Baltharius (Balt) Cinderwrath (WIP)
I like him! Yvaine would approve of going on a quest to find the long-lost family you never knew. That you can feel that kind of love for your kin despite having spent so much of your life away from them is noble. I think if the illusion ever comes off, she would be shocked at first but respect him as someone who rose above his fiendish ancestry (or at least hasn't sank to the depths of it).
ChangingSaint suggested to me that Michael be Yvaine's bodyguard and I thought that was great. Maybe Sinestra's character, Michael and Yvaine (or whichever of the 4 are chosen) went on an adventure to try track down a reported sighting of his family? That would've given them some time together as a group.
Huzzah for bucklers. :)
I love your image Ysariel. I advise you to keep the wand. They're far more cost effective than potions. I'll keep making them though. :)
I know, right? The moment I saw it, I just knew I had to make a character based off it. I will buy back the wand then (although I do heal 2x your level in HP if I spend an hour to treat your wounds. Also, channel energy 6x a day!
I can see why someone would rule that way, but the rules only specify attacking as a condition for losing the AC bonus from the buckler. Intentional or not the hand movements required for spell casting or using a wand are more subtle than attacking, and that's the interpretation I'll stick with.
OK! I bought a nonmagical Buckler and fixed the errors you mentioned. The sheet should be correct now. I also went ahead and spent my remaining money: Cure Light Wounds wand, a 50gp focus for Shield Other, and a spare spell component pouch.
GM, I would like to make a request. There is a drawback called Family Ties where if a family member makes a request of me and I don't fulfill it, I get -2 on all Wis and Cha-based ability & skill checks until I succeed or pass a DC 20 Will save. Can I take as a 2nd drawback a custom drawback called Soft-Hearted that works exactly like the above, except replacing 'family members' with 'innocent person who seems genuinely in need of help'.
Other good-aligned characters may feel a duty to help those in need, but they suffer no penalty for failing or refusing (e.g. if a greater threat must be dealt with).
I am thinking of buying the Greater Purpose trait (+1 save vs Death effects and +1 to stabilize when dying) in return.