Added to the list.
Social (Mesmerizing Chromatophores)
I'm not really sure what you expect to do with that. It won't work on transhumans, for pretty much the same reason it won't work on you IRL.
The way morph stunts/refresh works is a little weird. To get a morph, you have to buy as many stunts from it's Morph Stunt list as it has refresh.
So for the Octomorph, you'd spend 2 Refresh on stunts in its Morph Stunt list.
So this would be valid:
Ego 2 Skill points
Ego Medicine Psychosurgeon
Morph Natural Attack (Deadly Neurotoxin)
You can still flag them as your Octomorph stunts if you like. (If you have multiple morphs, you should definitely be doing this).
With that setup, if you want Natural Attack (Ink), you'd have to buy it with Refresh.
Morph stunts are a little weird though, in that they can kinda
be swapped around midgame.
The way I'm rolling with it is thusly: If it's on your Morph Stunt list, you have it as a thing and can swap it in/out using Refresh without much issue. If it's on the list but you haven't paid Refresh for it, you still have it, but it's not narratively significant to give you any mechanical bonus (you're out of practice, or it's an old, buggy version, or it doesn't provide a meaningful defense/benefit against your opponents).
Oh, on a related note: Because of the way Complications work, having more morphs does not give you extra complications (though it will give you access to extra Stress boxes).
If your extra Morph gives you access to +5 Durability/Somatics, I'll probably
allow the bonus Consequence, but this should not be an issue for a while, if ever. (Especially given that Reapers cap out at +4 and you'd need to spend like 7 Refresh to pull it off).
Was thinking about Jane's possible battlesuit morph when I realized this possible issue.