The young man walked into the dark room, an office in which most objects were black: furniture, office supplies and items of vanity. Even the rare white here and there was tastefully placed to complement the black. It served its purpose, the man named Dorian immediately felt calm, relaxed and safe in the warm arms of the darkness.
His eyes lazily surveyed the room, resting for a moment on a statue that stood there, in front of his desk. It was a strikingly detailed statue of a tall man in a business suit and a long trench coat. Its form was a thing of oddity in the room, as if misplaced completely- since it was carved entirely out of ancient gray marble; so ancient that it was turning slightly green around the edges. The young man popped a sarcastic smile and made his way towards his desk.
Getting in front of the statue, he turned his back to it and gently caressed the glass surface of the table, activating the dimmed LED lights embedded underneath it. There was a newspaper spread open on the table in front of him, a couple of sections were circled with a marker and there were notes
as well; actual hand written notes."This must be important, for you to deface your form like that."
Dorian whispered into the void of the room, all the while studying the notes in front of him. His smile deepened as he sensed the other man shifting behind him. "Vanity is not one of my sins, Master Gray."
The man answered
Dorian made an amused throaty sound and traced a line of marker across the sheet, "Still- Let others pride themselves about how many pages they have written-""-I would rather boast about the ones I have read."
The man finished the sentence. "Borges suits you very well.""Well, the man was a pompous womanizing scoundrel, I can respect that."
Dorian indulged himself in nostalgia for a moment, and then turned his attention back to the newspaper. "I do not see it.""You need not but look closely, Master Gray.""-At what?"
The young man’s voice flared impatience, "All you've circled are the wanted section and some deluded politician's speech about how he single-handedly managed to lower the state-wide rates of unemployment. What am I to defer from all that rubbish?""Not deluded, just self-involved."
The shadowy figure corrected, "Unemployment rates have gone down, especially in the bounds of the city's jurisdiction. In fact, it has been the lowest recorded around these parts for the last fifty years, by a milestone of 12%."
Dorian frowned and leaned in to closely study the article. "That cannot be…""And, while unemployment is at an all-time low, job offerings are averagely as high - actually, higher still- which means-""People have gone missing…"
Dorian raised his grey eyes from the finely printed sheet. "Someone is playing a daring game." "That is a reasonable conclusion.""Twelve percent… That's…""An estimated number. I expect they did not account for large numbers of street kids, gang members and the dead-""-They rarely do…"
The young male mumbled, his eyes glossed over as his mind was doing the calculations. "We might need some help.""Direly."
The man in the shadows agreed. "Start scouting."
Dorian said and turned around to face the motionless statue. Turning the lights off, the youthful man frowned and turned away, swiftly making his way to the door. "I have property that requires liquidating. Email me the CVs on the shadow network.""Master Gray-"
The reanimated statue began."Hmm?
""-Regarding my memo…"
Dorian breathed deeply, "Not that again.""I must insist.""Oh, for heavens'-- Fine, what was it you said? No devil worshipers, no marrow feeders-"
The young man rolled his eyes as he counted the conditions on his ring-heavy fingers, "-No necromancers and- oh, what was it again?" "No child molesters."
The shadowy man answered grimly. "You know, you are oddly judgmental, for someone that constitutes themselves solely on the life energy of humans."
Dorian teased. “I am not sure that I exist, actually. I am all the writers that I have read, all the people that I have met, all the women that I have loved; all the cities I have visited.”
The man responded. "Borges again? Honestly, it is like a broken record with you today." "In all fairness, he did plagiarize that one from me."
The man said pensively, "It was a nasty habit of his, walking around with a pen and a pocket-ledger, quickly pulling it out anytime anyone said anything remotely clever. It could drive lesser men to drastic measures-""-William."
Dorian stared directly into the darkness. His gaze was uncharacteristically sharp and grave. "I will do my best to adhere to your preferences, but you would do well to remember who and what we are.""We are the saviors of this world."
