two worlds. Their main point of conflict is Vigilance control of Ostiums that lead to a nexus of worlds with split allegiance between Vigilance and Maelstrom, virtually guaranteeing their nexus becomes a hot bed and dimensional invasions there in a desperate bit for universal hegemony are relatively commonplace. Detracts of the Maelstrom will point out they support Daemon Lords and Ascendant Liches as well as a variety of other evil characters, but the Maelstrom passes no judgement and the Vigilance has its share of warlords as well--as long as you're willing to stand against all comers and remain independent the Maelstrom asks comparatively little of individual member-states. Right-of-Conquest rules within the Maelstrom are what elicits most of their alliance's military contributions.Xorians
Constant genetic experiment of mutation and evolution, this 'race' epitomizes survival of the fittest. They fuck out imperfections, both in the form of offspring and mutations. Overlords lead hordes of their comrades that have morphed into nearly every type of horrible alien monstrosity imaginable that can still serve a vital roll on the battlefield. They are Zerg-esque, although not quite a hive-mind. Xorians probe various Ostiums for new places to spread to and evolve, but given the individualistic nature of Overlords there's no guarantee of cohesive efforts, and as such keeping individual Xorian hordes locked into certain dimensions or even galaxies is relatively easy.
What has proven supremely challenging is, however, rooting out the Xorian hordes that squat in the between place, the 'otherealm,' where our game takes place. This has made them a constant, unpredictable thorn in the sides of both the Vigilance and the Maelstrom Pact. They typically prefer to bait them into the other group wherever possible, else dig in and utilize superior accuracy to their advantage--Xorians, while tough, cannot hit the broad side of a barn unless they're members of a subspecies bread to do so. Something about Xorian DNA still renders such ranged combatants pitiful in comparison to experts of other races, however.
Xorians are as ancient as the Ostiums themselves and had been found infesting them and squatting amongst the gateways when the groups that went on to form the core of Vigilance first probed the place. If they have any knowledge of who, or what, built this place however, the Xorians neither remember nor care to share theories...Slot 4Slot 5
You can either roll 2d10 per stat or spend 65 points (1:1) across these stats. Only rolls made to
are valid for charGen purposes. You may re-roll if you find it nonSat.
This is the simplest charSheet, feel free to embelish.
[b]Race[/b]: (ask me about this beforehand if you want to have racially calculated statbloc)
[b]Racial Description[/b]: (for non-generics or exposition)
[b]Backstory[/b]: (explain who you are and where you're from)
WS | BS | S | T | Ag | Int | WP | Fel
XX | XX | XX | XX| XX | XX | XX | XX
Insanity Points: 0
Inventory: (will discuss in pm)
Unique Attributes: (special mechanical things about your character, decided avec moi)