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Author Topic: Project X (Cross) Over [Recruitment/Info Thread - Boot Camp Phase!]  (Read 2209 times)

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Offline TheBlackThroneTopic starter

Banner created by Timeless. She's awesome!

GM(s): TheBlackThrone, EdwardShane and Juggtacular

Currently in the Boot Camp phase!

Platform City



P


latform City is the majestic capital of the video game universe known as Arcade. It is here where the prestigious leaders of the seven major kingdoms gather and discuss matters of The Balance. The Balance is what keeps the realms from crossing over, but it has been disturbed come late. A virus has breached The System. It is an agent so contagious; so corrupting that The Seven have come to address it as the Mugen Virus; the M-Virus; the Infinite Virus. While heroes cringe at the prospect of the virus warping the entire system, the villains grasp it like the breast of a wanton lover. They see it as a higher evolutionary. Finally, vengeance. Taking the kingdoms of Arcade is only a matter of keeping the heroes oblivious to how the virus works and how it can be stopped. The Seven realize that they would need to summon Arcade's mightiest heroes -- old and new. If nothing is done to quarantine and delete the virus, then the realms would converge; realities would warp; and stories would be undone. The story begins here and the game has just begun.


The Seven Kingdoms
Note: These are not the only kingdoms in which players can choose characters to play from. This is just a small list of the top gaming companies, and those selected to represent the seven major kingdoms in this game.

GM note: Players have dibs on characters regardless if they are being used as NPCs. If you see a NPC being used by the GMs that you want to make your playable character, simply PM any of us and let us know. We will make the necessary changes.

Nintendo

Rosalina
Capcom

Guile
Ubisoft

The Prince
Blizzard

Artanis
Konami

Alucard
Bethesda

Vault Boy
Square Enix

Headmaster Cid


Platform City is a crossover dimension and the capital of the video game universe. In Tetris Castle, the rulers of the seven largest kingdoms: Nintendo, Konami, Capcom, Bethesda, Ubisoft, Square Enix, and Blizzard; come together in a summit once a year to discuss the stability of the video game world. Unfortunately, due to an emergency, a meeting was called sooner than intended. An unknown video game virus has infiltrated the universe and has led to the corruption of several worlds. The seven rulers of the seven major kingdoms have summoned the greatest of warriors to venture out to these corrupted kingdoms and purge them of the enemy virus dubbed the Mugen Virus.

Players will choose one hero from any video game franchise with the exception of certain Japanese video games. If the anime, film, literature did not originate as a video game, then players are not allowed to choose characters from such games. Other prohibited franchises are Marvel, DC, and Disney (to include Star Wars and Kingdom Hearts).

After players have managed to complete an entire mission with their one character, those players who have remained dedicated and who are still a part of the game will be allowed to unlock a second character option. For now, I am only permitting one character to be selected to control the character traffic and to permit players to have a better chance of acquiring their first choice.

Players are not permitted to play villains. Villains already have a place in this game. If a player goes inactive, then his or her character will be relieved and tossed back into the dibs pool. The story that that character left behind will no longer be significant for the new player that adopts that character will have free reign to play that character as though the character were anew.

Players are not permitted to bend the gender of the hero character UNLESS the gender was interchangeable in the game. For example, a player can play Link and another can play Linkle. Although they are similar in appearance, they are different characters. A second example is Commander Shepherd. In Mass Effect, the player could make Commander Shepherd either a male or a female, but there will be only one Commander Shepherd. By now, I am sure that you understand.



Barney-Style Game Statistics Guide

Physical Damage
(P)Defense
(M)(E)Defense
Magic/Energy
Dexterity

Physical Damage: This attribute determines physical damage.
(P)Defense: This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (drug afflictions on the brain) or physical state.
(M)(E)Defense: This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s psychology or spiritual status.
Magic/Energy: This attribute determines magical/energy damage.
Dexterity: This attribute determines speed, accuracy, and evasion.
Critical Damage: For every point placed into Physical/Magic/Energy Damage and Dexterity, the percent of critical damage rises. Every 5 points in Dexterity and PM/E-Damage will grant a 5% chance increase. Remember, five points in both categories not just one or the other.