The man answered, stern yet softly, as if he thought the younger male needed to be reminded of that.
Dorian weighed the words offered before replying. "That may be."
He finally replied, "But we are also not the good guys."
With that, he turned around and left the angel alone in the dark.
A soft rustle could be heard from the depths of the room. It was the dry sound of a newspaper being picked and folded carefully.
AND so it BEGINS
A simple introduction: This is Circle of Shadows, it's a game that revolves around a private shadow company, owned and maintained by people of unique skills and attributes; Or, in another word: Monsters. These are not your typical horror-movie monsters, but sentient monsters, similar in a way to the classic Victorian style, humans touched by monstrosities or monsters touched by humanity. That's you, this is what you'd be playing, your very own custom-made and modernized versions of a monster. The company is situated in a huge metropolis of a city, and its designated purpose is to locate, investigate and eliminate potential supernatural threats.
In full disclosure, I have ran this game before, about a year ago. It went quite smoothly and successfully, but I was going through a rough patch and had to take a step back. Since it went so nicely and had a lot of potential, I felt like it deserves a second chance. SOME of the original players will be joining us, but this is a fresh run by all aspects and means
.This game will be GMed by Kingmaster1, RegretNot and myself.
This game will be Freeform, all substantial decisions made by the GMs, adhering to common sense and reason.
WHAT is this GAME ABOUT?
This game will have several layers of activity: Headquarters Gameplay.[The Sandbox]
There will be a great complex for the company, which will include several training facilities, recreational rooms, living quarters (dens
customizable by the players, adhering to their monsters' needs), work spaces and utility rooms. That is where your characters will be getting their R&Rs between missions, interacting with one another, having training sessions, either solo or cooperative, discussing past missions and being briefed for the next ones. You may also choose to sit a mission out
if you prefer to enjoy the free roaming aspect of the game for a spell. This here will be the sandbox aspect of the game, the heart of it, where you can really put your characters' diversities and conflicts with one another (or one-selves) to use. Do you have some beef to resolve with your teammate about the last mission? Do you have a problem with The Company's regulations or do you want to bargain for a better contract/more convenient working conditions? Do you simply have a story of your own to write and invite other characters into it? This is where it happens. GM events will include briefings, debriefings, staff meetings, group training sessions, personal evaluations etc. The Missions.[The Action-Based]
These will be the manifestations of the plot in the game. The action aspect of the Snadbox/Action theme. The missions are going to be GM events along the game, which will include assigned agents of The Company, and they will be sent out- either to investigate a potential threat, deal with one, and/or retrieve a desirable objective (be it an item or a person). The missions are going to be random in content, the threats are going to be seemingly unrelated to one another, just a collection of eclectic incidents, but there is a major scheme in play and in the grand plot- The Company's final goal is to identify the great forces working behind the scenes and stop them. This part of the game will be the thing that keeps all the other parts moving, a way to progress time, plot and character dynamics all together. Missions will usually be designed for a functioning team, each time with a different setup and under different leadership (as your characters prove themselves, they will be eligible for mission leader roles). The Recruitment.
An extra feature. Some of you might choose to start as newly recruited members of The Company, but some might like to be recruited at the beginning of the IC. We're going to design it in a way that some missions' objectives would actually be the recruitment of a new agent, if the agent's own background story is interesting enough and if it offers a challenge substantial enough to call for a mission. YES, an entire mission that revolves around your
character! Only go there if you have the patience to wait while all of the previously recruited are going through the plot.
Some players feel their inspiration/muse/feel for the game dwindle after a long wait. It’s understandable, but don’t go there if you expect that to happen to you.
At this stage, each player is allowed one main character.
