You are either not logged in or not registered with our community. Click here to register.
 
December 04, 2016, 08:40:53 PM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]  (Read 7090 times)

0 Members and 1 Guest are viewing this topic.

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #100 on: March 28, 2016, 05:46:44 PM »
Almost there...just keeping typing....just keep typing!

Neira WIP

General Basics
Name: Neira
Aliases:
Occupation: Healer
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
 Neira stands at much taller than her sister at 5' 10" tall. And though she isn't as curvy as her younger sibling, there is no doubt of the supple curve of her hips and breasts. Though her grandest feature has always seemed to be her long legs, or at least that is what she has been told.

Her fur is several shades lighter than her sisters; even her hair on her head has turned pure white over the years. She always seems to be well kept and pulled together, her clothes tend to be less revealing as well. After all, a little mystery was always a good thing right?

She shares the same vibrant eyes as her sister; though Neira has a much more intimidating and convincing glare. Her body also has markings left from their time in the east, though her markings have brought much darker marks upon her fur when compared to her sister Namid.

Persona: Ever the caregiver Neira grew up being the one that always saw to everyone else’s needs. Caring for her elders as well as her little sister, she ends up ignoring her own needs or wants. Neira has a calm spirit, though, and it takes a lot to get her to become angry or to break her will. She may be the one that always becomes the care giver, but there is a reason you never messed with a mama and her pups. Though to be fair, most of those she saw to were far from pups.

Neria has always had a strong sense of self, knowing her role and her desires and not being so weak willed that she let others trample over her or those she cared about. She may be a healer most of the time, but she will defend and fight for what she believes in.

Strong willed, and intelligent, yet tempered with years of wisdom gained by helping others and learning what life can really be like. She is looked to as the voice of reason a great deal of the time, though she insists she is no leader. Beyond that, she is an affectionate person, and though she hasn't taken a lover in some time those in her past know how passionate she can really be.

Strengths:
Healing: Neira has become quiet the healer, many come from the other all over to seek her help and she doesn't turn them away if she can help it. She gardens and farms her own herbs, and with them makes all sorts of healing balms, medicines and so forth. She has taken to learning from an older doctor, or at least what was left of such in this world and has  been expending on it since his passing.

Calming Nature: Unlike her sister, it takes a great deal to break Neira's calm nature. She tends to keep a cool head in whatever situation she is in and in turn helps those around her do the same. It isn't unheard of for her to be the mediator between imposing forces.

Fox Senses and anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Archery and Staff fighting: Neira knows she will always have her teeth and claws to fall back on. But she has found she prefers to use more human skills when on the hunt or defending herself. Due to this she has honed two main skills, archery and staff fighting when in close combat.

Weaknesses:

Heart of gold: Neira tens to have a soft heart when given a sad story, though once crossed she isn't easy to forgive. She tends to trust quicker than others or at the least give most everyone a chance until they prove they don't deserve it. She is also known for going out of her way to help others, and would give her last scrap of food to someone else if they needed it more.

Her sister: No one, and she means no one messes with her sister. Being the only family she has left Neira is incredibly protective of Namid. But to those that know this can and have tried to use this against her. Granted they aren't around anymore, so how well that worked out for them is debatable.

Pack Mentality:Neira doesn't do well alone, though she always tries to remain strong she just wasn't built for it. No she doesn't need to be surrounded at all times, but her mood drastically falls when left on her own for too long.

Bio

Neira doesn't speak much about her past, mainly because she'd rather forget it. She and her sister were born in the east actually. To a tribe of predators that seemed lost in tradition and cult like rituals. Making sacrifices to the gods, and branding the young for various reasons. The weak were discarded as if nothing more than a waste of space. It was something she had grown to accept, at least that was until her little sister came along.

When Namid was born, she was much smaller than the others her age, and seemed so weak most thought she wouldn't live. But it was the fact that her mother died giving birth to her that seemed to mark the child's future. The only thing that saved her was their father, and one of the few sentimental moments he may have had. Though he tossed the small pup to Neira and refused to have much to do with her. Than only a young pup herself it was hard, and they seemed to live like outcasts. Especially once their father took on a new mate and their siblings were born. It was painful to realize that they could be so easily replaced.

The years passed and as hard as it was Neira raised her little sister and fought off any that would try and take her, which led to a great deal of pain and healing in the years that followed. Things would have remained like this for well into their adult lives if one of the Alpha's sons hadn't taken interest in Neira. Than only 15 she was already beautiful and skilled beyond her years. But Neira wanted nothing to do with him, especially when he said she'd have to cut ties with her weaker sibling if she wanted to gain position. Neira would have been happy to remain alone, but the boy grew angry after being turned away. And saw to take that anger out on Namid, she was after all, the reason Neira had said no.

It was the last straw, the moment that pushed Neira into running. She packed away some supplies and carried her little sister away from danger under the cover of night. She went west, running as fast and as far as her body would allow. Not stopping until her body finally gave out, her little sister’s cries filling the air as she tried to wake her older sister. Thankfully, they had made it the west, and Namid's cries drew the attention of an elderly Minx couple. The man was a doctor, and his wife an herbalist a rather stunning and affective pair really. They took them in and nursed both of them back to health.

Of course they were both too young to turn away. So they decided to raise the pair as their own, a couple of cats raising a pair of foxes. It was an odd arrangement but one that provided a rather happy home in the end. Years passed, then, with both girls being raised in what seemed like paradise. Neria took to learning everything she could from their would be parents, and Namid just concentrated on being a happy little fox pup.

As the years passed their "parents" grew older, their adoptive father died from a heart failure far too soon as far they were concerned. But by then Neira had become quite the accomplished and well known healer, and Namid well...she was Namid and showed her talents in other areas. Now living in the West and claiming it as their home Neria protects what is her's rather fiercely and does her best to help those around her, running her own practice of sorts for those that come looking for her healing touch.

Other Information
Likes: Music, gardening, hunting, summer rains, swimming, healing or helping others, chocolates, being outdoors, her long runs, being around others,

Dislikes:Bullies, those that hurt other for sport, over hunting, anyone that hurts her sister, liars, cockiness, being alone or ending up alone,

Character Ons:closeness, petting, foreplay, teasing, touching, licking, biting, sensuality and passion, heat of the moment, sometimes hard and fast and sometimes slow and sensual, random physical affect (from small touches, full on nuzzling and so forth. Granted only by someone that she is actually sleeping with), real men,

Character Offs:bathroom play, extreme pain, being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), cockiness, lovers who don't care about their partner, feet, fisting, bad smells, branding or scarring, lying,

Player Ons/Offs Click me!
Relations: Her sister Namid
Additional:

Namid WIP

General Basics
Name: Namid
Aliases: Trouble, Nammi,
Occupation: Trader, Tinkerer, crater of gadgets!, smuggler, again...trouble :P
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
Namid stands at a whopping 5'5'' short...at least for her kind. But what she lacks in height she makes up for in curves. More voluptuous than her sister, she tends to enjoy and flaunt her curves, her short stature only adding to her playful demeanor.

Her fur takes on an almost grey, blue, and is several shades darker than her older sisters, though it tends to be much more unruly, her tail being one of her main troublesome areas. She has taken to brushing and even banding it to keep the rather fluffy fur under control. Nammi also tends to adorn herself with jewelry and such that she has created with the different items she finds and collects.

Beyond that are her striking blue eyes, a feature she shares with her sister. The blue reflective of the sky during the day, and seems to almost see right through you when truly searching, though her sister tends to be much better at the task than Nammi ever was. She also has markings left on her, the fur as grown back after some healing. But the scars have forever left the marks etched in her fur, the pale white a stark contrast to her darker fur.

Persona:Namid is what one may call a wild card, quick to change her mind and her emotional state she lacks the calmness that seems to surround her older sister. She is flirty, fun loving, and bolder than she really should be. Namid also tends to act or speak before she really thinks things through. But that stems back to that impulsive nature of hers.

Despite some of her faults Namid still has many good traits. She is loyal to the end, even if it leads to some less than pleasant situations. Once you earn her trust and lurbs, she will always have your back. Silly at times, yes, but there always seems to be a vibrant energy about her that can bring the light back to most anyone's eyes. Determined, though she may seem flighty or lazy at times you'll find that once Namid has set her mind to something it’s hard to pull her from it.

