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Author Topic: [Scion: Hero] Recruitment Closed  (Read 9614 times)

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Offline Phaia

Re: [Scion: Hero] Interest Check
« Reply #100 on: February 14, 2016, 03:24:38 PM »
@ererruz please check this over. I should be done with most everything. I did hold a bonus point for maybe followers [or to add to the one relic 'Papa's helping hand'

Phaia




version1 needs changes
Name: Selena Marie Jeansonne
Calling: To unravel mysteries
Nature: Pedagogue
Gender: Female
Sexual orientation: Heterosexual, with bisexual leanings
Pantheon: 'The Loa'
God: Baron Samedi
Nationality: USA- Cajun
Occupation: Private Detective/ Owner of the 'Night Gallery' Gentlemen's Club/ Jazz singer--- former New Orleans Vice Detective
Age: 25
Date of birth: March 21, 1989

Motivation: To unravel the mysteries she finds and learn as much as she can. Knowledge is power after all.
Deific goal: Goddess of Mysteries and Knowledge, Patron of the arts.

Height: 5'7'
Weight: 125 lbs
Hair colour: Black as the raven's wing
Eye colour: Hazel
Distinguishing features: Tattoo of left calf [see birthright], Tattoo on right shoulder of 3 music notes. Pierced ears and belly button.
Appearance: Pale skin; slim build with long legs and full breasts; Sensual walk with smart sharp eyes that seem to see everything.
Face claim: Jenya D
NSFW
NSFW
NSFW


Personality: Selena can be a contrast, there are times she is the wild child. Singing, drinking and having sex [sometimes at the same time], yet other times she is serious and intensely focused. She has a hard time trusting in people save for her half brother, mother and Papa Samedi and the Loa. Once she does trust someone she would go to the depths of the underworld to save that person. Smart, without the normal smart mouth, she laughs easily and loves to sing. She even has learned when not to talk so long it bores someone. She enjoys life now after almost dying. Knowledge or a mystrey is cat nip to her and will grab her attention.

Family: Mother- Lizbeth Jeansonne [widow] working as houdon priestess and social worker in New Orleans, Stepfather- Henri Jeansonne [NOPD Killed in line of duty 5/17/2007], Half brother- Mark Henri Jeansonne, college student at LSU, senior and being considered for the NFL
Friends and allies: John Smith- Bartender at 'Night Gallery', NOPD officer Betty Nixon, 'The Canal Boys' -a group of youngsters that loosely claim Canal Street as their ground to lift wallets and pull scams.
Rivals and enemies:
Thomas Jeansonne[Uncle age 50]- [Lieutenant] Head of the 5th District Vice Department of the NOPD. He had thought Selena was dead after he OD'ed her on herion. Now that he knows she survived and seems healthy it worries him about how much she knows about his operation. He would prefer not to kill her but instead corrupt her and make her his and his 'boy's personal little 'toy'.
William Jeansonne[Cousin age 29]- In charge of NOPD impound and holdings. He is very worried about what Selena now knows and would put a bullet in her if given half a chance and from the shadows- cowardly.

Background:
 Selena was a small girl when her mother married Henry Jeansonne. The Jeansonne's were an old family with long ties to the area and Henry was the youngest of two sons both of whom were in the New Orleans Police Department. Selena was considered 'gifted' when she started to school. She found almost everything she did she did well. From Gymnastics to math she was always near the top of her group. By the time she reached 13, Selena was already a handful, skipping school and and running around still she somehow managed to be a honor role student. By the age of fifthteen she had lost her virginity, and by sixthteen she had smoked pot and drank whiskey and had sex with two boys at once. Through those years where she wanted no responsibilities her step father and her mother made sure she knew right from wrong and a sense of harmony and order..
 Selena also found a love of music during her teenage years and found she had a very good singing voice. She taught herself the piano and how to dance and even for a time sang in a small garage band.
 Selena did begin to figure out things about the world early. She knew her mother had a 'secret' lover that came by once a month. A tall dark man in a fancy suit and top hat. He was strange and had a presence to him that drew her to watch and follow him. Once she followed him only to have him vanish in the middle of a crossroads. It was a mystery she could not resist. Selena hid her intelligence behind a wild behavior but she could focus intently when she wanted and she wanted to know about this 'man'. The more she learned the less believable it became, how could he be a 'god'? She knew her mother quietly followed the voodoo beliefs but gods....and such stretched even her mind.
 The death of Henry Jeansonne shocked Selena. He was off duty and walked into a store robbery and died defending the people in the store. Henry had loved her even if she had not been his own child and had done much to keep her out of trouble. He died only a few weeks before her high school graduation. Selena took a scholarship to LSU and in less then 15 months got a degree in criminology. She then took the exams and went on to join the New Orleans Police. Three years on the beat and she was moved to her Uncle Thomas' Vice unit and quickly learned the darker side of the street. Selena also uncovered that her uncle was crooked and seemed to be working for some drug lord, running drugs, gambling and prostitution. She turned over what she found out to IA but it was all covered up and she was forced to resign. Now focused on bringing her uncle to justice she became a Private Detective.
Visitation:
 Selena had spent months tracking her uncle and discovered the base of operations for the drug lord. She sneaked in only to be caught by this...thing...a male, 8 foot tall, with red skin that seemed to have a faint flicker of fire around it. She thought he was the drug lord and shot him twice before getting caught. Se was stunned to learn the 'giant' was only a  servant to the real Drug Lord...her own Uncle Thomas Jeansonne. Her uncle had her bound and stripped then over several days shot her up with heroin till she was addicted and then sexually assaulted her and let the giant and others have her. When it was clear she had been reported missing her uncle shot her up with enough heroin to kill her and  dumped her barely alive body along a known water way. Selena barely remembers the fire in her body and being face down in the water only to feel strong arms lift her turn toward the sky. Rain was falling as she heard words spoken. The voice was deep and rich and she had heard it before. The words called her back and awoke a different fire inside her that warred with the drug induced haze. Then she felt the 'poison' leave her as if by magic and she gasped in a breath of air as if for the first time.
 Holding her was none other that the man she had seen with her mother and had followed. This close she saw his face was a skull one that was mobile and had a gleem in the eye sockets. Somehow she knew this was right and all those stories she had found hard to beleive were true. His voice was rich and filled with pride, "darhling you fought a giant and lived when not even ready, few do that now let your blood feel and I will show you what you need to know.
  Selena claims the next several days were all a blur but in fact she remembers every detail even from when she was drunk. [those times are bit less clear]. She remembers dancing around a pole that stretched far into the sky...so far she lost track. It was at a crossroads and she danced naked there for her father and two older twin black males as they talked about the titans and the titanspawn and the current troubles and she remembered what they said and what was passed to her father. She remembers The Baron pushing a black pearl on a silver stud into her belly button and nodding as she blinked now able to see in the darkness around her. She remembers having sex with someone claiming to be Baldur and then stumbling to a table wearing a jacket to see her father and a big bearded man who claimed to be Odin over in a dim corner with their heads close together and murmuring as some sort of glowing icor dripped from Odin's clenched fist into a carved bowl. Later she remembers a tattoo being done with whatever was in that bowl and things being clearer.
  Selean woke up in a soft bed to a new life, five days after she should have been dead and found she now owned a Club and the building it was in. There was a new [well new for her]car and followers. Now she knew so much more and yet knew how little she did know and that many many mysteries were to be solved and there was real by the gods evil lurking in the darkness. First she would have to deal with the fire Giant and then her uncle and afterwards she would figure the rest out.

Likes: Spicy Cajun food, Gumbo, Rum, cigars, silk from the OverWorld, normal silk, A nice hot bubble bath, a male with a big hard cock and the knowledge on how to use it. But she truily loves learning new things and solving mysteries. Likes to wear as little as possible when she can but knows society requires clothing
Dislikes: Drugs, foul language for no reason, someone being rude. Giants!! Her Uncle Thomas!!!!!
Hobbies: Playing the piano, singing in a jazz club, reading mystery novels, puzzles the more pieces the better. Riddles!
Fears and phobias: She has a fear of being addicted to drugs. She knows it was only barely a few weeks since she was nearly undone by herion. She has a phobia about alligators and tries not to go near one.
ONs and OFFs: Selena hates to admit this but she liked the big cock of the giant and how helpless she was with it. Being bound may very well be a turn on. Sex with multiple partners to include females. Her offs would be drugs and torture and of course alligators!




Legend: 2
Legend points: 4
Willpower: 7
Experience (spent):
Experience (unspent):
Experience (total):

Virtues:
Harmony 4
Order 3
Piety 1
Vengeance 1


ATTRIBUTES
Strength  2
Dexterity  5•
Stamina  4•
     
Charisma  2
Manipulation  2
Appearance  3•
     
Perception  3•
Intelligence  5•
Wits  3
   

ABILITIES
Academics  3
Animal Ken  0
Art  3
[singing, piano, dance]
Athletics  3
Awareness  3
Brawl  1
*Command  1
Control  1 [car]
   
Craft  0
Empathy  1
*Fortitude  3
*Integrity  2
Investigation  3
Larceny  0
Marksmanship  3
Medicine  0
   
Melee  0
*Occult  2
*Politics  1
*Presence  1
Science  1 [Computers]
Stealth  1
Survival  1
Thrown  0

EPIC ATTRIBUTES
Epic Dexterity: 1
  • Perfect Partner-- The character with this Knack is extremely good at modifying her movements—be they gross or subtle— to coordinate perfectly with other people. This Knack comes in handy in the ballroom, the bedroom, even the thick of battle. A character can attach herself to any coordinated assault she sees fit, without the player of the person coordinating the assault having to include the character in the dice roll to do so. If the character with this Knack wants to coordinate her attack with only one other person, neither of them even has to make a roll to do so. As long as they act at the same time and attack the same target, they are coordinated by default.
Epic Stamina: 1
  • Self-Healing--The Character spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes. 
Epic Perception: 1
  • Predatory Focus--The Scion is a hunter par excellence. With a successful (Perception + Survival) roll, he can track his prey by scent alone or by almost-invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes. (The former entails such extremes as swimming a mile upstream in a rushing river or taking refuge inside a functioning hog-rendering plant. The latter includes little short of levitating or flying.) Picking up a lost trail with this Knack requires a new (Perception + Survival) roll. If the prey has Epic Wits or a Stealth Arete (see pp. 149-150), the hunter’s roll is contested against the prey’s (Wits + Stealth).
Epic Appearence: 1
  • Game Face--Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile. When the Scion’s player spends a Legend point, the character directs her appearence at a single unlucky victim in her presence. Overwhelmed, the victim runs for his life and hides somewhere until the next sunrise. People affected by this Knack run away with self-preservation in mind, though, so they won’t sprint blindly into traffic or try to swim across a shark tank to safety.
Epic Intelligence: 1
  • Perfect Memory--The character remembers everything about his past from before the game started to the current moment in the story. If ever the player forgets a salient point or key bit of information from previous sessions, he has but to ask the Storyteller and the Storyteller will remind him. It’s a good idea for the character’s player to take copious notes on each session’s events and double-check them with the Storyteller, if only to alleviate some of the stress on the Storyteller.
  • Tactical Planning--Usually, personal combat relies heavily on quick thinking and razor-sharp timing. A Scion with the Tactical Planning Knack, though, thinks three moves ahead of everyone else on the battlefield. With her excellent command of the battle situation and her prepared contingency plans, she’s able to react by using a previously-developed script instead of falling back on reflexes. As long as she isn’t surprised, the Scion can choose to substitute her Intelligence score (including Epic Intelligence) for her Wits when making Join Battle rolls

  • Knack Name -.

