I believe we were still looking at it as sci-fi, so advanced technology, definitely could see technology and magic as separate but with some things benefiting from using technology with magic superimposed on it.
I viewed the government as a 'two-options' deal. Either you work for the government, or you have your magic suppressed. Figured there could be tests that start at a certain age, maybe magic doesn't start developing and showing until a certain age and that is about the time the government tests a person. If found to have magic, they offer the option to train in a program, and if refused, then they tag you. Said tag can either be an item that gets implanted (could be triggered by an item or maybe a person if we go with you playing the character than can defuse the item), which blocks the body's ability to activate and use the magic inside one.
The government has a ban on magic because it is dangerous. Maybe the original intent of the government was to train young peoples with magic, no ban in place-just observation. As more people refused and harmful magic was not used safely, the government became more insistent on trying to bring people in and train them. This would lead to the creation of the device to block magic. It would originally be used just to block magic that shows to be dangerous. Corruption and stuff happens in the government and it goes from trying to protect the people from harmful magic to something darker. To total control, either you join and work for them, or you lose your magic, whether it is harmful or not. Thus, it has been this way since. At least, until our team steps in and decides 'fuck the government.'
At least, this is what I had considered being the progression for the government setting up the ban. I had considered it when I thought maybe to make a character that starts as a worker for the government and had gone through the records and found how corrupt it really was, but then I like my rogue-y idea, lol.
I'm not strictly against the idea of you playing the character who can disenchant the items/implants/whatever, it would be pretty cool, but we'd have to really go over the ups and downs of that type of magic, so that we're all comfortable with the abilities to it (really, we should go over the ups and downs of whatever magic any of us choose, just a magic that can kill spells and drop ships from flight is super strong and needs to be covered properly). Again, I'm not against it, as long as we all agree and cover it right, but I do like the idea of a well rounded group (played a LOT of D&D without a nice rounded party and it gets touch sometimes).
I'd definitely love to go over this stuff with you and Pocket so that we can see where we can go. ^_^