What can you play? You can play any type of monster you'd like. Take whatever monster you know, from folk stories, legends, books, comics, movies, TV-shows, and create a passably modernized version of it. They don't have to be from the city itself, The Company's reach is long and wealthy of resources, but they do have to be interesting
. We can't stress this enough, we'd like you to dig deep and create complex and rich backgrounds to your characters, interesting personalities, substantial set of values and ideals, something we could work with. This game thrives on character dynamics, we can create fascinating plots and heart-pumping missions, but it won't be half as entertaining without some solid group interactions and drama. Drama is vital for the sandbox part of this game.
That said, you may also play humans, but they need to have some very special qualifications to draw the eye of the Company, be it abilities, skills mental capacities or even personality traits. A man/woman among monsters, it might be fun to play.
As said by Dorian in the teaser, we are not the good guys. The Company's intentions might be noble, but it consists of monster-men/women. The morals are going to be blurred and shoddy, grey at best. Some of the means won't be acceptable to some of the characters, possibly downright monstrous to most human beings, and that's perfectly fine, because we are in the business of monsters. Sometimes, monsters just don't know any better. However
, unless your character sheet is fantastically riveting, and gives a compelling reason for it, we won't be having any characters that are completely evil. You REALLY don't have to be kind-hearted or even 'good'
, it might work for one or two characters, tops. Your character can be vain, provocative, depraved, narcissistic, conniving etc. - honestly, it helps the game to create conflicts and get the group dynamics into overdrive. I want characters that live in the grey. To test and challenge the various definitions of 'good' and 'bad', ‘right’ and ‘wrong’, ‘humane’ and ‘monstrous’ and the conflicting personal and conventional perspectives that define them.
When it comes to power ratings, be reasonable. We're going to talk to you about your powers and establish limitations where we see fit; but when you envision your character's strengths and abilities, steer clear of the downright epic. Think Penny Dreadful level of abilities, think Lord of the Rings or Buffy the Vampire Slayer' level of powers, rather than the demon from Silent Hill.
And now, to the character sheets.Just a couple of pointers to keep in mind before you dive in:For your character pictures, please use pictures of real life models only! Realistic
looking video games and 3D rendering is ok too. It's easier for people to relate to and it makes us take your character more seriously. If there isn't a real-life picture that matches the monster-effect you wanted to convey, you can include a link/spoiler for the artwork/concept art below, in the Appearance section.Character sheets will be posted in this thread,
but if you'd like to keep some of the information a secret, just use a -CLASSIFIED-
tag in the corresponding section.
Keep in mind that you will have to PM us the fully disclosed character sheet, you can't use the tag just to avoid writing a section down Keep your pictures safe for work.
If your picture is NSFW- put it in a spoiler with a proper warning. Some of our players are logging in from work or joined work spaces. All characters should be at the age of 18 or above.
we might make exceptions (down to 16), but we'd expect a compelling reason for it. That includes how your character looks like, using a 10,000 years old ghost that's trapped in the body of a 15 year old won't work (and it's against the site's rules). The explanations are marked with stars (**).
