As far as I know, yes, the game is still open. ^^
From what I can gather, not a lot of stuff is set in stone, but this is sort of the gist of what I should be working with: We're using the final FATE playtest rules. We're based on Mars. We're not full members of Firewall yet, but may have been contacted by them.
I've been toying with these ideas:
- Member of the Lost
- Async (psi-chi only)
- High WIL, MOX (since high MOX/luck types are a sort of build I don't normally use, and seems like fun)
- All the drug glands (since I never use drugs/potions in RPGs and it seems like fun)
- Using Seekers as my primary weapon skill (since guns coming out means that the plan has failed, and if the plan has failed you may as well have the biggest guns)
However, pretty much none of that translates into the FATE playtest rules. T_T
I'm not ragging on the FATE version; I'm strongly agreed that the default rules are waaay too complex and heavy for play-by-post (although, I lean towards almost pure freeform for forum RPs anyway, so eh).
Most of that stuff can be handled with aspects and stuff though, so I'm not super broken up about it.
The bigger issue is that I don't really know what the campaign tone/premise is going to be, or what the group roles/dynamics are. (Will I even want a weapon skill or high will? They're good in the standard setting, but may detract from the game if we're going more lighthearted)
So yeah, pretty much all I have set in mind until we have a better idea of the campaign theme/tone and the group dynamics/roles is that I'm looking at a member of the Lost.
So yes. I may be quiet for a bit until more setup stuff is fleshed out, but I'm here and interested.
Also I've re-written this post a few times, so if some part of it looks out of place it's probably because it's 3AM and I didn't notice I left something from an old version in it.