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Author Topic: Of Dice and Men (SR5) (At least NC)  (Read 2804 times)

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Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #200 on: November 30, 2015, 12:55:42 PM »
 I'm really tempted to get chameleon skin (dynamic), so Green Peace can sneak around naked while still being somewhat armored....

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #201 on: November 30, 2015, 04:16:27 PM »
  Taht's what Second Skin armor is for.  :) 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #202 on: November 30, 2015, 08:14:30 PM »
 Should I grab it? I dropped voice equalizer, because it relies on a skill that GP has no points in...

 I kinda like the idea of GP being sent to sneak in in the buff.... And fits her role as a bodyguard, when she can watch undetected.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #203 on: November 30, 2015, 08:30:48 PM »
If it fits or is amusing go ahead I'd say. :D

That said. Is it really worth what it does? +2 sneak limit and a +2 dice when standing absolutely still?

And where do you get the armor while being naked? Did you take orthoskin too?

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #204 on: November 30, 2015, 08:52:46 PM »
 Second Skin is completely invisible.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #205 on: November 30, 2015, 09:10:17 PM »
*bangs head against desk*

Despite peering at your sheet I completely missed that you had that armor!  It's very nice stuff.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #206 on: November 30, 2015, 09:18:59 PM »
 With Green Peace's 14 dicepool for Performance, she's likely to make use of it ;)

 If you need a distraction... well, she can be a distraction.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #207 on: December 01, 2015, 11:44:41 AM »
Okay, so we've got six people, six sheets, and one burning question. What area of the site to place it in. So, I'd like to hear where you six would like it to be at.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #208 on: December 01, 2015, 11:53:00 AM »
NC is fine with me. I am perfectly fine with bad (smexy) stuff happening to my characters.

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #209 on: December 01, 2015, 11:55:50 AM »
NC is fine as well, for the option/potential even if it doesn't get utilized in-game. I could even see us going into Extreme depending on how detailed we end up exploring the seediest corners of the world, but NC is a good middle ground.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #210 on: December 01, 2015, 12:04:09 PM »
 I need to write up GPs personality and background. And her view of her sisters.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #211 on: December 01, 2015, 02:20:56 PM »
NC-Exotic would be lovely. 

Offline Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #212 on: December 01, 2015, 02:24:52 PM »
NC is also fine with me - bad(smexy) sounds all sorts of appealing!

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #213 on: December 01, 2015, 04:19:34 PM »
I'll follow everyone!  NC does sound fine and given the makeup of the party something that could actually happen if they fail.

That said do you want the final sheets here or uploaded to Omae?

I... Might have crashed my chummer file and backup again and went poking at things as I remade it.

On the upside I finally figured out just how I'm doing it. At least this time. :)

As a side note. Advanced lifestyles and altering your priority selection after you've started a character are big no noes with the nightly edition of chummer.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #214 on: December 01, 2015, 04:21:09 PM »
 Yeah, I've found that out.

 Need to write out a physical description of Green Peace...... What do everyone's roles appear to be?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #215 on: December 01, 2015, 05:20:38 PM »
I'll follow everyone!  NC does sound fine and given the makeup of the party something that could actually happen if they fail.

That said do you want the final sheets here or uploaded to Omae?

I... Might have crashed my chummer file and backup again and went poking at things as I remade it.

On the upside I finally figured out just how I'm doing it. At least this time. :)

As a side note. Advanced lifestyles and altering your priority selection after you've started a character are big no noes with the nightly edition of chummer.

Here is fine.

Offline HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #216 on: December 01, 2015, 05:36:45 PM »
NC-Exotic sounds right for this. If nothing else, it means Maggie gets to talk about her BTLs. :)

Need to write out a physical description of Green Peace...... What do everyone's roles appear to be?

Magellan is the team's hacker, obviously. She mostly lives in the Matrix, and it shows, given how out of shape she is physically. Since the secret research facility we grew up in is a safe place dedicated to turning us into effective covert operatives, she doesn't hesitate to drop into VR whenever she sees something interesting in the Matrix, so she can often be found slumped over in the cafeteria or in the hallways, deep in the Matrix. The scientists and security always grumble when she does that, but they always carry her back to her quarters anyway.

Unlike some of the team, Magellan didn't grow up in a vat, so she's been running around the facility since she was a toddler. She Emerged when she was six, and figured out how to hack her way into Tanoshimi's VR world when she was eleven. If any of the other team members had their childhood in VR in vats, it's entirely possible Magellan was hanging out in their worlds too!