Flirty...yes very much so, has been known to bounce from relationship to relationship. Yet despite the rumors from angry ex's she isn't as slutty as one may think. Granted she isn't really innocent either, but that all depends on her mood. She can be quick to anger at times as well, but mostly when something or someone she cares about is threatened. She may be little, but she is MIGHTY and will not shy away from getting into it with someone.

Strengths:

Fox Senses and Anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Parkour: Nammi has learned to get from one point to another in a complex environment(sometimes due to needing a quick getaway), without equipment and in the fastest and most efficient way possible. Her smaller stature may not make her as strong, but she is one of the fastest of her kind and has learned to use that speed and skill which include running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement to get to or away from just about anywhere.

Tinkering: Nammi tough flighty at times is actually rather intelligent, and has always had a knack for figuring out how things work or finding a purpose for something. She uses this talent to make her series of gadgets, jewelry, fashion items, tools, shelters, and anything else her creative little mind can come up with.

Brawler:
Unlike her sister Nammi has no real training, she is on hell of a street brawler. And isn't afraid to use her teeth and claws if it means coming up the victor. She uses her speed and agility most of the time, and tries to wear down her opponents rather than overpower them.

Stealthy: Namid can hide with the best of them. It was a survival technique that she gained when she was younger, her sister always the one to take on the fight while she hide her little sister away. And as an adult she has honed that skill into a real talent.

Weaknesses:
Her sister and friends: Nammi is clearly one that cares deeply for those she let in close and it tends to get her into trouble. Mainly because she is always quick to defend them, or to help them, even when it means getting into trouble herself.

Temper:
Namid's temper is well known, though it’s for the best of reasons, or so she says. Mess with those she cares about, or her gear, or worse, sees the truth that she doesn't want you to. Nammi tends to get angry before facing that truth or letting someone walk on her people.

Swimming: Nammi can't swim, and hates to have something like that pointed out. So she tends to avoid situations that could showcase that. She knows it is a weakness, but due to her past is afraid to face that weakness...at least for now.

Bio

Namid was born into a world that marked her as unworthy from day one. The tribe she was born to saw her as weak, and not worth the effort, especially considering her mother died giving birth to the young fox. She was marked for death, but found reprieve only because her father had a moment of weakness. At least that was what he always said as the years passed. If it wasn't for her sister Neira she honestly wouldn't have made it through her younger years.

It was part of the reason she felt so bad for what followed. She had tried so hard to stay hidden away, to live, but be the unseen burden. A burden she realized at a very young age. She spent her years in the east being treated like trash, or more so the one that should have died. Still even when branded and tossed nothing but scraps Namid found some way to be happy. After all, she wasn't alone; she always had Neira, even when she felt utterly guilty for relying on her for so much.

But something changed when Neira finally decided to run. Namid honestly wasn't aware of what finally pushed her that far. But she wasn't going to argue and clung to her sister as they escaped during the night and headed West. It was frightening though, especially when Neira collapsed from exhaustion. She screamed for her big sister to wake, and cried hate the fact that she wasn't strong enough to be what she needed. But something unexpected happened, and soon the pair found that they were saved by a pair of older Minx.

Namid quickly found her stride, finally finding out what happiness could truly feel like. She blossomed than, and became a vibrant and lively young woman. Her sister turned to the healing arts, but Namid wasn't sure what she wanted to be, though she did have a gift for tinkering and creating some rather beautiful and useful items. Granted that was after she'd venture to the other Havens to find her needed supplies, at least that was the excuse that she would give. Wild and spirited Namid still had a lot to learn, but she has a great deal of time and potential to do so. And she intends to do just that, while living life to the fullest of course.

Other Information
Likes:sweets, her gadgets, tinkering, music, dancing, flirting, not getting caught, sneaking about, collecting bits and bobs, being lazy, being active (it really depends on her mood), BOYS! (what don't judge. :P)

Dislikes: getting caught, being forced to do something, sour things, sticky things, bullies, thunderstorms, large bodies of water (mainly because she can't swim and hates to admit it.)

Character Ons: Men...le sigh, she tends to be a bit flirty but loves a man that can take the lead, but not in a way that is forcing her. A bit of wooing, but nothing to mushy, she'd probably end up laughing to much to enjoy it. Petting, brushing, biting (nibble her neck just so and she is putty), exhibitionism (live in the moment!), spanking,  cuddling (what don't judge is a animal thing! But don't be surprised if you get used as a pillow.), and much more :P,

Character Offs: extreme pain, humiliation,  being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), bathroom stuff, branding or scarring, fisting (YEAH NO), feet, bad smells (enhanced senses and that make bad company), sticky things (just EWW and the fur...dear god it takes forever to clean), one hit wonder or one trick boys( I mean really takes more than a simple insert thrust and repeat to make a girl happy)

Player Ons/Offs Click me!
Relations: Her sister (Neira)
Additional:
« Last Edit: March 29, 2016, 12:55:06 PM by CurvyKitten »

Online Vergil Tanner

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #101 on: March 28, 2016, 05:49:31 PM »
Ooooh, I like!

So, question:

Besides creeping them out, do you think the twins might possibly have knowingly crossed Vassago's path before? If not, that's cool, I just like sorting out some preestablished connections before I start a game :-)

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #102 on: March 28, 2016, 06:06:25 PM »
Ooooh, I like!

So, question:

Besides creeping them out, do you think the twins might possibly have knowingly crossed Vassago's path before? If not, that's cool, I just like sorting out some preestablished connections before I start a game :-)

They aren't twins, Neira is older than her sister. There simply wasn't an age section on the sheet. As for links totally, I can see Namid getting busted sneaking about North Haven and Neira having to come talk her way out of it. That was my first idea, let me get these two done and I planned on reading over the sheets more (rather then skimming them) and will totally be wanting LINKS and PLOTTING!

Online Vergil Tanner

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #103 on: March 28, 2016, 06:09:15 PM »
Oops, sorry, my mistake :P

And ooooh...if she gets busted sneaking into the wrong place...and her sister comes along to bail her out...well, why have a thief executed if you can use their skills to your advantage? How do you feel about them being somewhat pressganged into part-time KGB work? :P

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #104 on: March 28, 2016, 06:38:16 PM »
Oops, sorry, my mistake :P

And ooooh...if she gets busted sneaking into the wrong place...and her sister comes along to bail her out...well, why have a thief executed if you can use their skills to your advantage? How do you feel about them being somewhat pressganged into part-time KGB work? :P

Hmm I don't think Neira would be into it, and she'd hate for her sister to be. And even if Namid would think it's awesome, she probably doesn't have the skill for the KGB LOL. Have you seen the new Gothem show, think young cat woman (only Namid is 19-20ish). Has some skills, more getting around the city and having the right info. But clearly has more to learn before reaching the skill set of catwoman in the future hehe. She probably has potential though, but not nearly enough motivation to focus on training LOL.

Hopefully that made some sort of sense :P

And it isn't her main skill, honest probably only comes about due to need...or you know cause she wanted it. Or the bunny dared her! :P
« Last Edit: March 28, 2016, 06:41:09 PM by CurvyKitten »

Online Vergil Tanner

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #105 on: March 28, 2016, 06:50:08 PM »
LMAO, I got that, haha. I was more thinking about the kind of "I need somebody good at going unnoticed, who won't be suspected if they get caught" sorta thing. :P But eh, it was an idea. I shall consider more possibilities in my head and let you know if I think of anything! :D

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #106 on: March 28, 2016, 07:10:17 PM »
LMAO, I got that, haha. I was more thinking about the kind of "I need somebody good at going unnoticed, who won't be suspected if they get caught" sorta thing. :P But eh, it was an idea. I shall consider more possibilities in my head and let you know if I think of anything! :D

I can kind of see it, she is stealthy and has amazing hearing. So maybe she can see to over hearing just the right thing hehe. We shall see, let me finish them and get approved first. You never know I may have to tweak them a bit :)

Online Vergil Tanner

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #107 on: March 28, 2016, 07:34:08 PM »
Haha, that's true...kinda putting the cart before the horse, I just get keen :P

Offline catherinehellfire

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #108 on: March 28, 2016, 10:01:49 PM »
Almost there...just keeping typing....just keep typing!

