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Author Topic: Fallout: The Red Hand Gang (extreme freeform small groups) Closed  (Read 3493 times)

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Offline BlueEyedBardTopic starter

Hello everyone, I hope you all are well and would be interested in a game taking place in the Fallout 4 setting but in another unrelated state nearby. Essentially the world looks pretty much the same but there is no reason to run into any cannon characters.

This game follows a small gang of misfit raiders known as the Red Hand Gang. The gang is made up of six basic archetypes that need to be filled with your characters. There is the leader (my character) and second in command, this character has the most already made back story in place because it is directly linked to my character but there will be more on that later. The doctor, is well versed, or well enough, on human anatomy basic first aid and medicines and chems. The gunner, is a warrior, a killer, ready to win any fights by any means necessary. The expert knows tech, has an affinity for lasers and knows more about pre war technology than the average person. The theif knows lock picking, pocket picking, sneaking and picks up on information that others don't. Then there is the slave, she was taken alive from a hostile caravan and is used for whatever any member of the gang may want, whether it's cleaning or testing out questionable chems, or fulfilling desires, or being pumped full of chems and then being used to fulfill dedires, she is their toy. Together they make their lives traveling from place to survive this charred wasteland they call home.

So these are the characters that need to be filled:

Leader: John "Diesel" morgan - BlueEyedBard
2nd: Dominique "Mo" Collins - WhatLiesAbove
Doctor: Ford 'Frankenstein' Baxter - Mathim
Gunner: Megan "Brink" Wayland
Expert:Volkner Kelly Gebhard - Logoff
Thief: The fourth member to join the Red Hand Gang.
Slave:

This is the rough character sheet that should be followed:

Name:
Appearance: picture/description (both preferred)
Biography: This should include how you met the other members of the gang and became a member.
Age:
Gender: I want to keep the ratio as close to even as we can.
Gear: this should be within reason, the larger your gun the less other equipment you can carry (think of how easy it is to be weighed down in the game)
Sexual Orientation: The world has come a long way over the years. Sexual Orientation is no longer a stigma, in fact people who go both ways are the most common in this world.
Likes: These can be as simple as lock picking or ad complex as as deep character decisions.
Dislikes: Ditto

Feel free to post interest on this thread and to bump if you want to keep it alive. If you want to submit a character sheet, please submit it to me and if you are accepted it will be posted on here and the position will be filled with your character.

Well if there is anything else I forgot I will either edit this posy or post it later. Anything else feel free to message me or post here.
« Last Edit: March 04, 2016, 12:42:48 PM by BlueEyedBard »

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #1 on: January 25, 2016, 12:35:33 AM »
Name: John "Diesel" Morgan
Appearance:
Spoiler: Click to Show/Hide
John has dark hair and usually sports short full facial hair due to nothing but a knife to shave with. He stands about six feet tall and has a broad, muscular build.
Age: 28 as far as anyone could tell
Biography: John “Diesel” Morgan had lived with his mother and father on a small tarberry farm until he was twelve years old, when a band of supermutants attacked the small community. They burned down the few buildings that stood in spite of their rotting wood and many holes and cut down the similarly warn people that inhabited them. John watched with fear and anger in his eyes as one of the huge green monsters pummeled his father into a bloody mass in the dirt. John had attacked the brute, blinded with fury and armed with a nail filled baseball bat he had made with a friend earlier that year. But the attack proved futile as the mutant, laughing loudly, tore the bat from the boys hands and clubbed him across the head with it, then the world was black.

When John woke up he was in a cleared out office of an old abandoned car dealership where the supermutants had recently set up camp. The dealership was a few miles north of the farm where John had lived and they were aware that the creatures had made a settlement of the old building, but nobody expected them to be so aggressive so soon.

The room was dark and reeked of rotting flesh, much of which could still be seen on the floors and walls. The windows were boarded up and the sliding mechanical door was jimmied off its track and completely jammed but there was a large hole in the wall next to the door with a chain link fence covering it with a small fence door that was wrapped in chains with two large padlocks holding it shut very securely, all together making it an effective makeshift cage for the boy and his one other cell mate, a girl John did not recognize, probably from another nearby settlement. She looked maybe only a year or two younger than himself and was hugging her knees in the corner. She was clearly too terrified to do anything else.