Every character who joins this game will be given 5 stat points to distribute throughout the 5 attribute categories. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. This game is your oyster.


The character code that I give you to help you fill out your CS is a guide. Just follow what it says. I promise you that it is easy. Be also sure to refer to the profile sample if you need a visual.

Experience

Experience is awarded two ways: 1) In game when bosses—main or minor—are defeated along with minions, and 2) by player word count. I reward literacy. The player and the GMs will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will increase by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3. The GMs have the right to deny a character experience points. If a writer posts a post with no purpose and is believed to have contributed nothing, then a GM will deny that writer experience. This system is supposed to be rewarding. If you try to abuse it or manipulate it, you will be denied experience and then you will be asked to leave the game.

300 words = 1 experience point
500 words = 2 experience points
1,000 words = 3 experience points


The experience reward may increase as characters grow in level.


You can keep track of your acquired experience by posting the points at the end of your post, or by writing it to your character’s character profile (which the GMs encourage you to do both). Players can receive experience points regardless of where the character is in the game with this system.


Code: [Select]
[B]Character Name:[/b] (The name of your video game character.)

[B]Title:[/b] (If you are playing a classic and highly renowned character, then the title of “Legend” will be bestowed upon them. The Legend title only means that your character to NPCs and other characters is highly reputable like a hero of legend. These characters are usually as old as the 80s to mid-90s.)

[B]Kingdom:[/b] (If your character does not hail from the seven major kingdoms, then state the game company they come from.)

[B]Visual Description:[/b] (Image)

[B]Written Description:[/b] (Your character does not have to look like their video game depiction. You could make them taller, shorter, have different clothes, scars, tattoos, hair dye, etc. However, if your character does not normally wear armor, then you cannot have them wear it. Armor or special armors can be earned in game.)

[B]Personality:[/b] (Just a basic run-down. You don't have to write a psych analysis.)

[B]Game:[/b] (Just by stating what game (or series)/your character comes from, you have summed up that character’s background.)

[B]Current Story:[/b] (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time.)

[B]Weapon(s):[/b] (What you will put here is the weapon or weapons your character has initially. Like, level 1, start of the game they come from initially. Any other weapons will be acquired in game or as a level up.)

[center][b][u]Stat.[/u][/b][/center]
[center][b]Level One[/b]
You have 5 stat points to distribute how you like.
(P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.)
(P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.)
(M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as chi, ki, or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.)
(M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s mental or spiritual state.)
Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.)
0% (This is critical damage. Everyone starts at 0.)
XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)

[B]General Abilities[/b]

Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.

When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)

[B]Special Abilities[/b]

Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)

[B]Items[/b]
(There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man.)
Slot One.
Slot Two.
Slot Three.

[B]Strengths[/b]

(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.

Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is for that is all that really matters. If you have a character with demigod strength, but you don't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.)

[B]Weaknesses[/b]

(No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, etc. You should list those weaknesses here.)

[B]Achievements[/b]

(Throughout your Project X Over experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)

Sample Profile
Note: Yes, this is a legit character in the game.

Mama Mia!
MARIO
Title: Legend

Kingdom: Nintendo

Written Description: Mario is a 5’9” 175 lbs Italian-inspired man with dark brown hair and blue eyes. One of his eye-catching allures is his masculinity. He’s muscular and hairy in all the right places. Interesting enough is his prized moustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.

Personality: Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone or damsels in distress.

In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.

The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.

When it comes to women, well, hot women; they are his weakness whether they be heroines or villains. He loves his women, and so, he may need to be kept on a choker chain.

Game: Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.

Current Story: Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.

