I'm sort of waffling on whether to go Mouser or vanilla Swashbuckler at this point, and a lot of it has to do with party composition.
If there are 2+ other melee-types, Mouser is exceedingly effective. If there aren't, vanilla will contribute more both in abilities and damage. At this point, I'm not sure what Muse and Chula are playing...Or Quinz, who has submitted three different sheets. Makes it hard to think in terms of party composition.
Muse asked about firearms, and got told that they are "almost exclusively used by pirates." The kobolds have salvaged a ship, but I'm not entirely sure if that's okaying Muse for a Gunslinger or not, which is what the focus of Muse's question was, because the initial campaign post said "Pathfinder (anything in the SRD aside from psionics, firearms, and 3rd party stuff)."
I'm not trying to give Muse a hard time here, the answer seemed vague to me and I am trying to sort out whether I need to make a more DPS-y Mouser Swasher or a potentially tanky (and oddly, more reliable DPS) vanilla Swasher.
To put it on the plate: Mouser sacrifices the always-useful Parry & Riposte auto-attack ability which can be used against as many attacking enemies as she has AoOs for a situational (we won't always be fighting medium+ sized creatures) nasty set of disads applied to a single target + automatic flanking bonus for everyone adjacent. It also sacrifices a practically always-on damage bonus for a potential mid-combat pickpocketing trick (not so enthusiastic, but could potentially be handy against casters). Sure, at 7th level the Mouser gains a swift-action dirty trick, but this is a 4th level game!
IN OTHER NEWS:
Ss'Kala Firedancer now has a not-identical twin sister, K'Shala Stormdancer. And yes, they get along like fire and water (K'Shala manifests signs of blue dragon heritage)... Both hatched from the same over-large egg (egg-twinning does happen in reptiles and birds...Most of the time you get two dead chicks, some of the time you get one strong chick that destroys the other...But you do occasionally get two chicks). Where Ss'Kala is the epitome of the kobold who looks out for her own, K'Shala is probably the most conniving reptile anyone knows, always ready to wheedle an easy ride for some later favor and a vicious trickster when it comes to a fight. There's a fair bit of sibling rivalry and occasional bickering, but when the chips are down no-one can remember a time that they didn't come to each other's aid.