John should have been too, he knew about supermutants and what they did to prisoners, eat them mainly. But he wasn't, he felt numb having lost everything he knew all at once. Inspecting the fence wall he noticed a flaw in one of the corners, it was not fully attached. He did his best to check down the hall for guards before he Bagan kicking the corner of the old metal fence.

Over and over he kicked it as slowly it began to curve out. Fortunately it was the middle of the night and the mutants were far too busy drinking, eating and sleeping off the long day of raids and human killing to notice the banging  coming from the second floor. Before long John had created an opening just large enough to crawl through.

When he was out he turned back to the girl and made a ‘come on’ motion with his hand. When she didn't budge he just turned away and left her. He couldn't really blame her, after all he was probably going to be killed before he could escape anyway. In fact escape wasn't on his mind, killing mutants was the only thing on his mind as he moved silently through the blood soaked hallway. Maneuvering around hanging bags of human body parts.

A small glint caught his eye in one of the nets. It was a .10mm handgun, still clipped to a torso that had long since stopped bleeding.  He slipped the weapon out of its holster and held it firm in his hands, like he had the power of vengeance in his palm. He didn't actually know if it was loaded, having never held a gun before, but it didn't matter this was the tool he would use to enact his revenge.

Filled with new found strength he quickly made his way to the first lit room, ready to die and take a few of those monsters with him. When he peeked into the room through the doorway he was stopped, it felt like his breath was stolen from his chest. There were two mutants inside, one was enjoying wild carnal relations with a headless female corpse and the other was affixing a woman's head to a pike. The beast was screwing the head on, twisting it until John was able to see his mother's lifeless eyes staring back at him.

The sight made him recoil, nearly vomit, and his eyes filled with tears. It was all he could do not to cry out. He tried as best he could to think of anything besides his mother's eyes. The only thing that came to him was the ceiling lights that were on in the room. Yes! The rooms lights were on, that means the buildings fusion core was still active. Suddenly John had an idea to kill more than just a few of the brutes.

John’s father hadn't been a farmer like the others that they lived with, he had been a top notch mechanic/tinkerer who kept all the pumps going and the crops watered. So he had taught John the basics of the way machines used power and where that power has to come from. That is why John snuck his way down into the cellar where the mutants kept their supply of arms, and where the fusion core was in place. John scrounged up a mini nuke and set it up with a makeshift timer so he would have time to escape.

But he didn't head straight to the exit. Instead he went back to the cage room where the girl was still huddled up in the corner. “come on…” he urged her quietly. But she didn't move until he reached his hands out to her, something about this gesture  made her reach out and take his hand and follow his lead out of the building.

Just as they were scrambling over a nearby hill the sound of an incredible explosion sent them flying fowards, the deafening noise was followed by an impressive mushroom cloud rising up from where the building had stood. John’s ears were still ringing as he got back to his feet, though he wasn't on them long before the end of a crowbar struck him across the face and sent him back to the ground.

The world was spinning as he tried to focus on the mutant who had killed his father and knocked him out last time they met, the mutant who had now just witnessed the rest of his clan get vaporized in the explosion before him. As the mutant raised the bar above his head to finish John off, letting out an angry yell, John realized that he had let go of the gun he had found sometime after the explosion and he was completely defenseless.

Just as he was waiting to be beat to a similar pulp as his father the lost gun rang out with several shots that were followed by explosions of blood from the mutants head, and the giant beast fell to the ground in a heap. Turning around John saw it had been the girl who had found the gun and open fire on the mutant. She was a good shot too. The first three shots hit him directly in the eye area. The other two hit him aquarium in the throat, probably because the monster was already reeling back as he was being shot.

After the dust had settled the girl attempted to hand the pistol back to John who just put his hand on top of hers, pushing the gesture away indicating she should keep the weapon. Instead turning to the mutant's body and finding a large machete and two more clips for the handgun they had.