Neira WIP

General Basics
Name: Neira
Aliases:
Occupation: Healer
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
 Neira stands at much taller than her sister at 5' 10" tall. And though she isn't as curvy as her younger sibling, there is no doubt of the supple curve of her hips and breasts. Though her grandest feature has always seemed to be her long legs, or at least that is what she has been told.

Her fur is several shades lighter than her sisters; even her hair on her head has turned pure white over the years. She always seems to be well kept and pulled together, her clothes tend to be less revealing as well. After all, a little mystery was always a good thing right?

She shares the same vibrant eyes as her sister; though Neira has a much more intimidating and convincing glare. Her body also has markings left from their time in the east, though her markings have brought much darker marks upon her fur when compared to her sister Namid.

Persona: Ever the caregiver Neira grew up being the one that always saw to everyone else’s needs. Caring for her elders as well as her little sister, she ends up ignoring her own needs or wants. Neira has a calm spirit, though, and it takes a lot to get her to become angry or to break her will. She may be the one that always becomes the care giver, but there is a reason you never messed with a mama and her pups. Though to be fair, most of those she saw to were far from pups.

Neria has always had a strong sense of self, knowing her role and her desires and not being so weak willed that she let others trample over her or those she cared about. She may be a healer most of the time, but she will defend and fight for what she believes in.

Strong willed, and intelligent, yet tempered with years of wisdom gained by helping others and learning what life can really be like. She is looked to as the voice of reason a great deal of the time, though she insists she is no leader. Beyond that, she is an affectionate person, and though she hasn't taken a lover in some time those in her past know how passionate she can really be.

Strengths:
Healing: Neira has become quiet the healer, many come from the other all over to seek her help and she doesn't turn them away if she can help it. She gardens and farms her own herbs, and with them makes all sorts of healing balms, medicines and so forth. She has taken to learning from an older doctor, or at least what was left of such in this world and has  been expending on it since his passing.

Calming Nature: Unlike her sister, it takes a great deal to break Neira's calm nature. She tends to keep a cool head in whatever situation she is in and in turn helps those around her do the same. It isn't unheard of for her to be the mediator between imposing forces.

Fox Senses and anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Archery and Staff fighting: Neira knows she will always have her teeth and claws to fall back on. But she has found she prefers to use more human skills when on the hunt or defending herself. Due to this she has honed two main skills, archery and staff fighting when in close combat.

Weaknesses:

Heart of gold: Neira tens to have a soft heart when given a sad story, though once crossed she isn't easy to forgive. She tends to trust quicker than others or at the least give most everyone a chance until they prove they don't deserve it. She is also known for going out of her way to help others, and would give her last scrap of food to someone else if they needed it more.

Her sister: No one, and she means no one messes with her sister. Being the only family she has left Neira is incredibly protective of Namid. But to those that know this can and have tried to use this against her. Granted they aren't around anymore, so how well that worked out for them is debatable.

Pack Mentality:Neira doesn't do well alone, though she always tries to remain strong she just wasn't built for it. No she doesn't need to be surrounded at all times, but her mood drastically falls when left on her own for too long.

Bio
WIP
Other Information
Likes: Music, gardening, hunting, summer rains, swimming, healing or helping others, chocolates, being outdoors, her long runs, being around others,

Dislikes:Bullies, those that hurt other for sport, over hunting, anyone that hurts her sister, liars, cockiness, being alone or ending up alone,

Character Ons:closeness, petting, foreplay, teasing, touching, licking, biting, sensuality and passion, heat of the moment, sometimes hard and fast and sometimes slow and sensual, random physical affect (from small touches, full on nuzzling and so forth. Granted only by someone that she is actually sleeping with), real men,

Character Offs:bathroom play, extreme pain, being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), cockiness, lovers who don't care about their partner, feet, fisting, bad smells, branding or scarring, lying,

Player Ons/Offs Click me!
Relations: Her sister Namid
Additional:

Namid WIP

General Basics
Name: Namid
Aliases: Trouble, Nammi,
Occupation: Trader, Tinkerer, crater of gadgets!, smuggler, again...trouble :P
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
Namid stands at a whopping 5'5'' short...at least for her kind. But what she lacks in height she makes up for in curves. More voluptuous than her sister, she tends to enjoy and flaunt her curves, her short stature only adding to her playful demeanor.

Her fur takes on an almost grey, blue, and is several shades darker than her older sisters, though it tends to be much more unruly, her tail being one of her main troublesome areas. She has taken to brushing and even banding it to keep the rather fluffy fur under control. Nammi also tends to adorn herself with jewelry and such that she has created with the different items she finds and collects.

Beyond that are her striking blue eyes, a feature she shares with her sister. The blue reflective of the sky during the day, and seems to almost see right through you when truly searching, though her sister tends to be much better at the task than Nammi ever was. She also has markings left on her, the fur as grown back after some healing. But the scars have forever left the marks etched in her fur, the pale white a stark contrast to her darker fur.

Persona:Namid is what one may call a wild card, quick to change her mind and her emotional state she lacks the calmness that seems to surround her older sister. She is flirty, fun loving, and bolder than she really should be. Namid also tends to act or speak before she really thinks things through. But that stems back to that impulsive nature of hers.

Despite some of her faults Namid still has many good traits. She is loyal to the end, even if it leads to some less than pleasant situations. Once you earn her trust and lurbs, she will always have your back. Silly at times, yes, but there always seems to be a vibrant energy about her that can bring the light back to most anyone's eyes. Determined, though she may seem flighty or lazy at times you'll find that once Namid has set her mind to something it’s hard to pull her from it.

Flirty...yes very much so, has been known to bounce from relationship to relationship. Yet despite the rumors from angry ex's she isn't as slutty as one may think. Granted she isn't really innocent either, but that all depends on her mood. She can be quick to anger at times as well, but mostly when something or someone she cares about is threatened. She may be little, but she is MIGHTY and will not shy away from getting into it with someone.

Strengths:

Fox Senses and Anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Parkour: Nammi has learned to get from one point to another in a complex environment(sometimes due to needing a quick getaway), without equipment and in the fastest and most efficient way possible. Her smaller stature may not make her as strong, but she is one of the fastest of her kind and has learned to use that speed and skill which include running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement to get to or away from just about anywhere.

Tinkering: Nammi tough flighty at times is actually rather intelligent, and has always had a knack for figuring out how things work or finding a purpose for something. She uses this talent to make her series of gadgets, jewelry, fashion items, tools, shelters, and anything else her creative little mind can come up with.

Brawler:
Unlike her sister Nammi has no real training, she is on hell of a street brawler. And isn't afraid to use her teeth and claws if it means coming up the victor. She uses her speed and agility most of the time, and tries to wear down her opponents rather than overpower them.

Stealthy: Namid can hide with the best of them. It was a survival technique that she gained when she was younger, her sister always the one to take on the fight while she hide her little sister away. And as an adult she has honed that skill into a real talent.

Weaknesses:
Her sister and friends: Nammi is clearly one that cares deeply for those she let in close and it tends to get her into trouble. Mainly because she is always quick to defend them, or to help them, even when it means getting into trouble herself.

Temper:
Namid's temper is well known, though it’s for the best of reasons, or so she says. Mess with those she cares about, or her gear, or worse, sees the truth that she doesn't want you to. Nammi tends to get angry before facing that truth or letting someone walk on her people.

Swimming: Nammi can't swim, and hates to have something like that pointed out. So she tends to avoid situations that could showcase that. She knows it is a weakness, but due to her past is afraid to face that weakness...at least for now.

Bio
WIP

Other Information
Likes:sweets, her gadgets, tinkering, music, dancing, flirting, not getting caught, sneaking about, collecting bits and bobs, being lazy, being active (it really depends on her mood), BOYS! (what don't judge. :P)

Dislikes: getting caught, being forced to do something, sour things, sticky things, bullies, thunderstorms, large bodies of water (mainly because she can't swim and hates to admit it.)

