After thinking over my Affiliations for a bit, I decided that they weren't that good a fit for Ace and decided to reshuffle them around on my character sheet. Acting as someone else's partner tends to end up with Ace getting captured and tied up, and occasionally suspended in some death trap or something like that, so I lowered her Buddy Affiliation to d6. I'm thinking she had her own solo series for a time where she was much more successful, though, so her Solo Affiliation is getting raised to d10, and that leaves a d8 for Team, which I think I can justify pretty easily by coming up with wacky names for super-groups that she's either cooperated with or been a part of, like the time-traveling League of Future Super-Heroes, or the Teen Titans-esque Sidekick Society of America.
I also decided to change her Invulnerability SFX to be pierced through by mystical attacks, since she's already got a Limit focused on the fact that being a creation of magic makes her rather weak to magical effects, herself.
Ace the Wonder-Girl
Comic Book Superhero
Vivacious Maiden of Venus
Power Sets:RADIATION TRANSMOGRIFICATION
- Gamma Laser Eyebeams d8
- Space Flight d12
- Radiation Resistance d10
- X-Ray Vision d10
SFX: Laser Eyebeam Sweep.
When making an attack action that includes the Gamma Laser Eyebeams die in the pool, add a d6 and keep an additional effect die for each additional target.
SFX: Radiation Absorption.
On a successful reaction against a Radiation-based attack action, convert your opponent's effect die into a RADIATION TRANSMOGRIFICATION stunt or step up a RADIATION TRANSMOGRIFICATION power by +1 for your next action. Spend 1 PP to use this stunt if your opponent's action succeeds.
SFX: Radiation Boost.
Shutdown your highest rated RADIATION TRANSMOGRIFICATION power to step up another RADIATION TRANSMOGRIFICATION power by +1. Recover power by activating an opportunity or during a Transition Scene.
Limit: Conscious Activation.
If stressed out, asleep, or unconscious, shutdown RADIATION TRANSMOGRIFICATION. Recover RADIATION TRANSMOGRIFICATION when stress is recovered or you awake. If Physical Trauma is taken, shutdown RADIATION TRANSMOGRIFICATION until trauma is recovered.
Limit: Empty Reserves.
Shutdown any RADIATION TRANSMOGRIFICATION power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Venusite! My Only Weakness!
When in the presence of the fictional radioactive element Venusite, change any RADIATION TRANSMOGRIFICATION power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.VENUSIAN PHYSIOLOGY
- Superhuman Durability d10
- Leap Tall Buildings in a Single Bound d10
- Enhanced Reflexes d8
- Superhuman Senses d10
- Godlike Stamina d12
- Godlike Strength d12
SFX: Comic Book Super-Strength.
Double Godlike Strength for an action. If the action fails, add the highest-rolling die to the doom pool.
Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.
Use two or more VENUSIAN PHYSIOLOGY powers in a single dice pool at -1 step for each additional power.
SFX: Second Wind.
Before you make an action including a VENUSIAN PHYSIOLOGY power, you may move your Physical Stress to the doom pool and step up the VENUSIAN PHYSIOLOGY power by +1 for this action.
SFX: Venusian Invulnerability.
Spend 1 PP to ignore Physical Stress or Trauma results unless caused by mystical attacks.
Limit: Mystical Construct.
Step up stress or complications caused by any mystical attack to gain 1 PP.
Limit: Sidekick Syndrome.
Step up any complication that would entrap or restrict your movements (including hypnotism and mind control) or use only the single highest-rolling die when calculating reactions against attempts to create or step up such complications and gain 1 PP. Additionally, you cannot use Godlike Strength as part of the die pool when attempting to remove such complications.
Limit: Venusite Poisoning.
When suffering a Venusite complication, shutdown Superhuman Durability, Enhanced Reflexes, and Godlike Stamina and take d6 Physical stress per turn. Recover the power traits upon removing the complication.
Cosmic Master d10
Psych Expert d8
Science Expert d8
Tech Expert d8
Living Fiction1 XP
when you are stymied or confounded by some aspect of real world technology or culture.3 XP
when someone uses their knowledge of the comic book world you are from to inflict Stress or Complications upon you.10 XP
when you successfully find a means to return to your original, fictional Earth, or you decide to give up the search and make a new, permanent home as a hero on this Earth instead.
Silver Age Sensibilities1 XP
when you make a new and completely unnecessary name for an unorthodox use of your powers or use an antiquated exclamation in place of swearing.3 XP
when you pretend to fall for a villain's tricks in order to trick them into revealing their evil schemes, or you try to convince others to do the same.10 XP
when your outdated notions of heroism lead you to cause a major disaster, or when they lead you to stop a major disaster and save the day.