PURVIEWS
Cheval: •
  • Rada's Eyes - Cost: 1 Legend
    -The Scion can experience another person’s perceptions as if they were her own. These perceptions include input from all five senses, though not the character’s subjective reactions to that input. To use this Boon, the Scion must have a picture of her victim, some genetic token of the victim’s (such as a lock of hair or several drops of blood) or something the victim created (from a printed-out email to an ice sculpture). By meditating on the item and relaxing her own perceptions—as well as spending a point of Legend after a successful (Perception + Empathy) roll on the part of her player—the Scion experiences the victim’s perceptions clearly and distinctly. The victim is unaware of the Scion’s attention, but the Scion remains semi-aware of her own surroundings.
    -The Scion’s player is entitled to a (Perception + Awareness) roll to realize if something obvious is happening around her character, such as if a zombie comes shambling toward her with a sizzling stick of dynamite. If something less obvious happens around the Scion, though—for instance, anything that would require a (Perception + Awareness) roll to notice if she were paying full attention—the Scion doesn’t notice while her perceptions are distracted.
    -A Scion can experience the perceptions of a mortal human being without being noticed as long as she has at least one of the requisite items. The same goes for a fellow Scion who has fewer Legend dots than she does. If that fellow Scion has more dots of Legend, the character cannot experience his perceptions. If that fellow Scion has an equal number of Legend dots, the Voodoo Scion needs a genetic token that belonged to the victim.
    -Also, the victim’s player is entitled to a (Perception + Awareness) roll. If that roll succeeds, his character gets the eerie, vague sensation of being watched. Should that character then spend a point of Willpower, the Voodoo Scion loses her connection and cannot experience remote perceptions for the remainder of the scene.
Darkness:
  • Night Eyes -- Dice Pool: None/ Cost: None
    Darkness no longer inflicts visibility penalties on the character. He can see in pitch-blackness almost as well as he can see in bright sunlight, losing only the ability to perceive colors. (Objects he sees in darkness are black-on-black yet perfectly distinguishable in a way that’s conveniently impossible to describe to someone who doesn’t have this Boon.) The Scion cannot see through physical impediments, however
Death:
  • Death Senses - Dice Pool: None/ Cost: None
    The Scion can see ghosts even when those ghosts don’t choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing). She still can’t harm the fragile ectoplasmic shell of a ghost who hasn’t manifested, however. The sense of touch this Boon grants is illusory. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through it.
    The Scion can also look at a dead body and know what killed it, if that cause isn’t already obvious. The answer she gets is somewhat generic (the reading would tell her a person had been poisoned, for instance, but not by what poison), but it’s conclusive despite the presence of falsified or misleading evidence. Generic causes of death include suffocation, drowning, poison, burns, internal trauma, bleeding, hunger, thirst, exposure, illness, heart attack and old age.
Psychopomp:
  • Unerring Orientation--Dice Pool: None/ Cost: 1 Legend
    -In a locale she knows well, such as her hometown or a national park she visits every autumn, the Scion knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week.
    -For the cost of one Legend, the Boon can also reveal to a Scion how far away and in what direction the location she considers home lies. Alternatively, if the Scion finds herself in a strange place—if she’s been drugged and kidnapped, for instance—this Boon can tell her how far she is and in what direction she traveled from the last place she wasn’t lost.
Mystery:
  • Mystery -Dice Pool: Intelligence + Mystery
    -To use this Purview, the Scion clears her head and looks at the World around her without analysis or expectation. Based on what she sees, the character makes heretofore-denied intuitive leaps of logic as objects in the World around her spark off subconscious connections. The player then rolls her character’s (Intelligence + Mystery), without adding bonus successes from Epic Intelligence. The player may then ask her Storyteller pointed, specific questions about various events that have occurred in game—one question per success on the roll. The Storyteller need not expound upon his answers (they can be quite terse and to the point, in fact), but he must answer them as honestly and directly as he can.
    -Using this Purview cannot reveal facts about things that will happen in the future, nor can a character use it to gain insight into events that don’t concern either her or the members of her heroic Band. The player can use this effect to gain knowledge only once per story. She can reroll a failed roll until she gets a success, but on a botch she gets no information and she cannot use Mystery again until the next story.

BIRTHRIGHTS

  • 'The Black Pearl' ••
    Purviews- Darkness /Death
    A perfectly formed black pearl that legend has comes from part of Black-Beards Lost Treasure. Fitted with a silver clasp that looks like boney fingers it pierces Selena's Belly button. The pearl sets perfectly.
  • 'Wotans' Skull o' Mystery' ••
    Skull Tattoo

    Purview- Mystery
    Unique 1 dot power- Once per day, may reroll a failed roll as through using Legend, though does not Fatebind.
    Tattoo on left calf of a one eyed white skull. The single eye seems to be gleaming. The eye seems to blink at times if watched closely. The Tattoo was made from an extract of Odin's icor as part of an exchange of birthright items between the Baron and Odin.
  • 'iGjallar' ••
    Purview- Psychopomp
    Unique 1 dot power- The iGjallar performs all the functions that a regular smart phone can perform, with the added bonus that a Scion never needs to worry about the pesky details like a service contract or reception in the hinderlands. While an iGjallar can access the regular phone network, it does so by sending a signal up through the Overworld and then back down to the world, so it receives reception almost anywhere. Only when the user is in a strange terra incognita unknown to the gifting Gods does it lose signal.
  • 'Selena's Jacket' •• [Bulletproof vest]
    Selena's Jacket

    Gain a -1 to an armor's Fatigue.
    Gain a +1/+1 to an armor's bashing and lethal soaks.
    A jacket crafted from her step-father Henri's police vest and made to look like a tuxedo jacket with tails
    [+3L/+3B (3A)-- +0 Mobility-- +0 Fatigue-- Bulletproof-thumps Piecring of Firearms]
  • 'Papa's Helping Hand'
    'Papa's Helping Hand'

    Unique 1 Dot power- A special finger-braclet made of silver and looks like bones and worn on her left hand. By spending a point of Willpower, Selena can animate Papa's Hand. It slides off her hand and the rings become extra bones to lengthen the fingers. The hand has the same basic strength [with any Epic] that Selena has and can scuttle over surfaces, even going so far and digging the finger tips into a surface to climb it. Selena can control it's actions within a range of 30' as long as she can somehow see what it is doing or visualize its actions. [It could slide off her hands and untie her wrists or move to flip a switch or drag back a knife or other small item]. The effect lasts for only a minute but she can extend that by spending a point of Legend adding another minute to the effect.
  • 'Erzulie's Shoes'
    Unique 1 dot power- Item may alter its basic shape, length, color, or some other physical attribute.
    Erzulie left Selena a simple pair of brand new black Mary Jane slippers. With a note saying she knew exactly what a young female Scion really needed. The shoes can take the shape of any footwear from thigh high leather boots with all the trimmings to simple flip flops. From very expensive Italian leather high heeled pumps to a set of linked toe rings. These shoes should be the only pair Selena will ever need.
  • 'A soldier's best Friend' ••
    Unique 1 dot power- Add user's Legend to any (Dexterity+Marksmanship) roll.
    +1 damage
    Pistol
    Attacks:

    Clinch; Accuracy: 6(+1), Damage: 3B(+Threshold success], Speed: 6 ; Piercing
    Unarmed, Heavy; Accuracy: 5(+1), Dmg 6B(+Threshold success), Parry DV: 2, Speed 5
    Unarmed, Light; Accuracy: 7(+1), Dmg 3B9(+Threshold Success), Parry DV: 5, Speed 4
    .45 Cal Colt 1911; Acc- 10 +2(Legend)[+1 auto success], Dmg 9L(+Threshold Sucess), Clip 8, Speed 5, Piercing


    Join Battle: 8 (+1)
    Soak: 5B/3L/1A-- With Jacket 8B/6L/4A
    Health levels: ( )( )-0/( )( )-0/( )( )-1/( )( )-2/( )( )-2/( )( )-4/( )( )Incapacitated
    Dodge DV: 6 ; Parry DV: 4 [brawl]
    Movement: 6 yards ; Dash: 13 yards ; Climb/Swim Speed: 3 yards/3 yards
    Vertical Jump: 5 yards; Horizontal Jump: 10 yards
    Weight capacity: 450 lbs.


    Bonus points spent
    Knacks= 3
    Abilities= 4 [1 BP- Empathy/Occult/Politics/Present]
    Birthrights= 7
    1 Bonus point to spend
« Last Edit: February 14, 2016, 08:29:48 PM by Phaia »

Offline Phaia

Re: [Scion: Hero] Interest Check
« Reply #101 on: February 14, 2016, 03:29:15 PM »
Have all the pantheons already been grabbed?

Not hardly Andy. Several still open.

Phaia

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #102 on: February 14, 2016, 04:39:17 PM »
OK, starting to answer now.

Meep! 

Last I checked Artemis--like Athena--didn't have any kids of her own.  All her Scions were adopted. 

Her father was some sort of kachina/eagle spirit type being that I'm not suficiently versed in north american faiths to actualy name.  As most of the worlds pantheons have allready vanished by the time the story starts, I figured Artemis's was just looking for potential scions for the usual reasons and found a suitable girl--an indipendent minded huntress with at least some apreciation for femenine erotic partners--and awakened her to just to have a Scion. 

  I did think the eagle might have been a creature birthright from her father that she still managed to bond with-if onlyt hroguh the aprorpaite purview.

I know Artemis only has adopted Scions -- what I meant was that from the way I imagined Artemis it doesn't seem like she goes out of her way to adopt people unless she had some reason to. I guess that hunting knack works though. Ignore my concerns. I do like the idea of kachina though and the eagle familiar... erm, creature :)

How do you feel about a guide from outside the characters native pantheon? I have an idea developing ...

I'm not generally too fond of that at character creation. In game? Sure. Later levels? No problem, but usually at character creation I'd just like to have a representative of a given Pantheon, you know? (especially that everyone plays a different one, so you're a sole emissary of Tuatha De Dannan so to speak)

@ererruz-I have questions on a relic I designed. Does the cost look good? It does not work by itself she has to control it unlike a 'Singing Sword'. She also has to pay to use it. I am tight on extra bonus points so what else could be done to bring down the cost if needed?

  • 'Papa's Helping Hand'
    'Papa's Helping Hand'

    Unique 1 Dot power- A special finger-braclet made of silver and looks like bones and worn on her left hand. By spending a point of Willpower, Selena can animate Papa's Hand. It slides off her hand and the rings become extra bones to lengthen the fingers. The hand has the same basic strength [with any Epic] that Selena has and can scuttle over surfaces, even going so far as digging the finger tips into a surface to climb it. Selena controls it's actions within a range of 30' as long as she can somehow see what it is doing or visualize its actions. [It could slide off her hands and untie her wrists or move to flip a switch or drag back a knife or other small item]. The effect lasts for only a minute but she can extend that by spending a point of Legend adding another minute to the effect.

Phaia

I love the picture and I am intrigued by the concept. But how about going the simplest way and just taking the power of using a weapon at a distance (1 dot) but applying it not to just attacking but to all physical actions using your hands? I think it's a simpler approach but that'd be a 2 dot Relic.

Have all the pantheons already been grabbed?

 If I'm not mistaken, we've got 1 Aesir applicant, 2 Dodakatheon applicants, 1 Loa, 1 Atzlanti, 1 Pesedjet, 1 Tuatha, 1 Shen, 1 Amatsukami. So no Yazatas, no Devas, no Rus, no Annuna (the last two are Fan-created though).

I'll get down to checking character sheets soon.
« Last Edit: February 14, 2016, 04:44:04 PM by ererruz »

Offline Phaia

Re: [Scion: Hero] Interest Check
« Reply #103 on: February 14, 2016, 04:46:57 PM »
I love the picture and I am intrigued by the concept. But how about going the simplest way and just taking the power of using a weapon at a distance (1 dot) but applying it not to just attacking but to all physical actions using your hands? I think it's a simpler approach but that'd be a 2 dot Relic.

I ran across a similar image then went looking. It so fit a Scion of Samedi that I had to use it somehow. I had considered several ideas. Lucky I have a bonus point left and I can go that route you suggested...save my character having to spend willpower or legend to use. How long would the effect last? By the distance birthright it would be 10 yard range? and would grow as she got more legend. ...Should I use brass knuckles as the 'weapon' for the concept.

I may have to drop something else to gain the followers for her 'club'. How much detail would you like for the club and building it is in?

Phaia

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #104 on: February 14, 2016, 04:56:21 PM »
I ran across a similar image then went looking. It so fit a Scion of Samedi that I had to use it somehow. I had considered several ideas. Lucky I have a bonus point left and I can go that route you suggested...save my character having to spend willpower or legend to use. How long would the effect last? By the distance birthright it would be 10 yard range? and would grow as she got more legend. ...Should I use brass knuckles as the 'weapon' for the concept.

I may have to drop something else to gain the followers for her 'club'. How much detail would you like for the club and building it is in?

Phaia

Yes, that'd be Legend x5 yards so currently 10 yards but it'll increase as her Legend increases. You'll pretty much be able to use it whenever you want -- and for however long you want as long as you have the Relic when you activate and as long as it's all in the range of 10 yards.

For the club -> if you don't actually intend for these followers to be able available when you call them, and you don't intend to risk their lives, let's say that'd be free. After talking to Lockepicke about a similar thing, I've come to realise that non-combat oriented mortals are not worth being Followers -- unless you actively want to have them around when you travel. If they're just in the background, when you want to relax at your base of operations, they're free. Does that sound ok? :)

As much detail as you want. If there's not much details provided, we'll just improvise in game. It'd be kind of cool to hear everyone's opinion on it if it's indeed going to be the band's future base of operations?

Offline Phaia

Re: [Scion: Hero] Interest Check
« Reply #105 on: February 14, 2016, 05:00:53 PM »
Yes, that'd be Legend x5 yards so currently 10 yards but it'll increase as her Legend increases. You'll pretty much be able to use it whenever you want -- and for however long you want as long as you have the Relic when you activate and as long as it's all in the range of 10 yards.

