The Miskatonic School for Girls
Welcome to The Miskatonic School for Girls. Located in Arkham, Massachusetts and set within the scenic backdrop of the Spencer Forest which itself sits nestled upon the shores of Toluca Lake (just a quick ferry ride over to tourist haven Silent Hill!) lies our exclusive private school for girls. Has your young lady been having a bit of a 'rebelious' streak? Has she claimed to see supernatural creatures? Does she sometimes speak in Latin and never remember doing so afterwards? Has she been hounded by an abnormal number of seemingly indestructible serial murderers (more than two is well above average)? Has she survived or been the cause of a localized zombie apocalypse? Then our school is for her! At Miskatonic School for Girls, the charming staff will teach your young lady to not only defend herself against the shrieking horrors that constantly seek to pierce the veil between normalcy and insanity, but they will teach her to act like a proper lady while doing so. Our faculty is looking forward to instructing your child in all that the world, and in fact, the universe, has to offer. Hopefully, your daughter will survive the experience in a manner that you will be satisfied with. Or not. Either way, it's too late now. As you read this, there is already a car waiting outside.
Please remember that parents are not allowed to visit the facility except during the yearly Oddly-Shaped Rib Cookout that honors
the memory of any girls that might go missing between now and graduation.
N. R. LaHotep
elcome! The Miskatonic School for Girls is an action/horror RP that seeks to both cherish and poke fun at horror tropes. You will be playing a either a new student or a sophomore, both of which are bunking in the stately Scales Hall, which is adorned with a great many graven images of serpents and even a statue of Yig! It almost seems to watch you as you walk by!
It probably is.
Your character was... absconded with. After reading the above letter, your parents heard the honking of a car horn and peered outside to see a black limo waiting. Just as they noticed this car, there came a knocking at the door. Behind the door they found a woman of Egyptian descent with stormy grey eyes, dressed in a perfectly tailored black suit. She smiled. What happened next, neither you nor your parents can remember. Your next conscious thought was of riding in the limo, your belongings stuffed into the back. Just as panic was about to set in the car arrived and you were there. Miskatonic. How long had it been? An hour? Six? An entire day? You'd lost track of time. It was too late anyway.
You will be rooming with several other young ladies and enrolling in classes that both teach you how to behave like a proper young lady and defend yourself against the supernatural. The supernatural? Yes, you've known about these things your whole life. Ghosts, the undead, unstoppable killers, things from beyond. In some way your character has brushed against things that should not be known and survived. Is Miskatonic some kind of agency training young ladies to defend humanity against the howling darkness beyond the veil of reality? Or is it some bizarre game set up by those very same horrors, out to toy with these girls and see how long it takes to break them? There is only one way to find out.
Rules and Fair Warnings1.
This game will be in the Extreme section for violence and supernatural horror. Your character will not be killed, violated, or driven mad without your consent, but do not expect this ride to be gentle. However, should you fail to post for a week or you drop out, your character will be disposed of in a manner that makes the GM giggle. You have been warned.2.
In accordance with the above, please be able to maintain a steady posting rate. Twice a week is excellent, once a week is minimal. In the case of any absences, please send a PM to inform the GM. If I see you have not posted in a week, I will click your profile. If I look at your profile and see you have been on this website within that timeframe but not been communicating with the group, your character will be eaten by an Elder God. If you have the time to browse the internet, you can spend ten seconds composing an 'I'm busy and cannot post this week' message. You have been double warned. 3.
Be involved and constructive. Do you have ideas for how the story should go? Do you have an idea for some world building? Think the GM should change some lore? Then voice it! Just be sure to be constructive and polite. The OOC will be a much livelier place if we're all discussing the setting and story together. This is a group game for a reason!4.
Do not play God and do not create an overpowered character. Characters need flaws to be interesting and dynamic. Perfection is boring. You cannot do anything and everything. If you think your character might be overpowered, PM me to discuss it. Characters must be human and female.
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[b]Name:[/b] Last, First
[b]Age:[/b] 17 to 21
[b]Hair:[/b] Color, Length
[b]Build:[/b] A single word descriptor; Average, Curvy, Slender, etc.