Then, hand in hand once again, they began a journey into the Commonwealth. Armed with nothing more than each other and a desire to live. Today, if John had kept track of his age, he would be 28 and they led a small gang of fellow survivors known to the few who were able to meet them and survive as the Red Hand Gang.
Gender: Male
Gear: A sharpened machete, a short barreled assault rifle and metal body armor under the large trench coat that he wears.
Sexual Orientation: Undefined, is open to any kind of fun that his gang is taking part in but only has a deep connection with his 2nd in command.
Likes: Honesty, Loyalty, humor
Dislikes: Deception, Defying orders, supermutants
« Last Edit: February 10, 2016, 08:08:43 PM by BlueEyedBard »

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #2 on: January 25, 2016, 02:38:43 PM »
The game will start off just as the gang clears out a small building (gas station, book store, something along those lines) that had been infested with feral gouls, and begins to set it up as a new temporary base.

Offline Nowherewoman

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Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #3 on: January 26, 2016, 11:48:15 AM »
Registering tentative interest. Need to think about which role might fit me best for a bit.

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #4 on: January 26, 2016, 01:34:16 PM »
Registering tentative interest. Need to think about which role might fit me best for a bit.
Great! Welcome and thanks for stopping in!

Offline Nowherewoman

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Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #5 on: January 26, 2016, 03:01:16 PM »
Leaning towards either a snarky, somewhat chem-addicted thief, or a quiet (but also somewhat snarky) ex-military tech specialist.

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #6 on: January 26, 2016, 04:46:09 PM »
Chem addiction is a pretty common trait among us raiders.

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #7 on: January 26, 2016, 04:54:24 PM »
I forgot to say this before so I will add it to the first post but I left the end of my biography sort of open because every character's biography should end with how they meet up and join the rest of the gang.

I didn't want to dictate this to anyone (besides the 2nd in command character) so you can create that for yourselves.

Offline Nowherewoman

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Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #8 on: January 26, 2016, 04:54:45 PM »
Pretty much settled on the thief, just trying to find the right look for her.

Of course, it's moot if noone else piles on :D

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #9 on: January 26, 2016, 04:59:48 PM »
Pretty much settled on the thief, just trying to find the right look for her.

Of course, it's moot if noone else piles on :D
Knock on wood

Online Mathim

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #10 on: January 26, 2016, 07:54:32 PM »
Tentatively interested in the doctor role, if this doctor can be a little obsessed with his own physicality and doses himself regularly with things like Buffout to make himself more muscular than you'd typically expect for a science-type person. He'd be someone who, if he had to, could swing a Super Sledge with one hand but otherwise uses it like normal.

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #11 on: January 26, 2016, 09:12:36 PM »
Tentatively interested in the doctor role, if this doctor can be a little obsessed with his own physicality and doses himself regularly with things like Buffout to make himself more muscular than you'd typically expect for a science-type person. He'd be someone who, if he had to, could swing a Super Sledge with one hand but otherwise uses it like normal.

So long as the due consideration is taken for the kind of toll that kind of Chem addiction would have on the mind and body, I have no problem with the hulk doctor.

I did always envision the doctor as a chem addict of some kind. It just made sense.

Offline Nowherewoman

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Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #12 on: January 26, 2016, 09:15:00 PM »
So long as the due consideration is taken for the kind of toll that kind of Chem addiction would have on the mind and body, I have no problem with the hulk doctor.

I did always envision the doctor as a chem addict of some kind. It just made sense.

...and then he gets his head ripped off by a...oh, sorry. Wrong franchise.

Online Mathim

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #13 on: January 26, 2016, 10:52:06 PM »
So long as the due consideration is taken for the kind of toll that kind of Chem addiction would have on the mind and body, I have no problem with the hulk doctor.

I did always envision the doctor as a chem addict of some kind. It just made sense.

