Humans, the most populous of the races on Sapience. While they lack the strength of the orcs, ingenuity of the dwarves, and grace of the elves, they make up for it by having a little bit of everything. Other races view humans as reckless and short-lived, but humans are really just trying to accomplish as much as they can in what little time they have on the planet. Humans can be further divided as follows;
-Midlanders: Caucasian humans that mostly live in the midlands, though Caucasian humans that live elsewhere are still often called 'midlander'.
-Valish: Caucasian with slightly paler skin, these folk hail mostly from the Mist Moors and surrounding lands. Recognizable by their thick accents.
-Al'Jani: Tan-skinned humans that mostly hail from the Wastelands, Al'Jandal, and surrounding deserts.
-Khinasi: Light-skinned humans from the lowlands and other outlying areas. Mostly nomadic.
-Redda: Dark-skinned people that mostly inhabit the Redstone and Arnvald regions. Founders of the Ornrivven Friary.
While humans vary in dialect, skin tone, and faith, they have long since all but quashed all notions of racism and favor religious tolerance (at least amongst each other) in the face of adversity. No people is perfect and some prejudice still exists in those that hold hatred in their hearts, but it's largely a thing of the past. Humans, these days, direct their fears outward instead of inward.
Halflings are a mostly nomadic people, much like the Khinasi and both races have had a long standing friendship. The halflings are mostly traders and merchants, believing that money is what makes the world go 'round. They are correct, for the most part. Few halflings settle in cities, but those that do quite often have very successful business ventures. Halflings have no history of hatred or violence and are, more or less, an amicable and peaceful people that sees friends of all races. Many clans take their surname from where their caravan originated, or from the route it frequently travels. As such, it is extremely difficult to divide halflings into distinct groups, as numerous clans are constantly rising and falling as their luck changes and money changes hands.
Dwarves are a hardy and industrious race, originating from their former capitol of Anvilmar. Dwarves have a strict heirarchy for each clan, from a 'Forge Master' all the way down to the lowly 'Scrapper'. These clans each have a specialty, but the dwarves as a whole are tinkerers and weapon crafters by trade. They seem to enjoy the making of things more than the using of said things, for theirs is a history of peace. Clan wars are infrequent and dwarves warring with other races are almost unheard of outside of a few territorial disputes. After the discovery of wetznite, the dwarves moved their capitol to Odemark and the old dwarven lands are now off limits. Normally, the dwarves were constant trading partners with the halflings and humans, but they have recently closed their trade routs and all but gone totally silent. Most dwarves are caucasian-skinned, but there is a small city of pale-skinned dwarves that live in Dwarfhame near the edge of the Northlands. These 'snow dwarves', as they're sometimes called (though not to their faces) are explorers instead of builders and constantly seek to explore the frigid northern wastes. They care little for their mountain brethren.
Orcs are a strong, emerald-skinned race know for their strength and prowess in combat. Orcs were once thought to be nothing more than savage brutes, but time has shown them to actually posess a more sophisticated culture than anyone could've guessed. Once, when Sapience was wild, the orcs ran amok and warred with anyone that ventured close to their lands. Little did humanity and the rest of the races know that the tribes were simply at war with one another ad simply wary of attacks from strangers while they were busy fighting amongst themselves. The inner-tribe conflict was started when two opposing orc shamen interpreted a vision from one of their gods in two different ways. The orcs, deeply spiritual people, were broken by this disagreement. The fighting lasted ages until a great leader by the name of Vog Skarr managed to unite all the clans under his banner. He declared the banishment of shamans entirely and came up with his own simple tenants based upon the four orcish gods;
-Kali'ka: Orc God of endurance, perserverence, and defense. Depicted as an orc clad in full armor with a mighty sword and shield.
-Kali'ma: Orc Goddess of wisdom, patience, and aid. Kali'ka's wife, depicted as a female orc clad in a loincloth with a mace.
-Grom G'ol: Orc God strength, fury, and brotherhood. Depicted as an orc in animal hides with a greataxe.
-Zul Ka: Orc God of cunning, trickery, and tactics. Depicted as an orc in leather armor with a long knife.
Vog Skarr taught his people that they were to be more than simple berserkers. They were to be warriors and that there was honor and pride in fair conflict. There was also honor in retreat, shifting defenses, and defending, for the real shame was in being defeated and without wisdom, defeat was certain. So uplifted were the orcs that they named their capitol after him; Vog Mur, with 'mur' being orcish for 'city'. 'Vog's City', as it became known, is one of the largest in Sapience.
Elves are a thin and fair-skinned people known for their extremely long lifespan and intelligence. Hailing mostly from Peacewood and the Forest of Spirits, the elves have long communed with nature. More than any other race, the elves know what Sapience was like before the discovery of wetznite. Elves are generally a deeply spiritual people and find great beauty in nature. Their settlements typically are built around nature and not over it, like the humans, dwarves, and orcs. Elven settlements are typically run by council and the Peacewood elves meet once every ten years with the Forest of Spirits elves to convene in something they call 'The Grand Debate' in which they discuss any current issues and how best to solve them. This can go on for days. No other race wants to get into a debate with an elf, for the elf usually has the intellect and fortitude to win.