They are for your information, you should edit them out from the finished character sheets. Just putting it out there. THE CHARACTER SHEET:
[floatright][img height=350 padding=7]*Your Character picture's url here!*[/img][/floatright]
[b][u]Race: [/u][/b] *General Classification. Is it a human? An undead? A demonling/demon touched?*
[b][u]Type:[/u][/b]*A more specific classification, what kind of a monster is your character? What type of monster is it based on?*
[b][u]Origin:[/u][/b]*Where did you get the monster from? What book/movie/franchise/mythology? Wikipedia links are great here.*
[b][u]Notable Abilities/Skills:[/u][/b] *Make sure to list them all*
[b][u]Notable Equipment:[/u][/b] *If there's anything special in your character's possession, that exceeds the reasonable everyday property- be it weapons, special tech, enchanted artifacts, list it here.*
[b][u]Role:[/u][/b] *What role do you envision for your character to take in the company/the operational squad? Keep in mind, The Company might have different plans for your character*
[b][u]Recruitment Status:[/u][/b] Recruited/Yet to be recruited. *If you want to play out your recruitment process, leave the 'yet to be recruitment' one. Doing so would mean that you (and I) will have to think of a reason to make a mini-plot out of your character's recruitment process.*
[b][u]Employment History:[/u][/b] *No need for a list of previous jobs, but if your character has been recruited- how did it come to the employment of The Company?*
[b][u]Appearance:[/u][/b] *If there's anything not shown in your picture that you'd like to mention (such as eye color, hair, any missing details), you can write it down here or link/spoiler a corresponding picture/concept art.*
[b][u]Sexuality:[/u][/b] *Your character's sexual orientation. You can also include sexual role (top/bottom/switch/dom/sub etc.). This game isn't a smut kind of game, but just to let people know what kind of pairings your character is available for.*
[b][u]On/Off:[/u][/b]*Link your on/off list here. If your character has any additional limitations that don't correlate with yours put them here as well*
[b][u]Personality: [/u][/b] *Personalities will be widely explored during the game, just put a general description here*
[b][u]Background:[/u][/b] *Your character's story, its history.*
[b][u]Merits:[/u][/b] *Your character's strengths. Not to be confused with abilities. You need to have at least 2 and it should match the number of your character's Shortcomings.*
[b][u]Shortcomings:[/u][/b] *Your character's weaknesses. You need to have at least 2, and it should match the number of your character's Merits.*
[b][u]Hobbies: [/u][/b] *Yeah, why not?*
[b][u]Face Claim:[/u][/b] *If you know who's the cutie in your picture, we'd like to know that too. For… Research purposes…*
[b][u]How did YOU Find Us?[/u][/b] *This might be odd, it's for my own information. I sometimes advertise through different channels and ways, I'd like to know what works and what doesn't. Thanks in advance.*
GM CHARACTERS!The Boss
The Advisor Name:
About 170 (Appears 19-20 of age)Sex:
Immortal HumanOrigin: "The Picture of Dorian Gray"
by Oscar Wilde. Notable Abilities/Skills:
- Fast Regeneration. He's not just immortal, he heals pretty damn fast.
- Keen Sense for Business. He knows a good deal when he sees it, he doesn't just know how to get what he wants, he knows when to back off or be flexible as well.
- Personal Charm. He can be pretty damn suave when he puts his mind to it.
- Money. He can get whatever equipment he damn well pleases.
- A Self Portrait.
The Boss. Yes, he is. He's the boss and owner of The Company.Recruitment Status:
Depends on the day.Employment History:
Dorian has founded The Company almost half a decade ago. It was a holding and investment company at first, but soon enough he got bored with making money. Plus, he discovered that doing good deeds is good for your skin. Appearance:
Pretty much what you see in the picture. Sexuality:
Pansexual (He's into anything, but I'd prefer mXm. Willing to make exceptions, depending on his mood.)On/Off: Click HerePersonality:
Dorian can be extremely moody at times, but it somehow seems forced when he's anything but indifferent. He gets bored quickly, and side-tracked quite often. He is nothing if not reasonable most of the time, not to be confused with responsibility, there's a good reason why he has two angels in his employ. Background:
Who doesn't know the infamous short story by Oscar Wilde, 'The Picture of Dorian Gray'? Well, there is a story behind every fiction and there is a reason behind every superstition. Dorian became painfully aware of that at a very early stage of his life. Born to a wealthy aristocratic family of the late 19th century, at the peak of the Victorian age, Dorian Gray never wanted for anything- but that certainly didn't stop him from making demands. He was the very definition of indulgence and hedonism. His striking beauty, lazy charm and entitlement, combined with his impulsive nature and tendency to get bored, have turned him into a social adventurer at an alarmingly early age. It didn't take long for him to be tired with proper society conventions, and he soon became obsessed with the strange, the depraved and the exotic.
Dorian would have become an explorer had he either the patience or motivation for traveling. No, he seek the enticing thrill of the peculiar closer to home- in the company of women, men, blue collared beasts, carnival folk, the dispossessed, the insane, artists and even gypsies. The last two were his downfall.