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #217 on: December 01, 2015, 06:05:42 PM »
Alvin lived in a hermetically sealed bubble, not a vat, but otherwise most of his time was in VR simulations. So Magellan could totally have hacked her way into his world too.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #218 on: December 01, 2015, 06:10:02 PM »
 I imagine GP's VR time was split between learning how to manipulate people and learning how to shoot people....

 Is Alvin the only guy in the group? xD

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #219 on: December 01, 2015, 06:54:21 PM »
If I remember right poor Alvin is the only guy in the group. :)

Glimmer's vat was hooked up to a junkyard Sim. One filled with tons and tons of rusted machinery, fritzy drones, and mean guard hounds. On the other hand there were plenty of hidden places to find.


And poor low-attributed Glimmer is a pure mage. With a rather odd spell selection perhaps.  If there's any spells anyone wants/thinks would be a good idea I'm always up to suggestions.

Glimmer pic

And her spirits still don't show.
Force 6 Spirit of Fire called Wil o' Wisp with 3 services owed
Force 6 Spirit of Man called Mr. Flasher with 1 service owed

Glimmer Chummer Sheet
== Info ==
Street Name:
Name: Glimmer
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 20
Height 5' 3" Weight 110
Composure: 8
Judge Intentions: 10
Lift/Carry: 4 (30 kg/20 kg)
Memory: 6
Nuyen: 293

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: E(0) - 12 Attributes
Special: A(4) - Magician or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000

== Attributes ==
BOD: 2
AGI: 3
REA: 2
STR: 2
CHA: 3
INT: 6 (7)
LOG: 1
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                8 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         14 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    5
Social:                    6
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Assensing                  : 5                      Pool: 12
Automatics                 : 0                      Pool: 2
Banishing                  : 5                      Pool: 11
Binding                    : 5                      Pool: 11
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 2
Con                        : 0                      Pool: 2
Counterspelling            : 5                      Pool: 11
Disguise                   : 0                      Pool: 6
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 5 [Parkour]            Pool: 8 (10)
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 5                      Pool: 8
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 6
Negotiation                : 0                      Pool: 2
Perception                 : 5                      Pool: 12
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 5 [Semi-Automatics]    Pool: 8 (10)
Ritual Spellcasting        : 2                      Pool: 8
Running                    : 0                      Pool: 1
Sneaking                   : 5                      Pool: 10
Spellcasting               : 6                      Pool: 12
Summoning                  : 5                      Pool: 11
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 6
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Engineering                : 1                      Pool: 2
English                    : 4                      Pool: 11
German                     : N                      Pool: 0
Magic Traditions           : 2 [Mages]              Pool: 3 (5)
Magical Theory             : 2 [Sorcery]            Pool: 3 (5)
Magical Threats            : 1                      Pool: 2
Music                      : 1                      Pool: 8
Or'zet                     : 1                      Pool: 8

== Contacts ==
Grinning Cheshire; Cheshire's Strange Antiquities; Talismonger (3, 2)
Vladoski; The Thump Club; Club Owner (3, 1)

== Qualities ==
Addiction (Mild) (Psyche)
Allergy (Common, Mild) (Pollen)
Distinctive Style
Focused Concentration (Rating 5)
Insomnia (Basic)
Lightweight
Low-Light Vision
Magician
Mentor Spirit (Cat)
Prototype Transhuman

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (12))
Acid Stream                DV: F-3
Analyze Device             DV: F-3
Chaotic World              DV: F
Detect Magic, Extended     DV: F
Fling                      DV: F-2
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (STR) DV: F-3
Stunball                   DV: F
Stunbolt                   DV: F-3
Trid Entertainment         DV: F-2

== Lifestyles ==
Thalia's Apartment  3 months

== Cyberware/Bioware ==
Bio-Tattoos Rating 1 (Whiskers)
Cerebellum Booster Rating 1
Damage Compensators Rating 3
Electrical Discharge
Hearing Expansion
Sleep Regulator

== Armor ==
Ares Victory: Rapid Transit         9
   +Electrochromic Clothing
   +Fire Resistance 2
   +Nonconductivity 2
   +Biomonitor
Good Pants                          0
Good Shirt                          0
Good Shoes                          0
Good Undergarments                  0
Helmet                              2
   +Flare Compensation
   +Respirator Rating 6
   +Smartlink
   +Thermographic Vision

