I will be posting more specifics tomorrow when i am in front of an actual PC so I can copy and paste. The world is one at war. You all are recruits to one of the larger Adventure Guilds. The home base is a moderate size city and there are different parts of the city for those of different prestige. Each member will be given a license for missions. Better licenses are needed for stronger missions. The better the missions, the better the reward along with additional previledges/responsibilities within the town. Some beginner missions may be as simple as handling bandits, but some might also take non-combativie approaches, including diplomacy. Depending on how you handle a situation may affect the views of those who hired you and could help you in future adventures. Taking up a mission will also require you purchasing the rights to it, with the price always less than the reward. When getting your license, you will get a few free missions, as is a gift, so that you will be able to start turning an income.
The big emphasis of this game is that this is one that people will be able to play for a long time, post at the rate that they want, and ideally will have room for additional players. For the time being, I am restricting each player to only one character.
Some missions may go as according to plan while others might have a few curve balls.
Now, missions will have recommended numbers. This does not mean it can ONLY be completed with those numbers. If there is a mission that they feel one person can handle it, and you want to head in with two of your friends, the rewards will be smaller (As I am assuming you will be splitting the rewards with those there). That being said, you can also grab rights to a stronger mission if you feel you are badass and can handle it alone or with less people.
This guild has multiple divisions, so as things progress, you may venture out and explore the world.
Be warned, your actions may affect the future, be it in a good way or a bad way.
One option I am considering is the option of retirement. I am still working out the details, but it is more for those people who find they are either losing interest in a character or need a break. If you retire out a character, you will be permitted to make ONE additional character.
Your primary character will become unavailable to play for some period of time (I am leaning towards 2-4 weeks.). The new character will be able to be made at 1/2 the character level of your primary character. Any desire to pull in a third character will result in you permanently getting rid of one of your two other characters. After this decision is made, a 24 hour window will open incase you have any second thoughts, but after that time, the character will be removed permanently.
If you have any questions regarding 5th edition, do not hesitate PMing me about it. Depending on the turn out of the those interested, I might look into an assistant DM, who would still be permitted to have a character and merely would not be able to run scenes involving their own character (If it is a scene that their character was not initially involved in and there character must join in, I will take over running it to permit them to play their character.)
People can start posting their characters that they want to play. I will be setting up an intro post tomorrow and in all honesty, I will be able to start setting up mission details tomorrow more than likely.
Remember that you do not need to start adventuring immediately if you want to socialize. Lodging for beginning licenses is provided, but it is very minimal. The other thing to consider is, if you get the funds and eventually want to contribute to the city in other ways, that is something that can happen. (You want to eventually open a bar for income on the side, more power to you And I hope you have some connections from past adventures.)
Right now, I have no desire to count each day as one day, but will instead be counting every 2 weeks of real time as 1 week in game time. This way scenes will be able to be paced. If anyone has any ideas they want to inquire or see if it would be something to enrich the experience, feel free to PM me.