[b]Major:[/b] Survivalist, Arcanist, Antiquarian, Alchemist, Paranormal Investigator, or Technician. See below.
[b]Bio:[/b] A brief history of your character. Include any supernatural events she might have experienced. Please try to only stick to one or two 'types'. One person is not going to be stalked by a serial killer, have a haunted house, AND accidentally open the Necronomicon! Not unless they're Lara Croft, anyway. No. You cannot play Lara Croft.
[b]Talents:[/b] What can your character do?
[b]Flaws:[/b] What can't your character do? Fears and personality flaws can also go here, not just an inability in some field.
[b]Notes:[/b] Anything else you might wish to add.
is the broad archetype your character fits into and represents the focus of the training and education she will recieve, as well as how she would deal with supernatural elements! Miskatonic has already put your character into a group fitting their talents and this is not something that is selected by your character, IC-wise. The school knows her. The school knows all.
The majors are as follows;Survivalist -
Someone who's dealt with horrors that required fortitude and armed force to survive. Think of someone like Jill Valentine or Casey (Scream franchise). They might've been caught up in some kind of zombie scare, or were stalked by some kind of psychotic killer that just did not want to seem to go down, even though they were SURE they hit and killed that guy (on total accident) with their car last summer. This type of character would use melee weapons or firearms and in a crisis, her car will not start. Arcanist -
Someone that is good with magic. Perhaps they purchased some kind of magic tome from a pawn shop on a lark, only to discover it was real! Terrible 1996 B-Movie 'Merlin's Shop of Mystical Wonders' exemplifies this trope. Or, perhaps your character is the latest in a long line of magicians! Dr. Orpheus and his daughter, Trianna, are examples of this. This style of character deals with the temptations of overuse of magic and regularly fending off creatures from the realms of magic. Please do not accidentally set the dorm on fire.Antiquarian -
A character that deals in old books and artifacts. Did you accidentaly unearth the Necronomicon and read the magic words out of order? Have you found the Ark of the Covenant while on a dig with your famous archaeologist parents? Have you battled vengence-drive half-man, half-scorpion abomination that was once the pharoh Abemenethat? Then you, young lady, are an Antiquarian! You are prone to feats of great agility, use of exotic weapons, and triggering traps wherein everything collapses and ruins valuable ruins as you run away screaming. You have probably killed a Nazi at some point. Indiana Jones and Nathan Drake fit snugly here.Alchemist -
Did you accidently turn your brother into a sentient suit of armor while trying to solve the equation for life? Did you develop a liking for incense and then take it way, way too far? Your character is like the magician of science, even though that sounds like as much of an oxymoron as can possibly be. Using ingredients both natural and supernatural, you can bend nature to your whims. That is, if you're not busy running from homunculi, stumbling upon government experiments, or accidentally seeing God when a transmutation goes awry. The Elric brothers fit right here. Remember; this is not magic, it's science! Totally.Paranormal Investigator -
Jinkies! Does your character routinely foil the schemes of geriatric businesspersons? Does she seek to get to the bottom of every mystery? Was she the one that found out that Nessie was just two ducks on a log? Does she look really, really good in a turtleneck sweater? Your character investigates ghosts, phantasms, poltergeists, and specters of all sorts. Usually, these turn out to be tricks, but she stumbled upon one case where things got a bit too real. The Scooby Gang are square in this category. Your character excels at deducing things, outwitting opponents, and coining catchphrases. Technician -
Hey, is that a tesla coil in your pocket or are you just happy to be doing science? Your character spits in God's eye by doing things that man should not attempt. Ressurecting the dead? Tried it. Made a monster. Built a gateway to another dimension? Tried it. A monster came out. Attempted teleportation technology? Tried it. Assistant turned into a half-man, half-fly monster. There are a lot of monsters in super science. It turns out that the world is, like, ninety percent monsters. Your character's intellect allows them to invent fantastic gizmos and wonders which have a habit of going slightly awry. In defense of sweet lady science, you wield technology's greatest arsenal! Gauss rifles, tesla coils, mechanical limbs! But will man's inventions stand up to Miskatonic's horrors? Doctor Thaddeus Venture fits right into this category.