Weapon(s): Power Hammer - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.

Stat.
Level One

(P)Damage 4
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 2
0%
XP ////////// (0/10)

General Abilities

Lv 1 Power Jump - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.

Special Abilities

Slot One.

Items

Slot One.
Slot Two.
Slot Three.
Strengths

Superhuman Strength - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.

Melee - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.

Athlete - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.

Extremely Versatile - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!

Weaknesses

Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.

Achievements

None.


Battle System Explained


The way combat will work in this game is the villains will be run by the GMs. A GM will not be in a mission that he or she runs. Instead if GM-A is in Mission 1, then Mission 1 will be run by GM-B. This is to make sure that the missions are run fairly and that the plot is unexpected and surprising for the whole party.

Players will write their characters making what is called an attempt. You will attempt to strike the enemy, but you will not confirm it happening. You can say what could possibly be the result if your character was to succeed with the attack, but you cannot say that the attack succeeded. The GMs will determine what amount of damage your character outputs based on his or her stats, technique, and how much is received based on the secret stats and level of the enemy. Yes, if a character had an ability like "Scan" from Final Fantasy, the stats and level of the enemy would be revealed. But back to the explanation.

Here is an example of a correct combat post:

Joyce curled her fingers into a large fist and swung at Billie's jaw.

It is very important to always specify where exactly your attack is intended. The GMs reward description. If you write vague, then the GM will finish your response for you and cause the attack to hit where you probably didn't intend. So it is very important to pay attention. This battle strategy makes combat challenging, fun, and rewarding. When you get good at it, you'll probably be able to gloat about your skills to pay close attention to detail.

Here is an example of a vague combat post:

Joyce curled her fingers into a large fist and swung at Billie.

Notice how Joyce didn't state where she was swinging. Billie at this point can easily dodge her attempt because loophole-granted, he can say Joyce swung wherever.

Here is an example of a bad combat post where the writer completed the action without GM judgment:

Joyce curled her fingers into a large fist, swung at Billie's jaw and broke it. While he fell over clutching his face, she stood over him with a cocky smirk and said, "Suck it up!"

I hope you understand what is the right thing to do in a combat scenario and what is the wrong thing to do. If you ever decide to have your character spar another player's character, then by writing only attempts, you show each other courtesy. If players want to challenge a move, then they can call the GMs forth to judge the disputed action. Understand that whatever the GMs decide is final. Do your best to try and discuss it in PM and let the GMs be the last option.



When the heroes arrive at Tetris Castle for their initiation, they will undergo training to test their abilities to see if they have lost shape over the years. The training will test the heroes in combat, problem-solving, and team-oriented activities. The training period will not count as a completed mission to unlock second characters. The purpose of the training period is to eliminate those unmotivated to be in this game, those who are just joining the game after already having too much on their plate, and to assign heroes to the four teams explained below.

The squads were added to make the game fun and competitive in good sport as well as to provide a way for the game to constantly take in new players. After the training period, Alpha Squad will be the initial entry squad for all new players. Alpha Squad will go on missions more suited for their level and after those missions, depending on how the heroes perform, they can be assigned to the veteran squads.

Some writers may start their characters off as rookies to dabble in the pleasure of full-on character development and progress. This is absolutely fine. The option to leave the rookie level to ascend will always be open to you.


Delta Squad

Delta is where the elite heroes go. “Elite” is not determined by whether a character is a legendary or not or by how bad-ass they were in their game. It is determined by the hero’s performance. Initially, heroes may make it to this team because they performed well during the training period, but the assignment is not permanent. Heroes can always be dropped to the next lowest squad if they become complacent or if other heroes surpass them. The Delta team go on missions at the highest difficulty. While being a part of this honored team is gloat-worthy, the mortality rate is higher. As GMs, our role is not to kill-off heroes but to make the mission as fiction-realistically difficult to match the level and squad your character is assigned. The rewards from completed missions are worth it, including the reward of your character having survived. Delta members will be placed into mentoring positions to help train the other squad members into potentially succeeding them. You never know what will happen in combat, and there must always be a hero ready to replace a fallen champion.