Dorian's curse didn't start at a party, painted by some celebrated artist among the empire's aristocratic finest, that absurd notion was conceived in Wilde's feverish mind; Mainly because the real story was so utterly cheesy and worn out, it was practically a cliché, but also because it was too socially unacceptable, even for Wilde's taste. Dorian's portrait was the work of a lover, a gypsy wildling of a man of true gypsy blood. They were the hardy and –evidently- proud Romani. That beast of a man called himself Shandor.
Shandor was a passionate lover, and a lame poet- to Dorian's surprised discovery. They have spent many nights together, both being insatiable male specimens at their prime. Shandor had a temper that Dorian has never seen before in all of his dubious adventures. Witnessing one of his furious fits was truly a magnificent experience, breathtakingly awe inspiring and enticingly frightening. What's more, the man seemed to be strangely immune to Dorian's melodramatic mood swings and thorny sense of humor, shrugging the young man's worst lashings with a quirk smirk and a nudge towards the bed. Their relationship was both excitingly forbidden and strangely comforting, and for a while- it almost seemed as if Dorian has finally found his peace.
Things started taking a turn for the worse when Shandor shared with Dorian the story of his younger sister- a painter as talented as any of the empire's finest. He claimed that she was so talented, in fact, that she was forbidden from drawing any living subjects. Her powers, he said, would trap a sliver of the subject's soul inside the painting, and sometimes the paintings moved or changed in the dead of night. Shandor could immediately see the mistake he had made, therefore he went on and clarified that his young sister's talent had brought nothing but grief and misfortune upon his sister and their troupe. He insisted that Dorian would swear to never tell the story of his sister to anyone else, and that he would never act upon it. Anyone that truly knew Dorian could tell: being told such a fascinating and exotic story, and soon after being forbidden from further investigating it was too much of a temptation for him to resist.
Shandor's younger sister, Mirela, wasn't hard to find, and she was even easier to seduce. She was such a gullible young thing, so delicate and naïve, Dorian almost felt guilty for trapping her in his web of lies. Almost, but not enough to resist. Apparently, she had no knowledge of Dorian's association with her older brother, which made it so much easier to seduce her into sharing her body and talent with him. It didn't take long before he had seen how gifted she truly was, and although he didn't fully believe Shandor's stories about the dire consequences of her unusual talent, Dorian thought it would sure make for a riveting theme for a party.
So, he gathered all of his notorious and hedonistic friends, and invited them all to an evening of fine dining, pleasurable exchanges and the introduction of his gypsy witch. Six portraits were painted that night, at least until an uninvited guest arrived.
Shandor's fury was truly astonishing, and Dorian would have enjoyed it- if he wasn't the object of the man's inhibited violence. The guests fled the house without looking back as the gypsy man was pounding again and again into the bleeding form that was once so beautiful and spotless; breaking his ribs, breaking his nose, his left hand, rapturing his spleen and tearing his bowels. By the time Shandor's fury subsided, Dorian's skull had already caved in. Seeing his past lover bleeding on the floor, in a pool of blood that was soon to be his death bed, Shandor knew that his rushed actions had doomed not only his fate. An aristocratic noble man brutally murdered by a gypsy? His entire troupe, including his sister, would be persecuted and sent to the gallows. With the lesser of the two evils in mind, he turned to his sister and asked her–nay, BEGGED her- to paint one last portrait.
Dorian woke up the next morning, in his bed, as healthy and as handsome as he ever was. Seated on a chair next to his bed was a perfect recreation of his features in oil, blood and some Romani tears.
The rest of his story was as Wilde has told it. Over the years, Dorian was a swindler, a thief, an adulterer, a murderer and a conspirer, all to protect his secrets and survive in his new condition. One lie after another got him to spiral down a dark path of becoming a monster. The thing that ended up saving him was Wilde's story and later on novel, he discovered that becoming a well-known fiction was the best way to hide in plain sight. Merits:
- Wealth. As specified above. Over the years, Dorian has done exceptionally well for himself. Investing wisely and feeling untouchable can get a man very far in this world.