Character Ons: Men...le sigh, she tends to be a bit flirty but loves a man that can take the lead, but not in a way that is forcing her. A bit of wooing, but nothing to mushy, she'd probably end up laughing to much to enjoy it. Petting, brushing, biting (nibble her neck just so and she is putty), exhibitionism (live in the moment!), spanking,  cuddling (what don't judge is a animal thing! But don't be surprised if you get used as a pillow.), and much more :P,

Character Offs: extreme pain, humiliation,  being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), bathroom stuff, branding or scarring, fisting (YEAH NO), feet, bad smells (enhanced senses and that make bad company), sticky things (just EWW and the fur...dear god it takes forever to clean), one hit wonder or one trick boys( I mean really takes more than a simple insert thrust and repeat to make a girl happy)

Player Ons/Offs Click me!
Relations: Her sister (Neira)
Additional:
Yay!  Other foxes! 

Anyway, I'm not allowed to post the picture, but I wanted to show the rest of you what I have as of now, might or might not be finished.

General Basics
Name: Sylva Foxfire
 Aliases: Sylva, Chieftess, Syl(if you’re fairly close to her)
 Occupation: Cheiftess of the Grey Paw Tribe
 Race: Fox Anthro
 Gender: Female
 Sexuality: Bisexual
 Affiliation: Her people?

More In-depth Knowledge
Figure: Sylva isn’t the tallest predator at six feet tall, but, then again, foxes aren’t the biggest or strongest predators in general.  The fur that covers her stomach and chest is white and as it gets farther away from there her fur becomes brown and gets darker, the fur at her feet and hands being dark brown.  Sylva has relatively large breasts and wide thighs, and though she isn’t overly muscular, she manages to keep her body well-toned.  On her head are two perky ears and long brown hair, a human feature some of her people have managed to keep thus far for some reason or other.  Her eyes are a light blue, which can be quite good at glaring and giving a piercing gaze, though that’s only when matters are more serious, otherwise you might catch a more playful yet intelligent look in her eyes. Her nose is black like many other predatory mammals and she has sharp teeth.  She’ll usually wear a loincloth and something to cover her breasts, as well as some jewelry, but when she travels out, she also has a sort of cloak she’ll use to cover herself.

 Persona:  When it comes to serious matters, Sylva can be very serious and calm, with a gaze that seems to pierce the very body.  She is very quick thinking and a good strategist, as well as an advocate for the philosophy everyone does their share.  She is a very active leader, heading out with hunting parties and constantly visiting with her people, she’ll even go along sometimes when they trade with other tribes and regions. 

Conversely, when she’s not busy, she can be quite the different person, showing a more playful attitude and using her cunning for different reasons.  She can be flirty with others, probably from a mostly unused libido due to how much of her time is spent working, as Chieftess is a full time job.  She will also use her cunning to play pranks, though not as much as she used to. 
Sylva would like to believe that someday all the tribes can live in harmony, even if it were to mean they live under one banner, and while she would like to be the one that unites the tribes into one powerful force, she knows this is a foolish dream, one which she wouldn’t have the power to fulfil it anyway.

 Strengths: Slva has very good senses, especially in hearing and smelling.  She might not be the strongest predator, but she is quite fast and very cunning/intelligent.  She is a good strategist as well as great at planning tricks and traps and manipulating opponents.  She is also quite flexible. She can be quite determined and strong willed.

 Weaknesses: Sylva’s ticks could get her into some big trouble if they fail, especially against a physically stronger opponent.  Her libido makes her a bit too willing to be drawn into certain situations.  She is somewhat overconfident in her skills at trickery and manipulation.  She can see many colors, but like many canines, can’t see reds or greens.  Her determination is one more thing which can lead to bad situations.

Bio  Sylva came into the world as first-born of Raus Foxfire, the chieftain of the Grey Paw tribe; one of the larger, more open tribes, and his wife, Mauria, one of the shaman of the tribe.  Now, everyone knew the chief had expected a son, and this was heavily imposed on Sylva, being raised in part as a male, learning how to be a hunter and great warrior, and never being allowed to search for a mate when she came of age, though, she still never failed to infuriate and disappoint her father with her constant trickery.

Though she had many siblings, her favorite being her first sibling, Raizel, tradition told the first-born was always to inherit the title of chieftain, and she went to lengths to prove it, quickly showing her cunning and intelligence, as well as quickly becoming one of the fastest fighters in the village.

Shortly after she became a full adult in the tribe, tragedy struck.  Her father went on a hunting trip to the south with his closest friends, and never returned.  A search party was sent to find him, but they only found one survivor, injured and delirious, who died just hours after returning.  They had a sorrow ritual that lasted for days, and afterwards, Sylva was granted the title chieftess.

She quickly proved to be a fair and passionate chief, giving punishment when it was due while still remaining close to her people.  She to this day still regularly enjoys walking around and talking to her tribe members, hunting with the tribe’s hunters, and even going along with some salvage and trade trips. 

Other Information
Likes: Playing tricks, taking walks, flowers, feeling like she’s in control, unity, whatever’s best for her people, males and females, fairly fit partners
 Dislikes: Losing control(despite it being an on),  vegetables, blood, people who believe they are superior to her.

 Character Ons: She enjoys being submissive or dominant depending on the partner,  she enjoys exhibitionism, voyeurism, bondage, some biting/nibbling, the list kind of goes on.

 Character Offs: Nothing to do with the toilet,  excessive pain, blood.

 Player Ons: Much the same as my character’s

 Player Offs: Also much the same as my character’s

 Relations: None yet

Additional:  The Gray Paw tribe has a couple of different races, the main being Fox, though they also have some Felines, a small population of protected Deer, as well as some Canines

Syla usually has a bone spear, but as chief she also has a metal knife, which is passed from chief to chief.
« Last Edit: April 07, 2016, 06:03:44 AM by catherinehellfire »

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #109 on: March 29, 2016, 12:56:16 PM »
DONE AND DONE!!!


General Basics
Name: Neira
Aliases:
Occupation: Healer
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
 Neira stands at much taller than her sister at 5' 10" tall. And though she isn't as curvy as her younger sibling, there is no doubt of the supple curve of her hips and breasts. Though her grandest feature has always seemed to be her long legs, or at least that is what she has been told.

Her fur is several shades lighter than her sisters; even her hair on her head has turned pure white over the years. She always seems to be well kept and pulled together, her clothes tend to be less revealing as well. After all, a little mystery was always a good thing right?

She shares the same vibrant eyes as her sister; though Neira has a much more intimidating and convincing glare. Her body also has markings left from their time in the east, though her markings have brought much darker marks upon her fur when compared to her sister Namid.

Persona: Ever the caregiver Neira grew up being the one that always saw to everyone else’s needs. Caring for her elders as well as her little sister, she ends up ignoring her own needs or wants. Neira has a calm spirit, though, and it takes a lot to get her to become angry or to break her will. She may be the one that always becomes the care giver, but there is a reason you never messed with a mama and her pups. Though to be fair, most of those she saw to were far from pups.

Neria has always had a strong sense of self, knowing her role and her desires and not being so weak willed that she let others trample over her or those she cared about. She may be a healer most of the time, but she will defend and fight for what she believes in.

Strong willed, and intelligent, yet tempered with years of wisdom gained by helping others and learning what life can really be like. She is looked to as the voice of reason a great deal of the time, though she insists she is no leader. Beyond that, she is an affectionate person, and though she hasn't taken a lover in some time those in her past know how passionate she can really be.

Strengths:
Healing: Neira has become quiet the healer, many come from the other all over to seek her help and she doesn't turn them away if she can help it. She gardens and farms her own herbs, and with them makes all sorts of healing balms, medicines and so forth. She has taken to learning from an older doctor, or at least what was left of such in this world and has  been expending on it since his passing.

Calming Nature: Unlike her sister, it takes a great deal to break Neira's calm nature. She tends to keep a cool head in whatever situation she is in and in turn helps those around her do the same. It isn't unheard of for her to be the mediator between imposing forces.

Fox Senses and anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Archery and Staff fighting: Neira knows she will always have her teeth and claws to fall back on. But she has found she prefers to use more human skills when on the hunt or defending herself. Due to this she has honed two main skills, archery and staff fighting when in close combat.

Weaknesses:

Heart of gold: Neira tens to have a soft heart when given a sad story, though once crossed she isn't easy to forgive. She tends to trust quicker than others or at the least give most everyone a chance until they prove they don't deserve it. She is also known for going out of her way to help others, and would give her last scrap of food to someone else if they needed it more.

