Alignment: Chaotic Neutral
Level: 6 Psychic D6
Diplomacy (Cha) 9 3+6sp
Fly (Dex) 5 3+2sp
Knowledge[Arcana] (Int) 5 3+2sp
Knowledge[Nature] (Int) 5 3+2sp
Knowledge[Religion] (Int) 5 3+2sp
Knowledge[Dungeoneering] 5 (Int) 3+2sp
Perception (Wis) 9 3+6sp
Perform[Dance] (Cha) 9 3+6bg
Sense Motive (Wis)
Spellcraft (Int) 9 3+6sp
Swim (Str) 5 3+2sp
Languages: Common, Aklo, Draconic, Aboleth, Necril, Protean, Abyssal
Type: Humanoid (Human)
Base Speed: 30ft land
Ability Score: +2 choice [Cha]
Feat&Skill: Bonus Feat
Fey Magic: Gain Low Light Vision; Swim, Perform as classskill. Gain three lvl0/one lvl1 druid spells as SLA in a particular terrain type. DC cha-based.
Favoured Class: Psychic: +1spellknown, lvl less than max. +0spells/+0SP/+0HP
Resistance: Gain +1 on all saves.
Armour Attunement: Gain +1 on a set of armour
Weapon Attunement: Gain +1 on a chosen weapon
Deflection: Gain +1 deflection to AC
Mental prowess: Gain +2 on a mental stat
Proficiency: All simple weapons.
Spells: Casts psychic spells from the psychicís spell list. DC against a spell is 10+spellís lvl+IntB. At 4th lvl and every even lvl after, trade one spell for a new one. Knacks (lvl0 spells) donít consume slots unless cast as a higher level (via Metamagic).
Phrenic Pool (Su): Has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. Phrenic pool points = 1/2 lvl+ChaB. Replenishes each morning after 8hrs of rest or meditation; these hours donít need to be consecutive. Current: 9/9
Phrenic Amplifications: Can activate phrenic amplifications while using psychic magic,
Psychic Discipline (Ex or Sp): Gains additional spells known based on selected discipline. Each discipline gives a number of discipline powers additional spells known. DC against a psychic discipline ability = 10+1/2 lvl+IntB.
Detect Thoughts (Sp): Can use detect thoughts as SLA 1/day. Can also expend spell slots cast detect thoughts. (slot used to determine DC)
Detect Thoughts (1stand. T/E. Rng: 60ftCone. Dur: Cons max1min/lvl. Save:WillNeg; SR: No)
School: Divination [mind-affecting]
Effect: Detect surface thoughts; more info per round:
1st: Presence or absence of thoughts (conscious with Int1 or higher).
2nd: Number of thinking minds and Int of each. If Int is 10 points over yours, you are stunned for 1rnd. Does not determine location of the minds if you can't see them.
3rd: Read surface thoughts of any mind in the area. Creatures of Int 1 or 2 have simple, instinctual thoughts.
Can penetrate barriers up to 1 ft of stone, 1" metal, a thin sheet of lead, or 3 ft of wood or dirt.
-Improved Initiative: +4 Init.
+Unspeakable Bond: +2 Diplo with Aberrations.
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-Mind Thrust II
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Weapons [ lbs]
Armour [ lbs]
Items [ lbs]
Kit, Courtesan's [5 lbs]
-scented oils and salves
-a warming pot
-a variety of appealing outfits.
-Books of poetry, literature, and plays -often focusing on salacious topics and full of double entendres.
-Kit, Courtesan's 
-Handy Haversack 
-Lesser Logical Metamagic Rod 
Wanted Lists (stuff to remember for when i get some money)
-Magic Bedroll (Endure Elements. Heal classlvl HP in addition to normal for 8h sleep)
-Bag Of Holding I: Contains: 250lb, 30 ft3. 15lb
-Chaos Emerald: Various abilities, with a limited pool of use.
-Ring of Psychic Mastery
-greater talisman of healing power