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Author Topic: Star Wars: The Mandalorian Wars  (Read 3673 times)

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Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #50 on: January 10, 2016, 08:43:48 PM »
And because I was bored and wanting to start drawing again... there.

So don't feel an incredible pressure to find the perfect picture for your character. I can just as easily just whip something up based off of your descriptions.

Flying Tengu: Looks good. A Jedi with physicality in the force would make for an interesting contrast to Kirby's and Carlissa's concepts (though I think that's only in my PMs...)

KirbysFolly: Keep both the genders in that description. Might be easier if I can choose between the two.

AndyZ: Medium Republic Armor would have 2 armor slots, yeah. Heavy armor has 3.

Also, there is a thematic reason why I'm incentivising and encouraging the use of armor. Many NPC Revanchists will probably don some form of armor. It's related to the fact that Revan wears a Mandalorian mask for much of his tenure...

Muse: Same as it would just to buy it. 4000 credits. 1 hour and DC 20 mechanics check. Though I thought it came with all the stuff in a regular helmet package normally?

Thelastshade: ...But what's he look like?

 ;)

I never thought I'd say it, but now we almost have too many males.

I am going with a party of four, I think. Three Jedi and the handler ends of being the standard party size.

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #51 on: January 10, 2016, 08:55:02 PM »
I'd presume he'd be a lanky, black haired male with tan skin and with...out an impressive mustache.  He's not quite old and powerful enough for a mustache...

Maybe one day...

Online AndyZ

Re: Star Wars: The Mandalorian Wars
« Reply #52 on: January 10, 2016, 09:06:26 PM »
...Dang, I just realized that if I went with that, I wouldn't have enough for an energy cell.  Or are those free with an upgrade?

Edit: Scratch that, I'll say his last one broke.
« Last Edit: January 10, 2016, 09:15:41 PM by AndyZ »

Offline KirbysFolly

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Re: Star Wars: The Mandalorian Wars
« Reply #53 on: January 10, 2016, 09:14:03 PM »
And because I was bored and wanting to start drawing again... there.

Hey, cool!

Quote
Also, there is a thematic reason why I'm incentivising and encouraging the use of armor. Many NPC Revanchists will probably don some form of armor. It's related to the fact that Revan wears a Mandalorian mask for much of his tenure...

I can't remember off the top of my head. When wearing armor, does it replace your level bonus to both your reflex and fortitude saves? Or just your reflex?

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #54 on: January 10, 2016, 09:16:53 PM »
Just reflex.  It adds to Fort, but you need to proficient or else you don't get that bonus.

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #55 on: January 10, 2016, 09:49:54 PM »
It's a two talent dip into the Armor Specialist tree but you can get it so you add half again your armor's reflex bonus. Until then, it's just a bonus to fortitude.

I'm almost inclined to buff armor, but I feel like that'd be a nerf to the normie character... and soldiers in general. That and I want to keep the home rules down to a minimum.

So I've got a lot of concepts and I'm gonna start to narrow them down tomorrow. If you need more time, feel free to tell me and I can postpone making my decision.

Only counting the mostly complete sheets/concepts I've gotten so far, we have 1 female Jedi, 1 female or male Jedi, 2 male Jedi, and 1 female Republic liaison.

Online AndyZ

Re: Star Wars: The Mandalorian Wars
« Reply #56 on: January 10, 2016, 09:58:31 PM »

Karr - Zabrak Jedi

Karr was born as a love child, and he's been forced to come to terms with the truth that he'll never know who his parents were.  Not that that makes it easy.

So much of his life has followed a similar pattern.  Although he takes his training and tutelage seriously, he's never had an easy time in keeping his emotions completely in check.

He does, however, have a natural tenacity for defense.  In vast contrast to one might expect, combat is a release for him, a chance to put his pent-up energy to good purpose.



I plan to add more to this later, but wanted to give a basic writeup for the personality.

Offline Muse

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Re: Star Wars: The Mandalorian Wars
« Reply #57 on: January 10, 2016, 10:52:49 PM »
Muse: Same as it would just to buy it. 4000 credits. 1 hour and DC 20 mechanics check. Though I thought it came with all the stuff in a regular helmet package normally?

