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Author Topic: Adventurer's Guild (5th Edition DND)  (Read 9595 times)

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Offline Tamhansen

Re: Adventurer's Guild (5th Edition DND)
« Reply #200 on: March 25, 2016, 02:21:57 PM »

Offline DomJoe

Re: Adventurer's Guild (5th Edition DND)
« Reply #201 on: March 25, 2016, 10:19:49 PM »
I may be interested, although a character isn't really coming to mind quite easily... I see that you don't have any Monks, Rangers, or Druids, so I'm trying to think of a character that would work well with one of those classes.

That makes me question, what materials are we allowed to use? Are things like Swords Coast, Elemental Evil and Unearthed Arcana allowed?
« Last Edit: March 25, 2016, 10:59:03 PM by DomJoe »

Offline LykuTopic starter

Re: Adventurer's Guild (5th Edition DND)
« Reply #202 on: April 20, 2016, 07:59:37 AM »
Game is still open for those interested.  My apologies for lack of a response as life has been hectic.

That being said, with those interested.  There is a flat XP rate for the game so people can come in and be somewhat close to the rest of the group.  Current entry level XP is 900 as of 4/20/2016.
« Last Edit: April 20, 2016, 11:18:31 AM by Lyku »

Offline LykuTopic starter

Re: Adventurer's Guild (5th Edition DND)
« Reply #203 on: April 29, 2016, 08:42:21 AM »
Bumping to see if there is any interest as the game is still running.  Starting level has been bumped to level 3.

Offline LykuTopic starter

Re: Adventurer's Guild (5th Edition DND)
« Reply #204 on: May 02, 2016, 03:35:30 PM »
Bump

Offline VenatorBC26

Re: Adventurer's Guild (5th Edition DND)
« Reply #205 on: May 02, 2016, 03:51:05 PM »
I'm Interested.

Offline LykuTopic starter

Re: Adventurer's Guild (5th Edition DND)
« Reply #206 on: May 02, 2016, 04:52:43 PM »
Those interested... post sheets following guidelines guidelines.  Those who had posted before in my absence, adjust to level 3.  Will review all sheets asap