I figured Inspiring got the benefit because Auras got benefits... *goes to reread* It does boost combat ability, not specifically mine... but it's not something I'm hung up on as necessity so removing it. I actually like Druid as Divine casting; as Nymphs get Druidic casting natively in full, I figured it represented her natural proclivity as a Nymph, though I may switch the +13 to her CL instead, possibly. I'm not that stuck on 18/20 manifester level at 20 as it's overall a miniscule 'loss' in such a high-power game (and I'll only be out 1 9th-level Power as a Wilder, so it's not fazing me much : P).
Thanks for the compliment on the concept as a whole; I certainly did intend for the chosen templates to make her 'something else entirely' than just a Nymph with templates. Sans Phrenic, she's a Royal Nymph, similar to Pathfinder's Hamadryad amongst Dryad; she's more powerful, a leader amongst the Nymph-kind and fey in general, be they Seelie or Unseelie. Fellow nymphs are her attendents naturally, as Fire-Souled reflects. However, she was also one born with naturally psionic potential, which manifests as chaotic, wild talent (Wilder, PLAs), and then as a boon to her aura of leadership (Thrallherd), further raising her up the food-chain for the Fey Nobility. Paragon just puts her right on top; I fully intend to make her a Queen, beloved and worshipped, a force to rival the existing Courts mayhaps, and as the Anthro-Octopus discussion hints at, her cohort will be... interesting...
I am fully planning to make her the Queen of Tentacles, her cohort being her King (but in Fey-world, the women are the leaders) and her society being a hybrid of Fey and sentient tentacled beasts in blissful, loving, slithery harmony and love...
Naturally she was locked up at the behest of Queen Titania of the Seelie Court (though some suggest she's a deity of the fey instead, some sources I've found anyway), something which was carried out by Ao perhaps for fear of what a being of such power and psionic potential could do by pushing acceptance of the Aberrant into the world (really though, tentacle creatures are just misunderstood, and hard to talk to if you're not Psionically inclined!)...
Has a hook for sexy fun, intrigue, and combat stuffs too :3
Anyway, returned bonuses to what they were, and to explain it just looked CLEANER to have all the bonuses be of one sort; I'm sure there is some justification as to why WotC wanted it to have multiple different bonus types, but for the life of me it looks like a bloody mess. It's why her free SLAs got stuck into her PLAs and reflavored as psionic; cleaner and more concise, the mechanics coming in line with the thematics... but alas, see below (also left the now-returned-to Insight Bonus to Wild Empathy; it's not an attack, but it seemed fitting as an INSIGHT bonus and really isn't a big game-breaker that she can better interact with animals):
Psionic Royal Nymph (Phrenic(LA+2) Fire-Souled(LA+3) Nymph(CR7) Paragon)
Medium Fey (Psionic, Fire)
+15 Str, +21 Dex, +17 Con, +23 Int, +23 Wis, +31 Cha
Max HD+Constitution Modifier+12HP/Level
90' Movement, 60' Swim Movement
Add +12 Insight Bonus and +12 Luck Bonus to AC; +5 Natural Armor Bonus
Add +25 Luck Bonus to Attack Rolls, and +20 Luck Bonus on Melee and Ranged Damage Rolls
Add +10 Insight Bonus to Saving Throws
Add +10 Competence Bonus on Skill Checks
---Blinding Beauty (Su): 30ft Radius to Blind Permanently, Fortitude DC 10+HD+Charisma Modifier+13 Insight Bonus, De/Activation as Free Action
---Overwhelming Passion (Su): Melee Attack or Touch Attack, Will DC10+1/2HD+Charisma Modifer+13 Insight Bonus to negate SLA or Spell based on Charisma for (Charisma) Rounds, ((1/2HD)/day)
---Stunning Glance (Su): 30ft Glance to Stun for 2d4 Rounds, Fortitude DC10+HD+Charisma Modifier+13 Insight Bonus, Standard Action
---DR10/Epic, Fast Healing 20, Resistance Cold10/Fire10, PR(CR+25), Low-Light Vision
---Immunities (Ex): Stun, Daze
---Inspiring (Su): 10ft Radius to add +1 Morale to Attack Rolls and Skill Checks, and +2 Morale to Saves against Charm and Fear Effects as a Mind-Affecting Ability
---Natural Weapons (Ex): Treated as Epic to bypass DR
---Naturally Psionic (Su): 1 Bonus Power Point
---Unearthly Grace (Su): Adds Charisma Modifier as Untyped Bonus to Saving Throws, and as a Deflection Bonus to AC
---Wild Empathy (Ex): 1d20+HD+Charisma Modifier+6 Racial Bonus+13 Insight Bonus
Psi-Like Abilities (CL as HD+15, Save DC 10+1/2HD+Charisma Modifier)
---4/day: (Psionic) Haste
---3/day: Defensive Precognition, Dispel Psionics, Empty Mind, Intellect Fortress, Mind Thrust, Psionic See Invisibility
---1/day: Aversion, Body Adjustment, Brain Lock, Energy Current, Force Screen, Psionic Blast, Psionic Dimension Door, Psionic Dominate, Psychic Crush, Tower of Iron
Spell Progression (As Druid per HD, Save DC 10+Spell Level+Wisdom Modifier+13 Insight Bonus)
Feats: Leadership (Or +2 to Leadership Score), Extra Bonus Feat at 1st Level
Skills: +8 Racial Bonus to Swim, Can Take 10 on Swim Checks, Can Run while swimming