Her sister: No one, and she means no one messes with her sister. Being the only family she has left Neira is incredibly protective of Namid. But to those that know this can and have tried to use this against her. Granted they aren't around anymore, so how well that worked out for them is debatable.

Pack Mentality:Neira doesn't do well alone, though she always tries to remain strong she just wasn't built for it. No she doesn't need to be surrounded at all times, but her mood drastically falls when left on her own for too long.

Bio

Neira doesn't speak much about her past, mainly because she'd rather forget it. She and her sister were born in the east actually. To a tribe of predators that seemed lost in tradition and cult like rituals. Making sacrifices to the gods, and branding the young for various reasons. The weak were discarded as if nothing more than a waste of space. It was something she had grown to accept, at least that was until her little sister came along.

When Namid was born, she was much smaller than the others her age, and seemed so weak most thought she wouldn't live. But it was the fact that her mother died giving birth to her that seemed to mark the child's future. The only thing that saved her was their father, and one of the few sentimental moments he may have had. Though he tossed the small pup to Neira and refused to have much to do with her. Than only a young pup herself it was hard, and they seemed to live like outcasts. Especially once their father took on a new mate and their siblings were born. It was painful to realize that they could be so easily replaced.

The years passed and as hard as it was Neira raised her little sister and fought off any that would try and take her, which led to a great deal of pain and healing in the years that followed. Things would have remained like this for well into their adult lives if one of the Alpha's sons hadn't taken interest in Neira. Than only 15 she was already beautiful and skilled beyond her years. But Neira wanted nothing to do with him, especially when he said she'd have to cut ties with her weaker sibling if she wanted to gain position. Neira would have been happy to remain alone, but the boy grew angry after being turned away. And saw to take that anger out on Namid, she was after all, the reason Neira had said no.

It was the last straw, the moment that pushed Neira into running. She packed away some supplies and carried her little sister away from danger under the cover of night. She went west, running as fast and as far as her body would allow. Not stopping until her body finally gave out, her little sister’s cries filling the air as she tried to wake her older sister. Thankfully, they had made it the west, and Namid's cries drew the attention of an elderly Minx couple. The man was a doctor, and his wife an herbalist a rather stunning and affective pair really. They took them in and nursed both of them back to health.

Of course they were both too young to turn away. So they decided to raise the pair as their own, a couple of cats raising a pair of foxes. It was an odd arrangement but one that provided a rather happy home in the end. Years passed, then, with both girls being raised in what seemed like paradise. Neria took to learning everything she could from their would be parents, and Namid just concentrated on being a happy little fox pup.

As the years passed their "parents" grew older, their adoptive father died from a heart failure far too soon as far they were concerned. But by then Neira had become quite the accomplished and well known healer, and Namid well...she was Namid and showed her talents in other areas. Now living in the West and claiming it as their home Neria protects what is her's rather fiercely and does her best to help those around her, running her own practice of sorts for those that come looking for her healing touch.

Other Information
Likes: Music, gardening, hunting, summer rains, swimming, healing or helping others, chocolates, being outdoors, her long runs, being around others,

Dislikes:Bullies, those that hurt other for sport, over hunting, anyone that hurts her sister, liars, cockiness, being alone or ending up alone,

Character Ons:closeness, petting, foreplay, teasing, touching, licking, biting, sensuality and passion, heat of the moment, sometimes hard and fast and sometimes slow and sensual, random physical affect (from small touches, full on nuzzling and so forth. Granted only by someone that she is actually sleeping with), real men,

Character Offs:bathroom play, extreme pain, being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), cockiness, lovers who don't care about their partner, feet, fisting, bad smells, branding or scarring, lying,

Player Ons/Offs Click me!
Relations: Her sister Namid
Additional:






General Basics
Name: Namid
Aliases: Trouble, Nammi,
Occupation: Trader, Tinkerer, crater of gadgets!, smuggler, again...trouble :P
Race: Silver Fox
Gender: Female
Sexuality: straight
Affiliation: West Haven

More In-depth Knowledge
Figure:
Namid stands at a whopping 5'5'' short...at least for her kind. But what she lacks in height she makes up for in curves. More voluptuous than her sister, she tends to enjoy and flaunt her curves, her short stature only adding to her playful demeanor.

Her fur takes on an almost grey, blue, and is several shades darker than her older sisters, though it tends to be much more unruly, her tail being one of her main troublesome areas. She has taken to brushing and even banding it to keep the rather fluffy fur under control. Nammi also tends to adorn herself with jewelry and such that she has created with the different items she finds and collects.

Beyond that are her striking blue eyes, a feature she shares with her sister. The blue reflective of the sky during the day, and seems to almost see right through you when truly searching, though her sister tends to be much better at the task than Nammi ever was. She also has markings left on her, the fur as grown back after some healing. But the scars have forever left the marks etched in her fur, the pale white a stark contrast to her darker fur.

Persona:Namid is what one may call a wild card, quick to change her mind and her emotional state she lacks the calmness that seems to surround her older sister. She is flirty, fun loving, and bolder than she really should be. Namid also tends to act or speak before she really thinks things through. But that stems back to that impulsive nature of hers.

Despite some of her faults Namid still has many good traits. She is loyal to the end, even if it leads to some less than pleasant situations. Once you earn her trust and lurbs, she will always have your back. Silly at times, yes, but there always seems to be a vibrant energy about her that can bring the light back to most anyone's eyes. Determined, though she may seem flighty or lazy at times you'll find that once Namid has set her mind to something it’s hard to pull her from it.

Flirty...yes very much so, has been known to bounce from relationship to relationship. Yet despite the rumors from angry ex's she isn't as slutty as one may think. Granted she isn't really innocent either, but that all depends on her mood. She can be quick to anger at times as well, but mostly when something or someone she cares about is threatened. She may be little, but she is MIGHTY and will not shy away from getting into it with someone.

Strengths:

Fox Senses and Anatomy: She has binocular vision, but their sight reacts mainly to movement. Their auditory perception is acute, being able to hear black grouse changing roosts at 600 paces, the flight of crows at 0.25–0.5 kilometres (0.16–0.31 mi) and the squeaking of mice at about 100 metres (330 ft). They are capable of locating sounds to within one degree at 700–3,000 Hz, though less accurately at higher frequencies. Their sense of smell is good, but weaker than that of specialized dogs.

Parkour: Nammi has learned to get from one point to another in a complex environment(sometimes due to needing a quick getaway), without equipment and in the fastest and most efficient way possible. Her smaller stature may not make her as strong, but she is one of the fastest of her kind and has learned to use that speed and skill which include running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement to get to or away from just about anywhere.

Tinkering: Nammi tough flighty at times is actually rather intelligent, and has always had a knack for figuring out how things work or finding a purpose for something. She uses this talent to make her series of gadgets, jewelry, fashion items, tools, shelters, and anything else her creative little mind can come up with.

Brawler:
Unlike her sister Nammi has no real training, she is on hell of a street brawler. And isn't afraid to use her teeth and claws if it means coming up the victor. She uses her speed and agility most of the time, and tries to wear down her opponents rather than overpower them.

Stealthy: Namid can hide with the best of them. It was a survival technique that she gained when she was younger, her sister always the one to take on the fight while she hide her little sister away. And as an adult she has honed that skill into a real talent.

Weaknesses:
Her sister and friends: Nammi is clearly one that cares deeply for those she let in close and it tends to get her into trouble. Mainly because she is always quick to defend them, or to help them, even when it means getting into trouble herself.

Temper:
Namid's temper is well known, though it’s for the best of reasons, or so she says. Mess with those she cares about, or her gear, or worse, sees the truth that she doesn't want you to. Nammi tends to get angry before facing that truth or letting someone walk on her people.

Swimming: Nammi can't swim, and hates to have something like that pointed out. So she tends to avoid situations that could showcase that. She knows it is a weakness, but due to her past is afraid to face that weakness...at least for now.

Bio

Namid was born into a world that marked her as unworthy from day one. The tribe she was born to saw her as weak, and not worth the effort, especially considering her mother died giving birth to the young fox. She was marked for death, but found reprieve only because her father had a moment of weakness. At least that was what he always said as the years passed. If it wasn't for her sister Neira she honestly wouldn't have made it through her younger years.