That’s the idea of Delta Squad any way. It sounds intense because that is the feeling that you're supposed to get. It is Delta!

Now if writers who manage to have their heroes make it to Delta want to make an initiation rite of passage for any new heroes who join in the future, by all means. Play around with the story to your heart’s content. As I said before, your oyster. This goes for all of the squads.


Charlie Squad

This is probably one of the most competitive squads. Members of Charlie are right beneath Delta and have the potential to ascend any moment. By no means does being a member of Charlie, Bravo, or Alpha mean that the hero is inferior to Delta. While some immature Delta members may make them feel that way, everyone can be replaced. Charlie has the pleasure of being able to study the Delta members and tailor their leadership style as they deem appropriate so that when they become Delta, they won't make the same mistakes they have witnessed.

Charlie will at times be tasked alongside Delta as a support unit. When this opportunity arises, members of Charlie have the option of impressing and getting to know their future teammates. Charlie’s performance during a Delta-level operation may have some heroes qualify for Delta Squad.


Bravo Squad

Bravo Squad is for characters who aren’t interested in direct combat, although, some characters may be assigned as support personnel to other squads. This is the support squad whether it be medical or cybernetic. Bravo supports all the other squads up-close and at a distance. If heroes need to be extracted from a perilous situation, dropped off for silent infiltration, or if heroes need a system hack that is the duty of Bravo!

Alpha Squad

This is the squad for characters who have a lot to learn or who are joining the game for the first time. This is the initial entry squad. Heroes a part of this squad will have a chance to advance to other squads after completing an Alpha-level mission. Missions in Alpha tend to have a low to medium difficulty. This squad is to get those players adjusted to the game or to act as a plot point for those writers who want to develop their characters at a pace under their control. Note: Because we are at the very start of this game, there will be a recruitment period for this game. Once the recruitment period has been met, any characters accepted after the recruitment period will have to wait until the current characters finish Boot Camp before the "Platform City" IC will be opened to them. So, you're welcome to put your foot in the door on a character and wait for the Boot Camp phase to be over, or you can wait until the Boot Camp phase is over, and if the character you want is still available, claim him or her then.


Rules

1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on.
2. Do not abuse the system. This game is meant to be fun and to allow players freedom to play their favorite characters to their interpretation. We're all adults here so please be mature and act like one. Do not try to cut the corners on the system laid out here.
3. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue is dropped.
4. If someone chose the character you wanted, then compromise. If the player does not want to give him or her up, I'm sorry. Be creative and find someone else or move on.
5. If you need help with the stat system, the GMs will help you. Do not overthink it. I promise you that it isn't that difficult and once you get the hang of it, you'll think, "No sweat!"
6. Images. Be mindful of the size of your images. If it is too big for the screen, then put a spoiler around it or use the "img height=" “image width=” code.
7. OOC. Try to keep OOC strictly to the OOC thread.
8. GM questions. Send them to the GMs so that they do not get lost in the OOC chatter. If you send it as a group message, then you’ll get a quicker response.
9. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do.
10. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.


Heroes

Mario Taken
Shanoa Taken
Bayonetta Accepted!
Rose (LoD) Accepted!
Prinny Accepted!
Jason "Rookie" Delores Accepted!
Jack Carver Accepted!
Tingle Accepted!


Links

Platform City IC This IC thread is here for your viewing pleasure, but it is not accessible at this time.

The Killzone This is the initial IC thread where heroes will undergo the boot camp phase.

Approved Characters Thread If your character was reviewed and approved, then this is where you'll place him or her.

OOC
« Last Edit: January 28, 2016, 04:43:49 PM by TheBlackThrone »

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #1 on: January 09, 2016, 11:45:05 AM »
All right; so I just put up the character thread, but I have some words for you.