For the club -> if you don't actually intend for these followers to be able available when you call them, and you don't intend to risk their lives, let's say that'd be free. After talking to Lockepicke about a similar thing, I've come to realise that non-combat oriented mortals are not worth being Followers -- unless you actively want to have them around when you travel. If they're just in the background, when you want to relax at your base of operations, they're free. Does that sound ok? :)

As much detail as you want. If there's not much details provided, we'll just improvise in game. It'd be kind of cool to hear everyone's opinion on it if it's indeed going to be the band's future base of operations?

Should I base the hand on Brass Knuckles- [I have a chart that includes them]. If I do I will move them to her right hand since the way they are made should not interfer with any thing she would use that hand for [like firing a pistol]

Phaia

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Re: [Scion: Hero] Interest Check
« Reply #106 on: February 14, 2016, 05:02:13 PM »
I've used such in the past as things like lawyers, information sources, agents and stock brokers.  Just useful people to have on your side and in the know. 

But it's good to know that I can grab a few such contacts wtihotu a background.  :)

I need to chekc your house rules tonight and get back to work.  I'm glad we're eye to eye on her now. 

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #107 on: February 14, 2016, 05:04:35 PM »
Should I base the hand on Brass Knuckles- [I have a chart that includes them]. If I do I will move them to her right hand since the way they are made should not interfer with any thing she would use that hand for [like firing a pistol]

Phaia

Oh, yes, go ahead. Sorry, I've missed that part of the question.

I've used such in the past as things like lawyers, information sources, agents and stock brokers.  Just useful people to have on your side and in the know. 

But it's good to know that I can grab a few such contacts wtihotu a background.  :)

I need to chekc your house rules tonight and get back to work.  I'm glad we're eye to eye on her now. 

I did too, but Followers are mostly centered around combat to be honest. So if it's just people who exist in the background that you can interact with? Free. If however you want to rely on their knowledge or skills etc., I suggest Guide (1 or 2, depending on the level of expertise) :)

Offline HairyHeretic

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Re: [Scion: Hero] Interest Check
« Reply #108 on: February 14, 2016, 05:40:58 PM »
I'm not generally too fond of that at character creation. In game? Sure. Later levels? No problem, but usually at character creation I'd just like to have a representative of a given Pantheon, you know? (especially that everyone plays a different one, so you're a sole emissary of Tuatha De Dannan so to speak)

Hmm. Well, I could probably still use her as a plot device to set up the back story, and not make her a guide as such.

I'll try and get the story finished off tomorrow evening.

I might need to discuss relics with you as well, one is rather specific. It's not going to get a lot of use, but it ties into the backstory.
« Last Edit: February 14, 2016, 05:42:10 PM by HairyHeretic »

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #109 on: February 14, 2016, 05:41:39 PM »
Spoiler: Click to Show/Hide
Okay, this is the first draft of Choko Hideki, Scion of Amaterasu. This is, of course, a rough draft, I'm open to suggestions.

Name: Choko Hideki
Calling: Dark Mentor
Nature: Caregiver
Gender: Female
Sexual orientation: Yes(Pansexual)
Pantheon: Amatsukami
God: Amaterasu
Nationality: Japanese
Occupation: Psychologist
Age: 30
Date of birth: July 26th

Motivation: I will make all around me and below me stronger.
Deific goal: Goddess of Rebirth, with the idea that no one can become stronger without harming or outright killing the man they were before. Epic Charisma is her first stop, with Sun and Health as possible Purviews to master

Height: 5’10”
Weight: 140 lbs
Hair colour: Black
Eye colour: Blue
Distinguishing features: Pierced ears, wearing diamond earrings.
Appearance: Her mother is as beautiful and as radiant as the sun (heh) and so of course Choko inherited that beauty. And I could go on describing said beauty, but...why not just show you?
Spoiler: Click to Show/Hide
Face claim: Lucy Liu
Spoiler: Click to Show/Hide
I know she's technically Chinese, but I think Lucy is hot as hell and I wanted to use her. Then again, I kind of hope using a Chinese lady for a Japanese character is the BIGGEST problem on this sheet :P

Personality: While kind and caring, she tolerates no nonsense and often can be just as abrasive as a war or death Scion due to how she pushes people to cast off their vulnerabilities, a painful process, in order to grow stronger. She will wound you, but you will rebuild yourself stronger than before. She is never hateful in her ‘wounding’, however-it is always pain in service of a greater goal. When she’s not working, her personality can best be described as cheerful and upbeat, who happily squees when good things happen. If you want to hear the highest pitched ‘squee’ in all the world, give her a peach.

Family: Her father, while alive, doesn’t even want to acknowledge Choko exists due to his outright hatred of the mother that abandoned him. His ‘aunt’ showed up to take Choko off his hands, as he was too busy to raise the child on his own. Because of this, Choko has had limited interaction with her father and doesn’t mind keeping it that way.
Friends and allies: A Scion of Artemis is friendly with Choko, as he played an instrumental role in stopping an attempt on her life (read Visitation below). Has a somewhat pleasant relationship with Izanami and her handmaidens-she owes them many thanks for raising her.
Rivals and enemies: There are a few Titanspawn Cultists who seek to take her down, as they failed in their plot to assassinate her and therefore must continue to try to take her out in order to appease their titan masters (of course, by this point, she could demolish them in a straight up fight, they’re only CULTISTS, not Titanspawn, but they are adept at manipulating society against her, which is proving to be more of a problem)
Background: Amaterasu has an easy time getting people into bed. The problems that arise when a night of passion leads to a child, not so much. While Epic Charisma-especially Ultimate Charisma-can go a long way, Choko’s father simply refused to believe that he was capable of being a father, especially a single father (Amaterasu’s dodging of his many questions-such as “why aren’t you sticking around?”-did not help). Rather than force Amaterasu to use her godly powers to force him to take care of the child, Izanami stepped in, offering to help raise Choko. This was not done entirely out of Izanami’s “Good” heart, as she sought to turn the child against her mother. Amaterasu knew this...but allowed Izanami to take care of the girl. She was not awarded parentage of Choko, however-she would stay a Child of the Sun.

   Growing up, Choko easily glided through school, made friends with ease, the usual for a Scion of a Sun Goddess. Izanami had left the task of raising her to a few select Shikome, occasionally playing the role of a visiting aunt. Izanami’s mortal guise of an old, decrepit woman led to Choko becoming fascinated with death-what happened, she wondered, where did the souls go? Oh how she dived into myths and legends of the Afterlife and the Underworld, not even realizing how completely true they ALL were! Izanami was proud of this, having subtly influenced the young girl, but neither her nor Amaterasu is entirely sure where the next logical leap came from: Choko concluded that, as death is such an inevitability, perhaps death is not that bad. She further concluded that death is happening every day, not just in the sense of heartbeats stopping and souls passing on, but that parts of the self are also dying. One did not become stronger, she believed, without carving away the imperfections of yesterday. Gems are cut, metal is heated, old ideas are cast away in the light of new truth-all in the name of removing flaws from objects. How were humans any different? When that particular revelation was reached, one could almost hear Amaterasu and Izanami looking at each other, both raising an eyebrow at how far Choko had gone...and how much she had grown, as well.

   This philosophy of hers took her into college, and she studied to become a psychologist-she figured the imperfections of the physical body were well handled by many doctors, gym trainers, and more, so she would deal with the imperfections of the mind. Her thesis on the necessity of death in order to be reborn as a stronger person was met with much critical praise, for its unique look on the field of medicine and Choko’s exceptional writing ability. She quickly became a licensed therapist, with a rather unconventional method, encouraging people to take hard looks at themselves and their faults in an effort to overcome them (though in the cases of patients with actual chemical imbalances in their heads, she at least waits until the medication starts working before she makes them look in the mirror). While her methods do earn her the ire of some of her patients, they would return, realizing the truth of her words, and seeking her aid in overcoming them.

Visitation: Perhaps ironically, it was the child of a Moon Goddess that kicked off the chain of events leading to Choko’s visitation. A Scion of Artemis, Jonathan Smith, had been hunting down and exterminating members of a Titanspawn Cult for some time. However, after an assault on the Cult’s hideout, he discovered their plans to assassinate several Scions who had yet to receive Visitations, in an effort to stop them from becoming thorns in the Titans’ sides. Choko was next on the list, and his actions against the Cult had accelerated their plans.

He impersonated a cop in order to get into the hospital Choko worked at (and keep a sidearm on him), but awkward questions from an ACTUAL cop on site prevented him from getting close...until the cultist in question was already in her office, pulling the knife from his back pocket, and Choko cried out for help. Jonathan moved in, kicking down the door (that the Cultist had locked), and put a few rounds in the Cultist’s chest. Choko was understandably a little freaked out, and Jonathan offered to take her to the station-in his words, “getting out of here might be good for you, and we sadly need to ask some questions of you.”

   In reality, he was doing it so he could get the two of them alone. He intended to contact Hermes, but his phone rang with an unfamiliar number. On the other end was Amaterasu. “Meet me at Tavern Law.” She said.

   Once there, Amaterasu smiled at her daughter. “This meeting has been long overdue. I am your mother, Amaterasu.” “The Sun Goddess? Yeah, and I’m the Queen of England.” Jonathan chuckled. “She’s not lying. I’m the adopted son of Artemis.” “You know it is true, Choko.” Amaterasu began. “Whatever you did, you were exceptional. Whatever you encouraged another to do, they were exceptional. You are the all-seeing mirror, even if it seems you highlight flaws more than beauty.” Choko couldn’t deny the truth-the ichor in her veins was already beginning to seethe as Amaterasu spoke-yet with the Goddess of the Sun before her, she had one question in her mind, an unspoken ‘flaw’ of her own…

   “Was I wrong?”

   “No, Choko.” Came the reply. “I see the doubt in your eyes. You have been doing the same task that I have, your methods are simply a different path. You had no knowledge of your birthright, and yet, you have already made me proud.”

   The conversation turned to Amaterasu telling Choko of the circumstances behind her birth and early life, and, oddly enough, Amaterasu asking forgiveness for not providing for her as she should have. Choko honestly didn’t mind-after all, when you find out your mother is a goddess, the woman who took care of you was also a celestial being and you had more power in your finger than most mortals do in their whole body, being angry over totally justified abandonment was pointless.

   Since Choko’s life was in danger, and would now permanently be so, Amaterasu sent a few packages to her home, the most mundane of these being an anthology of myths surrounding the Amatsukami (with a note inside saying ‘get to know the family!’). The second was a pair of astoundingly well made sunglasses, and the third was a katana (“Don’t go running around with this thing like an idiot, k?”)

   Equipped with neat toys and a few extra levels in ‘badass’, Choko is ready to bring the light of the sun to all.

   

Likes: Absolutely loves Peaches, and peach flavored anything. As a self professed “girly girl”, she’s also quite the fan of pink, lace, and dresses, more so if they’re all put together. Chocolate is also a love (and whenever peach flavored chocolates are available...well, guess)
Dislikes: Does not enjoy foods with bitter tastes. Does not like fashions that rely on dark colors (she prefers brighter colors). Also not a dog person.
Hobbies: She enjoys writing fiction in her off time, though such fiction tends to follow supernaturally gifted and beautiful young women, leading to many claims of her writing being plagued by our good friend Mary Sue (such claims are unfounded, as she knows exactly how to make her characters flawed, but when has that ever stopped trolls?). She’s also a bit of an avid gamer, and occasionally streams over the Internet when she plays under the name “LadyOfTheSune”.
Fears and phobias: Her dislike of dogs isn’t just a dislike, she has a straight up fear of them after an incident involving a puppy biting her when she was young. She is also afraid of heights.
ONs and OFFs: ONS: Despite what some would say, Peaches do not turn her on regardless of the face she makes while she’s eating them. She does absolutely love kissing and, well, anything to do with oral. She’s also discovered an enjoyment of bondage, though she prefers to be the one doing the tying up…

OFFS: Anything more extreme than bondage stops her in her tracks.