- Portrait. He's not just immortal, he's indestructible. You could chop him down to small pieces if you can stomach it, and he'd still assemble back into himself.
- The Boss. If you want to get to him, there's a whole line of talented (and often frightening) people you'd have to go through.
- Wealth. He's lazy and spoiled, sometimes downright unreliable.
- Portrait. You destroy the painting, you kill the man once and for all. You'd have to find and get to the painting first, though.
- Dependency. He's not self-sufficient at all. He always had someone to take care of him.
Anything recreational (Gambling, Drinking, Fornicating, Substance Abusing, Indulging in all sorts of depravities).Face Claim:
Rupert Friend. How did YOU Find Us?
What do you mean, how I found you? I MADE YOU!
The Gopher Name:
William, "The Newspaper Guy"Age:
Unknown (definitely older than 18)Sex:
A Weeping Angel.Origin: Doctor Who.Notable Abilities/Skills:
- Dematerialization. He's fast, faster than you can believe. That's not just a line. Whenever nobody looks at him, William's speed can almost be considered as teleportation.
- Quantum Locked. Whenever in trouble, he can turn into stone… And you can't kill a stone.
- A Scholar of Philosophy. All the greatest authors- he has read, all the most celebrated thinkers- he had met, he is an never-ending fountain of wisdom and advice, even when you're not asking for it.
- Newspaper. William always carries a newspaper with him, and he usually hides behind it. He considers the newspaper a part of his face, of his form.
- Bandages. In order to allow himself the breathing room, not being constantly turned into stone whenever somebody is looking at him, William has covered his entire body in shrouds. They are tightly wrapped around each and every part of his body, he almost never takes them off.
Mr. Gray's personal advisor. The second-in-command. He’s also The Company's recruiter and martial arts trainer. He currently heads all of the missions (that’s about to change).Recruitment Status:
A founding administrator.Employment History: -CLASSIFIED-Appearance:
Pretty much what you see in the picture, a thin and tall man holding a newspaper. When the newspaper is removed, you see a tall man in a suit and sunglasses, his body wrapped in bandages from head to toe with a pair of dark-glass goggles covering his eyes.Sexuality:
If you like the touch of bandages, he'd take you.On/Off: Click HerePersonality:
William holds his moral standards extremely high. However, being not of the human race, he has his own unique views on 'right' and 'wrong'. When you finally reach his hard lines- it's like hitting a brick wall. That said, he is mostly pleasant company, although somewhat tiring at times, since he likes turning anything into a philosophical debate. Background:
No one knows how it was that William came to be on this planet, or even when. He seems to be knowledgeable in history of most ages, though he'd only confess to the written one. For all Dorian knows, William might be as old as time itself, since the Angel never felt comfortable enough discussing his past and origins with his employer. Have you ever tried interrogating a statue?Merits:
- Master of Martial Arts. Even with his materialization to slow him down, William is a skilled fighter of most schools and techniques.
- Scholar As said above, William is an avid collector of philosophies, a grand part of his collection is dedicated to the art of war and leadership.
- Advisor. He is probably the closest guy to the big boss, so far he has been the only one to make him see reason.
- Quantum Locked If his disguise is compromised and there's a lookout, there's little he can do to stop from being trapped as a statue. The lookout better not blink, though.
- Idealistic. It's extremely hard for William to compromise on his values and judgment, that might turn him into a liability in the field.
- Newspaper. His insistence on constantly holding his newspaper up front leaves his hands usually occupied. He is pretty damn good fighting with his feet, though.
Reading, anything and anytime. Mostly his newspaper.Face Claim:
None. How did YOU Find Us?
