- High Life: Sylvie Elisabet Harper
- General Purpose: Natalia Theissen
Slender and petiteFeatures:
White hair, light skin, and blue eyesRole:
Rigger with a minor in Decking (The deck is rigged!)
Don't believe everything you read on the net, chummer. Truth is stranger than fiction though, so here's a little story 'bout an ex-ganger what learned to run the shadows. The Allied German States sure are a nice place to live, an even nicer place if you don't belong anywhere in particular. In the wake of the Great Anarchist Experiment in Berlin a huge number of folks got pushed out the door without so much as a reach-around or by-your-leave. Of course anarchists are an interesting bunch, you never can be too sure what might happen next. You learn to adapt in one of two ways, either you figure out how to blend in or you make the world around you change the way you want it to. For a mousey little elf girl blending in was the easier of the two options. Path of least resistance and all that. Of course blending in didn't necessarily mean going completely unnoticed.
Naturally gangs rose up from the dregs of the chaos, like a thin film of scum rising to the surface of a dirty pond. Germany, being a long-time center of industry and engineering meant Go-Gangs were a natural fit. It suited the young elf just fine, she tended to get along with machines a bit better than people anyway--uncharacteristically for a pixie. The thrill of riding alongside some random Fred on his way to work and running him off the road was great. Things got bloody sometimes, but the adrenaline rush was just the fix she loved. Thrills aren't without their costs, though, and eventually the gang was about to bite off a little more than they could chew.
They ran afoul of a group of runners returning from a run. Probably best that they were returning otherwise all kinds of hell would've broke loose. When unstoppable bravado meets unmoveable blase then sparks are bound to fly until something gives way. In this case the gang's bravado didn't really match up to the runner's firepower. With most of the rest of the gang on the ground geeked or about to bleed out, the little mousey elf managed to quickly jury-rig together a mediocre projectile weapon from some random parts from one of their crashed cycles. The weapon did little more than amuse the Troll that was lumbering over to her with a shotgun rested on his shoulder. Amused as he was, and reasonably impressed by her tenacity and technical know-how (especially on the spot) he decided to "keep" her. This meant that now the Troll had his own personal mechanic, along with anyone else from the Troll's team. It was less thrilling, but the work was fun, and she even got some steady money.
Stories from the "front lines" eventually got her interested in the idea of running the shadows for herself. She already knew she'd need gear so she was saving up every scrap of nuyen she could until she could get a deck, an RCC, and a Control Rig. If it went beep, boop, vroom, or zoom she wanted to be the expert. The matrix was always a little less interesting than the hardware in meatspace though, so that tended to fall by the way-side. So she got into the running gig, and a mousey little elf with a handful of drones backing her up is sometimes just what you want to have looking out for you on a run. She was pretty good, too, good enough to survive at least.
Her and her team were on a run, it was supposed to be a simple smash-and-grab operation that would pave the way for the rest of a run, but they ran afoul of some automated defenses which also alerted the local security team. The facility was owned by a freelancing engineer that usually worked jobs for various corps that they could keep "off the books". The fight was rough, but eventually she managed to get control over the defenses, but not until everyone else had already been geeked--her team and the engineer. The security team was on its way still too so she didn't have much time to recover, or even escape. When the odds suck and you've got no other options, then it's time to push all your chips onto the table. She pretended to be the Engineer when the security finally showed up, and with everyone else dead there was no one there to argue the point. It was a bluff that probably wouldn't have worked if the Engineer hadn't tried to work so anonymously--even the security team had never seen her before. She felt a little sorry as the security cleaned up and got rid of the bodies of her old team, but they were dead and she was alive so best to make what she could out of a rotten run.
Now she was at the top, so to speak, with a workshop she might have only dreamed of having, and the creds to finance all kinds of stuff. She still had some work to do hunting down the details she needed to fully take the place of her predecessor, but soon she'd be back to running, you can't deny that adrenaline addiction for too long after all.
So, chummer, that's the way of the Life, you either get geeked, claw your way to a mediocre life, kill a few people to achieve some kind of greatness, or trust to luck and eventually have something fall into your lap. Course luck only gets you so far, still gotta have the skills to take advantage of your opportunities.
Til next time.
- A - Resources
- A - Skills
- A - Attributes
- B - Metatype
- E - Magic/Resonance