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Electrical Discharge
   Pool: 2   Accuracy: 3   DV: 1-8S(e) (Special)   AP: -4   RC: 2
Grenade: Fragmentation
   Pool: 2   Accuracy: 3   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: High Explosive
   Pool: 2   Accuracy: 3   DV: 16P (-2/m)   AP: -2   RC: 2
Grenade: Smoke
   Pool: 2   Accuracy: 3   DV: (10m Radius)   AP: -   RC: 2
Knife
   Pool: 2   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 3   DV: 2S   AP: -   RC: 2
Yamaha Pulsar
   Pool: 8   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module
   +Browse
   +Edit
   +Music Album Download (Skyclad)
   +Video Game (Old/Used) (Persona 4)
   +Datasoft (Engineering for Dummies)

== Gear ==
Ammo: APDS (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x30
Autopicker Rating 6
Canteen, One Liter
Certified Credstick, Standard
Certified Credstick, Standard
DocWagon Contract, Basic
Duffel Bag (Good)
Earbuds Rating 3
   +Select Sound Filter Rating 1
   +Spatial Recognizer
Fake SIN (Thalia Feld) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Summoner License) Rating 4
   +Fake License (Pistol License) Rating 4
   +Fake License (Bounty Hunter's License) Rating 4
Fanny Pack
Flashlight, Low-light
Goggles Rating 4
   +Vision Enhancement Rating 2
   +Flare Compensation
   +Smartlink
Grenade: Fragmentation x3
Grenade: High Explosive x3
Grenade: Smoke x3
Holster
Lighter (Disposable) x8
Magical Lodge Materials Rating 7
Miniwelder
Miniwelder Fuel Canister x2
Pack of Cigarettes
Psyche x5
Reagents, per dram x30
Respirator Rating 6
Restraint, Plastic x20
Roll of Duct Tape
Slap Patch, Tranq Patch Rating 5 x3
Spare Clip (Ares Predator V) x4
Spell Formula, Detection (Extended Mindnet)
Spell Formula, Manipulation (Fix)
Spell Formula, Manipulation (Mass Animate)
Spell Formula, Manipulation (Ice Sheet)
Spell Formula, Manipulation (Magic Fingers)
Sustaining Focus, Detection (Bonded Foci) Rating 1
Trodes

== Description ==
Small and pale with a wild mop of platinum locks that reach her shoulders. Slitted blue eyes peer out from beneath her bangs while the pointed tips of her ears poke out of her loose locks.A faint dusting of freckles run across her button nose, her cheeks are marked by three glowing whisker tattoos upon each side of her face.

== Background ==
An attempt at a techie gone wrong. It was a sickly elven child of limited understanding that began slowly exploring the junkyard environment and not the wanted dwarven mechanic that they wanted. The experiment was continued in the hopes to salvage something and so it was that the child grew up in the simulated junkyard, her rare contact with people done through terminals and a very limited net access. While the constant movement and digging through piles of junk for interesting things did help toughen her up she found quite the knack for slipping through gaps and finding hidden thing. It was in one such spot that she found a feline that upon being called kitty promptly bopped her upon the nose and informed her that It's name was Cat and she was in dire need of a bath.

With routine visits from the feline spirit and her own experiments her grasp upon the force of the occult grew. Even as her minders faced the odd experience of explaining just how their lab was not haunted even as will o' the wisps floated around. With both Cat and her minders prodding she picked up a varied set of skills and abilities even as her body was augmented and implanted with a series of biological alterations. Eventually she was decanted and allowed to leave the junkyard, her slime coated form cleaned off before she was prepared for a very important mission.

Offline HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #220 on: December 01, 2015, 09:50:07 PM »
Cool! Glimmer and Alvin can both have had visits from the strange sea captain girl who doesn't properly fit in with the rest of the world. :)

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #221 on: December 01, 2015, 09:58:31 PM »
 "I don't like Magellan. She talks funny." - Green Peace, age 10

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #222 on: December 01, 2015, 10:05:05 PM »
Cool! Glimmer and Alvin can both have had visits from the strange sea captain girl who doesn't properly fit in with the rest of the world. :)

Now I'm picturing Alvin in one of his usual racing simulators, only to have a sea captain pull up next to his hot-rod driving a big sailing ship despite the lack of water.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #223 on: December 01, 2015, 10:33:23 PM »
Now I'm picturing Alvin in one of his usual racing simulators, only to have a sea captain pull up next to his hot-rod driving a big sailing ship despite the lack of water.


That would actually be pretty funny. Only question is who wins? :D

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #224 on: December 01, 2015, 10:55:11 PM »
Well, Magellan does have actual ranks in Hacking, and there's no IC to deal with in a stock racing sim. So if she wants to program in a racing ship that hovers at 300kph, not much he'd be able to do about it.