It was part of the reason she felt so bad for what followed. She had tried so hard to stay hidden away, to live, but be the unseen burden. A burden she realized at a very young age. She spent her years in the east being treated like trash, or more so the one that should have died. Still even when branded and tossed nothing but scraps Namid found some way to be happy. After all, she wasn't alone; she always had Neira, even when she felt utterly guilty for relying on her for so much.

But something changed when Neira finally decided to run. Namid honestly wasn't aware of what finally pushed her that far. But she wasn't going to argue and clung to her sister as they escaped during the night and headed West. It was frightening though, especially when Neira collapsed from exhaustion. She screamed for her big sister to wake, and cried hate the fact that she wasn't strong enough to be what she needed. But something unexpected happened, and soon the pair found that they were saved by a pair of older Minx.

Namid quickly found her stride, finally finding out what happiness could truly feel like. She blossomed than, and became a vibrant and lively young woman. Her sister turned to the healing arts, but Namid wasn't sure what she wanted to be, though she did have a gift for tinkering and creating some rather beautiful and useful items. Granted that was after she'd venture to the other Havens to find her needed supplies, at least that was the excuse that she would give. Wild and spirited Namid still had a lot to learn, but she has a great deal of time and potential to do so. And she intends to do just that, while living life to the fullest of course.

Other Information
Likes:sweets, her gadgets, tinkering, music, dancing, flirting, not getting caught, sneaking about, collecting bits and bobs, being lazy, being active (it really depends on her mood), BOYS! (what don't judge. :P)

Dislikes: getting caught, being forced to do something, sour things, sticky things, bullies, thunderstorms, large bodies of water (mainly because she can't swim and hates to admit it.)

Character Ons: Men...le sigh, she tends to be a bit flirty but loves a man that can take the lead, but not in a way that is forcing her. A bit of wooing, but nothing to mushy, she'd probably end up laughing to much to enjoy it. Petting, brushing, biting (nibble her neck just so and she is putty), exhibitionism (live in the moment!), spanking,  cuddling (what don't judge is a animal thing! But don't be surprised if you get used as a pillow.), and much more :P,

Character Offs: extreme pain, humiliation,  being forced (though if the story leads there than so be it, please ask occly beforehand though!!!), bathroom stuff, branding or scarring, fisting (YEAH NO), feet, bad smells (enhanced senses and that make bad company), sticky things (just EWW and the fur...dear god it takes forever to clean), one hit wonder or one trick boys( I mean really takes more than a simple insert thrust and repeat to make a girl happy)

Player Ons/Offs Click me!
Relations: Her sister (Neira)
Additional:

Offline Drake ValentineTopic starter

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #110 on: March 29, 2016, 07:23:52 PM »
Looks good to me, feel free to add them to character list. ^^

Offline Viper

  • AKA Karia Shinzou
  • Dame
  • Enchanter
  • *
  • Join Date: Oct 2011
  • Location: in Bumfuck, Somewhere at fuck-o'clock am
  • Gender: Female
  • "Viper. No. Dont eat the idiot." - Ojima Usagi
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #111 on: April 01, 2016, 10:55:29 AM »
I have an interest in this. Are anthro characters allowed to travel outside 'beast' territory?  And is the beast territory where most of the anthro's live or is it just wild there?

Offline Drake ValentineTopic starter

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #112 on: April 01, 2016, 07:41:19 PM »
I have an interest in this. Are anthro characters allowed to travel outside 'beast' territory?  And is the beast territory where most of the anthro's live or is it just wild there?

Greetings and thanks for interest. Sorry if I couldn't get to you sooner, just happen I was already going to bed when you posted.

As for the inquiry; define outside? Do you mean those that may already live there, going to other Haven locations? Which is fine. Anthros live everywhere in the city, it is just certain areas obviously function different than that of others. North being harshly military govern, West being semi-chaotic with all the various gangs, East being bit more tribal, and South being populated more so with those of a, primal. feral nature.

Hoped that helped. ^^

Offline Viper

  • AKA Karia Shinzou
  • Dame
  • Enchanter
  • *
  • Join Date: Oct 2011
  • Location: in Bumfuck, Somewhere at fuck-o'clock am
  • Gender: Female
  • "Viper. No. Dont eat the idiot." - Ojima Usagi
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #113 on: April 02, 2016, 06:43:48 PM »
Thank you, actually your post did help.

So I was thinking of
this
, I was frustrated because I planned on writing my main character Viper, but there are no real good Anthro Snakes, especially female. I also want to play a part that may be needed or desired. I would be welcome to suggestions, I would also like to know if there are any growing plots, I just don't like throwing a character in and it having no place or any interaction potential.

Wow...that made me kinda sound like a whiney little bitch. Sorry about that. I just want to make sure I can fit in okay.

Offline TheBlackThrone

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #114 on: April 02, 2016, 07:27:38 PM »
Thank you, actually your post did help.

So I was thinking of
this
, I was frustrated because I planned on writing my main character Viper, but there are no real good Anthro Snakes, especially female. I also want to play a part that may be needed or desired. I would be welcome to suggestions, I would also like to know if there are any growing plots, I just don't like throwing a character in and it having no place or any interaction potential.

Wow...that made me kinda sound like a whiney little bitch. Sorry about that. I just want to make sure I can fit in okay.

It didn't. Who joins a game to write with no one but themselves? You made a legit concern.

Offline Drake ValentineTopic starter

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #115 on: April 02, 2016, 07:55:46 PM »
Thank you, actually your post did help.

So I was thinking of
this
, I was frustrated because I planned on writing my main character Viper, but there are no real good Anthro Snakes, especially female. I also want to play a part that may be needed or desired. I would be welcome to suggestions, I would also like to know if there are any growing plots, I just don't like throwing a character in and it having no place or any interaction potential.

Wow...that made me kinda sound like a whiney little bitch. Sorry about that. I just want to make sure I can fit in okay.

You are most welcome.

Looks good, I browsed and found very few serpent(ish) images. well few that caught my eye from the rest.

As for parts needed, guess that ultimately depends on what type of end desired character you are really going for, for the game. I rather have players feel comfortable with what they are playing than feeling forced into whatever roles. You could always plot ahead as well by looking over present roster. Some factions/bios of such are WIP, but I did categorize people to best of my capabilities of Havens they may be from/residing in. Keep in mind, game is pretty open world, so you don't have to feel compelled in staying in just one Haven all the time.

I have, yet to make any large game wide plots. I am still gradually building the world as I go to be honest. I'll do best I can to help in any way.

Offline Viper

  • AKA Karia Shinzou
  • Dame
  • Enchanter
  • *
  • Join Date: Oct 2011
  • Location: in Bumfuck, Somewhere at fuck-o'clock am
  • Gender: Female
  • "Viper. No. Dont eat the idiot." - Ojima Usagi
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #116 on: April 03, 2016, 08:16:47 AM »
Hey everyone, so I plan on having a deer anthro as my main character as a Lieutenant in the Blood Locust gang in West Haven. Ive posted her pics below. I was thinking of having my bird anthro come from the South Haven, and she either gets found or captured near the border that lines between North and West havens. Would anyone like to plot with me?

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide
« Last Edit: April 03, 2016, 09:05:59 AM by Viper »

Offline Viper

  • AKA Karia Shinzou
  • Dame
  • Enchanter
  • *
  • Join Date: Oct 2011
  • Location: in Bumfuck, Somewhere at fuck-o'clock am
  • Gender: Female
  • "Viper. No. Dont eat the idiot." - Ojima Usagi
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #117 on: April 03, 2016, 09:59:19 AM »
General Basics
Name:Vanessa Corre
Aliases:Commander Corre (cohr-rey), Nessa (Only by those close to her and only in private, can also be used as a taunt)
Occupation: Commander for the Gang Crimson Gate
Race: Human Elk
Gender: Female
Sexuality: Heterosexual
Affiliation: West Haven, Crimson Gate

More In-depth Knowledge
Figure: Vanessa is curvaceous but well muscled. Her hips and ass create a large heart shape that slims into her hooved legs. Her legs are her power house, but her arms are as sinewy as a dancer's. Her eyes are an eerie gold that seems to pierce through you as though she could see the very truth beneath lies.
Persona:She's a hard bitch. Vanessa is kind to those who serve beneath her, and she will often be that helping hand when things go awry, cross her Leader...and meet your doom. She is known as the wild card, and though she may be your friend one day, the next...she may have to carry out orders to take you out...and she never denies a order from their Leader. Hard headed, and rather stubborn, good luck changing her mind.
Strengths:
Speed: Her thighs and ass are where all of her muscles are centralized. She can move quickly through town or forest alike.