Legend: 2
Legend points: 4/4
Willpower: 6/6

Experience (spent): 0
Experience (unspent): 0
Experience (total): 0

Virtues: Duty: 3
Endurance: 2
Intellect: 3
Valor: 1

ATTRIBUTES
Strength  2
Dexterity 4 (4 BP)
Stamina  2
     
Charisma  5
Manipulation  2
Appearance  4
     
Perception  3
Intelligence  3
Wits  4(4 BP)
   

ABILITIES
Academics  2
Animal Ken  1
Art  2(Writing)
Athletics  3
Awareness  4(1 BP)
Brawl  0
Command  1
Control  0
   
Craft  1(Painting)
Empathy  5 (2 BP)
Fortitude  1
Integrity  2
Investigation  2
Larceny  0
Marksmanship  0
Medicine  1
   
Melee  3
Occult  1
Politics  1
Presence  5 (2 BP)
Science  0
Stealth  0
Survival  0
Thrown  0

EPIC ATTRIBUTES
Strength:  1
Stamina: 1
Charisma: 1
Appearance: 1
Wits: 1
  • Uplifting Might: The amount she can lift is doubled if she expends a point of Legend.
  • Inner Furnace: Eat anything, drink anything, and be immune to any ill effects as long as it’s all organic.
  • Blessing of Importance: With a point of Legend and a nod, Choko can refill a mortal’s spent Willpower. She can also do it to Scions, but she can only refill a number of Willpower points equal to her Epic Charisma.
  • Center of Attention: By spending a point of Legend, everyone in the room focuses on her. She holds the focus of the room for a number of minutes equal to her Epic Appearance. Scions and Titanspawn can resist by spending a Willpower.
  • Social Chameleon: She blends into any situation with absolute ease. She will not embarrass herself socially unless she intends to.

PURVIEWS
Darkness: 1
Emotion(Fear): 1
Sun: 1
Tsukumo-Gami: 1
  • Night Eyes: She can see in the damn dark, alright?
  • Emotional Awareness: Choko automatically knows if someone is experiencing the emotion of fear. With a point of Legend and a successful Perception + Empathy check, she can determine the root cause.
  • Assess Health: By painting the name of a patient on a paper talisman, Choko may instantly learn all information about a person’s physical health. Mental health is another matter-that will likely be Emotion's job.
  • Penetrating Glare: She can see through any impediment that isn’t a solid wall, and can see in all but the most pitch black of environments (which is where Night Eyes comes in, how wonderful).
  • The Wakeful Spirit: With a quick Charisma + Presence Roll, she can awaken the kami in any object and ask it questions. Spirits can only talk about what they’ve experienced.

BIRTHRIGHTS

  • Sun and Moon Lenses: - Darkness, Sun (2)
    These sunglasses grant access to the Darkness and Sun pantheons-not the Sun and Moon as the name would suggest. They take the form of masterfully crafted sunglasses. Amaterasu has admitted that “Sun and Shade Lenses” just doesn’t have the same ring.
  • Osafune - +1 Accuracy, +2 Damage (3)
    The Osafune is a legendary katana, having passed down through the ages and only just now reaching Choko. Both she and Amaterasu are aware that a Japanese lady swinging a katana is incredibly stereotypical, and yet, what else is a Scion of Amaterasu supposed to wield?
  • Box of Ofuda(Paper Talismans): Health, Emotion (2) (2 bonus points)
    Turns out, the little paper talismans of the Shinto religion, when used by an ACTUAL deity (or deity-born), are incredibly versatile, going beyond their usual role as wards against demons. This rich, well made mahogany box contains unending paper talismans, and an appropriate kanji ‘painted’ onto the talisman allows a Scion to use the Health and Emotion pantheons.

Attacks:

Clinch; Accuracy: 3, Damage: B, Speed: 6; Piercing
Unarmed, Heavy; Accuracy: 2, Dmg STR+3B, Parry DV: 0 , Speed 5
Unarmed, Light; Accuracy: 4, Dmg STR+0B, Parry DV: 2, Speed 4
Katana: Accuracy: 9 Damage: STR+7L, Defense 4, Speed 5

Join Battle: 8
Soak: 3B/2L
Health levels: -0/-0/-0/-1/-1/-3/Incapacitated
Dodge DV: 5 ; Parry DV: 4 (assuming Katana is used)
Movement: 4; Dash: 10 per tick; Climb/Swim Speed:
Vertical Jump: ; Horizontal Jump:
Weight capacity: 950 lbs

I adore the face claim. She's absolutely beautiful.

As for mechanics... you can also choose a second Art specialization since you have 2 dots (see my house rules). You seem to have missed Health as it's not listed in Choko's Purviews (its Boon is, but the Purview itself is missing). If I may make a suggestion, instead of adding +1 to Accuracy for her katana, maybe take "Add Legend to (Dexterity+Melee) rolls" -- even now that's superior to +1 Accuracy since it'll give you 2 dice and will continue to grow as Choko's Legend grows.

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #110 on: February 14, 2016, 05:45:27 PM »
Well if you're offering upgrades...Like I'm going to turn down a straight up upgrade for no increase in dots.

Health was on there initially, I'm going to assume it got deleted somewhere-I originally had it listed first then Guardian, then I moved the two to swap places, then I had to delete Guardian and add Emotion, it likely got lost in the shuffle.

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #111 on: February 14, 2016, 05:48:37 PM »
Well if you're offering upgrades...Like I'm going to turn down a straight up upgrade for no increase in dots.

Health was on there initially, I'm going to assume it got deleted somewhere-I originally had it listed first then Guardian, then I moved the two to swap places, then I had to delete Guardian and add Emotion, it likely got lost in the shuffle.

Everyone else seems to be taking that and it wouldn't be fair if you spent 1 dot to add +1 accuracy while everyone else has taken +Legend for the same price.

Hmm. Well, I could probably still use her as a plot device to set up the back story, and not make her a guide as such.

I'll try and get the story finished off tomorrow evening.

I might need to discuss relics with you as well, one is rather specific. It's not going to get a lot of use, but it ties into the backstory.

It might indeed be better to use her as a part of the backstory instead of a guide. We might elevate her to that later on maybe but for now I'd rather stick to a pantheon only stuff.

Yeah, I think I know which one you mean. I'm looking at it at the moment. Come Running is a 5th level Boon after all.
« Last Edit: February 14, 2016, 05:50:47 PM by ererruz »

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #112 on: February 14, 2016, 05:49:05 PM »
Where the fuck are all of you getting it, then? I'm sure as hell not seeing it in Hero!

EDIT: I'm not at all angry, I just want to know where it's coming from, and what I missed.
« Last Edit: February 14, 2016, 05:51:07 PM by Angiejuusan »

Offline HairyHeretic

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Re: [Scion: Hero] Interest Check
« Reply #113 on: February 14, 2016, 05:50:49 PM »
Companion IIRC, the section on designing relics.

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #114 on: February 14, 2016, 05:51:49 PM »
Where the fuck are all of you getting it, then? I'm sure as hell not seeing it in Hero!

It's not in Hero. It's from Companion. In the Secrets of the World chapter. Page 151.
« Last Edit: February 14, 2016, 05:53:38 PM by ererruz »

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #115 on: February 14, 2016, 05:53:35 PM »
Huh. Hero has at least three sample characters who pull the 'one dot for +1 Accuracy' thing, those guys are now way more threatening with this change. (Ironically, Yukiko, the sample Amatsukami Scion, also would also pull this trick)

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #116 on: February 14, 2016, 05:55:27 PM »
Slightly modified to fix certain issues. Also wrapping it in a spoiler so one won't have to scroll for hours to get past me.
Spoiler: Click to Show/Hide
Name: Choko Hideki
Calling: Dark Mentor
Nature: Caregiver
Gender: Female
Sexual orientation: Yes(Pansexual)
Pantheon: Amatsukami
God: Amaterasu
Nationality: Japanese
Occupation: Psychologist
Age: 30
Date of birth: July 26th

Motivation: I will make all around me and below me stronger.
Deific goal: Goddess of Rebirth, with the idea that no one can become stronger without harming or outright killing the man they were before. Epic Charisma is her first stop, with Sun and Health as possible Purviews to master

Height: 5’10”
Weight: 140 lbs
Hair colour: Black
Eye colour: Blue
Distinguishing features: Pierced ears, wearing diamond earrings.
Appearance: Her mother is as beautiful and as radiant as the sun (heh) and so of course Choko inherited that beauty. And I could go on describing said beauty, but...why not just show you?
Spoiler: Click to Show/Hide
Face claim: Lucy Liu
Spoiler: Click to Show/Hide
I know she's technically Chinese, but I think Lucy is hot as hell and I wanted to use her. Then again, I kind of hope using a Chinese lady for a Japanese character is the BIGGEST problem on this sheet :P

Personality: While kind and caring, she tolerates no nonsense and often can be just as abrasive as a war or death Scion due to how she pushes people to cast off their vulnerabilities, a painful process, in order to grow stronger. She will wound you, but you will rebuild yourself stronger than before. She is never hateful in her ‘wounding’, however-it is always pain in service of a greater goal. When she’s not working, her personality can best be described as cheerful and upbeat, who happily squees when good things happen. If you want to hear the highest pitched ‘squee’ in all the world, give her a peach.

Family: Her father, while alive, doesn’t even want to acknowledge Choko exists due to his outright hatred of the mother that abandoned him. His ‘aunt’ showed up to take Choko off his hands, as he was too busy to raise the child on his own. Because of this, Choko has had limited interaction with her father and doesn’t mind keeping it that way.
Friends and allies: A Scion of Artemis is friendly with Choko, as he played an instrumental role in stopping an attempt on her life (read Visitation below). Has a somewhat pleasant relationship with Izanami and her handmaidens-she owes them many thanks for raising her.
Rivals and enemies: There are a few Titanspawn Cultists who seek to take her down, as they failed in their plot to assassinate her and therefore must continue to try to take her out in order to appease their titan masters (of course, by this point, she could demolish them in a straight up fight, they’re only CULTISTS, not Titanspawn, but they are adept at manipulating society against her, which is proving to be more of a problem)
Background: Amaterasu has an easy time getting people into bed. The problems that arise when a night of passion leads to a child, not so much. While Epic Charisma-especially Ultimate Charisma-can go a long way, Choko’s father simply refused to believe that he was capable of being a father, especially a single father (Amaterasu’s dodging of his many questions-such as “why aren’t you sticking around?”-did not help). Rather than force Amaterasu to use her godly powers to force him to take care of the child, Izanami stepped in, offering to help raise Choko. This was not done entirely out of Izanami’s “Good” heart, as she sought to turn the child against her mother. Amaterasu knew this...but allowed Izanami to take care of the girl. She was not awarded parentage of Choko, however-she would stay a Child of the Sun.

   Growing up, Choko easily glided through school, made friends with ease, the usual for a Scion of a Sun Goddess. Izanami had left the task of raising her to a few select Shikome, occasionally playing the role of a visiting aunt. Izanami’s mortal guise of an old, decrepit woman led to Choko becoming fascinated with death-what happened, she wondered, where did the souls go? Oh how she dived into myths and legends of the Afterlife and the Underworld, not even realizing how completely true they ALL were! Izanami was proud of this, having subtly influenced the young girl, but neither her nor Amaterasu is entirely sure where the next logical leap came from: Choko concluded that, as death is such an inevitability, perhaps death is not that bad. She further concluded that death is happening every day, not just in the sense of heartbeats stopping and souls passing on, but that parts of the self are also dying. One did not become stronger, she believed, without carving away the imperfections of yesterday. Gems are cut, metal is heated, old ideas are cast away in the light of new truth-all in the name of removing flaws from objects. How were humans any different? When that particular revelation was reached, one could almost hear Amaterasu and Izanami looking at each other, both raising an eyebrow at how far Choko had gone...and how much she had grown, as well.

   This philosophy of hers took her into college, and she studied to become a psychologist-she figured the imperfections of the physical body were well handled by many doctors, gym trainers, and more, so she would deal with the imperfections of the mind. Her thesis on the necessity of death in order to be reborn as a stronger person was met with much critical praise, for its unique look on the field of medicine and Choko’s exceptional writing ability. She quickly became a licensed therapist, with a rather unconventional method, encouraging people to take hard looks at themselves and their faults in an effort to overcome them (though in the cases of patients with actual chemical imbalances in their heads, she at least waits until the medication starts working before she makes them look in the mirror). While her methods do earn her the ire of some of her patients, they would return, realizing the truth of her words, and seeking her aid in overcoming them.

Visitation: Perhaps ironically, it was the child of a Moon Goddess that kicked off the chain of events leading to Choko’s visitation. A Scion of Artemis, Jonathan Smith, had been hunting down and exterminating members of a Titanspawn Cult for some time. However, after an assault on the Cult’s hideout, he discovered their plans to assassinate several Scions who had yet to receive Visitations, in an effort to stop them from becoming thorns in the Titans’ sides. Choko was next on the list, and his actions against the Cult had accelerated their plans.

He impersonated a cop in order to get into the hospital Choko worked at (and keep a sidearm on him), but awkward questions from an ACTUAL cop on site prevented him from getting close...until the cultist in question was already in her office, pulling the knife from his back pocket, and Choko cried out for help. Jonathan moved in, kicking down the door (that the Cultist had locked), and put a few rounds in the Cultist’s chest. Choko was understandably a little freaked out, and Jonathan offered to take her to the station-in his words, “getting out of here might be good for you, and we sadly need to ask some questions of you.”

   In reality, he was doing it so he could get the two of them alone. He intended to contact Hermes, but his phone rang with an unfamiliar number. On the other end was Amaterasu. “Meet me at Tavern Law.” She said.