Ah, but no, he's too smart for that. That's what Fixer is for and he's always got a supply of that on hand as well, in fact even more since he knows he'll have to treat more than just his own addiction(s). Or rather, he may have the personality of an addict but not be suffering from any of the side effects, at least. In fact he will be able to make things even more potent (and more addictive) and basically turn anyone who uses them into instant addicts (which if the group is bartering rather than simply killing/pillaging, can come in handy for forcing negotiation when outsiders come to him desperate for a fix that he forced upon them in the first place.) But if he were to be given the nickname of 'Frankenstein', he wouldn't object. Especially since the whole thing will leave him kind of looking like Frankenstein's monster, at least in stature and musculature; from a distance he could probably be mistaken for a Super Mutant or someone like Legate Lanius.
« Last Edit: January 26, 2016, 11:09:48 PM by Mathim »

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #14 on: January 26, 2016, 11:30:43 PM »
Ah, but no, he's too smart for that. That's what Fixer is for and he's always got a supply of that on hand as well, in fact even more since he knows he'll have to treat more than just his own addiction(s). Or rather, he may have the personality of an addict but not be suffering from any of the side effects, at least. In fact he will be able to make things even more potent (and more addictive) and basically turn anyone who uses them into instant addicts (which if the group is bartering rather than simply killing/pillaging, can come in handy for forcing negotiation when outsiders come to him desperate for a fix that he forced upon them in the first place.) But if he were to be given the nickname of 'Frankenstein', he wouldn't object. Especially since the whole thing will leave him kind of looking like Frankenstein's monster, at least in stature and musculature; from a distance he could probably be mistaken for a Super Mutant or someone like Legate Lanius.
Intersting... I am intrigued to see more.

Online Mathim

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #15 on: January 27, 2016, 08:54:14 AM »
Name: Ford 'Frankenstein' Baxter
Appearance: The good doctor has been beefing himself up with various chems, primarily Buffout (and Fixer to prevent addiction symptoms) to nearly peak musculature without experiencing excessively unnatural outgrowths, though it rendered him entirely hairless. Wears a pair of ripped jeans that resemble something the Incredible Hulk would be wearing after a transformation, a lumberjack's shirt and a torn-at-the-bottom lab coat with a large satchel for his supplies, and a Super Sledge slung over his back, a 9mm SMG on his belt for when the other weapon won't do. Has been compared, at least when seen from a distance when walking with others, to a Super Mutant or an abnormal human like the legendary Legate Lanius of Caesar's Legion.

Spoiler: Click to Show/Hide

Biography: While his outward appearance already screams "Don't fuck with me", the man is an unscrupulous medical professional capable of performing life-saving surgeries which gives him an edge when it comes to torturing information out of a victim while keeping them alive as long as possible and inflicting the most pain and damage. But his real specialty is chemistry, specifically upping the potency (and addictive qualities) of anything he sells, in turn creating a massively addicted customer base wherever he travels, usually leaving an entire small settlement penniless by the time he leaves them with whatever little he sells them to fight over. Some survivors have turned bitter about this devious business practice and though physically imposing he is intelligent enough to realize that there is safety in numbers, and any group would be blessed to have such a talent as the medic of their group. While any wise person would never approach him with violent intent unless he was sleeping and already surrounded by frag mines, a reasonably intelligent gangbanger or raider would be able to offer a worthwhile proposition to recruit him into a mutually beneficial partnership. And the rest is history.
Age: 31
Gender: Male, though with admittedly some decreased sexual function
Gear: A metric shit-ton of raw and prepared chems all meticulously labeled in his satchel (among other non-liquid ingredients), a Super Sledge, 9mm SMG and several other doctors' implements (scalpel, forceps, Doctor's Bags, scissors, etc.)
Sexual Orientation: Due to excessive chem use affecting his sexual functions, he is sort of more into violence than sex and can get equal pleasure from beating or torturing a man or porking a woman.
Likes: Testing his strength. If the group ever encounters a serious threat like a lone Deathclaw, Super Mutant or anything a single wastelander would normally avoid conflict with, he insists he be given a crack at it on his own before they enter the fray.
Dislikes: Whining. Whether it's a patient he's genuinely trying to treat or someone screaming in agony because he's torturing them, he doesn't like it getting loud or bitchy.


How's that sound?
« Last Edit: January 27, 2016, 09:10:09 AM by Mathim »

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #16 on: January 27, 2016, 05:32:50 PM »
Sounds like the gang has a doctor.

