Game Information
Genre:Alternative-Earth, Future, Post Apocalypse, Dystopia.
Setting:The game will primary be centered around the ruined city of Last Haven. There will be various areas of the city more favorable to certain types of individuals more than others, although the game is strictly sandbox and players are free to roam about as they please. The city itself is untamed and overgrown with wildlife; providing various sources of water, along with some areas holding fruits and vegetables, whiles others are filled with other predatory and prey natural animals that achieved a sense of longevity from the vaccine that was spread through the city centuries ago. Outwardly it may appear like a paradise to those seeking a better life, a ‘Garden of Eden,’ for the weary wayfarers. Truthfully, in a sense, it still just that, one of the very few cultivated areas upon this Earth that holds its fair share of abundance of food, shelter, and water; but all at a price if one isn’t too careful or lucky.
Territory:Last Haven is divided into four primary sections or 'factions.'
North Haven: A more 'civilized' portion of the city that is quickly on the rise in influence and power with its growing cult and military. Between all the other groups, it is the most advanced in 'modern day,' technology field and even has some resources to few traditional weaponry(firearms) and how to use such. With a good bit of technology at its backing, it allows room for self generated sources of food among the populace. Still, many citizens are ruled over by an iron fist and it operates on martial law over its inhabitants. With the influence of the cult, many lesser species(herbivores) are falling victim to being sourced into food or made into slaves to appease the higher predators or even those that found saving grace to join into the military; before things went bad.
West Haven: West Haven is simply, barbaric. It is made up of many gangs competing for territory within that portion of the city, although the largest and most feared of known gangs is Blood Locust. Many lesser gangs have already fallen or quickly changed colors out of terror and respect towards the cruel, Crocodile leader that Dons over the ruffians known as Blood Locust. There is also competition within the very gang which can lead many to question just how truly organized it really is, when it is just as easy for any to quickly rise into a leadership position by challenging an Alpha above them. Most fights are handled one on one if any are trying to climb the ladder and additional rules are determined on an overseer to the challenge. West Haven maintains its survival by sending out scavenging or raiding parties to other territories. West Haven holds the second largest of populace of occupants, however it is mostly unorganized given the different gangs within it. Most individuals wear or use whatever they find in scavenging and people able to do a 'trade' best hope they are captured by the Blood Locust and that their services may be beneficial.
East Haven: East Haven is ruled by different Chieftains or Chieftesses. Most formed groups are usually of various racial tribes, there are some tribes that are accepting to allow other species within their folds, but not many. Most thrive by instinct, but they are far different from the known Ferals that live elsewhere within the city. They may embrace their primal urges, but many still offer respect for the prey to maintain their pure, spirituality. Some will even go as far as making sacrifices to further appease the various deities that they may believe in. They are not often well armed or clothed, wearing skins from prey and fashioning weapons out of bone and stone. They are considered the most primitive of groups, but possibly one of the largest in factions, given the various tribes. Their survivable is often maintained by farming, hunting, trade, or even warfare with other tribes.
South Haven: This is the feral lands, a place full of savagery, ran by beasts that only live their lives by primal instincts. These creatures cannot speak, they merely know how to act and many of these wild beasts often venture into other territories within the city on whims. South Haven is believed to be a paradise in resources, the most abundant of hunting grounds, but the dangers there are often foreseen too great. There has been tales of people adventuring and never returning from South Haven, even such is spoken by the tribes of the East and some of the gangers that sent out groups from the West. Some believe there are other unseen dangers beyond the ferals and other wild beasts that thrive here.
Slaverly:Is a thing, although this is not a ‘slave,’ game, there is nothing to say that predators will take special interest in prey and seek to bind them or mark them as their own. There are even individuals who may willing give themselves to predators for in return of protection or ’care.’ This is just the type of end chaotic world this is; however, keep core rules in mind of respect of individual. Do not go around forcing such in game on anyone without their consent.
Technology:Technology wise, everything is in ruins in the present day timeline of the game. There are no working vehicles, there is no active sources of electricity and fuel. Cellphones do not work nor do cd players, radios, and other useless garbage that should be tossed back from wherever it was discovered. There are some relics of clothing, although for those that live within the city and attempt a civilized route, they also strive for crafting of fabrics but most are of crude designs such as animal skins or loincloths. Weapons are also scarce, some may make use of the random pipes and other objects through the city as a makeshift bludgeon, others may try to sharpen such into lesser bladed or spear tools. Actual blades themselves may be found and used, but anything beyond a traditional kitchen knife is very uncommon and even rarer sharpened(unless one is some high end individual.) Firearms are also very rare and what working ones are known to be in the paws of North Haven(still ammunition is limited.) Bottles and other containers can be found to aid in carrying water or supplies. Explosives are a big no, even if some exist no one will have the right mind of how to operate them or use them for that matter.
Currency:Money is useless in this world, value is often placed more in trade or ‘services,’ to acquire anything if one is struggling to naturally obtain it. The very price of a drink could cost one the clothes off their back, something within their possession, or even something of more primal desires. Essentially it is up to those that live within the city to determine if anything is ‘worth,’ it in the end. Also, not everyone is willing to trade, there are those of the rouge nature that will flat out take what they want and predators who may be more interested in the individual than the items themselves.
Allowed Races:AnthromorphsAlso known as furries, they are humans who appear fully animal. They come in a wide varies, some possess scales from reptilian origins, others furr from mammals, and then there are those with wings of the avian variety. Often the animal they are usually determines their persona to some extent. There are those who strictly indulge in their animal nature and are deemed ‘feral,’ by standards living as wild as the city itself. There are others that hold onto their humanity and try to find their means of survival without falling prey to the beasts that their brethren have become. Not all of them are expected to get along with one another, some may have natural enemies, some may be intolerable to certain species. It is that same lingering humanity that allows them to be judgmental and defines their characters, less they had turned to a complete feral state of living.
Restricted Races:HumansThis race will be restricted and I will be enforcing limitations on such as the game is more focused and tailor to anthros. I reserve the right to cut off applicants to a human race at any time of my discretion if they begin to outnumber that of anthros. I’m sure not everyone likes being a furry, that is fine. Drakey has no problems with that whatsoever. I do, however, have a problem when everyone wants to be a human, this is not the setting or focus point of such.
Denied Races:Animal PeopleThere is a strict difference between animal people and someone who is anthromorphic. Animal people do not possess all the furry traits of an anthro and I will be making no exceptions of allowing such into this game. The concept is not focused around such and though you may attempt to argue that through generations of mutations maybe they not being ones to mutate fully, I will honestly still wave it off and say no. Truthfully, I do adore animal people, but the game itself is more tailored around the aspects of the changed species of anthros.
Other Fantasy RacesNo dragons, no unicorns, no dinosaurs, no demons, no elves, no fae, no mutated fifty foot zombies that can shoot fireballs and poop out legions of sparkling vampires. The only allowed races are basic anthros(creatures of non fantasy breeds as mentioned) and humans.
Content:The game will be extreme, of course. Warning labels will be enforced in post tags for those that may be offended by any content that they may not wish to read. Everyone is not expected or required to take part in any exterminates within this game and will be respected. Mutual respect is expected should you find any material offensive; you do not have to read it, you do not have to participate in it. What happens in some areas as far as content goes does not dictate the entire game being similar, this is a sandbox RP.