   Once there, Amaterasu smiled at her daughter. “This meeting has been long overdue. I am your mother, Amaterasu.” “The Sun Goddess? Yeah, and I’m the Queen of England.” Jonathan chuckled. “She’s not lying. I’m the adopted son of Artemis.” “You know it is true, Choko.” Amaterasu began. “Whatever you did, you were exceptional. Whatever you encouraged another to do, they were exceptional. You are the all-seeing mirror, even if it seems you highlight flaws more than beauty.” Choko couldn’t deny the truth-the ichor in her veins was already beginning to seethe as Amaterasu spoke-yet with the Goddess of the Sun before her, she had one question in her mind, an unspoken ‘flaw’ of her own…

   “Was I wrong?”

   “No, Choko.” Came the reply. “I see the doubt in your eyes. You have been doing the same task that I have, your methods are simply a different path. You had no knowledge of your birthright, and yet, you have already made me proud.”

   The conversation turned to Amaterasu telling Choko of the circumstances behind her birth and early life, and, oddly enough, Amaterasu asking forgiveness for not providing for her as she should have. Choko honestly didn’t mind-after all, when you find out your mother is a goddess, the woman who took care of you was also a celestial being and you had more power in your finger than most mortals do in their whole body, being angry over totally justified abandonment was pointless.

   Since Choko’s life was in danger, and would now permanently be so, Amaterasu sent a few packages to her home, the most mundane of these being an anthology of myths surrounding the Amatsukami (with a note inside saying ‘get to know the family!’). The second was a pair of astoundingly well made sunglasses, and the third was a katana (“Don’t go running around with this thing like an idiot, k?”)

   Equipped with neat toys and a few extra levels in ‘badass’, Choko is ready to bring the light of the sun to all.

   

Likes: Absolutely loves Peaches, and peach flavored anything. As a self professed “girly girl”, she’s also quite the fan of pink, lace, and dresses, more so if they’re all put together. Chocolate is also a love (and whenever peach flavored chocolates are available...well, guess)
Dislikes: Does not enjoy foods with bitter tastes. Does not like fashions that rely on dark colors (she prefers brighter colors). Also not a dog person.
Hobbies: She enjoys writing fiction in her off time, though such fiction tends to follow supernaturally gifted and beautiful young women, leading to many claims of her writing being plagued by our good friend Mary Sue (such claims are unfounded, as she knows exactly how to make her characters flawed, but when has that ever stopped trolls?). She’s also a bit of an avid gamer, and occasionally streams over the Internet when she plays under the name “LadyOfTheSune”.
Fears and phobias: Her dislike of dogs isn’t just a dislike, she has a straight up fear of them after an incident involving a puppy biting her when she was young. She is also afraid of heights.
ONs and OFFs: ONS: Despite what some would say, Peaches do not turn her on regardless of the face she makes while she’s eating them. She does absolutely love kissing and, well, anything to do with oral. She’s also discovered an enjoyment of bondage, though she prefers to be the one doing the tying up…

OFFS: Anything more extreme than bondage stops her in her tracks.

Legend: 2
Legend points: 4/4
Willpower: 6/6

Experience (spent): 0
Experience (unspent): 0
Experience (total): 0

Virtues: Duty: 3
Endurance: 2
Intellect: 3
Valor: 1

ATTRIBUTES
Strength  2
Dexterity 4 (4 BP)
Stamina  2
     
Charisma  5
Manipulation  2
Appearance  4
     
Perception  3
Intelligence  3
Wits  4(4 BP)
   

ABILITIES
Academics  2
Animal Ken  1
Art  2(Writing, singing)
Athletics  3
Awareness  4(1 BP)
Brawl  0
Command  1
Control  0
   
Craft  1(Painting)
Empathy  5 (2 BP)
Fortitude  1
Integrity  2
Investigation  2
Larceny  0
Marksmanship  0
Medicine  1
   
Melee  3
Occult  1
Politics  1
Presence  5 (2 BP)
Science  0
Stealth  0
Survival  0
Thrown  0

EPIC ATTRIBUTES
Strength:  1
Stamina: 1
Charisma: 1
Appearance: 1
Wits: 1
  • Uplifting Might: The amount she can lift is doubled if she expends a point of Legend.
  • Inner Furnace: Eat anything, drink anything, and be immune to any ill effects as long as it’s all organic.
  • Blessing of Importance: With a point of Legend and a nod, Choko can refill a mortal’s spent Willpower. She can also do it to Scions, but she can only refill a number of Willpower points equal to her Epic Charisma.
  • Center of Attention: By spending a point of Legend, everyone in the room focuses on her. She holds the focus of the room for a number of minutes equal to her Epic Appearance. Scions and Titanspawn can resist by spending a Willpower.
  • Social Chameleon: She blends into any situation with absolute ease. She will not embarrass herself socially unless she intends to.

PURVIEWS
Darkness: 1
Emotion(Fear): 1
Health: 1
Sun: 1
Tsukumo-Gami: 1
  • Night Eyes: She can see in the damn dark, alright?
  • Emotional Awareness: Choko automatically knows if someone is experiencing the emotion of fear. With a point of Legend and a successful Perception + Empathy check, she can determine the root cause.
  • Assess Health: By painting the name of a patient on a paper talisman, Choko may instantly learn all information about a person’s physical health. Mental health is another matter-that will likely be Emotion's job.
  • Penetrating Glare: She can see through any impediment that isn’t a solid wall, and can see in all but the most pitch black of environments (which is where Night Eyes comes in, how wonderful).
  • The Wakeful Spirit: With a quick Charisma + Presence Roll, she can awaken the kami in any object and ask it questions. Spirits can only talk about what they’ve experienced.

BIRTHRIGHTS

  • Sun and Moon Lenses: - Darkness, Sun (2)
    These sunglasses grant access to the Darkness and Sun pantheons-not the Sun and Moon as the name would suggest. They take the form of masterfully crafted sunglasses. Amaterasu has admitted that “Sun and Shade Lenses” just doesn’t have the same ring.
  • Osafune - +Legend to Dex+Melee rolls, +2 Damage (3)
    The Osafune is a legendary katana, having passed down through the ages and only just now reaching Choko. Both she and Amaterasu are aware that a Japanese lady swinging a katana is incredibly stereotypical, and yet, what else is a Scion of Amaterasu supposed to wield?
  • Box of Ofuda(Paper Talismans): Health, Emotion (2) (2 bonus points)
    Turns out, the little paper talismans of the Shinto religion, when used by an ACTUAL deity (or deity-born), are incredibly versatile, going beyond their usual role as wards against demons. This rich, well made mahogany box contains unending paper talismans, and an appropriate kanji ‘painted’ onto the talisman allows a Scion to use the Health and Emotion pantheons.

Attacks:

Clinch; Accuracy: 3, Damage: B, Speed: 6; Piercing
Unarmed, Heavy; Accuracy: 2, Dmg STR+3B, Parry DV: 0 , Speed 5
Unarmed, Light; Accuracy: 4, Dmg STR+0B, Parry DV: 2, Speed 4
Katana: Accuracy: 10 Damage: STR+7L, Defense 4, Speed 5

Join Battle: 8
Soak: 3B/2L
Health levels: -0/-0/-0/-1/-1/-3/Incapacitated
Dodge DV: 5 ; Parry DV: 4 (assuming Katana is used)
Movement: 4; Dash: 10 per tick; Climb/Swim Speed:
Vertical Jump: ; Horizontal Jump:
Weight capacity: 950 lbs
[/quote]
« Last Edit: February 14, 2016, 06:20:22 PM by Angiejuusan »

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #117 on: February 14, 2016, 05:56:49 PM »
Slightly modified to fix certain issues. Also wrapping it in a spoiler so one won't have to scroll for hours to get past me.
Spoiler: Click to Show/Hide
Name: Choko Hideki
Calling: Dark Mentor
Nature: Caregiver
Gender: Female
Sexual orientation: Yes(Pansexual)
Pantheon: Amatsukami
God: Amaterasu
Nationality: Japanese
Occupation: Psychologist
Age: 30
Date of birth: July 26th

Motivation: I will make all around me and below me stronger.
Deific goal: Goddess of Rebirth, with the idea that no one can become stronger without harming or outright killing the man they were before. Epic Charisma is her first stop, with Sun and Health as possible Purviews to master

Height: 5’10”
Weight: 140 lbs
Hair colour: Black
Eye colour: Blue
Distinguishing features: Pierced ears, wearing diamond earrings.
Appearance: Her mother is as beautiful and as radiant as the sun (heh) and so of course Choko inherited that beauty. And I could go on describing said beauty, but...why not just show you?
Spoiler: Click to Show/Hide
Face claim: Lucy Liu
Spoiler: Click to Show/Hide
I know she's technically Chinese, but I think Lucy is hot as hell and I wanted to use her. Then again, I kind of hope using a Chinese lady for a Japanese character is the BIGGEST problem on this sheet :P

Personality: While kind and caring, she tolerates no nonsense and often can be just as abrasive as a war or death Scion due to how she pushes people to cast off their vulnerabilities, a painful process, in order to grow stronger. She will wound you, but you will rebuild yourself stronger than before. She is never hateful in her ‘wounding’, however-it is always pain in service of a greater goal. When she’s not working, her personality can best be described as cheerful and upbeat, who happily squees when good things happen. If you want to hear the highest pitched ‘squee’ in all the world, give her a peach.

Family: Her father, while alive, doesn’t even want to acknowledge Choko exists due to his outright hatred of the mother that abandoned him. His ‘aunt’ showed up to take Choko off his hands, as he was too busy to raise the child on his own. Because of this, Choko has had limited interaction with her father and doesn’t mind keeping it that way.
Friends and allies: A Scion of Artemis is friendly with Choko, as he played an instrumental role in stopping an attempt on her life (read Visitation below). Has a somewhat pleasant relationship with Izanami and her handmaidens-she owes them many thanks for raising her.
Rivals and enemies: There are a few Titanspawn Cultists who seek to take her down, as they failed in their plot to assassinate her and therefore must continue to try to take her out in order to appease their titan masters (of course, by this point, she could demolish them in a straight up fight, they’re only CULTISTS, not Titanspawn, but they are adept at manipulating society against her, which is proving to be more of a problem)
Background: Amaterasu has an easy time getting people into bed. The problems that arise when a night of passion leads to a child, not so much. While Epic Charisma-especially Ultimate Charisma-can go a long way, Choko’s father simply refused to believe that he was capable of being a father, especially a single father (Amaterasu’s dodging of his many questions-such as “why aren’t you sticking around?”-did not help). Rather than force Amaterasu to use her godly powers to force him to take care of the child, Izanami stepped in, offering to help raise Choko. This was not done entirely out of Izanami’s “Good” heart, as she sought to turn the child against her mother. Amaterasu knew this...but allowed Izanami to take care of the girl. She was not awarded parentage of Choko, however-she would stay a Child of the Sun.

   Growing up, Choko easily glided through school, made friends with ease, the usual for a Scion of a Sun Goddess. Izanami had left the task of raising her to a few select Shikome, occasionally playing the role of a visiting aunt. Izanami’s mortal guise of an old, decrepit woman led to Choko becoming fascinated with death-what happened, she wondered, where did the souls go? Oh how she dived into myths and legends of the Afterlife and the Underworld, not even realizing how completely true they ALL were! Izanami was proud of this, having subtly influenced the young girl, but neither her nor Amaterasu is entirely sure where the next logical leap came from: Choko concluded that, as death is such an inevitability, perhaps death is not that bad. She further concluded that death is happening every day, not just in the sense of heartbeats stopping and souls passing on, but that parts of the self are also dying. One did not become stronger, she believed, without carving away the imperfections of yesterday. Gems are cut, metal is heated, old ideas are cast away in the light of new truth-all in the name of removing flaws from objects. How were humans any different? When that particular revelation was reached, one could almost hear Amaterasu and Izanami looking at each other, both raising an eyebrow at how far Choko had gone...and how much she had grown, as well.

   This philosophy of hers took her into college, and she studied to become a psychologist-she figured the imperfections of the physical body were well handled by many doctors, gym trainers, and more, so she would deal with the imperfections of the mind. Her thesis on the necessity of death in order to be reborn as a stronger person was met with much critical praise, for its unique look on the field of medicine and Choko’s exceptional writing ability. She quickly became a licensed therapist, with a rather unconventional method, encouraging people to take hard looks at themselves and their faults in an effort to overcome them (though in the cases of patients with actual chemical imbalances in their heads, she at least waits until the medication starts working before she makes them look in the mirror). While her methods do earn her the ire of some of her patients, they would return, realizing the truth of her words, and seeking her aid in overcoming them.