Offline Nowherewoman

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Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #17 on: January 28, 2016, 07:28:33 PM »
Hey, guys. Sorry to do this, but I've found a survivor story in a somewhat more 'real world' setting, which I think will work better for my playstyle.  Best of luck to you all with this one, though!

NW

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #18 on: January 28, 2016, 07:36:20 PM »
No problem, I am having doubts about the likelihood of this game happening anyway.

Offline Logoff

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #19 on: January 31, 2016, 11:47:27 PM »
Hello! I am interested in joining this roleplay as yet I am heading off to bed from my busy day tomorrow. I am looking into the "Expert" roll if that is okay? I can submit the layout of his/her's information sometime coming up if that is okay?

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #20 on: January 31, 2016, 11:54:03 PM »
Yeah be my guest, if it will draw some more interest to the thread I welcome you!

Offline Eobelle

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #21 on: February 03, 2016, 12:46:47 AM »
I am quite interested in this game (if it ends up happening), specifically the "slave" character.  I'm interested in not only being the gang's fucktoy, but also potential bait for ambushes (it's easy to ambush another gang when the LITERALLY have their pants down), something to sweeten the deal when haggling with traders, given to public use to a settlement or other raider gang to foster good relations, a clever distraction in a con-game, or any other use the gang might have for a sweet young girl (age 16-18, but not really defined). 

I'm thinking that she is submissive but not willing, and is more afraid of what might happen to her if she were abandoned by the gang than she is upset by the torments she must suffer by being a part of it... and so will go along with just about anything.  She won't try to escape and will do what she is told, but she isn't some sultry sex goddess who gleefully fucks everything and anything.  She is, however, secretly turned on by all the humiliation, forced sex, forced prostitution, public use, display, and abuse she is subjected to. 

I'm also looking forward to building complex relationships with the other characters that can only exist when the people you trust most are the ones you can trust to sexually abuse you, often.

Is this something you might like to see in this game?

Offline BlueEyedBardTopic starter

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #22 on: February 03, 2016, 01:07:22 AM »
I am quite interested in this game (if it ends up happening), specifically the "slave" character.  I'm interested in not only being the gang's fucktoy, but also potential bait for ambushes (it's easy to ambush another gang when the LITERALLY have their pants down), something to sweeten the deal when haggling with traders, given to public use to a settlement or other raider gang to foster good relations, a clever distraction in a con-game, or any other use the gang might have for a sweet young girl (age 16-18, but not really defined). 

I'm thinking that she is submissive but not willing, and is more afraid of what might happen to her if she were abandoned by the gang than she is upset by the torments she must suffer by being a part of it... and so will go along with just about anything.  She won't try to escape and will do what she is told, but she isn't some sultry sex goddess who gleefully fucks everything and anything.  She is, however, secretly turned on by all the humiliation, forced sex, forced prostitution, public use, display, and abuse she is subjected to. 

I'm also looking forward to building complex relationships with the other characters that can only exist when the people you trust most are the ones you can trust to sexually abuse you, often.

Is this something you might like to see in this game?

This is EXACTLY what I has in mind for this character.

Online Mathim

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #23 on: February 03, 2016, 07:57:18 AM »
This is EXACTLY what I has in mind for this character.

Sounds better than I could have described myself! If she ever gets in bed with the Doc, though, she better not swallow! Who knows what all the junk in his system will do if it gets into her stomach through his semen...LOL.

Offline Eobelle

Re: Fallout: The Red Hand Gang (freeform small groups)
« Reply #24 on: February 03, 2016, 04:59:33 PM »
Sounds better than I could have described myself! If she ever gets in bed with the Doc, though, she better not swallow! Who knows what all the junk in his system will do if it gets into her stomach through his semen...LOL.
  ...unless that's the point.  Perhaps that's the only way she can get the chems she wants/needs?  I don't want to play her as a crack addict/tweaker, so that would really be the MAIN motivation why she stays with the gang.  however, being at least mildly addicted to chem-laced semen seems like another good reason for her to stick around, doesn't it?

Also, I'm guessing it will hit the bloodstream faster/harder if it is taken rectally, rather than orally... but then again, I'm not a doctor. (~_^)
« Last Edit: February 03, 2016, 05:13:32 PM by Eobelle »