Bow Staff: Used for leverage, pivoted momentum, and general ass kicking, Vanessa carries her staff or spear with her at all times and will kick first and ask questions later.

Sense: Its hard to ambush, trap, sneak up on, or much of anything if one is trying to pull one over on Corre. She has the innate ability to sense danger in all of its forms and her caution and strategizing has been the cause of many victorious wars with other Gangs.

Hit first, Ask Questions later/Enforcement: She is enforcement itself, your explanation as to why your about to be hit better be .001 seconds long because that's about the length of time you have before you will be crying and spilling your guts to her. It is not below her to torture, maim, or kill in order to keep the peace or complete an order.

Weaknesses:
Those in need: She will attempt to recruit those are in need to her gang, but also just out of the goodness of her heart. She once lived in the pleasure houses as a slave before their Leader liberated her. Forever indebted, she endeavors to return the favor, often seeing the innocence in others.

Strength: Her speed is her biggest ally, though her legs can crush any bone, without the ability to kick she lacks the strength to fight larger opponents. She will more often than not have someone who can effectively face that opponent in her stead.

Love and Loyalty : Her loyalty to her Leader is due to her being greatful for being released from the slavery within a pleasure house. Groomed to be THE Commander, she will lay down her life for the Crimson Gate and her Leader. She had been in love with her Leader for many years now, though she had never revealed it and no one has ever suspected.

Bondage: She fears this above anything else. The fear of torture, rape, enslavement, terrifies her and she will fight with everything she's got to get free.
Bio
A Daughter of two whores...one couldn't get lower than that. As part of a breeding scheme, little Nessy was born and bred into slavery for the sole purpose of being a pleasure slave. From birth to 16, she scrubbed the floors, nursed those who work in order to keep them in good health, brewed medicines for contraception and abortion, as well as training to become the perfect slave. The day she turned 17 she was shoved into a room, washed dressed, and trussed up on a bed, her virginity had been sold to a feline far too fat to see his own cock.

That's when the smoke began to rise, screams that were no longer pleasure, but had become anguish itself. Struggling against the chains, the door burst open and blood sprayed across her white fur, and as his fat body fell, she saw her Leader, surrounded by smoke and flame. She couldn't stop coughing long enough to scream as the woman and her followers came forward, she swore she saw her meager life flash before her eyes, until CLANG!. The chains broke, and a large man that looked as though he might be part of the insect races picked her up and cleared the building.

It was from that day, until she drew her last breath, she would be forever grateful to Leader and all of the Crimson Gate gang. They taught her how to fight, defend, and in a few short years and a lot of blood shed, she ended up being the Commander, the right hand of their organization, and closest confidant to their Leader. Though the growing threat of Blood Locust was real, and they were on the cusps of war again as bad blood began to boil. And boy was she READY!

Other Information
Likes:
Dislikes:
Character Ons:
Character Offs:
Player Ons:
Player Offs:
Relations:
Additional:
« Last Edit: April 03, 2016, 12:48:37 PM by Viper »

Offline LSWSjr

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #118 on: April 05, 2016, 08:40:03 AM »
G'Day folks, just sought I'd submit some interest with a female husky named Sebastiana, I'll start work on her sheet as soon as I can get some sleep :D
Spoiler: Click to Show/Hide

Would anyone be interested in having Sebastiana tag along with them?

Cheers
Rowan/LSWSjr

Offline catherinehellfire

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #119 on: April 05, 2016, 09:10:31 PM »
Spoiler: Click to Show/Hide
Would anyone be interested in having Sebastiana tag along with them?

I'd be pretty interested!  Sylva's mostly alone in East Haven. (Except for when she's visited or wanders out.)

Offline LSWSjr

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #120 on: April 07, 2016, 05:30:36 AM »

NSFW
General Basics
Name: Sebastiana
Aliases: Breeder Bitch, Mamma Husky
Occupation: Child minder, wet nurse and breeder
Race: Canine Anthro (Mackenzie River Husky)
Gender: Female
Sexuality: Bisexual
Affiliation: Grey Paw Tribe

More In-depth Knowledge
Figure: Standing at about 5'7", with a weight that fluctuates, Sebastiana possesses the body of a recent mother, with wide hips and round milk-heavy breasts.  Her body is covered in ginger, brown and white hairs, with the hair on her head and tail being the longest.  Sebastiana accentuates her figure with outfits she has crafted with material recovered from the ruins.
Persona: Sebastiana posses a strong motherly instinct to those in her care, willing to kill or challenge any who threaten them; she also cares an inordinate amount about clothing, preferring to spend hours scavenging and working to have something of worth, rather than the crude hides or scraps worn by her people.
Strengths: Like most canines, Sebastiana is very perceptive, allowing her to keep her charges safe in all but the most dire situations; she also possesses a great deal of physical strength and endurance, granting her the ability to move when encumbered for a longer period than most.
Weaknesses: Despite her role as a guardian for the tribe's children, she is not a trained fighter by any stretch and her instincts put her at risk of injury so that they might escape; Sebastiana is also driven by a strong compulsion to breed and spends much of her time pregnant each year.
Bio Born into a litter of seven to the Grey Paw tribe, Sebastiana had a very social upbringing and comes from a line of 'purebreeders' responsible for supplying muscle to the tribe, and as she grew it was determined that she would follow in the footsteps of her mother, becoming a dedicated breeder.  Thankfully, she would find additional purpose in life following the appearance of an ostentatious outsider trading with the tribe, his attire inspiring Sebastiana to spend her spare time recreating the clothing of their ancestors.

Other Information
Likes: Caring for, teaching and nurturing others (especially children); learning about, making and mending clothing; breeding and being pregnant; and sweet baked goods.
Dislikes: Bullies; and crude or damaged attire.
Character Ons: Canine males (especially arctic breeds); females of any species; impregnation and pregnancy; lactation; dominant partners; playful partners; and well-groomed partners.
Character Offs: Non-playful violence.
Player Ons: Refer to O/Os.
Player Offs: Refer to O/Os.
Relations: Numerous children and siblings, many who have moved on to join canid tribes.
Additional: Sebastiana wields a metal police baton in combat.

Offline Drake ValentineTopic starter

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #121 on: April 07, 2016, 08:12:59 AM »

NSFW
General Basics
Name: Sebastiana
Aliases: Breeder Bitch, Mamma Husky
Occupation: Child minder, wet nurse and breeder
Race: Canine Anthro (Mackenzie River Husky)
Gender: Female
Sexuality: Bisexual
Affiliation: Grey Paw Tribe

More In-depth Knowledge
Figure: Standing at about 5'7", with a weight that fluctuates, Sebastiana possesses the body of a recent mother, with wide hips and round milk-heavy breasts.  Her body is covered in ginger, brown and white hairs, with the hair on her head and tail being the longest.  Sebastiana accentuates her figure with outfits she has crafted with material recovered from the ruins.
Persona: Sebastiana posses a strong motherly instinct to those in her care, willing to kill or challenge any who threaten them; she also cares an inordinate amount about clothing, preferring to spend hours scavenging and working to have something of worth, rather than the crude hides or scraps worn by her people.
Strengths: Like most canines, Sebastiana is very perceptive, allowing her to keep her charges safe in all but the most dire situations; she also possesses a great deal of physical strength and endurance, granting her the ability to move when encumbered for a longer period than most.
Weaknesses: Despite her role as a guardian for the tribe's children, she is not a trained fighter by any stretch and her instincts put her at risk of injury so that they might escape; Sebastiana is also driven by a strong compulsion to breed and spends much of her time pregnant each year.
Bio Born into a litter of seven to the Grey Paw tribe, Sebastiana had a very social upbringing and comes from a line of 'purebreeders' responsible for supplying muscle to the tribe, and as she grew it was determined that she would follow in the footsteps of her mother, becoming a dedicated breeder.  Thankfully, she would find additional purpose in life following the appearance of an ostentatious outsider trading with the tribe, his attire inspiring Sebastiana to spend her spare time recreating the clothing of their ancestors.