Visitation: Perhaps ironically, it was the child of a Moon Goddess that kicked off the chain of events leading to Choko’s visitation. A Scion of Artemis, Jonathan Smith, had been hunting down and exterminating members of a Titanspawn Cult for some time. However, after an assault on the Cult’s hideout, he discovered their plans to assassinate several Scions who had yet to receive Visitations, in an effort to stop them from becoming thorns in the Titans’ sides. Choko was next on the list, and his actions against the Cult had accelerated their plans.

He impersonated a cop in order to get into the hospital Choko worked at (and keep a sidearm on him), but awkward questions from an ACTUAL cop on site prevented him from getting close...until the cultist in question was already in her office, pulling the knife from his back pocket, and Choko cried out for help. Jonathan moved in, kicking down the door (that the Cultist had locked), and put a few rounds in the Cultist’s chest. Choko was understandably a little freaked out, and Jonathan offered to take her to the station-in his words, “getting out of here might be good for you, and we sadly need to ask some questions of you.”

   In reality, he was doing it so he could get the two of them alone. He intended to contact Hermes, but his phone rang with an unfamiliar number. On the other end was Amaterasu. “Meet me at Tavern Law.” She said.

   Once there, Amaterasu smiled at her daughter. “This meeting has been long overdue. I am your mother, Amaterasu.” “The Sun Goddess? Yeah, and I’m the Queen of England.” Jonathan chuckled. “She’s not lying. I’m the adopted son of Artemis.” “You know it is true, Choko.” Amaterasu began. “Whatever you did, you were exceptional. Whatever you encouraged another to do, they were exceptional. You are the all-seeing mirror, even if it seems you highlight flaws more than beauty.” Choko couldn’t deny the truth-the ichor in her veins was already beginning to seethe as Amaterasu spoke-yet with the Goddess of the Sun before her, she had one question in her mind, an unspoken ‘flaw’ of her own…

   “Was I wrong?”

   “No, Choko.” Came the reply. “I see the doubt in your eyes. You have been doing the same task that I have, your methods are simply a different path. You had no knowledge of your birthright, and yet, you have already made me proud.”

   The conversation turned to Amaterasu telling Choko of the circumstances behind her birth and early life, and, oddly enough, Amaterasu asking forgiveness for not providing for her as she should have. Choko honestly didn’t mind-after all, when you find out your mother is a goddess, the woman who took care of you was also a celestial being and you had more power in your finger than most mortals do in their whole body, being angry over totally justified abandonment was pointless.

   Since Choko’s life was in danger, and would now permanently be so, Amaterasu sent a few packages to her home, the most mundane of these being an anthology of myths surrounding the Amatsukami (with a note inside saying ‘get to know the family!’). The second was a pair of astoundingly well made sunglasses, and the third was a katana (“Don’t go running around with this thing like an idiot, k?”)

   Equipped with neat toys and a few extra levels in ‘badass’, Choko is ready to bring the light of the sun to all.

   

Likes: Absolutely loves Peaches, and peach flavored anything. As a self professed “girly girl”, she’s also quite the fan of pink, lace, and dresses, more so if they’re all put together. Chocolate is also a love (and whenever peach flavored chocolates are available...well, guess)
Dislikes: Does not enjoy foods with bitter tastes. Does not like fashions that rely on dark colors (she prefers brighter colors). Also not a dog person.
Hobbies: She enjoys writing fiction in her off time, though such fiction tends to follow supernaturally gifted and beautiful young women, leading to many claims of her writing being plagued by our good friend Mary Sue (such claims are unfounded, as she knows exactly how to make her characters flawed, but when has that ever stopped trolls?). She’s also a bit of an avid gamer, and occasionally streams over the Internet when she plays under the name “LadyOfTheSune”.
Fears and phobias: Her dislike of dogs isn’t just a dislike, she has a straight up fear of them after an incident involving a puppy biting her when she was young. She is also afraid of heights.
ONs and OFFs: ONS: Despite what some would say, Peaches do not turn her on regardless of the face she makes while she’s eating them. She does absolutely love kissing and, well, anything to do with oral. She’s also discovered an enjoyment of bondage, though she prefers to be the one doing the tying up…

OFFS: Anything more extreme than bondage stops her in her tracks.

Legend: 2
Legend points: 4/4
Willpower: 6/6

Experience (spent): 0
Experience (unspent): 0
Experience (total): 0

Virtues: Duty: 3
Endurance: 2
Intellect: 3
Valor: 1

ATTRIBUTES
Strength  2
Dexterity 4 (4 BP)
Stamina  2
     
Charisma  5
Manipulation  2
Appearance  4
     
Perception  3
Intelligence  3
Wits  4(4 BP)
   

ABILITIES
Academics  2
Animal Ken  1
Art  2(Writing, singing)
Athletics  3
Awareness  4(1 BP)
Brawl  0
Command  1
Control  0
   
Craft  1(Painting)
Empathy  5 (2 BP)
Fortitude  1
Integrity  2
Investigation  2
Larceny  0
Marksmanship  0
Medicine  1
   
Melee  3
Occult  1
Politics  1
Presence  5 (2 BP)
Science  0
Stealth  0
Survival  0
Thrown  0

EPIC ATTRIBUTES
Strength:  1
Stamina: 1
Charisma: 1
Appearance: 1
Wits: 1
  • Uplifting Might: The amount she can lift is doubled if she expends a point of Legend.
  • Inner Furnace: Eat anything, drink anything, and be immune to any ill effects as long as it’s all organic.
  • Blessing of Importance: With a point of Legend and a nod, Choko can refill a mortal’s spent Willpower. She can also do it to Scions, but she can only refill a number of Willpower points equal to her Epic Charisma.
  • Center of Attention: By spending a point of Legend, everyone in the room focuses on her. She holds the focus of the room for a number of minutes equal to her Epic Appearance. Scions and Titanspawn can resist by spending a Willpower.
  • Social Chameleon: She blends into any situation with absolute ease. She will not embarrass herself socially unless she intends to.

PURVIEWS
Darkness: 1
Emotion(Fear): 1
Sun: 1
Tsukumo-Gami: 1
  • Night Eyes: She can see in the damn dark, alright?
  • Emotional Awareness: Choko automatically knows if someone is experiencing the emotion of fear. With a point of Legend and a successful Perception + Empathy check, she can determine the root cause.
  • Assess Health: By painting the name of a patient on a paper talisman, Choko may instantly learn all information about a person’s physical health. Mental health is another matter-that will likely be Emotion's job.
  • Penetrating Glare: She can see through any impediment that isn’t a solid wall, and can see in all but the most pitch black of environments (which is where Night Eyes comes in, how wonderful).
  • The Wakeful Spirit: With a quick Charisma + Presence Roll, she can awaken the kami in any object and ask it questions. Spirits can only talk about what they’ve experienced.

BIRTHRIGHTS

  • Sun and Moon Lenses: - Darkness, Sun (2)
    These sunglasses grant access to the Darkness and Sun pantheons-not the Sun and Moon as the name would suggest. They take the form of masterfully crafted sunglasses. Amaterasu has admitted that “Sun and Shade Lenses” just doesn’t have the same ring.
  • Osafune - +Legend Accuracy, +2 Damage (3)
    The Osafune is a legendary katana, having passed down through the ages and only just now reaching Choko. Both she and Amaterasu are aware that a Japanese lady swinging a katana is incredibly stereotypical, and yet, what else is a Scion of Amaterasu supposed to wield?
  • Box of Ofuda(Paper Talismans): Health, Emotion (2) (2 bonus points)
    Turns out, the little paper talismans of the Shinto religion, when used by an ACTUAL deity (or deity-born), are incredibly versatile, going beyond their usual role as wards against demons. This rich, well made mahogany box contains unending paper talismans, and an appropriate kanji ‘painted’ onto the talisman allows a Scion to use the Health and Emotion pantheons.

Attacks:

Clinch; Accuracy: 3, Damage: B, Speed: 6; Piercing
Unarmed, Heavy; Accuracy: 2, Dmg STR+3B, Parry DV: 0 , Speed 5
Unarmed, Light; Accuracy: 4, Dmg STR+0B, Parry DV: 2, Speed 4
Katana: Accuracy: 10 Damage: STR+7L, Defense 4, Speed 5

Join Battle: 8
Soak: 3B/2L
Health levels: -0/-0/-0/-1/-1/-3/Incapacitated
Dodge DV: 5 ; Parry DV: 4 (assuming Katana is used)
Movement: 4; Dash: 10 per tick; Climb/Swim Speed:
Vertical Jump: ; Horizontal Jump:
Weight capacity: 950 lbs

Still no Health under Purviews ;)

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #118 on: February 14, 2016, 05:58:15 PM »
Still no Health under Purviews ;)

It's in there now. NOW DO YOU LOVE ME, DADDY?!

Offline HairyHeretic

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Re: [Scion: Hero] Interest Check
« Reply #119 on: February 14, 2016, 05:58:48 PM »
It's a 1-3 dot relic power. 1 dot lets you Legend dice to an (attribute + ability) roll, 2 adds to any single ability roll and 3 to any single attribute roll.

It's pretty good for a Hero level Scion, but when you start getting the automatic bonuses from the Epics at about Legend 4 and up, the usefullness tails off.

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #120 on: February 14, 2016, 06:03:59 PM »
It's in there now. NOW DO YOU LOVE ME, DADDY?!

Good.

I'm nitpicking but it's technically not +Legend to Accuracy but +Legend to (Dexterity+Melee) rolls. You could technically wield your Relic and apply these rolls to an attack roll with a different Melee weapon. As in, it applies to all Dexterity+Melee rolls and not just the ones made with the Relic in question. But as I said, that's nitpicking.

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #121 on: February 14, 2016, 06:14:16 PM »
Spoiler: Click to Show/Hide
Work in Progress

Name: Juan Sánchez Villa-Lobos Ramírez
Calling:
Nature: Rogue
Gender: Male
Sexual orientation: Heterosexual
Pantheon:  Tuatha de Dannan
God: Manannan Mac Lir
Nationality: Brazilian
Occupation:
Age: 28
Date of birth: March 1st, 1988

Motivation:
Deific goal:

Height: 5'11
Weight: Average
Hair colour: Black
Eye colour: Blue
Distinguishing features: Three bullet wound scars on his chest
Appearance: See pic
Face claim: Antonio Banderas

Personality:

Family:
Friends and allies:
Rivals and enemies:
Background: Ramírez was born into a wealthy cattle ranching family in Brazil. Growing up he was told his father had been a sailor, a captain whose ship was lost years before in the Devil's Triangle, though little was said and the topic quickly changed. As he grew older he caught snippits of conversations indicating his father had simply been a sailor that had seduced his mother and left, though such was never said to his face.

It seemed that the sea might claim him too, as he seemed always to feel it's pull, and at 17 he ran away from home, joining a merchant ship crew, determined to find his father, or what had happened to him.

Ten years later, he had sailed around a fair portion of the world, though most of the time was spent between the Bay of Bengal and the Sea of Japan. He had ended up involved in the grey markets, smuggling goods, information and occasionally people around South East Asia, with connections in what seemed like every port. He ran a few jobs for a Swiss businessman in Singapore, a collector of antiquities with an eye for strange, old bits and pieces.

Visitation:Ramírez never knew quite what it was that he delivered that last time. Some odd statuette, whatever it was it seemed to produce unearthly excitement from his buyer. Unfortunately it also produced automatic pistols from the businessman's bodyguards, and his crew being systematically cut down. Ramírez himself went overboard from his vessel, three bullets in his chest, the last word he heard werewolf.

Death did not claim him, as he sank into the dark water. Instead something seemed to explode within his head, a voice, or the memory of a voice, telling him that he was a son of the oceans, and the water would always be his. His head cleared and he found he could breathe as easily under the water as above it, and swim as fast as he could run. He made his way back to shore on Sentosa Island, a tall, bearded man stepping out the trees and introducing himself as his father.

The two spoke long into the night, and as the dawn sun rose, Ramírez found himself in a much stranger world than he had the day before. It wasn't easy to find out you were the son of an Irish sea-God, after all. Still, with his newfound knowledge and powers, he was in a much better position to take on these 'werewolves'. They started this ... he'd finish it.

His father told him that he had other duties to attend to first though, and the following dawn saw him in San Francisco.

