Saturday seems alright. We still need to discuss more details I believe, like kinks and the like.
Liking the character!
Yes, a discussion of kinks would be most appropriate. I'm thinking Exotic NC in case of Slaanesh but we of course don't need to go there if anybody doesn't want to.
Thanks. Certainly opens up some new options.
I'm fine for Saturday but we could use some extra info about what you plan the game to be like -- all-Empire or maybe travelling to other countries? City or urban areas? More politics- or combat-oriented? Any major themes you foresee, like fighting the forces of Chaos featuring prominently, or perhaps only somewhere in the background?
If I may make a suggestion, I would personally love to see some Chaos-heavy plot (not necessarily in the beginning considering we hardly stand a chance against something like that), but in the long-term. I would also love if my character's goddess' imprisonment somehow fit into that plot -- I'm not saying it'd have to center around her or anything like that but even some simple side-quest concerning her cult or anything that could drive my character's search for the keys or his fight against Tzeentch would work.
I think I can make this work, hear me out.Great map for ref.
I'd start you guys in the south east of the Empire, southern Wissenland let'say. A wandering noble out of Brettonia, an Elf Outlaw (I imagine far more common so close to Athel Loren), and a Priest of an obscure cult sometimes prosecuted in the Empire. I'll put the party in the same place, go ahead and assume you've exchanged pleasantries and know one another's names before the game commences
, and then proceed to dangle something nice and shiny for each of you on the far side of the Black Mountains.
I'm a very free-form kind of DM so if you wind up in Albion or Norscar or Altdorf cause of a hanging thread you decided to chase then I'm not going to be upset you didn't take the bait somewhere along the road--but at least initially, to bring the group together, bait you I will. It'll simply be the most economical and safest to travel en suite (although you'd all probably be keeping some secrets from each other, like about not!Chaos patron and outlawery and such) to the far side of the mountains for what'd amount to a quest reward.
You'd split your time between traveling and civilization, or whatever passes for it where you're headed. Politics will be optional but if that's what the main pursuit turns in to no issues here--prepare for blood either way, though.
From my view this opens up opportunities to bring in the Law deity's cult (operating outside Imperial jurisdiction is the best way to avoid persecution), give an opportunity for the noble to obtain some land, and perhaps Tallana will find herself a shiny new bow... or getting stuffed from either side by her travelling companions\wandering Orks\fellow bandits, who knows.
We really should throw out what kind of kinks we're hoping to get into/Avoid here. I'll scout everyone's O\Os as is customary but I find sometimes people have a time-specific craving or aren't feeling something at the moment or in a certain setting.