Other Information
Likes: Caring for, teaching and nurturing others (especially children); learning about, making and mending clothing; breeding and being pregnant; and sweet baked goods.
Dislikes: Bullies; and crude or damaged attire.
Character Ons: Canine males (especially arctic breeds); females of any species; impregnation and pregnancy; lactation; dominant partners; playful partners; and well-groomed partners.
Character Offs: Non-playful violence.
Player Ons: Refer to O/Os.
Player Offs: Refer to O/Os.
Relations: Numerous children and siblings, many who have moved on to join canid tribes.
Additional: Sebastiana wields a metal police baton in combat.

Welcome. Looks good to me, feel free to add her to character thread.

Offline LSWSjr

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #122 on: April 07, 2016, 08:23:32 AM »
Thanks for that... and it's done :)

Cheers
Rowan/LSWSjr

Offline Hobbes1266

Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #123 on: April 08, 2016, 10:24:25 AM »
I would be interested in joining.
I plan on editing and revising the character sheet after getting some input from other players.

NSFW
General Basics
Name: Eva Porter
Aliases: Bitch, mutt, mutt slut, slave, meat.
Occupation: Escaped slave
Race: Doberman anthro
Gender: Female
Sexuality: Bisexual
Affiliation: West haven Blood Locusts, East haven Grey Paw.

More In-depth Knowledge
Figure: Eva is slim, short and athletic standing at 5ft 3inches, with a decent curve to her hips and adequate sized breasts, both of her nipples, one ear and her long thin tongue are pierced. She wears a frayed leather collar with a metal core locked around her neck with no visible release latch, a metal tag hanging from the front crudely ingraved with information about one of the higher ranking members of the blood locusts and a promise of reward for her capture and retrieval should she be found unescorted.
Persona: In recent times Eva has become very skiddish and reactive to the extent of paranoia. She has trouble trusting new people but she's very loyal to those she cares about.
Strengths:
Canine senses and features: Eva has an acute sense of smell and good hearing. Eva has sharp canines and a strong bite.
Cautious: Eva has been conditioned to be paranoid and aware of her suroundings.
Weaknesses:
Color blind: Eva is only able to see in the spectrum of light a dog would be able to see.
Kicked puppy: Eva can often be skiddish due to abuse she suffered.
Soft spot for children: Eva is very protective of children risking personal harm to help them.
Bio: Eva grew up happily in the Grey paw tribe with her mother and father. She developed an admiration for the chieftain which lasted into her adulthood. She'd made many friends of the different species in the tribe with her best friend being a rabbit about her age, despite her parents disapproval towards her association with prey. One day early in her adulthood, the chieftain didn't return from his hunting trip. Eva convinced her best friend to help her search long after the others had given up. They explored the nearby woods but found nothing, gradually searching deeper and deeper eventually ending up in Blood Locust territory. They quickly found themselves surounded by Blood Locust thugs and before they could stop them the blood locusts attacked stripping them of their meager clothes before having their way with them. When they had finished they made a meal of the rabbit while Eva watched in horror. They took Eva back to their camp where she was taken as a slave by one of the higher ranking members of the gang. A collar was fastened around Evas neck and her body was pierced for her owners pleasure. Eva resisted for a time and whenever she did she was beaten until she did as she was supposed to. Within three months Eva noticed her stomach getting rounder with a child. On her way to bring her owner a dish of water one of the blood locusts pushed her to the ground out of their way, making her fall on her stomach blood coating her thighs. She miscarried the child and weeped in anguish. That night before her owner could know, she made her escape fleeing her captors, causing her to become hunted by those intent on returning her to her owner for substantial reward.

Other Information
Likes: Exploration, adventure, jerky.
Dislikes: The cold, unexpected touching, watching others eat.
Character Ons: Light dirty talk, kissing, foreplay, confidence, shyness, gradually trying new things.
Character Offs: Unnecessary roughness, overagression, pain, restraints.
Player Ons: Humiliation, submission.
Player Offs: Nothing that needs mentioning for this rp. Go wild.
Relations: Mother and father, friends, Grey paw citizens, owner, blood locusts.

The tribe and gang could easily be changed, I would be interested in my characters former owner being a player character but if none are interested I could still use npcs.
« Last Edit: April 08, 2016, 04:21:20 PM by Hobbes1266 »

Offline Drake ValentineTopic starter

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Recruitment: Prey and Predator [Anthro/Post Apoc/Sandbox/Extreme]
« Reply #124 on: April 08, 2016, 11:13:32 AM »
I would be interested in joining.
I plan on editing and revising the character sheet after getting some input from other players.

NSFW
General Basics
Name: Eva Porter
Aliases: Bitch, mutt, mutt slut, slave, meat.
Occupation: Escaped slave
Race: Doberman anthro
Gender: Female
Sexuality: Bisexual
Affiliation: West haven Blood Locusts, East haven Grey Paw.

More In-depth Knowledge
Figure: Eva is slim, short and athletic standing at 5ft 3inches, with a decent curve to her hips and adequate sized breasts, both of her nipples, one ear and her long thin tongue are pierced. She wears a frayed leather collar with a metal core locked around her neck with no visible release latch, a metal tag hanging from the front crudely ingraved with information about one of the higher ranking members of the blood locusts and a promise of reward for her capture and retrieval should she be found unescorted.
Persona: In recent times Eva has become very skiddish and reactive to the extent of paranoia. She has trouble trusting new people but she's very loyal to those she cares about.
Strengths:
Canine senses and features: Eva has an acute sense of smell and good hearing. Eva has sharp canines and a strong bite.
Cautious: Eva has been conditioned to be paranoid and aware of her suroundings.
Weaknesses:
Color blind: Eva is only able to see in the spectrum of light a dog would be able to see.
Kicked puppy: Eva can often be skiddish due to abuse she suffered.
Soft spot for children: Eva is very protective of children risking personal harm to help them.
Bio: Eva grew up happily in the Grey paw tribe with her mother and father. She developed an admiration for the chieftain which lasted into her adulthood. She'd made many friends of the different species in the tribe with her best friend being a rabbit about her age, despite her parents disapproval towards her association with prey. One day early in her adulthood, the chieftain didn't return from his hunting trip. Eva convinced her best friend to help her search long after the others had given up. They explored the nearby woods but found nothing, gradually searching deeper and deeper eventually ending up in Blood Locust territory. They quickly found themselves surounded by Blood Locust thugs and before they could stop them the blood locusts attacked stripping them of their meager clothes before having their way with them. When they had finished they made a meal of the rabbit while Eva watched in horror. They took Eva back to their camp where she was taken as a slave by one of the higher ranking members of the gang. A collar was fastened around Evas neck and her body was pierced for her owners pleasure. Eva resisted for a time and whenever she did she was beaten until she did as she was supposed to. Within three months Eva noticed her stomach getting rounder with a child. On her way to bring her owner a dish of water one of the blood locusts pushed her to the ground out of their way, making her fall on her stomach blood coating her thighs. She miscarried the child and weeped in anguish. That night before her owner could know, she made her escape fleeing her captors, causing her to become hunted by those intent on returning her to her owner for substantial reward.

Other Information
Likes: Exploration, adventure, jerky.
Dislikes: The cold, unexpected touching, watching others eat.
Character Ons: Light dirty talk, kissing, foreplay, confidence, shyness, gradually trying new things.
Character Offs: Unnecessary roughness, overagression, pain, restraints.
Player Ons: Humiliation, submission.
Player Offs: Nothing that needs mentioning for this rp. Go wild.
Relations: Mother and father, friends, Grey paw citizens, owner, blood locusts.

The tribe and gang could easily be changed, I would be interested in my characters former owner being a player character but if none are interested I could still use npcs.

Greetings, welcome, and thanks for the interest. It looks good to me so far.

Probably NPC may work better, West Haven is bit small in stature as far as gang members go(player count wise) and honestly I like to avoid M/S themes myself. Not that I have an issue with them, just that I am generally busy and I know those types of pairings are sometimes heavily centered around two individuals in a game. (Not saying this is bad thing, and maybe I am rambling bit, just trying to get a point across I personally don't want to be any result of locking someone to deny them possible interaction with others. >.<)