Elmira: a vast, magical continent upon which the elven nation made its home. For millennia they grew their civilization, in tune with the boundless nature around them, forming deep friendships with the many sapient creatures that inhabited the area. There are many kinds of life on Elmira. Mer fill its lakes and oceans, naga populate its jungles and caves; every kind of “half-monster” imaginable can be found in its varied climes. The elves searched every corner and found only family in these ethereal creatures. Bonds of family and blood were forged among them, even though the “halmon” cared nothing for technology or civilization. It was a charmed life for all concerned.
But it was not to last. Long ago, in the forgotten mists of history, humans arrived on Elmira. The round-ears were brutal, vile, greedy creatures who threw down the elves and destroyed all that they had built. Friendship and joy were replaced with slavery and suffering, and where the elves brought understanding, the humans did not seem to acknowledge that the halmon even spoke. There was no recognition of sapience in their glazed eyes, as if each word the halmon said was no more than a bark or a yelp. Indeed, the halmon could not hope to understand the humans either.
The humans treated the halmons like they would have any other animal. Mer and scylla were hunted for meat, holstaurs herded for milk and slaughter, alraune and dryad farmed for their produce. What was once nearly a utopia was reduced to an empire of blood and fear. The whole of Elmira has not yet been tamed by the humans, however, and the halmon have found many places to hide and hope they are not discovered. The human march is inexorable, and no place is safe forever.
As may have been obvious by the introduction or the title, this is very much an [EX] game. You may play any sort of monster creature you like, many examples of which can be found in King Serperior’s thread
or Sherlock’s thread
. If you want to play a human, please bear in mind what kind of setting this is and what kind of society your character grew up in. This isn’t your run of the mill monster girl game. While I don’t demand it, I expect to see a lot of horrible things going on!
To be clear, I'm being literal about humans not understanding halmon speech. If a human meets a neko, for example, all he/she will hear is meows. To the neko, the human makes noise that might be language, but they can't understand it. However, all halmon can speak to each other, thanks to the elves. That said, this is a very magical setting! Humans have -no- magic whatsoever, but the elves did. Solutions to the language problem may be found in the course of the game.
Most importantly, I cannot run this game alone or perhaps at all. I need at least one or two other people to take over most of the GM duties as I just don’t have the time to run a game. I would like to stay on as an advisor and hopefully a player, life permitting.
Is there interest in this sort of thing? I know it sounds a bit strange. Please let me know!