The Computer/Tech Guy Name:
Mikael Milkbone (yep). Also Mika (mai-ka), Mikey and "Here, Boy!"Age:
32 years old.Sex:
An Angelic-Possessed Canine.Origin:
Notable Equipment: Role:
- Keen Senses. Smell, Hearing, Sensing Vibrations, his senses are as heightened as any other common canine.
- Hugging. Mikael is a really good hugger. Fantastically great hugger.
- Canine Transformation. Simply put, he can turn into a remarkably large golden retriever.
- Angelic Powers. This one is pure guesswork. Mikael has never used his angelic powers since he made himself available for Dorian's service. But he's bound to have some… Right?
Delivery boy, heavy-lifting, The Company's mascot and house pet, a gopher of sorts. He doesn't mind, he loves fetching things.Recruitment Status:
A veteran employee.Employment History:
William and Mikael go way back. When William joined The Company to stand by Dorian's side, he brought Mika along with him, and the large man quickly grew on everyone, including Dorian. Appearance:
His humanoid form is what you see in the picture, although perhaps more heavily built and wide jawed. As for his dog form-Sexuality:
He'd hump anything. Be gentle, though.On/Off: Click HerePersonality:
Mikael is the nicest guy you'd ever meet. He gets along with anyone, which might pose as a problem for those who aren't comfortable with physical affection. He'd hug you when you first meet him, as if you've been a long lost friend. When you walk into a room, he'd be very excited to see you- even if you saw him just an hour ago. Mikael is the perfect cure for depression, but he can be a bit overbearing if you just want to have a moment to yourself. He's very fuzzy on boundaries; keep your shoes under lock and key. Background:
Mikael, at least the one that we know today, is the result of an accident and a poorly aimed descent to earth. The angel that was Mikael was tasked with a heavenly mission, and was sent down to earth in order to complete it. His kin cannot truly manifest flesh in the material world, they are forced to inhabit recently deceased bodies. The rest you can probably imagine, can't you? There was a car accident at an interstate road one night, a 45 tons delivery truck slid on the frosty road and practically crushed into a family car containing two mature adults and four of their children, The truck itself was derailed into a ditch.
There were plenty of bodies to choose from. Unfortunately for Mikael, his angel accidentally landed inside the truck driver's trusty dog. The angel tried to get out of the wrong body, but the flesh-healing process has already started and he was stuck. During his last conscious moments, the angel desperately sacrificed the remainder of his energy to give the dog a capable human form. That was how Mikael was created, without any meaningful knowledge of his formal existence, of the mission he was sent down to earth with or where he was headed. He knew his mission was of crucial importance, but he couldn't remember what it was. Mikael was lost.
Fortunately for him, lost things usually find their way into the hands of a collector, and after aimlessly wandering across Europe, Mikael found a gentle owner to take him in. William was so kind and patient with him, that he immediately earned Mikael fierce loyalty and devotion.Merits:
- Physical Strength. When the angel gave the dog a capable human form, he wasn't kidding about the 'capable' part. Mikael has an extraordinary upper body strength, he's not much of a fighter, but when raw strength is needed- Mikael comes running.
- Loyalty. Mikael is fiercely loyal, he would do anything for his friends. He would (and has) take a bullet to protect any of them, putting his own safety aside.
- Naïve. Mikael is too quick to trust, even when he clearly shouldn't.
- Social Ignorance. Social subtleties are lost on him, he can't be taken into covert assignment, unless you want to present him as your 'simple' cousin from the country-side. That wouldn't be nice, though. Shame on you for even considering that!
Playing, Cuddling, Running, Jumping, Yelling at the mailman and relentlessly searching for a neighborhood cat that would play with him (bunch of jerks). Face Claim:
Dimitris Papadakis. How did YOU Find Us?
Leopold Sharp (NEVER Leo!)Age:
Appears 20 years oldSex:
- Banging Computer Wiz. You know how some hackers would boast about breaking to the CIA internal network and hacking the government? Well, Leopold once replaced the CIA network, they never were the wiser. It was a particularly boring afternoon. He later deconstructed the stolen network and rebuilt it as The Company's shadow network.