If you are currently working on a hero, then please let the GMs know who you are working on so we can add that character to the Heroes list. It would be embarrassing and would possibly make a difficult situation if you and another writer were secretly working on the same hero -- by coincidence. So please let us know. Do not keep it a secret. If you don't want anyone else to know, then you can PM it to us.

When you make a character sheet, submit it in a PM to all three GMs so that we can look over it for you. If you are finding the stat system difficult, then you can fill out a CS and ignore the stat system, and get with us in PMs. We will assist you with anything you find confusing.

If you have questions, feel free to ask us because you never know if someone has the same question as you. Usually when people ask me questions, I make a Q&A. Remember, these are actual questions not complaints such as: "Why you don't allow..."

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #2 on: January 10, 2016, 02:47:20 PM »
As much as Mario doesn't mind having an all-female cast of characters to fight evil alongside, I must say that we need some male characters in this game. :P

You can still submit interest in female characters. I rather you have the character you want than a character you want to use to fill some sort of need or requirement, but I would like to see more male characters.

Offline EdwardShane

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #3 on: January 10, 2016, 03:10:46 PM »
Awww, you don't want this to turn into a game about how Mario becomes the absolute pimp of the gaming world?  :P  Lmao

But seriously, don't be shy, people!  ^^
« Last Edit: January 10, 2016, 03:12:39 PM by EdwardShane »

Offline Drake Valentine

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #4 on: January 10, 2016, 05:50:06 PM »
Reserve Prinny (And if no one knows what a Prinny is, then they should do some googling.)

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #5 on: January 10, 2016, 05:57:07 PM »
Reserve Prinny (And if no one knows what a Prinny is, then they should do some googling.)

Reserved. What if someone chooses to play any of the Disgaea characters? Would your Prinny be the servant to an Etna character? Or is he a lone Prinny. :-)

Offline EdwardShane

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #6 on: January 10, 2016, 06:08:42 PM »
XD Oh god, a Prinny character.  This is gonna be great, I can already tell.

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #7 on: January 10, 2016, 06:14:04 PM »
If an explosive penguin can pass boot camp then...::)

Offline Drake Valentine

  • Architect of Worlds
  • Knight
  • Enchanter
  • *
  • Join Date: Jun 2009
  • Location: In the Deepest Depthes of Your Twisted Mind
  • Gender: Male
  • Making Your Darkest of Fantasies a Reality
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #8 on: January 10, 2016, 06:51:12 PM »
Reserved. What if someone chooses to play any of the Disgaea characters? Would your Prinny be the servant to an Etna character? Or is he a lone Prinny. :-)

Well, to be honest, I doubt Etna or Laharl could show up as the characters are a bit on the underage size in body; despite if they however 'old.'  Plus, Prinny had its own spinoff game Prinny: Can I Really Be the Hero?  (I Believe)

And pass bootcamp halfassly. ;3 Like all good Prinnys when they do anything.


Edit: Is there a staple health points system?
« Last Edit: January 10, 2016, 07:41:54 PM by Drake Valentine »

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #9 on: January 10, 2016, 07:42:20 PM »
Nope. There is for enemies though.

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #10 on: January 11, 2016, 04:53:45 PM »
We're waiting on some character sheets, in the process of approving others, but we're still accepting! If you apply after the recruiting period, then you'll have to wait until the basic training phase is over.

Offline CurvyKitten

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #11 on: January 11, 2016, 05:48:11 PM »
I'm working on my sheet, I'll get her to you tonight or tomorrow. Depending how my muse holds out tonight :)

Though I do have a question, what realm should I make Rose from since Sony Computer Entertainment is the company that made the game?

Offline EdwardShane

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #12 on: January 11, 2016, 06:08:47 PM »
I would say label her as from Sony, myself.  Just because the realm in question isn't on the list of the seven major ones doesn't mean it does not exist, after all!