Likes: Music, reading, dancing, flirting
Dislikes: Ill mannered behaviour
Hobbies: Music
Fears and phobias:
ONs and OFFs:

Legend: 2
Legend points: 4
Willpower: 6

Experience (spent):
Experience (unspent):
Experience (total):

Virtues:
Courage : 2
Expression: 3
Intellect: 3
Piety: 1

ATTRIBUTES
Strength  2 (0)
Dexterity  3 (1)
Stamina  2 (1)
     
Charisma  3 (0)
Manipulation  3 (1)
Appearance  3 (0)
     
Perception  4 (1)
Intelligence  4 (1)
Wits  3 (1)
   

ABILITIES
Academics  1
Animal Ken  0
Art  2 (Music, Storytelling)
Athletics  3
Awareness  2
Brawl  1 (Capoeira)
Command  0
Control  1 (Ships)
   
Craft  0
Empathy  1
Fortitude  2
Integrity  2
Investigation  2
Larceny  2
Marksmanship  2
Medicine  1
   
Melee  1
Occult  2
Politics  1
Presence  2
Science  0
Stealth  1
Survival  1
Thrown  0

EPIC ATTRIBUTES
Epic Attribute:  #
  • Untouchable Opponent - Description
  • Body armour - Description
  • Broad Spectrum Recognition - Description
  • Language Mastery - Description
  • Takes One to Know one - Description
  • Social Chameleon - Description

PURVIEWS
Purview:  #
  • Brehon's Eye - Enoch 1 - Description
  • Death Sense - Death 1 - Description
  • Water Breathing - Water 1 - Description
  • Unlidded Eye - Magic 1 - Description

His Hero's Geas has already been Fated, to protect the Chinatown in San Francisco.

How did the son of an Irish Sea God end up with such a strange Geas? Ah, that is a long story, my friend. Come, pull up a chair and let me tell you.

Story - not complete yet
"I say ... have you seen my dragon?"

As conversation starters went, that was a new line on Ramirez, even in the now much stranger world he found himself in. He paused with his coffee cup raised to his mouth, and turned his attention to the source of the somewhat outlandish remark.

The man who stood before him was old, perhaps in his 70s or even 80s, with skin that showed a lot of exposure to the elements. His beard and what remained of his hair was grey and scraggly, and neither appeared to have more than a casual relationship with a comb in some time. The bright red smoking jacket he wore had also seen better days.

"Yes, I ... I seem to have misplaced her." the old man continued, smiling warmly at him. "She shouldn't go wandering off on her own you know, she's quite small." He held up his hand, thumb and forefinger perhaps an inch apart. "Except when she isn't of course." He blinked a few times, looking around the coffee house and shouted out. "LUNG QIUYUE! If you don't get back here this instant I shall be most perturbed." His outburst drew puzzled looks from most of those sitting around, and an irritated one from the owner.

Perhaps if I ignore him he'll go away and find someone else. Ramirez thought, a hope that was quickly dashed as the old man sat down opposite and began to help himself to Ramirez's breakfast.

"You can help me find her." he muttered around a mouthful of warm, buttery toast. "You're more real. Not like those others. Yes, you're real and all tangled up in string and her string and your string and this toast."

Ramirez's brow furrowed as crumbs of toast sprayed over his shirt, and suppressed a sigh. He fished a few small denomination notes out of his pocket and set them onto the saucer his coffee had rested on. Noting the dirty look the owner was giving, he added a couple more to be on the safe side and then rose. "Come along, Grandfather." he said, resignedly. "Let's go see if we can't find your dragon."


BIRTHRIGHTS

  • Guide (4) - Long Quiyue, Great-Grand-daughter of the Dragon King of the Southern Ocean
  • Old jade coin on a leather thong (Relic 3) - Guardian purview (Vigil Brand on the Chinatown Gate, Come Running & can bring along anyone touching the character)
  • Silver Ring (Relic 3) - Death, Water, Magic Purviews
  • Twin automatic pistols (Relic 3) - Indestructable, unlimited ammo, remain 'elsewhere' til needed

Attacks:

Clinch; Accuracy:, Damage: B, Speed: ; Piercing
Unarmed, Heavy; Accuracy:, Dmg B, Parry DV: , Speed
Unarmed, Light; Accuracy:, Dmg B, Parry DV: , Speed

Join Battle:
Soak: B/L
Health levels: -0/-1/-1/-2/-2/-4/Incapacitated
Dodge DV: ; Parry DV:
Movement: ; Dash: ; Climb/Swim Speed:
Vertical Jump: ; Horizontal Jump:
Weight capacity:

1bp left atm

Apart from what's already been said (Guide+Relic): Brawl does not have specialties. It seems you've got more bonus points left than just the one you mention. According to my calculations, you have 6 left unless I'm not seeing something.

Offline Angiejuusan

Re: [Scion: Hero] Interest Check
« Reply #122 on: February 14, 2016, 06:19:48 PM »
Good.

I'm nitpicking but it's technically not +Legend to Accuracy but +Legend to (Dexterity+Melee) rolls. You could technically wield your Relic and apply these rolls to an attack roll with a different Melee weapon. As in, it applies to all Dexterity+Melee rolls and not just the ones made with the Relic in question. But as I said, that's nitpicking.

Like Choko is ever going to use anything but the Osafune-if she IS, something has gone terribly terribly wrong. But I'll edit that it's technically + Legend to Dex+Melee, because, well, stranger things have happened in Scion (I once had Hermes show up to deliver a message as a pizza boy).

Offline ererruzTopic starter

Re: [Scion: Hero] Interest Check
« Reply #123 on: February 14, 2016, 06:30:03 PM »
Spoiler: Click to Show/Hide
@ererruz please check this over. I should be done with most everything. I did hold a bonus point for maybe followers [or to add to the one relic 'Papa's helping hand'

Phaia





Name: Selena Marie Jeansonne
Calling: To unravel mysteries
Nature: Pedagogue
Gender: Female
Sexual orientation: Heterosexual, with bisexual leanings
Pantheon: 'The Loa'
God: Baron Samedi
Nationality: USA- Cajun
Occupation: Private Detective/ Owner of the 'Night Gallery' Gentlemen's Club/ Jazz singer--- former New Orleans Vice Detective
Age: 25
Date of birth: March 21, 1989

Motivation: To unravel the mysteries she finds and learn as much as she can. Knowledge is power after all.
Deific goal: Goddess of Mysteries and Knowledge, Patron of the arts.

Height: 5'7'
Weight: 125 lbs
Hair colour: Black as the raven's wing
Eye colour: Hazel
Distinguishing features: Tattoo of left calf [see birthright], Tattoo on right shoulder of 3 music notes. Pierced ears and belly button.
Appearance: Pale skin; slim build with long legs and full breasts; Sensual walk with smart sharp eyes that seem to see everything.
Face claim: Jenya D
NSFW
NSFW
NSFW


Personality: Selena can be a contrast, there are times she is the wild child. Singing, drinking and having sex [sometimes at the same time], yet other times she is serious and intensely focused. She has a hard time trusting in people save for her half brother, mother and Papa Samedi and the Loa. Once she does trust someone she would go to the depths of the underworld to save that person. Smart, without the normal smart mouth, she laughs easily and loves to sing. She even has learned when not to talk so long it bores someone. She enjoys life now after almost dying. Knowledge or a mystrey is cat nip to her and will grab her attention.

Family: Mother- Lizbeth Jeansonne [widow] working as houdon priestess and social worker in New Orleans, Stepfather- Henri Jeansonne [NOPD Killed in line of duty 5/17/2007], Half brother- Mark Henri Jeansonne, college student at LSU, senior and being considered for the NFL
Friends and allies: John Smith- Bartender at 'Night Gallery', NOPD officer Betty Nixon, 'The Canal Boys' -a group of youngsters that loosely claim Canal Street as their ground to lift wallets and pull scams.
Rivals and enemies:
Thomas Jeansonne[Uncle age 50]- [Lieutenant] Head of the 5th District Vice Department of the NOPD. He had thought Selena was dead after he OD'ed her on herion. Now that he knows she survived and seems healthy it worries him about how much she knows about his operation. He would prefer not to kill her but instead corrupt her and make her his and his 'boy's personal little 'toy'.
William Jeansonne[Cousin age 29]- In charge of NOPD impound and holdings. He is very worried about what Selena now knows and would put a bullet in her if given half a chance and from the shadows- cowardly.

Background:
 Selena was a small girl when her mother married Henry Jeansonne. The Jeansonne's were an old family with long ties to the area and Henry was the youngest of two sons both of whom were in the New Orleans Police Department. Selena was considered 'gifted' when she started to school. She found almost everything she did she did well. From Gymnastics to math she was always near the top of her group. By the time she reached 13, Selena was already a handful, skipping school and and running around still she somehow managed to be a honor role student. By the age of fifthteen she had lost her virginity, and by sixthteen she had smoked pot and drank whiskey and had sex with two boys at once. Through those years where she wanted no responsibilities her step father and her mother made sure she knew right from wrong and a sense of harmony and order..
 Selena also found a love of music during her teenage years and found she had a very good singing voice. She taught herself the piano and how to dance and even for a time sang in a small garage band.
 Selena did begin to figure out things about the world early. She knew her mother had a 'secret' lover that came by once a month. A tall dark man in a fancy suit and top hat. He was strange and had a presence to him that drew her to watch and follow him. Once she followed him only to have him vanish in the middle of a crossroads. It was a mystery she could not resist. Selena hid her intelligence behind a wild behavior but she could focus intently when she wanted and she wanted to know about this 'man'. The more she learned the less believable it became, how could he be a 'god'? She knew her mother quietly followed the voodoo beliefs but gods....and such stretched even her mind.
 The death of Henry Jeansonne shocked Selena. He was off duty and walked into a store robbery and died defending the people in the store. Henry had loved her even if she had not been his own child and had done much to keep her out of trouble. He died only a few weeks before her high school graduation. Selena took a scholarship to LSU and in less then 15 months got a degree in criminology. She then took the exams and went on to join the New Orleans Police. Three years on the beat and she was moved to her Uncle Thomas' Vice unit and quickly learned the darker side of the street. Selena also uncovered that her uncle was crooked and seemed to be working for some drug lord, running drugs, gambling and prostitution. She turned over what she found out to IA but it was all covered up and she was forced to resign. Now focused on bringing her uncle to justice she became a Private Detective.
Visitation:
 Selena had spent months tracking her uncle and discovered the base of operations for the drug lord. She sneaked in only to be caught by this...thing...a male, 8 foot tall, with red skin that seemed to have a faint flicker of fire around it. She thought he was the drug lord and shot him twice before getting caught. Se was stunned to learn the 'giant' was only a  servant to the real Drug Lord...her own Uncle Thomas Jeansonne. Her uncle had her bound and stripped then over several days shot her up with heroin till she was addicted and then sexually assaulted her and let the giant and others have her. When it was clear she had been reported missing her uncle shot her up with enough heroin to kill her and  dumped her barely alive body along a known water way. Selena barely remembers the fire in her body and being face down in the water only to feel strong arms lift her turn toward the sky. Rain was falling as she heard words spoken. The voice was deep and rich and she had heard it before. The words called her back and awoke a different fire inside her that warred with the drug induced haze. Then she felt the 'poison' leave her as if by magic and she gasped in a breath of air as if for the first time.
 Holding her was none other that the man she had seen with her mother and had followed. This close she saw his face was a skull one that was mobile and had a gleem in the eye sockets. Somehow she knew this was right and all those stories she had found hard to beleive were true. His voice was rich and filled with pride, "darhling you fought a giant and lived when not even ready, few do that now let your blood feel and I will show you what you need to know.
  Selena claims the next several days were all a blur but in fact she remembers every detail even from when she was drunk. [those times are bit less clear]. She remembers dancing around a pole that stretched far into the sky...so far she lost track. It was at a crossroads and she danced naked there for her father and two older twin black males as they talked about the titans and the titanspawn and the current troubles and she remembered what they said and what was passed to her father. She remembers The Baron pushing a black pearl on a silver stud into her belly button and nodding as she blinked now able to see in the darkness around her. She remembers having sex with someone claiming to be Baldur and then stumbling to a table wearing a jacket to see her father and a big bearded man who claimed to be Odin over in a dim corner with their heads close together and murmuring as some sort of glowing icor dripped from Odin's clenched fist into a carved bowl. Later she remembers a tattoo being done with whatever was in that bowl and things being clearer.
  Selean woke up in a soft bed to a new life, five days after she should have been dead and found she now owned a Club and the building it was in. There was a new [well new for her]car and followers. Now she knew so much more and yet knew how little she did know and that many many mysteries were to be solved and there was real by the gods evil lurking in the darkness. First she would have to deal with the fire Giant and then her uncle and afterwards she would figure the rest out.

Likes: Spicy Cajun food, Gumbo, Rum, cigars, silk from the OverWorld, normal silk, A nice hot bubble bath, a male with a big hard cock and the knowledge on how to use it. But she truily loves learning new things and solving mysteries. Likes to wear as little as possible when she can but knows society requires clothing
Dislikes: Drugs, foul language for no reason, someone being rude. Giants!! Her Uncle Thomas!!!!!
Hobbies: Playing the piano, singing in a jazz club, reading mystery novels, puzzles the more pieces the better. Riddles!
Fears and phobias: She has a fear of being addicted to drugs. She knows it was only barely a few weeks since she was nearly undone by herion. She has a phobia about alligators and tries not to go near one.
ONs and OFFs: Selena hates to admit this but she liked the big cock of the giant and how helpless she was with it. Being bound may very well be a turn on. Sex with multiple partners to include females. Her offs would be drugs and torture and of course alligators!