Ack, that wouldn't leave me  much to work with at all.  The only thing it doesn't have is the +2 to perception .

Offline Flying Tengu

Re: Star Wars: The Mandalorian Wars
« Reply #58 on: January 11, 2016, 12:42:05 AM »
Found an image that I like pretty well for now, and updated my character sheet a bit.  I'd call the sheet 95% done; I just need to pick that darn second talent, and get some equipment.  He'll have the medium Republic armor; haven't written that up yet.  I've got a few ideas for the second talent that would work.  Perhaps I can fill it in once the group is decided?

Online AndyZ

Re: Star Wars: The Mandalorian Wars
« Reply #59 on: January 11, 2016, 12:43:55 AM »
Tengu, since we both have the same armor type, if we both get in, if you want to consider some backstory where we were in the same training classes, let me know.

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #60 on: January 11, 2016, 12:54:44 AM »
There was the idea that the Republic would offer the Jedi the same sort of training, really condensed of course, that their officers get. Recognizing ranks and the like. Of course it would include a crash-course on weaponry and the sort. I imagine quite a few Jedi during the early days of the clone wars were like, "Trooper, go.. uh... do the thing that you're able to do? Is that a rocket? I dunno. Fight good!"

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #61 on: January 11, 2016, 10:04:31 PM »
Rough, but only so much time before work.

---

Jekin Tolar
Class        Scoundrel 1/Jedi 3
Species      Human

Age      19
Birthday    Last day of the Sixth Standard Galactic Month
Height      5'7"
Weight      160lbs
Skin      Fair, but tanned
Hair      Short, black, still wears a Padawan braid.  No facial hair.
Eyes      Blue

Dark Side Points   0
Destiny Points      1?
Force Points         7

Ability Scores

Str     10   +0
Dex   17   +3
Con   14   +2
Int     12   +1
Wis    15   +2
Cha   12   +1

Hit Points   44

Defenses
Foritude   14   +1   +2   +0   =17
Reflex      14   +2   +3   +1   =19
Will          14   +1   +2   +0   =17

Attacks
Base Attack      +3
   Melee           +3
-Finesse          +6
   Ranged         +6

Lightsaber
   TAB              +6
   Damage      3d6

Unarmed
   TAB            +6
   Damage      d3


Feats                                                       Gained


Weapon Proficiency (Pistols, Simple)     (Scoundrel 1)
Point Blank Shot                                   (Scoundrel 1)
Force Sensitivity                                   (Human Feat)
Force Training                                      (Character 1)
Exotic WP (Lightsaber)                         (Jedi 1, MC)
Weapon Finesse                                   (Jedi 2)
Acrobatic Strike                                    (Character 3) (Remember it was nerfed to +2)


Skills
Acrobatics     +10 (Trained, +3 Dexterity)
Initiative        +10 (Trained, +3 Dexterity)
Mechanics      +8 (Trained, +1 Intelligence)
Perception      +9  (Trained, +2 Wisdom)
Stealth           +10 (Trained, +3 Dexterity)
Use the Force  +8 (Trained, +1 Charisma)

Talents
Skirmisher                (Scoundrel 1)
Acrobatic Recovery (Jedi 1)
Elusive Target     (Jedi 3)

Force Powers
Dark Rage  (Free Dark Side Power)
Hawkbat Swoop (Lightsaber Form Power; Ataru)
Move Object
Surge

Equipment
Lightsaber
5675 Credits (will spend/correct if this amount is mistaken later)
Utility Belt 
Tool Kit     
Blaster Pistol
-Power Pack
Long Range, Video Commlink

Starting Cash Expenditures
Utility Belt  (500)
Tool Kit      (250)
Blaster Pistol (550 (License cost included))
Long Range, Video Commlink (1000)
Power Pack (25)
« Last Edit: January 12, 2016, 01:00:49 PM by TheFourthShade »

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #62 on: January 11, 2016, 11:10:42 PM »
Consider all crunch of secondary importance. You can post a fluff sheet just fine without anything mechanical and it won't effect my decision any.