- Mathematical Genius. Honest, he's practically autistic.
- Technical Engineering. Everyone needs a hobby, right?
- His laptop, his tablet, his smartphone. Touch any of those, and you're dead.
Hacker, Tech Guy, Resident IT department.Recruitment Status:
A veteran employee.Employment History:
Dorian once called technical support about a faulty router. He didn't actually own a router, but he was tipped about a certain IT rep. Within the first 3 minutes of the call, Leopold managed to hack into the Company's expense account and Dorian's offshore savings account, transferring a ridiculous portion of it into 570 different charity funds. He was hired on the spot. Appearance:
Same as the picture above. Additional information is -CLASSIFIED-
.On/Off: Click HerePersonality:
For those who have just met Leopold, the young man seem dry and uncaring. There is a flat tone to his voice that can drive a monk into a furious rampage. He either isn't able or isn't interested in diction; his monotonic vocal demeanor is almost alarming. Those that have known him for a while could tell you that he's also a prickly jerk. Background: Hi, it's me.
Who do you think you bloody are, trying to access my personal files?
- "Beautiful Minds" type of intelligent. He's a genius, pure and simple.
- Agile Mentality. He might not be much in the way of physical strength and agility, but he can recognize, decipher and solve logical and technical problems faster than it would take you to unlock your phone.
- Dickhead.He's not easy to work with, which is why he usually stays in his lab.
- Social Ignorance. Much like Mikael, he's clueless about how to carry himself around people. Not because he's an angelic possessed dog, mostly because he thinks everybody else is profoundly stupid.
Deconstructing complex software and high-end tech, playing video games and creating a couple at a novice level. Face Claim:
Burn Gorman. How did YOU Find Us?
WHAT am I LOOKING for?
First and foremost- we’re looking for a third co-GM
. This is going to be a very demanding game to manage, so if you're excited about the idea and have the time to put into this, we'd like your help! I'm talking about an equal partnership in the managing of the game, I'm talking about building the settings, doing the required research, handling the GM events with me and brainstorming together to make this game truly fantastic. PM ME if interested!Players wise-
at this preliminary stage, I'm thinking about a small recruitment of 5-6 players. That depends on how many Co-GMs I get to help me with this. This also depends on how well the game and the plot goes, how many interested parties are found and how smoothly the game goes in the wet run. Posting Rate-
Every game has its preliminary stage of excitement and hype, when the posting rate is pretty crazy. Once it settles down, though, I think we're looking at 1-2 posts per a week, depending on how action-packed the game is at that week. Posting Length-
I really couldn't care less how long your posts are. I like the meat of the post, the actual thing people are supposed to react to. Commentaries can be so cool and fascinating, but only if you actually have something to comment about. I'd rather that you post a 1-2 paragraphs' post and not feel the need to pad your posts up for the word count. Be comfortable with your inspiration, write as much as it feels natural to you at that moment. Not every post has to be a work of art. This isn't going to be a first-come-first-served kind of a deal.
we apologize in advance, group dynamics and group setup are very important to us at this stage, so we will bide our time with the approving process on some cases. In other cases, I might see a character that is exactly what I'm looking for, and then the process will be a lot quicker. Doesn’t imply anything about the player’s or the character’s quality.
In terms of roles that I'm looking for, they vary, but there are also a few specific slots that require filling:A Cook-
Don’t laugh, the HQ is where they live, they need to eat. Would be nice to see a character that could also double as a cook. MORE AGENTS! NEW MONSTERS! We want YOU(r freaky freak)!
*NEW!* LINKS *NEW!*
- 23/01/16: Recruitment REOPENED!
- 16/01/16: CoS: IC- Missions thread- CREATED!
- 14/01/16: CoS: IC- HQ thread- CREATED!
- 05/01/16: Approved Characters Thread- CREATED.
- 05/01/16: RegretNot has Joined the GM Team!