Legend: 2
Legend points: 4
Willpower: 7
Experience (spent):
Experience (unspent):
Experience (total):

Virtues:
Harmony 4
Order 3
Piety 1
Vengeance 1


ATTRIBUTES
Strength  2
Dexterity  5•
Stamina  4•
     
Charisma  2
Manipulation  2
Appearance  3•
     
Perception  3•
Intelligence  5•
Wits  3
   

ABILITIES
Academics  3
Animal Ken  0
Art  3
[singing, piano, dance]
Athletics  3
Awareness  3
Brawl  1
*Command  1
Control  1 [car]
   
Craft  0
Empathy  1
*Fortitude  3
*Integrity  2
Investigation  3
Larceny  0
Marksmanship  3
Medicine  0
   
Melee  0
*Occult  2
*Politics  1
*Presence  1
Science  1 [Computers]
Stealth  1
Survival  1
Thrown  0

EPIC ATTRIBUTES
Epic Dexterity: 1
  • Perfect Partner-- The character with this Knack is extremely good at modifying her movements—be they gross or subtle— to coordinate perfectly with other people. This Knack comes in handy in the ballroom, the bedroom, even the thick of battle. A character can attach herself to any coordinated assault she sees fit, without the player of the person coordinating the assault having to include the character in the dice roll to do so. If the character with this Knack wants to coordinate her attack with only one other person, neither of them even has to make a roll to do so. As long as they act at the same time and attack the same target, they are coordinated by default.
Epic Stamina: 1
  • Self-Healing--The Character spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes. 
Epic Perception: 1
  • Predatory Focus--The Scion is a hunter par excellence. With a successful (Perception + Survival) roll, he can track his prey by scent alone or by almost-invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes. (The former entails such extremes as swimming a mile upstream in a rushing river or taking refuge inside a functioning hog-rendering plant. The latter includes little short of levitating or flying.) Picking up a lost trail with this Knack requires a new (Perception + Survival) roll. If the prey has Epic Wits or a Stealth Arete (see pp. 149-150), the hunter’s roll is contested against the prey’s (Wits + Stealth).
Epic Appearence: 1
  • Game Face--Just because they’re handsome or beautiful doesn’t mean they can’t be scary as hell when they snarl at their foes or flash a razor-edged, you-know-I’m-going-to-kill-you smile. When the Scion’s player spends a Legend point, the character directs her appearence at a single unlucky victim in her presence. Overwhelmed, the victim runs for his life and hides somewhere until the next sunrise. People affected by this Knack run away with self-preservation in mind, though, so they won’t sprint blindly into traffic or try to swim across a shark tank to safety.
Epic Intelligence: 1
  • Perfect Memory--The character remembers everything about his past from before the game started to the current moment in the story. If ever the player forgets a salient point or key bit of information from previous sessions, he has but to ask the Storyteller and the Storyteller will remind him. It’s a good idea for the character’s player to take copious notes on each session’s events and double-check them with the Storyteller, if only to alleviate some of the stress on the Storyteller.
  • Tactical Planning--Usually, personal combat relies heavily on quick thinking and razor-sharp timing. A Scion with the Tactical Planning Knack, though, thinks three moves ahead of everyone else on the battlefield. With her excellent command of the battle situation and her prepared contingency plans, she’s able to react by using a previously-developed script instead of falling back on reflexes. As long as she isn’t surprised, the Scion can choose to substitute her Intelligence score (including Epic Intelligence) for her Wits when making Join Battle rolls

  • Knack Name -.

PURVIEWS
Cheval: •
  • Rada's Eyes - Cost: 1 Legend
    -The Scion can experience another person’s perceptions as if they were her own. These perceptions include input from all five senses, though not the character’s subjective reactions to that input. To use this Boon, the Scion must have a picture of her victim, some genetic token of the victim’s (such as a lock of hair or several drops of blood) or something the victim created (from a printed-out email to an ice sculpture). By meditating on the item and relaxing her own perceptions—as well as spending a point of Legend after a successful (Perception + Empathy) roll on the part of her player—the Scion experiences the victim’s perceptions clearly and distinctly. The victim is unaware of the Scion’s attention, but the Scion remains semi-aware of her own surroundings.
    -The Scion’s player is entitled to a (Perception + Awareness) roll to realize if something obvious is happening around her character, such as if a zombie comes shambling toward her with a sizzling stick of dynamite. If something less obvious happens around the Scion, though—for instance, anything that would require a (Perception + Awareness) roll to notice if she were paying full attention—the Scion doesn’t notice while her perceptions are distracted.
    -A Scion can experience the perceptions of a mortal human being without being noticed as long as she has at least one of the requisite items. The same goes for a fellow Scion who has fewer Legend dots than she does. If that fellow Scion has more dots of Legend, the character cannot experience his perceptions. If that fellow Scion has an equal number of Legend dots, the Voodoo Scion needs a genetic token that belonged to the victim.
    -Also, the victim’s player is entitled to a (Perception + Awareness) roll. If that roll succeeds, his character gets the eerie, vague sensation of being watched. Should that character then spend a point of Willpower, the Voodoo Scion loses her connection and cannot experience remote perceptions for the remainder of the scene.
Darkness:
  • Night Eyes -- Dice Pool: None/ Cost: None
    Darkness no longer inflicts visibility penalties on the character. He can see in pitch-blackness almost as well as he can see in bright sunlight, losing only the ability to perceive colors. (Objects he sees in darkness are black-on-black yet perfectly distinguishable in a way that’s conveniently impossible to describe to someone who doesn’t have this Boon.) The Scion cannot see through physical impediments, however
Death:
  • Death Senses - Dice Pool: None/ Cost: None
    The Scion can see ghosts even when those ghosts don’t choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing). She still can’t harm the fragile ectoplasmic shell of a ghost who hasn’t manifested, however. The sense of touch this Boon grants is illusory. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through it.
    The Scion can also look at a dead body and know what killed it, if that cause isn’t already obvious. The answer she gets is somewhat generic (the reading would tell her a person had been poisoned, for instance, but not by what poison), but it’s conclusive despite the presence of falsified or misleading evidence. Generic causes of death include suffocation, drowning, poison, burns, internal trauma, bleeding, hunger, thirst, exposure, illness, heart attack and old age.
Psychopomp:
  • Unerring Orientation--Dice Pool: None/ Cost: 1 Legend
    -In a locale she knows well, such as her hometown or a national park she visits every autumn, the Scion knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week.
    -For the cost of one Legend, the Boon can also reveal to a Scion how far away and in what direction the location she considers home lies. Alternatively, if the Scion finds herself in a strange place—if she’s been drugged and kidnapped, for instance—this Boon can tell her how far she is and in what direction she traveled from the last place she wasn’t lost.
Mystery:
  • Mystery -Dice Pool: Intelligence + Mystery
    -To use this Purview, the Scion clears her head and looks at the World around her without analysis or expectation. Based on what she sees, the character makes heretofore-denied intuitive leaps of logic as objects in the World around her spark off subconscious connections. The player then rolls her character’s (Intelligence + Mystery), without adding bonus successes from Epic Intelligence. The player may then ask her Storyteller pointed, specific questions about various events that have occurred in game—one question per success on the roll. The Storyteller need not expound upon his answers (they can be quite terse and to the point, in fact), but he must answer them as honestly and directly as he can.
    -Using this Purview cannot reveal facts about things that will happen in the future, nor can a character use it to gain insight into events that don’t concern either her or the members of her heroic Band. The player can use this effect to gain knowledge only once per story. She can reroll a failed roll until she gets a success, but on a botch she gets no information and she cannot use Mystery again until the next story.

BIRTHRIGHTS

  • 'The Black Pearl' ••
    Purviews- Darkness /Death
    A perfectly formed black pearl that legend has comes from part of Black-Beards Lost Treasure. Fitted with a silver clasp that looks like boney fingers it pierces Selena's Belly button. The pearl sets perfectly.
  • 'Wotans' Skull o' Mystery' ••
    Skull Tattoo

    Purview- Mystery
    Unique 1 dot power- Once per day, may reroll a failed roll as through using Legend, though does not Fatebind.
    Tattoo on left calf of a one eyed white skull. The single eye seems to be gleaming. The eye seems to blink at times if watched closely. The Tattoo was made from an extract of Odin's icor as part of an exchange of birthright items between the Baron and Odin.
  • 'iGjallar' ••
    Purview- Psychopomp
    Unique 1 dot power- The iGjallar performs all the functions that a regular smart phone can perform, with the added bonus that a Scion never needs to worry about the pesky details like a service contract or reception in the hinderlands. While an iGjallar can access the regular phone network, it does so by sending a signal up through the Overworld and then back down to the world, so it receives reception almost anywhere. Only when the user is in a strange terra incognita unknown to the gifting Gods does it lose signal.
  • 'Selena's Jacket' •• [Bulletproof vest]
    Selena's Jacket

    Gain a -1 to an armor's Fatigue.
    Gain a +1/+1 to an armor's bashing and lethal soaks.
    A jacket crafted from her step-father Henri's police vest and made to look like a tuxedo jacket with tails
    [+3L/+3B (3A)-- +0 Mobility-- +0 Fatigue-- Bulletproof-thumps Piecring of Firearms]
  • 'Papa's Helping Hand'
    'Papa's Helping Hand'

    Unique 1 Dot power- A special finger-braclet made of silver and looks like bones and worn on her left hand. By spending a point of Willpower, Selena can animate Papa's Hand. It slides off her hand and the rings become extra bones to lengthen the fingers. The hand has the same basic strength [with any Epic] that Selena has and can scuttle over surfaces, even going so far and digging the finger tips into a surface to climb it. Selena can control it's actions within a range of 30' as long as she can somehow see what it is doing or visualize its actions. [It could slide off her hands and untie her wrists or move to flip a switch or drag back a knife or other small item]. The effect lasts for only a minute but she can extend that by spending a point of Legend adding another minute to the effect.
  • 'Erzulie's Shoes'
    Unique 1 dot power- Item may alter its basic shape, length, color, or some other physical attribute.
    Erzulie left Selena a simple pair of brand new black Mary Jane slippers. With a note saying she knew exactly what a young female Scion really needed. The shoes can take the shape of any footwear from thigh high leather boots with all the trimmings to simple flip flops. From very expensive Italian leather high heeled pumps to a set of linked toe rings. These shoes should be the only pair Selena will ever need.
  • 'A soldier's best Friend' ••
    Unique 1 dot power- Add user's Legend to any (Dexterity+Marksmanship) roll.
    +1 damage
    Pistol
    Attacks:

    Clinch; Accuracy: 6(+1), Damage: 3B(+Threshold success], Speed: 6 ; Piercing
    Unarmed, Heavy; Accuracy: 5(+1), Dmg 6B(+Threshold success), Parry DV: 2, Speed 5
    Unarmed, Light; Accuracy: 7(+1), Dmg 3B9(+Threshold Success), Parry DV: 5, Speed 4
    .45 Cal Colt 1911; Acc- 10 +2(Legend)[+1 auto success], Dmg 9L(+Threshold Sucess), Clip 8, Speed 5, Piercing


    Join Battle: 8 (+1)
    Soak: 5B/3L/1A-- With Jacket 8B/6L/4A
    Health levels: ( )( )-0/( )( )-0/( )( )-1/( )( )-2/( )( )-2/( )( )-4/( )( )Incapacitated
    Dodge DV: 6 ; Parry DV: 4 [brawl]
    Movement: 6 yards ; Dash: 13 yards ; Climb/Swim Speed: 3 yards/3 yards
    Vertical Jump: 5 yards; Horizontal Jump: 10 yards
    Weight capacity: 450 lbs.


    Bonus points spent
    Knacks= 3
    Abilities= 4 [1 BP- Empathy/Occult/Politics/Present]
    Birthrights= 7
    1 Bonus point to spend

The second NSFW picture's sadly not working. Mechanics-wise... you seem to have got two sets of primary attributes (physical & mental) so you've got 2 dots too many in one of them. Might I suggest using the last dot on Guide 1 representing all contacts she gets thanks to her club? Unless you plan to use it for something else? Oh, and the hand Relic doesn't need any Legend to prolong the effect. It lasts as long as you want (on condition that you are still within 30 yards) :)
« Last Edit: February 14, 2016, 06:35:07 PM by ererruz »

Offline Phaia

Re: [Scion: Hero] Interest Check
« Reply #124 on: February 14, 2016, 06:33:30 PM »
@Anjiejuusan-- I use this site to help out. It bascially has all the relics rules and everything else laid out in one place with good descriptions. Look up at the top for 'System Information' to find other things like Purviews ..equipment. etc.

http://scion-mmp.wikidot.com/relic-chart

I hope this helps!

Phaia