All that being said, what is your opinion on crunch and homebrew?

After looking through Saga's crunch lately, I have found many grievances with it. I have been very reluctant to introduce any homebrew rules to this game because I feel like if I do, then I will be tempted to practically undertake an overhaul and the list of changes will be really large and terrible for everyone's bookkeeping.

But if you guys would want this...

The grievances;
- Nonheroic rules are nonsensical. A nonheroic 20 is CR 6, but has a BAB of +15 and 8 feats. Easy solution: Ignore them and make all NPCs heroic.
- Most PrCs have abysmal even levels. Base Classes are almost always superior. Force Techniques are bad. 10 levels in Elite Trooper gives you DR 5. Everyone gets a damage bonus equal to half their level... making it utterly inconsequential. They couldn't think of anything to do with the crime lord so they just gave them a talent every level. Solution: Bonus Feats? More Talents?
- The length of time it takes to hit those (largely useless) PrCs and the pacing of them. 7th level to hit one, and then 12th to hit the 'master' classes. Multiclassing can be a death sentence to your build, too. Minor gripe but the names are bad, too... Crimelord could just as easily represent an influential senator. A full HALF of PrCs are Force users.  Solution: Geez...
- The Elite Trooper's only unique talent tree is so steeped in requirements, feat or talent-wise, that it makes it quite useless for non-soldiers. The other talents it has access to, camouflage and commando... you could just get from Scout or Soldier class levels. You certainly aren't going into the class for its abysmal DR. Solution:  Bonus Feats? More Talents? Geez...

Online AndyZ

Re: Star Wars: The Mandalorian Wars
« Reply #63 on: January 11, 2016, 11:16:14 PM »
Maybe, as we hit Jedi Knight, give us the choice between a Jedi Feat and a Force Technique?

I should also explicitly request that Jedi can build lightsabers at 5th level instead of 7th, because it's part of the PrC.

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #64 on: January 11, 2016, 11:26:12 PM »
Most of my attention has been on the Elite Trooper so far, mostly because the KOTOR book introduces talents for it that are thematically Mandalorian. But it's revealed to me that pretty much all the PrCs are bad. :P

But like I said, I am very reluctant to start making a lot of changes because once I do... I won't be able to stop.  ::)

Oh, naturally the lightsaber creation thing is a given- since that effects when you can spec into Jedi Knight.

Also, I have a pretty good idea about the party composition... well, at least on the Jedi side. It is agonizing that I have to turn people away, especially since I really like a lot of these character concepts.

Offline Muse

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Re: Star Wars: The Mandalorian Wars
« Reply #65 on: January 12, 2016, 06:13:23 AM »
Muse; I like it. That picture's cute, even if she's wearing dirty beskar'gam.  ;)

How do you expect her to act around the Jedi? What's her outlook on them? Personality quirks? Ons/offs? Same on the Mandalorians- she hates the Neo-Crusaders, but the just-plain regular Crusaders are still around. Why is she so interested in them?

Thank you, I like it  alot.  I need to figure out who found it for me so that I can thank them again. 

Linzi is free spirited and flirty.  I can see her teasing the jedi a lot.  At first it would be gently--or even inadverntly--but if she fell for one (or more) of them, she might become actively seductive. 

Linzi's outlook on Jedi.  A good question.  I'm not sure what she would actualy know about them.  She probably has more contact wtih jedi from something similar to kung fu movies than in real life. 

So, there might be a bit of a fan girl response there, but she wouldn't idolize them the way she did the mandalorians.  (And therefore feel betrayed by them.)  A mandalorian warrior was something she could aspire to become.  They demonstraight strength, inegenuity, self reliance, and courage.  To become a jedi--in contrast--requires abilites alien to her. 

Linzi's ons and offs: 
She's bisexual, and not teribly monogomous. 
Linzi is free spirited.  The right level of unhibiited that sex in a car or a closet next to a crowded building would be a thrill--will someone walk in on us?  What will happen if they do? 

