Magic are considered boons, so yes, that also applies to those.
Yea that means magic is the BOOMMB! purview to start with!! 2 bonus dots gains a character 11 spells. Yes some of the spells are almost useless but you still have them. I would like to offer a suggestion for magic. For each bonus point spent the character receives 2 spells. The 1st BP only allows 1 dot magic. The 2nd BP allows 1 or 2 dot spells.
This still gives someone at least 4 spells to start and with 5 BP they basically get all the 1 and 2 dot magic spells.
I would say yes, provisionally.
Provisionally? I get the idea you would want to look at the relic and approve it first.
Yeah, the grappling thing doesn't make a lot of sense to me either. which is why I'm okay with Crushing Grip being use for any kind of unarmed attack, rather than only grappling.
Realistically once you go above Hero, you need epic abilities to get enough damage through the bad guys soak. That means either epic strength for a melee fighter, or epic perception to add to missile damage.
Another way you might counteract that is with Fight With Your Head. Soak is boosted by epic stamina, and FWYH allows you to negate your opponents epic bonuses. "This Knack can negate bonuses from Knacks and Boons, as well as automatic successes and bonuses from Epic Attributes themselves."
Does that help?
Yes and no. Yes in that allowing Crushing grip to work for any kind of unarmed attack helps. Though it does kinda mess with the next knacks in that chain.
No in that I do not think I was clear in my question--Hairy, say I wanted to add a 1 dot +1 damage to unarmed
-- what I am asking here is how to add 1 dot to unarmed/clinch.
Gain a +1 to a weapon's Accuracy, Damage, or Defense.
How to apply this to unarmed when you do not have a weapon per see to add the 1 dot too. I guess I could say my character herself is a relic and spend 3 dots to improve her ACc with unarmed... or maybe a tattoo. Then what about heavy Unarmed which states you are using your feet. I suppose that is why brass knuckles were added to brawl but to me that seems cheap and not in the spirit of a Scion.
As for the insane DV's I have a suggestion but first for the others an example. Jack has 5 Dex, 2 eDex, 4 athletics and 5 brawl. This works out as follows. for DV you go [Dex+Ath+legend]/2 =6+2 eDex = 8 DV without untouchable opp. To attack she has. Dex+brawl+leg [from relic] =12 dice +2 success from eDex. To hit herself she would need 7 success's from 12 dice. If She had untouchable even with Hairy's houserule she would be at a 10 DV and then would need 9 success's with 12 dice.
There are minor ways to improve it a bit. +Acc to a weapon works best at lower legend, after all why worry about that extra damage when you cannot hit. The Deodekatheon have Arete which really help equal things up[I am honestly really considering the Deodekatheon just for that reason]. There are of course some boons and effects that can very effectively win a battle. My suggestion for this though is simple. Instead of dividing by 2 divide by 3. [Dex+Ath+Leg]/3=4 +2 eDex=6 Dv for Jack to start this is makes combat faster. Now to hit herself she only needs 5 success out of 12 dice [or 7 with UO which can still be doable with a bit of luck]
Anyway Hairy I was wondering really how to build something that adds to unarmed without needing to take say brass knuckles or some sort of foot ware?