Greetings, writers of E!
I'm currently working on a new project for a group game. What I've come up with is a game that draws a lot of inspiration and basic ideas from the Magic: the Gathering (MtG) universe.
This game would draw many elements from the MtG game, such as cards and mechanical application of abilities. However this would take place in a unique setting that only resembles the MtG universe. While a great many ideas (many worlds, planes, dimensions, etc) may appear in both the idea for this game is not
to recreate MtG but rather spin our own epic tale of magic that crosses the worlds and is told in a chapter by chapter style. The big hold up is that I would like to preserve some of the game itself, and in order to do that I feel this game would be best run as a system game
. It would be using a completely unique system that I create from scratch for this setting that focuses on giving you the feel of actually playing
one of the plainswalkers (or, as they're called in this setting, Worldweavers).
This is where the interest check comes in. I have no doubt that the theme will attract its fair share of people, but numbers tend to scare people off. I don't want anyone to be afraid, but I also acknowledge that it happens. To that end I don't want to sink a bunch of effort in setting such a system up and formatting the idea to make it work if there is not enough interest to back the effort on my part.
I know that it can be difficult to know if you're interested in a system without knowing the system, but as anyone who knows me can attest I will stand by and help anyone learn anything they need until we've gotten it right. Also the systems I create tend to be as streamlined as possible while still covering the aspects that I feel they need to. Since I, obviously, don't have a fully flesh out system to put on display here yet, let's take a moment to talk about the things you would be realistically tracking in the system to give you a general scope of what you'd be interested in.
- Hit Points: Players would be responsible for tracking a fluctuating number of hit points during game play. These hit points should never be more than double digits (between 1-30 in most circumstances). They will be added to and subtracted from based on the circumstances of the game during combat and would be tracked in the post header, needing to be updated per post.
- Mana: As a key element of the game, the amount of energy that a character has access to. This would be broken up into five individual types: Red, Blue, White, Black, Green. Each of these stats will be tracked like Hit Points and be a number that is x of x, represented as (x/x). The first number will fluctuate a great deal during game play and likely represent the most numerical upkeep that a player needs to deal with during the entire game. The secondary number can (and would) change, but much less frequently - as the character gains power.
- Your "Deck": If you've played D&D then you've probably dealt with a spell list or two. A characters "deck" - their prepared spells, in essence - represents the abilities that they bring to the table during a - currently undetermined - time frame that they can cast from. These are constructed out of spells known and pulled off of freely when playing.
- Action Points: To keep balance in check, this mechanic would represent card draw more or less. This keeps someone from front loading all of their power every post, for instance. These are consumed as used and slowly regenerated each post.
- Creatures: By far the most complicated part of the game. Creatures will have mechanics that allow them to take damage for a player and interact with the world, free of the casters action pool. They'll also have their own hit point and offense scores - but no action pool, deck or mana.
While I realize this is a very general list, it should help shed light on what you'd be dealing with. Many of the games deeper mechanics (such as "the stack") will be removed to keep the game flowing easily for players. There will be no dice rolling, and largely your posting should be free to determine the actions of the character - with some select exceptions because of the nature of some game effects. Some other things will be converted to a more traditional RPG style - such as artifacts, which will represent equipment for the character. Additionally characters won't be completely powerless aside from their deck, they'll have the natural ability to defend themselves without creatures at their disposal so they aren't helpless ducks if they're low - or out - of mana.
I believe that at this point I would like to see seven
genuinely interested parties who would like to see this happen, before I would be comfortable writing the system and getting the information in order to make this work. Ideally these seven players would also help me flesh out the system as I work on it over the next couple of weeks (days? who knows with me) - by voicing their comments and concerns and participating in the world building so that we can hopefully accommodate everyone's needs and try to filter out and stay away from any major issues that might deter someone from playing.
Thank you for the look, and hopefully, the interest! Looking forward to seeing thoughts on this idea.
Does this sound great? Do you love the concept, my work, but don't think you want to deal with a system? Well you're in luck! I actually run another game here on E that is a lot of fun, and filled with some exceptionally talented writers - and not a system game at all. Better yet it's actively recruiting right now, and you can get in on the action! Do you like Atlantis? Do you like Post-Apocalyptic? What about science-fantasy? What about monsters, magic and chaos?! Well you're in luck. Check out...[Pandemonium] Recruitment Thread[Pandemonium] Out of Character[Pandemonium] Whiteout
- The original in game thread, be sure to check out the last page
for some really epic writing all around![Pandemonium] Adak
- The players have moved to Alaska and new threats await them and their newly awakened souls... Come join them in the heart racing, thrilling, edge-of-your-seat story telling adventure that'll keep you guessing every step of the way.
It appears that sufficient interest exists for such an idea, and as such the information and development of this game can be watched, tracked and contributed to in the above links!