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #66 on: January 12, 2016, 10:59:47 AM »
Coincidentally, there's no reason why we can't take Jedi Master if any of us happen to go full dark side, right?

Offline Muse

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Re: Star Wars: The Mandalorian Wars
« Reply #67 on: January 12, 2016, 11:34:13 AM »
depends, are you still a member of the jedi order after you've gone fully to the dark side?  :P 

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #68 on: January 12, 2016, 12:01:23 PM »
depends, are you still a member of the jedi order after you've gone fully to the dark side?  :P

Well, it depends on whether as revanchists we can be properly removed from the Order when not returning to face trial or having our sins broadcast back to the Order...

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #69 on: January 12, 2016, 12:15:07 PM »
Why ever would you ask that?  ::)

As I imagine it, the Revanchists left the order for all intents and purposes but were still acknowledged as Jedi by the order itself and themselves. Excommunicating them might have been too risky and destabilizing when both sides still thought there was the possibility that they would return after the war, awaiting whatever punishment or forgiveness the order had.

Of course, we know it didn't end that way... The Jedi Exile only got a trial because they returned, and even then that wasn't even the real reason for their trial. Nobody was really condemned in absentia from the order, since I think the Jedi have a philosophy that anyone can be redeemed. They are just waiting for the Revanchists to come home, like runaway kids. :P

Looking them over, Force Adept suits Merryn much more than Jedi Knight, particularly since the Telepath tree in JATM is much more suited to her. I'm of the opinion that the six force-using PrCs could be better condensed to two classes just offering a wide variety of talents to represent the typical guardian/sentinel/consular stuff but also dark side devotees and the like.

Of course, this is an inadvertent nerf to other classes who don't have as many options. We all know space magic is OP, but even ignoring the Force Training feat... this index says there are 71 classes in Saga, and it looks like three quarters of them are for force users. Yeah, I know Jedi and the force are pretty much the central narrative focus of the franchise, but that doesn't excuse bad game design. :p

ANYWAYS...

I'm really sorry to everyone who didn't make it in. It's always hard having to turn people away, but I'll put my reasoning below if you're curious.

The party;

TheFourthShade: Jekin Tolar (Scoundrel 1, Jedi 3)
Kirbysfolly:  Nory (Jedi 4)
FlyingTengu: Kailen Feszler (Jedi 3, Soldier 1)
Muse: Linzi Madaline (Soldier 5, Elite Trooper 1)

Again, really sorry to everyone else. :( The main criteria was pretty much just whatever would keep the game alive and everyone involved, so I didn't want any redundancy with character concepts (despite the fact that 3/4ths the main cast are Jedi :P) ...As I see it, Nory and Kailen are good foils to one another- spirituality and physicality of the Force- very yin and yang. Both have a connection to Merryn, being reassigned to her. Jekin is an outsider, perhaps never meeting the other three before the start of the campaign. He'd have that in common with Linzi, who seems like a match for his mischievous personality. The liaison's role was to show the normally cloistered Jedi how 'normal' people act and do.

And Merryn's 'default' personality is very stoic and in control of her emotions. She knows exactly how vulnerable her force bonds make her so she devotes a lot of energy to suppressing them.... but of course, all the PCs, even Linzi, will have an effect on her. I imagine the only reason Nory and Kailen were reassigned to her was because when the Masters looked at her they saw reflections of themselves and didn't see the danger giving such a person even one padawan.

Offline TheFourthShade

Re: Star Wars: The Mandalorian Wars
« Reply #70 on: January 12, 2016, 12:32:15 PM »
Ah hubris, the reason why we're all going to be Sith Lords inside of few months, right?

Online Inerrant LustTopic starter

Re: Star Wars: The Mandalorian Wars
« Reply #71 on: January 12, 2016, 01:06:43 PM »
There are a number of branching paths in the plot, and not all of them lead to the dark side.

Anyways, move any discussion over here please. As an aside, get mythweavers sheets, Shade and Muse! I'm not about to link a random post somewhere on the OOC thread. :P