Good to see you interested, Curvy!
« Last Edit: January 11, 2016, 06:11:06 PM by EdwardShane »

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #13 on: January 12, 2016, 11:59:53 AM »
Edit: Possibly giving recruitment another week.
« Last Edit: January 12, 2016, 12:19:23 PM by TheBlackThrone »

Offline Drake Valentine

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #14 on: January 12, 2016, 12:01:45 PM »
It is already the 12th, dood.

Offline CurvyKitten

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #15 on: January 12, 2016, 12:11:57 PM »
I guess that means I should simply hold off on even finishing my sheet. As I had a few questions I needed to get answers to before I even finish the sheet. Oh well, you all have fun :)

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #16 on: January 12, 2016, 12:13:40 PM »
The 15th my bad. ::)

At least somebody corrected me. Thank you Drake.

Offline Timeless

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #17 on: January 12, 2016, 12:15:21 PM »
The 15th my bad. ::)

*smacks him gently* =3= But anyways, is it better if we give them at least a week more to get their sheets done and also to see on who else will participate? But of course, the 15th ain't too bad either, but thought we should give people more time nevertheless.

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #18 on: January 12, 2016, 12:16:42 PM »
I can give people a week more if the current approved folks don't mind waiting. Usually people get so "anxious" and "impatient" that they bail. Lol

Edit: Okay, how about next Friday? Or would people want it a little sooner. I do warn you that that may feel like forever. I could open the OOC thread so people can shoot the shit until then and keep themselves entertained lol.
« Last Edit: January 12, 2016, 12:21:42 PM by TheBlackThrone »

Offline Timeless

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #19 on: January 12, 2016, 12:24:33 PM »
I can give people a week more if the current approved folks don't mind waiting. Usually people get so "anxious" and "impatient" that they bail. Lol

Edit: Okay, how about next Friday? Or would people want it a little sooner. I do warn you that that may feel like forever. I could open the OOC thread so people can shoot the shit until then and keep themselves entertained lol.

I think next Friday sounds good to me, really! You can open the OOC thread a few days from today so people can make connections and so forth between their characters if needed. *nods*

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #20 on: January 12, 2016, 12:31:12 PM »
The 15th my bad. ::)

At least somebody corrected me. Thank you Drake.

Ahhh that sounds better lol

Ok quick question the General Abilities, should that be Rose's astral drain, whip smack or her dragoon sprint? Not sure where those fall hehe

Also would she have her choker? The one that keeps her from aging or no?

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #21 on: January 12, 2016, 12:32:21 PM »
Okay, so officially, the game will start January 22, 2016.
 When I get home from work, I will open an OOC. In the meantime from now until then, I'll just write up the first IC post and have it waiting until the kickoff date. :-)

Any players who submit applications after the 22nd will go through the approval process like normal, but they will not be allowed to post until after the boot camp phase. After boot camp, all characters who applied after the 22nd will be frontloaded into Alpha team. So as I said before, now until the 22nd is the time to join. You do not want to miss this amusing milestone in your character's development. Even if you do, eh, no big deal, but there may possibly be an achievement in this that only those characters who participated in boot camp can get *hinthinthintcoughackhint* ::)

Curvy: Send your questions as a PM to all three GMs please. :-)

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #22 on: January 12, 2016, 12:35:52 PM »
Will do, ~runs of to pm de GMs~

Offline TheBlackThroneTopic starter

Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #23 on: January 12, 2016, 04:42:44 PM »
OOC Here is the OOC where we can keep all of our shenanigans. :-)

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Re: Project X (Cross) Over [Recruitment/Info Thread]
« Reply #24 on: January 12, 2016, 05:04:39 PM »
*peeks in*

Working on my sheet and trying to figure out what goes where and shiz because its been a good while since I actually played any Tomb Raider, lol