I'm almost done with my character, but I have a couple of things to run by the thread, see if I can get any help. (If this needs to be relocated to the OOC, I'll do that.)
One is magic items. I've got most of my items set, but I'm still rolling around a handful of items in my brain.
Quick summary of my character: the martial side of them is a multi-classed Paladin/Swordsage (From ToB); the mystic side is straight single-class sorcerer (who might be PrCing in a couple of ways); the monster themselves is a Unicorn with the Radiant and Sacred Watcher templates applied. (And of course, Paragon.)
The Paladin is just a dip to get Divine Grace & Health, as well as their Immunity. As note, since Unicorns are CG, I'm using the Paladin of Freedom variant from UA, which gains Immunity to Compulsions rather than Fear.
The Swordsage is the Unarmed variant suggested - get the Monk's Unarmed Strike ability in exchange for the Swordsage's Light Armor Prof - with a focus upon 3 schools for maneuvers: Desert Wind, Diamond Mind, and Shadow Hand.
The Sorcerer is a bit of a spread-around, but I swapped the free Eschew Materials feat at 1st level to get the Metamagic Specialist ACF, which lets me cast spells using metamagic without increasing the casting time.
(Also, Zaer, quick aside, I have an idea for a potential running plot for my character, if you'll hear me out.)
That said - the items! Please feel free to leave critiques.
Third Eye Concentration - +10 on Concentration checks. Good for Diamond Mind maneuvers and also spellcasting, since I have no Con modifier.
Third Eye Penetrate - like Spell Penetration (+2 to overcome SR), but doesn't require a feat.
Goggles of Foefinding - I'm not sure when I would have to deal with cover, being a melee character, but this might help.
Goggles of Lifesight - Not much here, just seemed interesting. Cheap.
Quicksilver Boots - This was really my only choice, as with flight, an insanely high move rate, and teleportation ability, I couldn't pass up the opportunity for a free move action as a swift action.
Devastation Gauntlets - Crits won't happen that often, but when they do, I can use these to capitalize on the opportunity. Plus, they're fairly inexpensive
Gauntlets of Lassitude - 3/day use a melee touch attack to inflict Slow on an enemy for 5 rounds. Good for fighting single, powerful opponents.
Scout's Headband - Technically, I have all three of the bonuses granted (Darkvision, See Invisible, True Seeing), but this makes it so I don't have to use a spell on any of them. Plus, cheap.
Circlet of Persuasion - +3 on Charisma-based checks. This won't enhance any of my CHA-related class abilities, but it'll give me bonuses on skill checks and straight-up Charisma ones, too.
Helm of Gazes - don't have a lot for this one, other than I don't have to worry about rolling a save for 3 rounds against a Basilisk.
Helm of Glorious Recovery - for a quick 1-shot HP recovery boost.
Vanisher Cloak - I can already be invisible, yeah, but this can save me an ability, plus it can work on allies, if I have them.
Scry Shroud - Defeat Scry-spying.
Transposer Cloak - again, I can always Dimension Door, but this lets me just do it without spellcasting.
Tunic of Steady Spellcasting - +5 Concentration checks. Useful for the Diamond Mind maneuvers, since I don't have a CON modifier.