Looks like everybody is feeling the pirate life, so we'll go with that campaign theme. In that case, here is the small corner of the worldspace that your kobold tribe inhabits:
The Qanescir Clan (or Shining Clan in the common tongue) of kobolds has long since claimed their territory along a small peninsula covered in an overgrown jungle all the way to the water's edge. The natural formation has let itself well to defending your territory, allowing your kind to flourish within their borders. Expanding your borders beyond the bottleneck, on the other hand, has proven a much more difficult matter as the monsters residing deeper into the jungle seem to have an affinity for the taste of kobold.
One such crusade to carve a deeper swath of territory ended in a massacre; of the several dozen mighty warriors sent into the jungle, only a handful were able to return home despite their severe wounds. They did not do so empty-handed; a glowing, pure-white crystal. For generations following the recovery of the lucky stone, the sea has been so abundant with food that there was no longer a need to push deeper into the jungle to provide for the clan. Instead, they took to the waters for fishing, both from the shore as well as on crude rafts for more plentiful hauls. The stone had brought such fortune to the clan that it had changed its namesake to Qanescir, in homage to the shining stone that has since been enshrined at the center of your village.
One day, the greatest threat your kind had ever faced stumbled upon your shores. A massive ship anchored along your shores and creatures with skin of thick leather and metal invaded your village. The warriors battled better than a hundred such beasts charged into your territory as they seemed to head directly towards the shrine for the lucky stone. In the end, they had underestimated the might of your army as well as the clever traps that had been set in place around your stone. All the invaders who had stepped foot on your land had been slain and the dozen bodies were set aside to be feasted upon that night. Not before a raiding party was gathered to sneak aboard their vessel to take it for themselves at nightfall. With that, tales your clan’s victory over a thousand giants coated in metal was well under way to becoming a thing of tribal legend.
The loot attained by your tribe that day was incalculable. Weapons made of metal rather than stone, the softest fabrics you have ever felt, piles of paper with all sorts of beautiful scribbles and drawings upon them, and the most amazing fishing raft you have ever seen in your lives. Most importantly, however, was another shining crystal that was very similar to the one enshrined within your tribe as well as a device that point in their direction. The next several months, the clan chief and shaman dedicated their attention to the newfound crystal, the locator, and the scribbles while the most important clansmen explored the vessel, learning how it and everything aboard it worked.
A day finally came where the chief called forth his most elite clansmen to deliver news that could change everything…
Character Creation Outline
Pathfinder (anything in the SRD aside from psionics and 3rd party stuff)
Races: Kobold (+2 (any one stat) -2 str, -2 con) and everybody gets the shoulder-to-shoulder trait for free
Starting Level: 4
Hit Points: Max first die, ¾ (round up) for the following 3 levels.
Starting Wealth: 6,000gp
20 Point Buy
2 Traits from different categories
Character Concept: This adventure needs CHARACTERS. Not just a combination of statistics and abilities, but characters who will come to life during the story we are about to tell. With that in mind, think about the character you want to build. Remember, we are going to be pirates! Likewise, 2/3rds of this adventure will probably take place at sea. Think about the character class you are playing and how they will interact with this environment. Your character concept should be the first thing you write down, "I am a (best adjective to describe your character) kobold who (your character’s goal.) For example: “I am a brave hobbit who wants to destroy the Ring but really hates leaving home.”
Profession: Sailor will be very useful in this campaign. Social skills (as well as somebody who can speak common) will also be very helpful, at the start of the campaign as will the climb and swim skills. We will be allowing professions and crafting during this campaign, so don’t ignore those skills as well. Finally, knowledge skills will also play a large part in unraveling the story as we go.