This game will be the standard Expedition to Castle Ravenloft, save that some encounters will be cut/merged/made more easily by passable by non-combat means to prevent the game bogging down. You get called to Barovia, and decide to stay to rid the land of the evil that so obviously blights it.
I will likely be adding characters on Friday or Saturday.
Meanwhile, just a couple more notes on mechanics/characters:
Potion, Cure Light (3): 150 neg (1D8+6)
Potion, Cure Moderate (3): 900 Neg (2D8+5)
How are your healing potions so strong? Should they be 1d8+1 and 2d8+3?
The net difference is that I trade the jumping for the tumbling skill aspects in Acrobatics and it'll make her fun to watch roll all over the place.
Sure, thatís a reasonable swap.
Rravenloft as a setting would be so much fun, especially all sexed -up. I have tried to make a rogue that would be of benefit to the missions, linked below. I will add traits and background tonight. I also have an urge to play a monk in this type of game, if that is an option that suits better.
Mostly I would love to play with interesting characters and horror elements in this setting. If mechanics arguments will become the main focus then please let me know. On the other hand, I'll gladly cooperate for any mechanics necessary for balance so long as the story is active and moves at a reasonable pace.
Looks good. Pathfinder unchained can be mixed with Pathfinder normal (chained?) right?
Does Combat Trick allow you to bypass the preqs for the bonus feat? You donít have +5 BAB for Defensive Weapon Training (you also need to choose which weapon group this applies to).
Shattered Psyche: Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws made against mind affecting effects. At 5th level, you're immune to charm effects. At 10th level, you're immune to compul-sion effects. At 15th level, you're immune to all mind-affecting effects. Pg. 57 of Valley of the Brain Collectors of the Iron Gods AP.
Hmmm, seems a bit more powerful than the bonus provided by other oracle curses, and mind affecting is particularly relevant for Ravenloft, but itís not terribly OP, so it should work.
Daaaaang -- that is a really good catch. I'm actually impressed that you combed over the character sheet like that, GM.
I will amend my sheet to reflect that change, and I've also added background skills.
You give me far too much credit, I missed Blinkinís character not qualifying for Improvisation. Any idea for a background story?
I canít find the tattoo you mention on her sheet. The runeward tattoo is similar, but it gives +1 insight bonus to saves, not resistance and its only against spells from 1 school magic, the wearer also gets the ability to use detect magic, but again only that one school. Is it just a refluffed cloak of resistance? That works, as long as the cost has been doubled for making it slotless.
Is Sun Elf fluff? I canít find a Pathfinder race, or are you using the 3.5 Sunelf stats?
Any idea for a background story?
It's a Tiefling Alternate Racial Trait:
Entirely different than the Pass For Human feat.
Well thatís totally not needlessly confusing Paizo.
Oh, and since it's worth asking, one of the other maneuvers I was going to take allows me to strike at a possessing fiend or spirit without harming the person it's possessing. Is an ability like that going to utterly derail anything in the upcoming module, and thus I should swap it out?
Not that I can see. If Iíve missed one encounter where it will be super useful, then it will be a nice surprise for both of us.
I notice we have a lack of actual arcane casters (1 level of bard doesn't count!) so, I can put up a "plan B" character - a Witch, pr maybe a psychic or occultist (Occult classes + Ravenloft = mi gusta) since, eh, we kinda need it, and I'll be first to admit that Keely's a bit light-hearted for the scenario
She should be fine. No reason Barovia canít support a light hearted character. It gives me something to breakÖ
Öapart, to see how it works. Wait, that didnít improve things did it?